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Tradigital
United States
Приєднався 30 січ 2015
Welcome to Tradigital, a UA-cam channel where traditional art mediums meet digital technology. This channel is dedicated to exploring the intersection of these two worlds, and how they can be used to create stunning, one-of-a-kind pieces of art. From digital 3D Rendering tutorials to traditional art fundamentals, you'll find it all here. So join us on this creative journey and discover the endless possibilities of Tradigital art!
Another Way to do Line Art in Blender
In this video, I show you a brand new way to do Line Art in Blender using Geometry Nodes! This is a step by step process on how to make your own basic version of my Line Art Modifier!
Links:
Twitter: Tradigital3D
Gumroad: tradigital.gumroad.com/l/yrjflm
Blender Market: blendermarket.com/products/line-art-curve-modifer
Links:
Twitter: Tradigital3D
Gumroad: tradigital.gumroad.com/l/yrjflm
Blender Market: blendermarket.com/products/line-art-curve-modifer
Переглядів: 6 463
Відео
Blender Line Art Curve Modifier
Переглядів 14 тис.11 місяців тому
In this video, I'll show you how to use my Line Art Curve Modifier and what each setting does along with examples of how it can be used! Links: Twitter: Tradigital3D Gumroad: tradigital.gumroad.com/l/yrjflm Blender Market: blendermarket.com/products/line-art-curve-modifer
Turning 3D Models into Masterpieces: A Blender Tutorial
Переглядів 248 тис.Рік тому
In this video, I introduce my Blender Live Paint Filter, an incredible tool that can turn your 3D scenes into stunning paintings in Blender. I'll share the story of how I created the filter, and you'll learn about how it works. Don't miss this exciting opportunity to bring your 3D art to the canvas! Links: Twitter: AlanWyatt3D Gumroad: gumroad.com/a/492773203 Blender Market: blender...
How to use the Blender Live Paint Filter
Переглядів 106 тис.Рік тому
In this video, I'll be showing you how to use the Filter that you can purchase on my gumroad and blender market. I'll show you how to incorporate the filter into your own projects, and you'll be able to create stunning paintings with ease. Don't miss out on this opportunity to enhance your Blender skills! Links: Twitter: AlanWyatt3D Gumroad: gumroad.com/a/492773203 Blender Market: b...
3D Illustration Shader 3.0 Tutorial
Переглядів 51 тис.2 роки тому
Massive update for the Blender Illustration Shader! It is now a single shader and geometry node tree! It now also works for both Cycles and EEVEE! Blender Illustration Shader Basic: gumroad.com/a/492773203/jVnh Advanced: gumroad.com/a/492773203/NjfQc Subscribe to my Gumroad for release updates! alanwyatt3d.gumroad.com/ If you want to learn Geometry Nodes discord.gg/erindale-xyz-314131871376080906
Blender Illustration Shader - Eevee Live Lighting Tutorial
Переглядів 117 тис.3 роки тому
This is a tutorial to show how to use my Illustration Shader on Gumroad. If you are interested in using it, check it out here! tradigital.gumroad.com/
Hi dude, great work! but.... we need a toturial for blender 4.2+ Half of the options of this tutorial are gone, and i can't make it to work any longer, please we need an updated video! thank you so much!
inspiring, thanks a lot for this break down
How can i add two different group input 5:12
If you mean multiple collections? You just add a join node and add them together. Keep in mind this is a very advanced use of blender’s geometry nodes so if you haven’t used it in the past I recommend watching some videos on how geometry nodes work before attempting this
Hello will you make an video explaining with the newer version of this filter ?
I have a large update coming in a month and I will make sure to include more documentation and instruction on how to use it!
So cool
it would be really cool if someone made it so it was a texture. instead of the object looking lie it was part of a painting, it would look like it was painted into existence.
hi, I am using blender live paint version 2, but blender always crashed whenever I use it on a scene with high poly meshes, can it be solved?
Hey! Just like with a game engine, it is best to have your models as optimized as possible for this effect to work properly. Any high topology model will bog the system and make blender more prone to crashes. Keep in mind that this filter is made to simplify down details on your mesh, so many times it does not require high poly models to get the same effect. Same goes for low poly though, not enough mesh data can also lead to issues. So finding a balance between the two is the best solution.
