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Smoke
Приєднався 9 жов 2016
FALL: Hopper rocket
FALL GitHub page:
github.com/smoketeer/fall
Docs:
smoketeer.github.io/fall/
Tutorials:
smoketeer.github.io/fall/tutorials/
I've finally managed to get some free time. The results are the following:
- I've documented and refined the codebase of KOS FALL module for practical and educational purposes;
- this short video shows a very simple script written with FALL, it's 26 lines of code in total. Ascent, gliding and powered landing are all autonomous just like in the previous video;
- other people will be able to play with the module without guessing;
I'm almost finished with my next video - New Glenn style rocket taking a rover all the way to Duna. The first stage will, of course, be reusable and controlled by FALL module. Cheers!
github.com/smoketeer/fall
Docs:
smoketeer.github.io/fall/
Tutorials:
smoketeer.github.io/fall/tutorials/
I've finally managed to get some free time. The results are the following:
- I've documented and refined the codebase of KOS FALL module for practical and educational purposes;
- this short video shows a very simple script written with FALL, it's 26 lines of code in total. Ascent, gliding and powered landing are all autonomous just like in the previous video;
- other people will be able to play with the module without guessing;
I'm almost finished with my next video - New Glenn style rocket taking a rover all the way to Duna. The first stage will, of course, be reusable and controlled by FALL module. Cheers!
Переглядів: 780
Відео
KSP KOS First Stage Landing Script
Переглядів 41 тис.5 років тому
My take on first stage landing script written in KOS. FALL GitHub page: github.com/smoketeer/fall Docs: smoketeer.github.io/fall/ Tutorials: smoketeer.github.io/fall/tutorials/ Unedited footage: ua-cam.com/video/nwqyFIgf6Pc/v-deo.html [ GENERAL ] Video shows implementation of the script, some bloopers and successful test mission along with some plots describing flight characteristics. Implement...
RAW FOOTAGE KSP KOS First Stage Landing Script
Переглядів 4 тис.5 років тому
My take on first stage landing script written in KOS: FALL GitHub page: github.com/smoketeer/fall Docs: smoketeer.github.io/fall/ Tutorials: smoketeer.github.io/fall/tutorials/
Duna Expedition I : Mothership
Переглядів 8948 років тому
Video showing the first part of my Duna expedition mission - assembly of mothership that will take Kerbals all the way to Duna and back. UPDATE: Sorry for not updating the second part. Long, long time ago my save files got corrupted after an update and there was no way to recover what I've built. Because of lack of time I couldn't deliver. Music: Big Swing Band by Audionautix is licensed under ...
the accuracy 👌👌
Hello guy from future, why time on graph goes backaward? :D
that was amazing
How to hoverslamodel
how do you view the launch data?
Do kos scripts run in the background? E.g. can I program a self returning booster, stage it off and continue flying with the top stages, while the booster guides itself back to the space station?
Unfortunately it's not possible, or at least it wasn't when I've still used it(couple of years ago).
@@smoke2060 Unfortunate indeed. Fine, I'll try to learn some C# and Unity until I find time to mess with KSP2. Judging by what the devs have said, off screen simulation and automation should be supported.
Awesome music!
What mods are you using?
good work keep it up
I hope you land a job at Space X!
Does this work with any rocket?
Ok. That’s GOOD!
very interesting on how you use functions as a class. i will give this a try.
Elon Musk wants to hire you
WoW good job !!
please add entry burn
who did you study with? And who do you work in reality
Imma stick with simplerockets 2
Did you find the switch and set SCE to AUX? Great video.
Wow
genius
This is amazing! Wished I had seen this sooner! Hope you do good man.
So my question is. how do I implement your code? Is it saved as .ks files? and how do I activate it ingame?
What editor are you using here? Looks like something with github integration? It's not VSCode somehow, is it? Edit: That hoverslam, goddamn. And thanks for introducing me to Trajectories, I've been meaning to write a lander script for a while and calculating impact points was just... NOT something I wanted to do. Though it looks like now I can just grab FALL. :D
Space x must hire you
crazy genius.. Elon Musk will hire you for sure.
ive tried again and again but i can figure out how to use it
This is amazing!
2:20 How did you do those gorgeous graphics?!!
The clouds are from EVE and Scatterer, the rocket parts are from kerbal reusability expansion and Procedural parts and the launchpad is from modular launchpad :)
@@Quentin-le8qy Think they mean the stats ect.
@@RollercoasterJosh Kerbal Telemetry for the stats. ;)
@@RollercoasterJosh Yes, I meant this.
Awesome vid, What music did you use? Also how did you add the graths?
Well im guessing he did something like logging flight data from kos > plotted the graphs with matlab plots > embedded them into custom made html (for real time update) > stitched everything together on montage. (I might be wrong, but I think its close enough)
Dude this was awesome!! I would love to see you recreate the curiosity mission fully autonomous, from launch to landing and driving around on mars (just like they did) it'd be even more awesome!!!
What mod did you use for that flight profile?
I can't believe I have to learn a programming language just for a game.... but I'm up to the challenge
The debug part killed me XD XD
What did you use to Code the Script?
starting to use kos, these are incredible!
I've just watched this and I feel motivated! Man now i can compare my code to you for correcting my errors! You earned a new sub!
} if (about to crash) > NO
No one will really realize how amazing this is without playing the game.
Hi there, great video I was wondering if you could teach me how to use this and the commands to run it inside of KOS as I am rather confused and I have also been on your website. Many thanks Oli
mods used?
How did you creat the graphs?
mechjeb allows you to export .csv files of pretty much all telemetry
@@arikatz9219Thank you, 2 years later
lil late but how do you even get the script into kos and start it (I’m new to kos)
you can edit using a text editor like Notepad or Visual Studio code with the Kerboscript plugin and run it with the commands switch 0. run mykoscript.ks. or run 0:/myKOSscript.ks. But make sure you include the period at the end.
Thank you so much! Now I can compare and see what I did wrong with my code and make it work for all rockets
i have tried the tutorial codes from FALL page, but starting from code number 2 (and eventually, even the first tutorial's code) the small hopper (once arrived at the max altitude), instead of pointing retrograde, always flipped kind of horizontall-ish (also pointing down) and *tried* to adjust the trajectory. Eventually, once close to the ground, it turned on the engine and flipped back up, and then back down, and finally crash into the ground I still haven't managed to figure out what the actual cause of this problem is (wether it is related to physics, code or a non properly updated mod), but I'd be really glad if someone could help me. Also notice I suck at coding, so 30% of the code is basically foreign language to me.
Unbelievable!
what text editor/ide are you using here?
Can please someone tell me where can I get that graphs which are showing in video, that altitude, trajectory and all that
This is the good stuff. Thank you for sharing your excellent skill.
This is incredible! good job!