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Nutty David
Canada
Приєднався 19 вер 2019
Programmer who loves to game, stream, contemplate life, create and develop. Stick around and Nut with me.
Come watch me live at twitch.tv/NuttyDavid
Join the Discord: dsc.gg/annihilate
Come watch me live at twitch.tv/NuttyDavid
Join the Discord: dsc.gg/annihilate
Day 2 of Game Dev: What is this Game Perspective?
Hello, Internet people. David here. And this is now day three of my game dev journey. Wait. Nope. Nope. This is day two. I'm time traveling already. I have so many ideas in my head. I'm now already on the day three. But no, this is day two of the game dev journey. Thank you for everyone who's been following along.
I did not expect this much attention to these videos that I'm making, but the first two are doing surprisingly well in terms of how my channel usually performs. So thank you very much for taking an interest in what I'm doing. Oh, my God. Having people like you help me make my first game means a lot to me. So thank you.
So I spent a lot of the day trying to figure out different perspectives that 2D games deploy to make their world look more 3D. And there seems to be a lot of confusion as to what 2.5 D is online, where people aren't sure if some things are 3D assets and the camera's force and perspective to make it look 2D or 2.5 D or if the game is actually 2D, just the assets are drawn and angled in such a way that it looks 2.5 D So if you have no clue what I'm talking about by this point, that's okay because I don't either.
► twitch.tv/NuttyDavid
► dsc.gg/NutCave
#gamedev #gamedevblog #nuttydungeon
I did not expect this much attention to these videos that I'm making, but the first two are doing surprisingly well in terms of how my channel usually performs. So thank you very much for taking an interest in what I'm doing. Oh, my God. Having people like you help me make my first game means a lot to me. So thank you.
So I spent a lot of the day trying to figure out different perspectives that 2D games deploy to make their world look more 3D. And there seems to be a lot of confusion as to what 2.5 D is online, where people aren't sure if some things are 3D assets and the camera's force and perspective to make it look 2D or 2.5 D or if the game is actually 2D, just the assets are drawn and angled in such a way that it looks 2.5 D So if you have no clue what I'm talking about by this point, that's okay because I don't either.
► twitch.tv/NuttyDavid
► dsc.gg/NutCave
#gamedev #gamedevblog #nuttydungeon
Переглядів: 70
Відео
Day 1 of Game Dev: What Game Engine Do I Pick? Unreal or Godot?
Переглядів 5399 годин тому
This is now day one of my game dev journey. I'm now stuck at the crossroads of figuring out what game engine I want to use. Originally, my plan was to use Unreal Engine. I did take some courses in the past on Unreal Engine. I made some prototypes before and Unreal Engine, but that was two years ago. Looking back at my code and my blueprints that I made, I have absolutely zero clue what I did. W...
Day 0 of Game Dev: Starting my Game Dev Journey
Переглядів 41314 годин тому
Hello, Internet people. My name is David. And before you click off this video, let me just share something with you. I'm about to embark on my game dev journey, and I'd like you to follow along with me. I'm about to get into game development, and I want to document the process of developing a game from start to finish, as well as document and vlog, the emotional impact, the turmoil you go throu...
Stretchy Mommy Enjoyers are Unhinged
Переглядів 19621 день тому
The rest of this chapter was interesting... King annihilate / King Annihilate Clips - Stretchy Mommy Long Legs On this King Annihilate (Clips) UA-cam Channel you'll never quit finding all the funny King Annihilate Moments with Friends and the best King Annihilate Highlights from the most popular games, like: Baldur's Gate 3, Helldivers 2, Overwatch 2, Mordhau, Chivalry 2, Lethal Company, Hollow...
The Subtitle Generation.
Переглядів 726Місяць тому
King annihilate / King Annihilate Clips - The Subtitle Generation On this King Annihilate (Clips) UA-cam Channel you'll never quit finding all the funny King Annihilate Moments with Friends and the best King Annihilate Highlights from the most popular games, like: Baldur's Gate 3, Helldivers 2, Overwatch 2, Mordhau, Chivalry 2, Lethal Company, Hollow Knight, Halo, Five Nights at Freddy's, Count...
Totally Normal Overwatch 2 Experience.