Hi, nice tutorial! Thanks a lot. I downloaded the filter from your site, but I'm using Blender 4.1 and the settings of the modifier are different. For example, there's no detail level and other things so the results is not so good. Blender Live Paint Filter 2.1
Hey, so I removed the detail level over a year ago. Instead now it is controlled by the min and max stroke scale. The same results can be found but with more creative freedom over the end results. Min and max works by thinking of a gradient of the distance that each stroke is from the line art that is generated from your mesh. The strokes that are closest to your line art are your min stroke scale, and the strokes that are furthest from your line art are your maximum stroke scale. This makes it so you can add detail where it is needed near the lines, but make it more abstract in areas that don’t need it. If you just want the same results as before then just keep both min and max at the same value and adjust them together. The density just controls the overall density of the strokes, so also make sure to adjust that depending on your scene
@ perfect Thank you so much, and great works🔥
lets say I render a scene in cycles, but I wanna give this painting look to it, I am using Blender Live Paint Filter V2.0, I am just not being able to find a way to use this with cycles, is there any way?
Hey! Sorry for the late response. That feature was removed because many people were using it thinking that it would work on any image inputted, but the next update will have full cycles support with the new Portal Node! That should be out soon!
Hi Trad. Great looking addon. I’d love to buy it and use for animations that have the view switching between multiple cameras. Is there a simple way to do that?
Actually now there is, but it will be a bit of a challenge in the geometry nodes tree, this is all going to be automated in my next update but basically you can replace the camera input in the node tree with “active camera node”. That will pull the location of your active camera instead of the selected one!
Which version of blender does this work on?
At the moment the current version works with blender 3.6-4.1. Won’t work before or after, I have a patch coming soon for 4.2
You’re amazing thanks so much!
amazing stuff, though sorry to be negative to something that is brilliant, but im trying it on 1 of my scenes, not something massive, just a basic low poly train going by, when i check the line art its literally just a few cubes so nothing drastic to calculate i wouldnt think, and yet it is freezing completely at cirtain frames (close ups at an angle to any object in the scene. the exact same shot from far away works fine but then i loose the depth) I check task manager and 99% of memory is on blender, i wait half an hour and no change so i close blender down, like... i see how this would be laggy, but i've got a kick ass computer for this sort of stuff and basically never run out of memory unless something stupid like i set multires too high, and the scene im running feels seriously simple, any idea to why this would be happening? i really want to use this shader as its unbelievable, Fix: so the way i had my scene and model setup, not the best topology (bunch of n-gons) meant the filter had a Massive struggle pulling data from it, to fix, (btw this was all Tradigital the dude is brilliant) adding edge loops and fixing the topology to make the model easier to pull data from.
That’s definitely strange. Are you using the tutorial version one in this video? Or are you using the paid version from my gumroad? Also, check my linktree and join my discord. You can send me the file and I can take a look there!
@@Tradigital paid version and will do
Hi! I'm using Blender 4.2, but I can't seem to find the Screen Space Reflections (SSR) feature. Is there a reason it's not available in this version? Any help would be appreciated!
Hey! So eevee next kinda broke the current filter, so for the time being, go ahead and just use 4.1. I have an update coming out that should help, but I’m waiting on a small patch from blender before I release things.
Hello, I just bought this today. I was wondering if you could show us how you enable the lineart after you have animated something (character or objects ) with this node. After animating I would love to use this node, however its lagging a lot after I have applied the node as my last step in a non animated scene.
Hey! Even though this is a “Live” effect, it is not realtime. So you won’t ever want to have it enabled when working on your animation. Think of this as an effect that you will enable right before you render out your animation. Posing and animating should all be done before the line art is enabled. I think that answers your question, but if you have more feel free to ask!
can you do another tut with how to use cycles?
Hey! So I had to remove the cycles option for technical reasons with updates, BUT the next update that is coming soon will have full cycles support with the new portal node. I’m just waiting on a patch from blender on the refraction shader to rgb for eevee to release the update
@@Tradigital but cycles can refract normally? would that work first?
@@Ponlets sort of, but cycles does ray traced refraction which is different from screen space refraction. For cycles it requires thousands of transparency passes for it to look decent since there are so many different strokes and overlapping which would cause horrible performance and render times. Portal is much faster and works great! Either way, cycles support is coming next update.
