Kalanakila
Kalanakila
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Use Tile Swapping to Create Animated Backgrounds in GB Studio 3.2
Here's the text needed for the GBVM Script:
VM_REPLACE_TILE_XY 0,0, ___bank_bg_nameofbackground_tileset, _bg_nameofbackground_tileset, VAR_LOOP_INDEX
Replace "nameofbackground" with your own file's name.
Don't forget the variable "Loop_Index" and make sure it's global, and you should be good to go!
Переглядів: 1 410

Відео

Enemy AI Part 2: Shooter in GB Studio 3.2
Переглядів 3887 місяців тому
Building upon the basic enemy mechanics, we can now add in the projectile. For extra fun, I have enabled the ability for enemies to shoot each other.
Enemy AI Part1: Basics in GB Studio 3.2
Переглядів 1,1 тис.7 місяців тому
How to set up an enemy with its own HP, Movement Patterns, and Death Animation. These are the primary mechanics for all enemy types, so it would be best to get this stuff down before moving on to more complex enemy topics.
Bridges Part 2: Swim Under Bridges in GB Studio 3.1
Переглядів 3159 місяців тому
Bridges Part 2: Swim Under Bridges in GB Studio 3.1
Bridges Part 1: Over & Under in GB Studio 3.1
Переглядів 4939 місяців тому
Learn my secret technique of using triggers, sprite states and actor collisions to pass below an object that you can also walk above.
Create Cliff Drops Using Sprite Sheet Swapping & Animation States in GB Studio 3.1
Переглядів 8672 роки тому
Learn how to create Zelda-looking cliff drops using Triggers, Sprite Sheet Swapping, Animation States, Wait, Actor Move Relative and Movement Speed. This adds a bit more flavor than just moving the player to the desired tile, and serves as a solid foundation for further customization as you see fit. As mentioned in the video, there are a ton of other things I have learned in the past month that...
Keep Track Of Your Variables!! GB Studio 3.1
Переглядів 6952 роки тому
As your game gets bigger, it also gets more complicated. It will also take longer to build the play test, and you don't want to keep re-playing the first part of your game over and over. After watching my intro scene 50 times I finally figured out the solution: keep track of the variables and make a title screen. This is especially important if you are a fly by the seat of your pants developer ...
How To Start Quest, Require Item and Control Game Progression in GB Studio 3.1
Переглядів 1,5 тис.2 роки тому
This video builds on the change dialog tutorial (Tutorial 1). Learn how to control events by requiring certain interactions to happen in a way that also allows for fun dialog and character expression. Rather than use true/false variables like in Lesson 1, using incremental variables allows for more complex interactions. Again, hope this helps you save time. Let me know if you have any other que...
How To Make NPC Change Dialog After First Interaction in GB Studio 3.1
Переглядів 1,5 тис.2 роки тому
Learn how to use variables to have an NPC say something different the next time you speak to them in GB Studio 3. Specifically, how to have them not repeat the first dialog once it has been completed. I kept screwing up the variables and had searched for help on this and couldn't find it, so figured I would share what I have learned. Let me know if you have any other questions, I am currently l...

КОМЕНТАРІ

  • @ChrisLeeW00
    @ChrisLeeW00 Місяць тому

    I wonder if I can use this to make a shadows…

  • @Wingforth
    @Wingforth 3 місяці тому

    Just found your channel, how do you not have more subs yet! Please keep it up these are super useful/cool!

    • @kalanakila
      @kalanakila 3 місяці тому

      @@Wingforth Thank you! I plan to make more soon!

  • @SrNibb
    @SrNibb 4 місяці тому

    Would it be possible to show what the original background looks like without the animated tiles, I’m a little confused how you place the animated background tiles

    • @kalanakila
      @kalanakila 4 місяці тому

      You can see it at 1:15. The actual swapping is done by the script... not by placing them in the scene. I only use one blank actor that holds the script, but by itself it has no visual impact. You tell the script where in the scene (x,y) to swap out the tiles, and which background to swap from. So we have our scene background, and we create extra backgrounds which we place the animation tiles. Hope this helps!

    • @SrNibb
      @SrNibb 4 місяці тому

      @@kalanakila thanks bro appreciate the help

  • @MegaXProduction
    @MegaXProduction 6 місяців тому

    Great tutorial! Would have been good if you showed how you did the player side attack with his sword. Maybe an idea for another video :)

  • @atomicv7058
    @atomicv7058 7 місяців тому

    These are awesome tutorials! Can you do one on health? Hearts increasing health not to exceed max health and Max Health variable as well.

