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Algoristo
Finland
Приєднався 16 сер 2013
Algorithmic artist
Jyväskylä, Finland
All art created with my original software
Jyväskylä, Finland
All art created with my original software
Branching out
The last few posts have followed the strict logic of iterated function systems, where each branching uses the same set of parameters, i.e. angles and scaling factors. To get closer to real-life trees, I wanted to shake up this order with fully randomized parameters. It seemed natural to show the ongoing progress of each tree, so this turned out a kind of free-space version of my earlier lattice trees.
#branchingout #growthsimulation #fractalcanopy #fractaltree #treefractal #treestructure #itsinthetrees #3dgraphics #digitalsculpture #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #computerart #ittaide #kuavataide #iterati
#branchingout #growthsimulation #fractalcanopy #fractaltree #treefractal #treestructure #itsinthetrees #3dgraphics #digitalsculpture #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #computerart #ittaide #kuavataide #iterati
Переглядів: 18
Відео
Dancing fractal tree
Переглядів 1377 годин тому
In the previous post, I mentioned that the skeleton point iterations need not be optimized from the CPU to the GPU. But it seemed too fun of a challenge, so here's a realtime randomly dancing tree. In fact, I'd already done a lot of the essential code in the earlier fractal curve demo. I also added a rotational part to the IFS for more variety. #dancingtree #fractalcanopy #fractaltree #treefrac...
3D fractal canopy
Переглядів 10414 годин тому
It's in the trees! Another test of simple classical fractals. A while ago, a friend asked me about algorithmic tree art, and I started playing with simple 2D bifurcation canopies. The math is pretty simple, but there's a lot of fine tuning to get the parameters right for a nice result. Still, it doesn't feel very original for me. The 3D version provided a bit more challenge, because one does no...
Kochawave iterates
Переглядів 67821 день тому
Yesterday I came across the Kochawave, a variant of the Koch snowflake. I started playing with the shape in my simple linear IFS setup, and I soon came up with a simple way to parametrize the IFS by the vertices of the generating curve. The results didn't look very nice, though. I wanted to draw the curve in a single line using GL_LINE_STRIP, and it needed a different approach from my usual IFS...
Hippihomohärveli
Переглядів 1803 місяці тому
Some technical tests and notes: while a Möbius transformation maintains circles as circles, a "Multi-Möbius" product doesn't. Hexagons fare even worse but that doesn't stop us from trying. #hippihomohärveli #pride #mathpride #geekpride #möbiustransformation #doylespiral #spiral #logarithmicspiral #complexmath #complexanalysis #exponentialfunction #tiling #hexagonallattice #honeycomblattice #pyt...
Dodecahedron vortex flow height map
Переглядів 1,2 тис.5 місяців тому
Fixed vortex set from a dodecahedron using the same process as the last time: iterated fragment shaders height mapping. In fact, the 3D visualization stage (ray marching) is also done in a fragment shader. Yo dawg, it's fragment shaders all the way down! #dodecahedron #vortex #swirl #flowpattern #flowsimulation #fluidart #fluidflow #relief #heightmap #fragmentshader #rendertotexture #raymarchin...
Vortex Sphere Height Map
Переглядів 9845 місяців тому
#vortex #swirl #flowpattern #flowsimulation #fluidart #fluidflow #relief #heightmap #fragmentshader #rendertotexture #raymarching #pythoncode #opengl #algorithmicart #algorist #mathart #computerart #ittaide #kuavataide #iterati
Lost Marbles Society
Переглядів 1845 місяців тому
After the recent vortex spheres, I thought I'd make a version with fragment shaders for a continuous coloured surface. It's a return to my early 2D techniques, but it didn't mean it was any simpler, as I was soon reminded of a few old quirks. The flow process stores the intermediate frames using equirectangular projection - 2D coords with longitude and latitude instead of x and y. It then needs...
Langton's Ants on geodesic and Goldberg polyhedra
Переглядів 876 місяців тому
Langton's Ants on geodesic and Goldberg polyhedra
Cyclife on a geodesic polyhedron feat. new edge highlights
Переглядів 3,2 тис.6 місяців тому
Cyclife on a geodesic polyhedron feat. new edge highlights
Cyclife cellular automaton penguins
Переглядів 2,5 тис.6 місяців тому
Cyclife cellular automaton penguins
Dynamic Hamiltonian cycle polyhedron build-up
Переглядів 11711 місяців тому
Dynamic Hamiltonian cycle polyhedron build-up
looks like deep sea coral movement but sped up
hi
I like to do this when I draw lightning.
this would be a cool live wallpaper
Very reminiscent of the mammalian circulatory system. Pleasant to look at -- my brain likes fractals.
patrick star waves at you
AEON OR ORBS? Explode - Jordan & Baker (Trance vocal song) And see the dark explode in too the light 🤩 Life = Life - Opus 🎉
Cool
Cool
Very cool! How did you make this? Is it a shader?