Hi! Great addon! I just downloaded it, but I can't make it work in blender 4.2 (eevee next) :/ can someone help please?
I've read the comments and will be waiting for the update then :) But I was wondering if the cycles render thing will be back or how do i use it in this new version of the addon
And finally, does this works with more complex scenes? I have tried to use the filter in blender 4.1 with scenes with multiple objects at it crashes every time. Is this going to be fixed or did I just wasted my money? The whole reason i bought the addon was so that i could stylize a shortfilm I'm working on.
Hey, so cycles will have full support in the new version when it is released. Still waiting on a couple things but overall cycles is fully supported now. Complexity is all dependent on your system and what it can handle. I will say that the new version does have some improvements to the optimization, but I would need to see more of what you are doing to really help. Send the file to me on my discord and we can see if it is an optimization issue. Follow my linktree to get into the Discord!
@@Tradigital Okay got it, thanks for answering so quickly :)
Would it be possible to bake the line art modifier onto the texture/uv of the object. I want to be able to export it to UE5, also which version of Blender is this currently compatible with?
Sadly no, there is no current way to bake out this method of line art for other applications. This is compatible with blender 4.0+
Just got this, but am getting a weird issue with this on both 3.6 and 4.1. As soon as 1: the filter is appended to the scene, 2: refraction is turned on, and 3: my point light has shadow on, the lighting breaks. From that point forward, if the light has shadows turned on, it simply stops producing light. The filter still seems to work, and as long as I have shadow turned off on the light, it still produces light (but doesn't cast shadows). The filter still works as normal, and even shows the shadows in the line art, the lights are just unable to cast them. It's also not just the key light that's affected, any light in the scene with shadow on stops lighting. The problem then persists even after the filter object is removed and refraction is turned off. Overall, it is very cursed, and I'm hoping to just switch over to 4.2 once it is compatible, but if you have any advice, I'd appreciate it. Thanks for the addon, I've been looking for a way to do a painted effect for a while, and this was perfect!
Could you tell me you’re system specs? The only time I’ve heard of stuff like this happening is on an M-chip MacBook and an Intel GPU. In both cases it’s just a weird compatibility issue between blender and the GPU.
@@Tradigital I've got an Intel i7-1255U CPU, with an Iris XE integrated GPU. The GPU isn't, as far as I'm aware, recognized by Blender. Does this specifically require GPU support to work? My renders have been relatively slow, but the rest of Blender has worked fine for me up until now.
@@MathCat06 it’s not that it needs have a dedicated GPU, but AMD and Nvidia both have far more support than native intel gpu’s. ARC is notorious for stuff like this. That would be my biggest guess. Especially since this seems to be a refraction issue which can be quite heavy on your GPU. I would recommend finding another computer to test this on to see if it shows the same results, that would probably tell you if it is a compatibility issue or a GN issue. I personally have just never had lighting problems like this where the culprit is GN. It is normally GPU related. Also, if you have no already, make sure all your graphics are as up to date as possible.
@@MathCat06 from a quick google search it appears your integrated graphics are currently not fully supported by blender.
@@Tradigital Sounds good. I didn't realize that Eevee was so dependent on GPU, I usually use cycles on the CPU for the little I do. Drivers are up to date, so I guess this is just what comes from using a laptop for this type of thing. It just seems weird to me that everything except the shadows work as intended. I'm still trying to find a workaround for it. Thank you for the help!
are you updating this to work with 4.2.2? Raytracing has broken this addon
I already have an update ready, I am just waiting on a patch from Blender for the Refraction Shader to RGB in 4.2+. EEvEE next kinda broke it…
@@Tradigital very cool!
what the name of node pefract and add node in 1:40?
Hey! That is just a vector math node with the “refract” setting.
@@Tradigital thank you
This is super cool! I tried following along to recreate it but it isn't working for me. I'm sort of new to geometry nodes so I may be doing something incorrectly, but I'm not sure what. Using the viewer node I'm able to see the line art that the line art nodes make but other than that just a gray plane. Is there anything I need to do before I start on the geometry nodes? Because I just followed the tutorial chronologically. I'm using blender 4.1, so that might be the issue.
Hey! Its hard to honestly know what could be happening here. I would suggest joining my discord and sending me some images of your node tree. I may be able to help better there! discord.gg/CXGTMWq7
@@Tradigital Ok will do! Sorry for the late reply, I didn't get the notification.