Переглядів 134Місяць тому
King annihilate / King Annihilate Clips - An Average Overwatch 2 Experience On this King Annihilate (Clips) UA-cam Channel you'll never quit finding all the funny King Annihilate Moments with Friends and the best King Annihilate Highlights from the most popular games, like: Baldur's Gate 3, Helldivers 2, Overwatch 2, Mordhau, Chivalry 2, Lethal Company, Hollow Knight, Halo, Five Nights at Fredd...
Helldiver Completes Major Order.
Переглядів 1,1 тис.Місяць тому
Mistake were made... King annihilate / King Annihilate Clips -Helldiver Completes Major Order On this King Annihilate (Clips) UA-cam Channel you'll never quit finding all the funny King Annihilate Moments with Friends and the best King Annihilate Highlights from the most popular games, like: Baldur's Gate 3, Helldivers 2, Overwatch 2, Mordhau, Chivalry 2, Hollow Knight, Halo, Five Nights at Fre...
"Watch cringe videos that brain rot you"
Переглядів 147Місяць тому
"Watch cringe videos that brain rot you"
11:00 around about, the circle is a "perfect" circle, but because of the camera perspective it looks like an oval. The game really is 3D, as in all of the objects exist in 3D space, but all of the assets are 2D. Some of them are on a flat plane laying down, others are standing up, others are facing the camera, etc. Edit: There's two types of cameras you can use, Perspective (which is how our eyes see the world) where things in the distance are smaller than the same object up close, and Orthographic (where things stay the same size regardless of distance).
I wish you the best of your journey man
Another message got deleted, tried it again and got deleted again.. so this time I will try a new message and not a reply. Art wise you can go 2 routes: route 1: Hire someone to do the art for you, but remember that if you cannot do a little bit of art yourself then you need art for a lot of things like menus, loading screens, objects, characters, dialog, portrets, special FX like attacks or abilities, worldbuilding (ground, skybox, water etc.). Finding someone who can do all that for you for free is almost impossible. Finding someone that will make that for you for a price is going to become either expensive or of low quality. Now you could go into the back alley of route 1 and go with premade game assets.. they are cheaper and can be of good quality, even in 2D.. but you will have some trouble finding everything you need with a matching style and color pallete. Route 2: make it yourself.. Art is hard, it is a little rhyme worth a dime (wisdom of my grandfather when he taught me to draw when I was 9 years old). But is the most rewarding of everything that has to do with game development imho. It is THE thing that people see and have to look at for most of the gameplay. It is what sells your story and makes the music you choose come together. now the tip I can give you; there are 3 art style best suited for indie developers that just started their journey, you can always branch out once you have more experience in art. style 1: Pixel art.. You can create decent art with minimal knowledge and the learning curve is doable in a "I'm going to become a game developer" journey. I love to use Aseprite for this. Style 2: Voxel art (yes, can also be used for 2D) and makes the making of isometric images much easier. I would recommend Magickavoxel (free) or Qubicle (paid and on Steam). This is how I started and eventually made stunning landscapes and diorammas. If you don't know it, look for a game called stonehearth, it's cute and its voxel. Style 3: This is my favorite of the 3 and I moved to this shortly after I was "done" making things with voxels; 3D pixel art.. Think of games like minecraft, Hytale, Octopath traveler, Triangle Strategy, CASSETTE BEASTS etc. a good tool to use 3D models for your pixel art textures is Blockbench (my choice), Crocotile 3d, Blender or PicoCAD. A big positive for making your own art is that YOU control the style of your game. You need a special tree for this particular location that looks creepy. You cans tart making it the way you want, instead of explaining your vision to someone and waiting (and hoping) till you recieve it.. A big downside though is that it takes time to learn and time to make. IMHO it is the choice you/they/we make when going on the game development path. I tried to give links to voxel art and 3D pixel art but that didn't work.. So I'll just say that on sketchfab you can look up "Blockbench" for nice examples of 3D pixel art. Likewise you can search for "voxel art" to see how cool (or cute) this can look.. lets hope THIS time my message will go through or else I give up XD
You have short term memory? how you can forget things which is just 2 years old?
Don't use it you lose it. Its the problem of having to remember too many things.
So I wrote a helpful comment yesterday. told you about the different art styles there was for 3D and 2D.. told you the difficulty of some.. Talked about the perspective the game you showed used.. only to find out right now that my comment has been removed? Edit: seems youtube is messing things up.. I will try to rewrite my message later today..