Hello! I like your short video! This reminds me about my youtube video I want to share with you and everyone! The title is : Continuous Electric Display (CED) In this video, I will do a short demonstration of a new analog display technology.
Hello! I like your short video! This reminds me about my youtube video I want to share with you and everyone! The title is : Continuous Electric Display (CED) In this video, I will do a short demonstration of a new analog display technology.
R.I.P ❤
Snub icosahedron dosent exist...
The centre of the first animation kinda looks like Terrence Howard's "lynchpin".
Very poor taste. Pick up on social cues, dude.
What??? Please elaborate. Other people don't seem to have the problem that you have with this one.
Рептилоид...
I think differential equations would aid you greatly, considering you don't use them. Look into them, they can produce some truly beautiful results.
I could derive the differential equations that match the code used here, and it wouldn't change how it looks. DEs are just one way of looking at a given phenomenon, though of course they are very useful in their own right. But for example, you can write Maxwell's equations in the integral form besides the DE form. (I have a master's degree in physics so I have a vague idea of these things.)
This is amazing
Atoms in higher dimensions
Devil Fruit
owning something like this in solid silver or steel or whatnot would be absolutely mesmerizing, just how interesting it looks with the shape it has.
I agree :) You might like this too ua-cam.com/video/icQ1sjZfofw/v-deo.html
@@algoristo it looks really nice! i wish someday i would be able to create swirl transformations like that
But what exactly, does it show, cuz I know what the shape is, (12 faces), but what does vortex flow height indicate?
In the earlier versions it was just colour on a smooth spherical surface. The vortex action would mix the existing colours into swirl patterns; new colour comes in from the source vortices, varying in time and/or space. Here it's just grayscale colours mapped into height, so there isn't any particular physical meaning. You can also look at the source vortices and see the source height change up and down.
wow
Idk why youtube recommended me this but nice work
Did you use differential equations for this one?
no
Impressive AF
what kind of software do you use for this?
Python and OpenGL
WOW how did you make this
See the previous post, then add height mapping of colour value
@algoristo i have no idea how you made your previous post either, would you please explain it?
@@willem7746 I can't teach you to code full OpenGL applications in a single comment, but you can start here: algoristo.com/tech/
Nuclear pasta swirling just below the outer shell of a neutron star :)
This is how I imagine the Spinoza's universe/god. Exactly like this.
Nice fractal.
What differential equations were used for this?
No differential equations were involved, and it doesn't aim to be very realistic anyway. I've only set up a few Gaussian vortices - points are forced to move around the centres at a rate that varies like the bell curve. The total motion from all vortices is summed, and the vortex positions/strengths vary in a kind of random walk.
What about a 4pi/3-2e/8i-dimensional Hilbert curve? Or a -1.218+2.12i+0.16j-7.019k-dimensional Hilbert curve?
I think the common definition of a Hilbert curve means it's for integer dimensions only, as it's space-filling. As for non-integer dimensions, I'm only aware of real-valued ones in fractal contexts, I wouldn't know where to start with complex or quaternion values.
@@algoristoIt's just cool to think about. I myself think about these kinds of things very often.
particle go 'wweeeeee'
Ive seen this in my sopa bubbles
PRAISE THE ORB
Source?
algoristo.com/tech/rants.php#Free%20software
How is this made?
Nice
some fascinating shit right there!
maybe it is possible to make an music player with this animation of album cover?
Interesting idea! I guess the tape length/speed could be adjusted to match the song length.
Is it possible to make a soccer ball with this pattern?
The classic soccer ball is a truncated icosahedron, which is a simpler example of Goldberg polyhedra. So it's quite possible, here's one example I've done earlier: ua-cam.com/users/shorts5bm1mcNsk30
Trajectory of first langton ant looks more chaotic than track of second
i don't get how it maps onto a sphere so well but that's very cool
This is not the original Game of Life, it's a variant that runs natively on the geodesic polyhedron. So there's no mapping onto the sphere.
@@algoristosee, you assumed that i thought it was the game of life, which i didn't, but it's also bold of you to assume i know what a geodesic is lmao
@@dottedboxguy OK, let's try again. When you said "i don't get how it maps onto a sphere so well", you were assuming there's something non-spherical being mapped onto a sphere. There isn't, the system is done directly in the final shape. I've seen a lot of comments about Game of Life here, so I probably confused some of them with yours -- sorry about that.
@@algoristoyea i worded it weirdly, i do know these kinda CAs are a thing, i just never saw it represented this way and it sure is pretty cool edit : or more like i previously encountered this kind of CA, but projected onto a plane, and didn't realize it goes onto the surface of a sphere
gives 2000's computer screen saver vibes
This would make a kickass screensaver. Ngl I'd use a screensaver for the first time in 15+ years if I could have this as one.
Very Pretty! I am going to explore this idea of rendering automata on a sphere
That's gorgeous!
Ma bruh Tux caught a resident evil virus
oh i thought this would be like a breakcore track or something. cool vid tho