4:00 Thank you for the addon. But still a question: Screen space reflections in EEVEE has been replaced by Raytracing. Any idea how I do get that to work please?
Hey! At the moment the filter is not compatible with 4.2 due to eevee next. They removed some important features. I have an update ready to release, but I’m waiting on a patch from blender, until then, just continue using blender 4.1. Thank you for the support!
@Tradigital this is great news. I will be getting the asset once you update it for EEVEE next
@@Tradigital will the update be free for gumroad users?
@@ThatOneUser-0 yes, it will be included when I update.
@@Tradigital thank you a lot for the fast replies, and sorry I got another question, does it just sends an email to the one I bought it with? Thanks again for the amazing nodes
Hi! I just purchased it but it crashes on Blender 4.2 :(
Hey! Sorry for the late reply, didn’t see this one. The filter is current not compatible with 4.2. Eevee next broke a lot of what I had so I’m having to rebuild it from scratch again. I have an update coming soon that will resolve this. Until then, use Blender 4.1
How do i use this in 4.2? I bought the filter but because of ray tracing replacing screen space reflections, I am unable to get the filter to behave correctly.
At the moment it is not compatible with 4.2. Blender removed some elements with eevee next and it broke part of the effect. I have an update ready but I’m waiting for a patch from blender.
@@Tradigital Will Live Paint 2 be seperate? I bought the package deal, but I unfortunately wasn't aware that the above was required.
@@oldbonniegamer938 no, it will just be an update to the current tool.
@@Tradigital Okay cool. Can't wait to get the updated version. Keep up the good work.👍
Very inspirational and might give this a spin!
i am not so sure how you did those group input nodes
Hey! Every geometry nodes tree has a group input. If you take one of the empty slots and drag it into another node, you will have that input now as a setting under the geometry nodes modifier tab.
But what should I do with geometry in group input where should I put it 3:58 @@Tradigital
You don’t need the base geometry. This issues the collection geometry so that you can add your entire scene instead of just a single object to the filter.
hello, i was thinking to buy the tradigitalist pack, but i only want it for animation. I have the line art, but do the filters work in animation or only static image? And realistically, can i make a decent scene, and use the filters and be able to render the videos? Thank you.
So yes! The filter can be used on animated scenes. Scene size is really a matter of your computer system. If it does cause issues, I have found splitting your scene into separate scenes and compositing them together works pretty well!
@@Tradigital Thank you
thank you for your work, trying this now! I have a question is there a way to make it work with with multiple differently colored light sources? The only thing I found is choosing the color of light and shadow but that's kinda limiting
In this version sadly no. I do have a new version hopefully coming in the near future that will help though!
Oh, so that's your addon that I've purchased! I still did not use it... hoping to try it soon
Hey! Blender updated to 4.2 and now the shader only displays grey. I haven't figured out how to fix this and I'm worried it might happen in future updates as well
At the moment it is currently not compatible with 4.2 due to some features that were removed in EEvEE Next. I have an update coming, but I am waiting on a patch from Blender before releasing. For now, just use the filter in 4.1
@@Tradigital will do, thank you!
help. blender 4.1 doesnt seem to work
4.2 is currently not working with eevee next, but blender 4.1 should work fine. What are your system specs? Is it just crashing or do you see any red nodes in the geometry nodes panel?
everytime i try to append, blender closes unexpectedly. any ideas why?
So I have changed the way you import it, now if you add this file to your asset folder it should show up in your asset browser and just drag and drop it. That should work. Currently appending will also bring in objects, cameras, and scene information which is probably why it is crashing.
There is a small (triangular) portion of the scene that is not being effected by the filter. Any thoughts? Does anyone know how to use effect vs affect? I don't.
Not sure what is happening here, it might be a topology issue with the objects in your scene.
hey! thanks for tutorial and all the work. how did you make nodes look so simple? i mean group input node shows aaaaall parameters it has but in your screenshots it looks like it only shows the one that it uses. it actually confused me a little bit and i thought you had some custom nodes or smth.
Hey! Yes you can hide unused socket in geometry and shader nodes by pressing ctrl h with the node selected.