Hi Devonaxx. I didn't remove any comments. I did see a few comments pop up in my email feed from others but for some reason they are not showing up. When I search for Held for Review or comments I haven't responded to. Nothing pops up. So I am not sure if this is a UA-cam glitching out thing or not. I do see this comment though. Sorry if you thought I was ignoring you. I was not. Thank you for taking the time to help me out though :).
@@NuttyDavid That is strange indeed.. I never had this happen, but I will change my original message and give this the benefit of the doubt. It was not just a short message like most people do, it was a longer message with useful information. Just weird the other messages (that I am writing now) DO come through fine. I will try to rewrite my original message, that did not come through, again on a later time.
I've seen it happen a few times on this channel before. I am not sure if its a moderation thing or a global moderation thing UA-cam does. There are lots of times where I will see 3 comments on a video in my analytics page but when i go to see them. Nothing appears and nothing is held for review. So I have no clue. Once again sorry about your message not being seen. The only time i delete a message on this channel is when the content of the message is incredibly hateful and malevolent in nature. I will never delete anything that is of a helpful and supportive. I want to see more love in the world not less of it. Thank you for taking the time to retype your message. I look forward to reading it. :)
@@NuttyDavid I have some time right now to rewrite the message (for the most part); Hi David, So there are a few different art styles used in game development and I will name a few used by indie devs. Handpainted style (this is the one used by the game you talked about "Cat Quest") There are multiple versions of this. Another version of Handpainted style is used in World of Warcraft. It is one of the hardest styles to do right unless you have a painting or drawing/color background (or hobby). The hardest style to pull off right is realistic 2D/3D. Then there is also Voxel art, Pixel art (comes in various styles like 8bit, 16bit etc.), 3D Pixel art, Low poly stylized, Hand drawn style (don't starve or cuphead), Vector art (which can be done in isometric vector), manga art style and comic art style. to name a few.. The viewport of the game you mentioned is 2.5D isometric. It is not 3D, but the ground is on a 3D plane. the art however (rocks, houses, trees etc.) is all 2D. It's important to note that if you want to start your journey as an indie dev you start with what you know and not what you do not know. If you are better at art then coding, start making art. If you are better at programming then art, start writing code. If you take on something like this it will feel massive and seem like a long dark tunnel full of unknown things. So when you start something you are not good at, you will trigger the part in your brain that says; "see! it's hard, you cannot do it!" "if it's THIS hard in the beginning, how hard is it going to be!!" "I suck at this and there is so much to make, I can't do this!". So, my tip is to make it piece by piece.. small pieces together become something big.. it's like building with cobblestones. 1 brick is useless and doesn't seem that amazing.. but a 1000 of them can build a wall to keep things out or can become a road that allows people to go to other places. You just have to start placing 1 stone at a time. So, yeah. Do not pick the hardest art style or design your game with 50 game mechanics and sub-systems. start with the basics of that genre you want to make first, THEN start building on top of that. If you want to make a 2.5D RPG-like game then start with a single map (house, tree, stone, water and cave.) then the character and the movement. then the interaction of the player with stone and wood. then add swimmning, then add the transition so player can enter/leave the house, then add a new map for the interior of the cave. Done? Ok now add a new character, the enemy, populate the cave. now a damage system etc. before you know it you have the basics of your game and you can think about adding other things, like fishing, cooking, crafting, companion/grouping system etc. Anyway.. this message is now slightly longer then my original one. XD I will follow your progress and help out if you need it. I also wish you good luck on this journey. May the rubber ducky be with you.
Thank you @devonaxx for retyping this out. Okay so that makes sense of what the viewport is. It is a 2.5D isometric view but the ground is on a 3D plane and is handpainted. I think we are going to avoid the handpaint stuff because that is a skill i currently do not have. I am going to have to get really good at art or find some dedicated artists who want to help out. Part of this journey is I really want to take things in small bite sized chunks. It might be really slow and annoying for others to watch my progress, but I want to make sure I develop really small goals for myself, so I can stay true to my original vision, but also so I can make progress without getting too overwhelmed. I found in the past when I tried making things my scope was wayyy too big and i got too discouraged when looking at the big picture. I plan on having a very simple scope because I want this game to be cute and easy to pick up for people that are not big gamers. So minimal moves, minimal items, minimal things to learn. So part of this journey will be me having to identify what can be broken down into a small and manageable chunk and that might be some of the value I can offer when making these game dev vlogs xd. Reading through some comments I already have people questioning my decisions and attempts at learning haha. So thank you for being my rubber ducky to help guide my thought process.
i always thought it was gah dow but i like go dot
I think its guh dow from multiple sources who have told me the pronounciation since releasing this vid. Go Dot seems to be easier to google upon hearing the word haha.