  • @artmanstudios7037
    @artmanstudios7037 7 місяців тому

    To add more flair and challenge to the game, consider introducing a range for the number of hits required to defeat enemies instead of a fixed number. This range could be broader than just one to three hits, adapting based on various factors, such as the player's weapon. For example, an enemy might require between 2 and 5 hits to be defeated, making the game less predictable and keeping players on their toes. Additionally, incorporate a durability mechanic for weapons. Each weapon should have a damage bar, and its longevity would depend on the material and condition. For instance, wooden swords would break faster than metal ones, and older, rustier weapons found in dungeons might degrade quicker unless repaired. Players should have the option to repair and maintain their weapons to ensure they function properly. Moreover, weapons should have a chance to malfunction, like an old gun found on an abandoned pirate ship jamming during use. This adds unpredictability to combat, forcing players to think strategically about when and how to use their weapons. By implementing these features, the game will offer a more dynamic and engaging experience, requiring players to adapt and strategize constantly.

  • @NinjaxHackx
    @NinjaxHackx 7 місяців тому

    Hey! Lovely content! Could you share that Tileset? I love it. Thx!!

    • @kalanakila
      @kalanakila 7 місяців тому

      Sure, it's called "Awakening" tileset: sodacoma.itch.io/awakening-complete-tileset

  • @chuganoga1908
    @chuganoga1908 7 місяців тому

    Solid man thank you

  • @discosludge
    @discosludge 8 місяців тому

    You deserve so many views and subscribers, doing the lords work on these tutorials. Thanks for these!

  • @micweg2024
    @micweg2024 8 місяців тому

    works great! thank you… i recreated a pixel perfect clone from links awakenings sea animation for my own game.

  • @fallout187
    @fallout187 8 місяців тому

    Back to back tutorials! Keep pumping out the videos. The GB Studio community needs more videos like this.

  • @fallout187
    @fallout187 8 місяців тому

    Great tutorial. Please make more content.

  • @gbs_central
    @gbs_central 10 місяців тому

    Such a clever way to implement this! Would you be interested in adapting this for GB Studio Central?

    • @kalanakila
      @kalanakila 8 місяців тому

      @gbs_central Sure! What do you have in mind?

  • @jukebox303
    @jukebox303 10 місяців тому

    I'm so happy people like you are sharing their GB Studio knowledge! Thanks for your help :)

  • @jukebox303
    @jukebox303 10 місяців тому

    So glad to see you post! You have very good tutorials

    • @kalanakila
      @kalanakila 10 місяців тому

      Thank you! Happy to hear they are useful. I will try to make them more often.

  • @jukebox303
    @jukebox303 Рік тому

    This is incredible, awesome work and thanks for sharing!

  • @_xtel
    @_xtel Рік тому

    Nice! You’re the real MVP!

  • @TotinosOtherBoy
    @TotinosOtherBoy Рік тому

    Thank you for this tutorial i need this

  • @wyattalexander4041
    @wyattalexander4041 Рік тому

    Nah it definitely helped!

  • @theexcellerantonehypertone79

    I have a quick question I have a berry "actor" When that berry is collected the "actor is hidden" and not visable on the map any more but..... The berry "actor" is still there to interact with even tho its not visable any more, really stuck

  • @RTFXSTUDIO
    @RTFXSTUDIO Рік тому

    Thanks for posting this. I'm in my first week using GB and I've been trying to do a conditional exit a room after tasks are done, this helps I will see if I can figure it out lol.

  • @rcarrascc
    @rcarrascc Рік тому

    I just replicated it! Thanks mate! Looking forward for more stuff!

  • @waywayz
    @waywayz 2 роки тому

    Thank you too much!! this is beyond helpul please continue to post this content it is wanted and needed in the community

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 2 роки тому

    hey , hey

  • @MichelWild
    @MichelWild 2 роки тому

    Good Tutorial! Keep up the good work :)

  • @ELV13S
    @ELV13S 2 роки тому

    ure sosed to shw the script working so people can see if it is working not just the raw script

  • @kalanakila
    @kalanakila 2 роки тому

    After posting this video, I played around with jumping right/left, and was able to work out an OK result. Create your jump animation state for left/right and your land state as well. Then the trick is to first move the player relative horizontally by x 1, then right after move relative again diagonally x 2, y 2. Change the trigger direction, and set player direction at end of script to face the same direction. Hope that helps!

  • @djl1on641
    @djl1on641 2 роки тому

    awesome video tysm <3