@@Tradigital btw, what do "Sample Nearest" and "Sample Index" nodes do at the botom around 6:40? Sample Nearest should have Sample Position set as far as i know, or else it returns 0. Cant be rotation from "Curve to points" be directly fed to "Rotate euler" that goes to "instance on points"?
@@the-guy-beyond-the-socket so in order for the camera plane to pull data from the curves it has to sample the nearest point. Without it, the plane will try and treat it as identical indexes as the line art curves. Since they don’t have identical indexes you have to sample by nearest index. Stuff like this is quite confusing so I’m sorry if I’m not making sense. I would try and search up some videos on sampling in geometry nodes. They will most likely make more sense than I am.
Can I export it to unreal?
Sadly no, this effect is currently not possible to export since it is primarily in GN. You would have to recreate it in a similar method through unreal’s system.
Hey is that update still coming out that’ll essentially fix the refraction shader? Hoping for it to be soon if so!
It’s still in the works. There is one big thing that blender is currently still trying to fix in Blender 4.3 that should help. They basically broke the refraction shader to rgb in eevee next. It no longer works and that was a big part of this tool.
Hey there, loving the plugin but having an issue. I'm doing a scene with trees but for some reason, only some of my tree models show up when I turn on the filter, the others are just invisible. Any ideas?
How large is your overall scene? It might be a clipping issue. Not sure though. I might need to see an example of what you mean exactly. Feel free to message me on my discord. The link should be in my linktree above!
I did fall into the geometry nodes trap I think he mentioned it at 34:00 or something. Uh...just follow what he does. :D
need a video for the new version you made, it doesn't work quite the same way
Hey! The biggest difference is that this has now been added to the asset manager. If you add this file to your asset management location? It should be an easy drag and drop from your asset browser!
So I have some objects that are intersecting each other. The problem is that the shapes just cut off rather than having another line to show the intersection. Any solution?
So the version I have on my gumroad has intersecting edges. Just be aware that it is a very heavy effect and will definitely bog your system, so I recommend only enabling it in the final render
@@Tradigital Aw man I can't pay I'm broke thanks for trying though
hey! I was wondering how do I deal with the change of screen space reflections in the new version of blender, my canvas is still pitch black. I did try to figure it out on my own but I am kinda lost
Currently it does not work, I have an update coming out soon that will support both eevee next and cycles. Sadly blender’s shader to rgb is a bit broken in this version and no longer supports the refractive shader.
@@Tradigital oh, glad 2 hear that. Thank you anyways, the filter is amazing
hooooo
Hey there! The result is great:) Do you know if there is a way to transform this into Unreal Engine nodes to turn this into a post-process in engine?
Sadly, I’m not knowledgeable enough in Unity or Unreal to really know if it is possible. I know some people have done some similar effects, but I haven’t been able to achieve it, especially in real time. Even though this effect is live, there is no way (at least in blender) where it could run in 30 fps.
@@Tradigital Hey there! No worries! We will keep exploring the options and see what we can come up with!:)
Hi awesome video, how does it work with a cycle render?
I had to remove it due to people misusing it and thinking it would convert photos to paintings. I have full cycles support coming though in a few weeks with a big update!
Can you run this effect in to uniti after all the work in blender?
No, this effect is not something you can bake, but I do have another tool specifically for painting normal maps that will be coming soon! That will be exportable to other softwares.
No, this effect is not something you can bake, but I do have another tool specifically for painting normal maps that will be coming soon! That will be exportable to other softwares.
This is next level! Love your work mate. I’m curious too if I can re create this in Houdini.
I’m sure it’s possible in Houdini, no doubt at all!
This is pure wizardry. The fact that you worked all this out is insane to me!
Very cool. The music was a bit annoying. On one side because it was too loud and on the other side because it's distracting. Otherwise great contest.
Looks amazing. I hope I get it to work.
It's really great, I find it quite taxing on my system though. RTX 3070 32gb Ram. Any suggestions to have this run smoother :)? thanks!
Hey! Sorry for the late reply. this is a heavy effect, keep in mind that GN doesn’t run off of your GPU, but instead on your CPU. Every frame, this tool needs to recompute your scene, so if you are trying to use it while also viewing animations, I would suggest disabling it till the final render. Settings like the density and padding are what really control the overall performance. I do also have an update coming that will make it easier to split things by layers so that you can render them separately and then combine in post.