I started godot 4 mouths ago with 0 knowledge of programing. I jsut watched the cs50 and jump right into it. I am loving it, very intuitive big cummunity and its free. Never played around with the other engines soo i dont know.
Oh nice it sounds easy to pick up. I know C/C++, Java and Python so I'm hoping it will be easy to get use to the syntax and concepts. Also you had me at big cum-munity LOL
@@NuttyDavid If you want to get big, don't make inappropriate jokes like this one :)
@@NuttyDavid ahahha i was on phone so i didnt speel it right. But funny joke!
Making what BIG??? >;p
I think the cat game looks like a cardboard cutout storybook style
Yeah im curious if that is called billboarding. Reading up on billboard sprites.
the 2d but looks like 3d perspective is called 2d isometric, I tried to make a project with it but could never get the assets rightly made and layered. If you decide to do it good luck, can't wait to see what you'll do
i'm hoping to utilize some pre made dungeon textures and assets until i feel confident enough to make my own or atleast modify what i have.
Just subscribed because I'm about to go into game dev as well. Good luck to the both of us!
Good luck brother. Let me know your progress.
I believe that is isometric perspective.
I have had some ppl say its 3D... some say isometric or 3/4 perspectives. whatever they did is confusing to me.
Bro I gotta say that hat is fresh af
My red hat natches my red shirt drip and my blue hat natches my blue shirt drip. I get compliments irl when i match em up.
Keep it up brother! I look forward to playing your video games. :)
Thank you brother. I'm going to learn as much as i can and try to make really awesome games.
This is so awesome David, best of luck of following your dreams. It's worth it!
Thank you Robert. I feel like life can become very painful if you don't actively work towards your dreams.
I'm intrigued with the peanut game. Subscribederino, let's go!
I am hoping to make something absolutely nutty. Thank you very much for the subscriberino broder.
Just started the journey since new year. Looking for a team to learn together. Much appreciated if you have a spot ✌
What game engine are you currently using? I am thinking of using Godot. We could always help each other out. Join the discord anyway so we can chat!
@@NuttyDavid currently using Unity, but i also did a couple of tutorial in godot
Tip about development: deadlines mean nothing. You will keep adding more stuff than you expect to make the game better, encounter unpredictable problems which will make development longer. My 6-month project with 3 others is 2.5 years and running now, but thankfully we're reaching the end (though this has been said for 1 year now 😅)
Yeah i could easily see things taking longer than expected. I am reading up on Godot at the moment and trying to figure out how to even start a project and get an object on screen. So that ill probably take 2 weeks of reading before I can record my Day 2 of Game Dev video haha.
I started this journey about 7-8 years ago. I could not draw nor code. Now skip forward to today and I still cant code nor draw, I still have infuriating bugs that frustrate the living poop out of me, Do I regret ever starting? Hell no ! its been one of the most satisfying and fun things I have ever done! I wish you all the luck and frustrations . Its Worth it!
I am trying to stay in the mindset of not necessarily completing my goal but at least attempting the journey. I would love if I could finish something but I think its the journey that matters most. I am hoping to be adequately challenged and frustrated so I can experience that relief when I finally figure it out.
According to my quick AI search, Godot seems like the better option, unless you want to prioritize advanced graphics
Godot seems to be a much simpler engine to both use and seems to be recommended for smaller 2D games. Unreal Engine seems to be a bit overkill for want to accomplish.
Ia is not search, please don't do that.
sign me up for the automatic DLC subscription
You are now subscribed to the automatic DLC updates that cost $40 a week which offer you one half finished cosmetic and no actual changes to gameplay.
Hell yeah. I'm a day late but still here for it!
Time is just a social construct anyway, right? Happy to have you whenever you arrive!
