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TearGasJazz
Приєднався 20 вер 2018
Spirit of Radio (by TearGasJaz) Super Mario Maker 2
Here's an easy #TeamPipe level with a nasty nai. You have to control your jump to land on the spring midair. Have fun :)
1J7-XPC-RGF
1J7-XPC-RGF
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Відео
20 Dont's When Making Kaizo Levels
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As I said in the video - this is not me telling you what to do. Super Mario Maker is for everyone and it's up to everyone of you to do what you want with it. With that said - this is 20 things I've noticed when making and playing the game. I usually try to have the player in mind when making a level and I try to make it as easy to read as possible. I hope this will help you to grow and become a...
Pilgrim Butterfly (by TearGasJaz) - Super Mario Maker 2
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Decided to get back to SMM2 for awhile. Here’s a short level I found in my course bot 😊 2JQ-VBJ-TDF #TeamPipe
Blacksky Eye (by TearGasJaz) - Super Mario Maker 2
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Chill SMW kaizo level with one CP. Nothing too tough. 6XK-WMP-LTG
Pthumerian Plumbing (by TearGasJaz) - Super Mario Maker 2
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Very short, but quite precise #TeamPipe level. 6JF-NWT-YWG
Carthus Rouge (by TearGasJaz) - Super Mario Maker 2
Переглядів 6472 роки тому
Fairly easy SMB3 level, but a lot of people struggled with the last regrab. Have fun! L8S-TW6-31G
Pit of Hollows (by TearGasJaz) - Super Mario Maker 2
Переглядів 7892 роки тому
Another short level based on walljumping. I'm not that familiar with new soup, but I enjoy it from time to time. B23-FBB-40H
Shaded Woods (by TearGasJaz) - Super Mario Maker 2
Переглядів 2462 роки тому
Here's a short little platformer I made just to get back into making levels again. HT5-HR2-XHG
Wally Warbles (by TearGasJazz) - Super Mario Maker 2
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This is a #TeamPipe level I dedicated to my good friend TooPlaya. Short and fairly chill kaizo.
Eden of Evbo (by TearGasJazz) Super Mario Maker 2
Переглядів 8533 роки тому
Short TeamPipe level dedicated to ohnoevbo #TeamPipe
When You Don't Understand Kaizo Indicators
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Found this level in Popular Courses Super Expert and found some alternative strats. The maker sadly deleted the level shorter after. #Kaizo "SuperMarioMaker2 #Cheese #SMM2
Hectic Hills (by TearGasJaz) - Super Mario Maker 2
Переглядів 7453 роки тому
Second level from my Super World. I don't usually make speedruns, so this was a fun change. For #TeamPipe BD7-NC5-B9G
Spine Spinning (by TearGasJaz) - Super Mario Maker 2
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This is the first level in my Super World. For #TeamPipe B2Q-JJ3-RVF
Nectar of Naboo (by TearGasJaz) - Super Mario Maker 2
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I had to splice this video. The Switch only allows 30 seconds of video. Kaizo and precision all mashed up in a #TeamPipe level Title from Star Wars P41-LK5-6NF
Tomb of Oedon (by TearGasJaz) - Super Mario Maker 2
Переглядів 5673 роки тому
My only 3DW level. I struggled to make this. The 3DW engine is not my cup of tea. This is a level for #TeamPipe Level title is from Bloodborne FLQ-0TF-67G
Distant Early Warning (by TearGasJaz) - Super Mario Maker 2
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Distant Early Warning (by TearGasJaz) - Super Mario Maker 2
Fungal Wastes (by TearGasJaz) - Super Mario Maker 2
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Fungal Wastes (by TearGasJaz) - Super Mario Maker 2
Fishing Hamlet (by TearGasJaz) - Super Mario Maker 2
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Fishing Hamlet (by TearGasJaz) - Super Mario Maker 2
Boreal Valley (by TearGasJaz) Super Mario Maker 2
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Boreal Valley (by TearGasJaz) Super Mario Maker 2
Hex Omega (by TearGasJaz) Super Mario Maker 2
Переглядів 2 тис.3 роки тому
Hex Omega (by TearGasJaz) Super Mario Maker 2
Kaizo Tips and Tricks part 2 - Super Mario Maker 2
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Kaizo Tips and Tricks part 2 - Super Mario Maker 2
The Leper Affinity (by TearGasJaz) Super Mario Maker 2
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The Leper Affinity (by TearGasJaz) Super Mario Maker 2
Pipeway to Heaven (by TearGasJaz) - Super Mario Maker 2
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Pipeway to Heaven (by TearGasJaz) - Super Mario Maker 2
Super Mario Maker 2 Tips and Tricks (Building Kaizo levels)
Переглядів 35 тис.4 роки тому
Super Mario Maker 2 Tips and Tricks (Building Kaizo levels)
Blue Steel Tubes (by TearGasJaz) - Super Mario Maker 2
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Blue Steel Tubes (by TearGasJaz) - Super Mario Maker 2
Weeping Willows (By TearGasJaz) - Super Mario Maker 2
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Weeping Willows (By TearGasJaz) - Super Mario Maker 2
Ghost of Perdition #TeamPipe (by TearGasJaz) - Super Mario Maker 2
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Ghost of Perdition #TeamPipe (by TearGasJaz) - Super Mario Maker 2
Eye of Horus #TeamPipe - (by TearGasJaz) - Super Mario Maker 2
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Eye of Horus #TeamPipe - (by TearGasJaz) - Super Mario Maker 2
Dungeon of Zen #TeamPipe (by TearGasJaz) - Super Mario Maker 2
Переглядів 1,3 тис.5 років тому
Dungeon of Zen #TeamPipe (by TearGasJaz) - Super Mario Maker 2
I couldn't do normal version of the note block muncher thing but I found another way to do it. You have to place a twister inside the note block and do all the other steps the same. ❤
Did you put the muncher above the note block or inside? Because it doesn't work if you put it inside of the note block. Hope this helps!