Godot
Maybe Godot will show up in the next video!
Good luck brother.
Thank you I will need the support :)
Good luck!
Thank you I will need the support :)
Following along! best of luck
Thank you very much Matthew. Fingers crossed I learn enough to make something great... or at least passable hahaha
I personally grade game engines based on how they handle jiggle physics
I see you are a man of culture as well.
Balls, of course. Big smooth jiggly femboy balls
I see you are a man of... culture?... as well.
Good Luck with your investigation of G-o'doT
Blackened my old friend. How are you doing buddy. If you understand the pronunciation of how to say that game engine let me know. Asking my community and I got three different answers so it looks like nobody knows.
@@NuttyDavid I personally pronounce it as "Guh-Dough". The name comes from a French play that is pronounced "Go-Dough" in French
Yeah i think going forward I am going to call it Guh-dough. What a trip it was trying to establish an acceptable pronunciation haha
Thats my Annihilatte!!
That's my latte enjoyer.
Forgot to tell us where you got your comp sci degree from!
Deep in the land of the boreal forest resides a place of higher enlightenment from which I was granted access from the nobles to enter. Upon entering, I transformed from a lowly goo spawn to.... well... a slightly less lowly goo spawn. With a new found mission of making people play with my nuts...
this is going to be the nuttiest game on earth 🔥🥜
Game is gonna make everyone go nuts
I'm already going nuts.
YESSSSSSSSSSS GAME DEV IS THE BEST WOOOOOOOOOOOOOOOOOO
Day 145 I finally figure out how to make my sprite move on the screen hahahaha
damn man, alot changed i've also started getting back into game dev gl man! love you king!
Oh hell yeah ACF. What game are you trying to make?
@@NuttyDavid I'm still prototyping but i'm trying to make a story based platformer, it's in prototyping but i will document my progress overtime.
Holy, What a video! Well done on finding what you want to do and I have here to give moral support throughout this journey!❤
Thank you Aftercops. I'm hoping I learn all kinds of things I can share with everyone on this journey. Thank you for your support.
Me when i roleplay as a Sassanid Persian:
XD
@@NuttyDavid XD
Well, hello.
Well, hello
Que juego es?
Mordhau
so... what? you fight them? it's a fighting game, I didn't expect much else
Saw Hitler get his head cut off by a knight with a bard(me) playing the U.S National Anthem in the background.
That's bad ass. Thanks for playing bard.
Wait till Biggus Dickus hears about this
UH OH
bro it him it him
Tryst, get hlep
tryst plz
Smash or Pass?
With the bottom of my heart Pass
Why he looks like a guy you see in Florida?
The tragic part is... my friends made this clip for me... and that King is suppose to be me...
I need subs because the sound mixing in everything is dogshit now
oh thats a good point too. I find everything is wispers and explosions. I think i might be partially deaf though... so i should get that checked out xd
Where my readers at?
Jesus guess thats why i got zero one time and only part of a 50 medel order i had zero clue this was a thing. Imo there shouldnt be a limit all that does is force you to use them when your saving them for a warbond instead
Yeah I had no clue until my friend told me about the limit. I was going to dump onto democratic demolition so hard.
@@NuttyDavid Yeah I was saving them to just for warbonds I still need to work on the main one but kinda hard to when I only go on to grind for medals or the daily and dont play hours upon hours like use to when it came out. There was a time I got 0 and had no idea and another where I swore the payout was 50 and only got 25 now I know why. I also found out the req slips have a limit of 50,000
I didn't know about the req slips either.... *SCREAMS INTO THE VOID*
Ngl this feels very lore accurate
haha how so?
ADHD gaming
AD4K gaming
@@NuttyDavid I'm AD1440p 😔
AD2K
damn. i usually spend them as soon as i get them so i had no idea about this. not a good thing but also not terrible, i guess they didn't expect people to just hold onto them like that. very unfortunate dude.
i still cry myself to sleep..
@@NuttyDavid well then i hope that afterwards you have a great sleep and that more helldiving will help you forget. best of luck out there with spreading managed democracy!
thank you helldiver brother. May liberty and freedom guide you.
Haha bro this vid got me rolling xD "spend em or lose em" -Arrowhead
Why cant i get my medals :(
@@NuttyDavid i blame sony