At 4:53 I would not do this, I would do 1 of 2 things 1. Build a continuous roof (doesn't have to be flat), maybe add some icicles or something on top Or 2. Have the platforms on the sides go up further This does come at the cost of being unable to use the top part of the level, if this is your plan just do what you did though.
Building a roof works, but it feels claustrophobic :) If you build the platforms/walls higher the screen starts to scroll up and I don't want that
What about dev exits/shrooms/stars/vines?
@@Mitjitsu That goes without saying in my opinion
Happy mothers day
I used the Enemy thing for decorations in my level tidal wave
i love how 70% of kaizo levels are in the SMW theme
Spin jumping and throwing objects upwards opens up a lot of possibilities
@@teargasjazz9003 yeah, especially since themes past SMW allows wall jumping which is very bad when making kaizos since theres cheesing potential and below SMW, theres no spinjumping meaning it removes completely bombhopping (as i call)
are you died??
this tutorial gives me an idea
Why am I watching this I rusted so bad on Mario maker that I forgot how to do a simple shell jump. I’ll just stick to making parkour levels 💀
I want to see a level that breaks at least one of these rules and manages to be good
Does it show that I made this comment 1 second in
good job noob!!!! i'll continue to put nothing but invisible kaizo blocks, spikes and munchers everywhere and random falling fish for the lulz
That's the spirit, kiddo
Amazing 🤩
I'm trying to make a kaizo.
this is really useful tips for smm2 creator! Actually, I'm also planning to upload a level making video related to SMM2 So would it be okay if I reference your video? This video is very good, but it is in English, so cannot understand it properly in Korea, my country
Sure! Feel free to reference it in your video :) I have a second level making video about what NOT to do if you're interested
What If there is no she'll given?
I actually don't know what you mean :P
thank you i wish me Super Mario Maker 2 to Christmas and want do build Kaizo respectively Kaizo light level
I hope you get a copy of the game!
why no face reval :(
i try this and i cant even beat step 2 🤣🤣🤣🤣
Finished it😢 almost broke my switch on it😅
Haha! GG 😃
I unsubscribed because you called toad a mean moldy mushroom and then Rick rolled me
Sorry not sorry 😬
Lmao
Thank you
No problem :)
Poor Yoshi
Bold of you to assume I can even do simple kaizo
:D
was 20th one a joke or actually don't use Toad
It looked easy! I’ve been attempting for 3 days, 5 hours! 😂
Yeah, it can be tricky 😊
4.4K views! How did you do it? 😱🥳
I have no idea 😅
Hey! I remember watching this! This is what inspired me to make Kaizo levels in SMM2! I never knew it was you who made this, thanks so much for this! 😊
That's awesome! Very happy I could inspire you :D Thanks for the kind comment
GG! Btw I was wondering, how do you regrab the shell at the half way part of the level?
The spring regrab? That setup is trash and pretty precise. I made this level the same week SMM2 got released, so it's a bit unpolished :P
I played this game for 1000 hours and I had all of this knowledge by making and playing the game lol, great entertaining video by the way.
Great song u played at the end, love that one
Yeah, it's a banger :D
This is a great guide! It helped me with my most recent Kaizo levels!
Glad to hear, Boygamer :D
2:22 The thing about this one is if the player does a shell jump, they can jump over the munchers and skip the drop shell jump. This was something I did and my level got cheesed a lot by it.
Yeah, you have to add enough spikes or munchers so they can't make the jump. With that said - a drop is just as easy as a shell jump imo, so it doesn't bother me that much. But you're right
thanks for the 2 vids! i came from the rom hacking community and this tip will help me to make my kaizo levels more consistent !
Glad I could help! Looking forward to see your levels :)
I Did it! I beat this level!!! 😊 😃 AHHH!!! I can’t believe I did it!
GG, Boygamer35 :D thanks for playing!
How do I make my kaizo levels more smooth like a speedrun
I don't really have any experience with that kind of level, but testing is important. Also make sure to let the player see what's coming
Can’t agree more with #19. Too much backgrounds make the level such harder to read. It may look good, sure, but the level is less fun cause you can’t see. Probably the most common « mistake » among makers currently.
Is there a reason to not use Toad? Or do you just hate him :(
Toad is an abomination 😉 Luigi gang all the way!
Nice! 😊
Lol! 😆 😆
gg with no cheese
Thanks 😅
Very cool gg
Cute lvl gg
Gg
Is this the one on Twitter lol
Yeah, I think I posted it there to
I never thought my love of Kaizo Mario and Blackwater Park by Opeth would intersect, hell yeah
I like your style ;)
What a cool level!
Thanks, Sacha!
He makes it look so easy
:)
Love your channel! Do you have any levels or level recommendations similar in difficulty to your Walking in sunshine level? Thanks
Thanks, Zachary! I've made a lot of levels, and I don't remember them all. Try Screaming for Vengeance, Dazed and Confused, Fungal Waste, Pit of Hollows, Rime of the Ancient Mariner and Lotus Eater. Those are quite "easy"
you monster
How do you feel about entering a pipe at the beginning of a level to get the clear condition of the screen?
I'm not a fan of clear conditions to be honest. They serve little to no use most of the times. Especially the "Leave the ground", because you can usually just use spikes or munchers. Sure, there are some really cool levels with that condition that wouldn't work without it, but I often see levels that use it as a anti cheese tool. In my opinion there are better ways to do it. Everything I'm saying is just my own opinions, and everyone is free to to whatever they want. All I'm saying is that I don't like unnecessary transitions, conditions or waiting segments. Hope it answers your question :)