Dude this was awesome!! I would love to see you recreate the curiosity mission fully autonomous, from launch to landing and driving around on mars (just like they did) it'd be even more awesome!!!
The clouds are from EVE and Scatterer, the rocket parts are from kerbal reusability expansion and Procedural parts and the launchpad is from modular launchpad :)
Well im guessing he did something like logging flight data from kos > plotted the graphs with matlab plots > embedded them into custom made html (for real time update) > stitched everything together on montage. (I might be wrong, but I think its close enough)
Hi there, great video I was wondering if you could teach me how to use this and the commands to run it inside of KOS as I am rather confused and I have also been on your website. Many thanks Oli
What editor are you using here? Looks like something with github integration? It's not VSCode somehow, is it? Edit: That hoverslam, goddamn. And thanks for introducing me to Trajectories, I've been meaning to write a lander script for a while and calculating impact points was just... NOT something I wanted to do. Though it looks like now I can just grab FALL. :D
Do kos scripts run in the background? E.g. can I program a self returning booster, stage it off and continue flying with the top stages, while the booster guides itself back to the space station?
@@smoke2060 Unfortunate indeed. Fine, I'll try to learn some C# and Unity until I find time to mess with KSP2. Judging by what the devs have said, off screen simulation and automation should be supported.
If you're asking bout cameras then yes, each camera was a different shot, so it basically took 3-4 launches to record the whole thing. The mission itself is being executed with no interruption. Unedited footage is available here: bit.ly/30AWnEv.
i have tried the tutorial codes from FALL page, but starting from code number 2 (and eventually, even the first tutorial's code) the small hopper (once arrived at the max altitude), instead of pointing retrograde, always flipped kind of horizontall-ish (also pointing down) and *tried* to adjust the trajectory. Eventually, once close to the ground, it turned on the engine and flipped back up, and then back down, and finally crash into the ground I still haven't managed to figure out what the actual cause of this problem is (wether it is related to physics, code or a non properly updated mod), but I'd be really glad if someone could help me. Also notice I suck at coding, so 30% of the code is basically foreign language to me.
No one will really realize how amazing this is without playing the game.
what you did here is technically impressive but I liked your video editing even more
I'm glad you liked it!
true
So accurate! I'd love to see a starshipesque version.
Currently I'm working on New Glenn style rocket mission. After that I will consider making a BFR style mission.
@@smoke2060 that sounds great. Quite unique to do New Glenn stuff these days IMO.
This is amazing!
Wished I had seen this sooner!
Hope you do good man.
Dude this was awesome!! I would love to see you recreate the curiosity mission fully autonomous, from launch to landing and driving around on mars (just like they did) it'd be even more awesome!!!
I've just watched this and I feel motivated! Man now i can compare my code to you for correcting my errors! You earned a new sub!
very interesting on how you use functions as a class.
i will give this a try.
Amazing.
2:20 How did you do those gorgeous graphics?!!
The clouds are from EVE and Scatterer, the rocket parts are from kerbal reusability expansion and Procedural parts and the launchpad is from modular launchpad :)
@@Quentin-le8qy Think they mean the stats ect.
@@RollercoasterJosh Kerbal Telemetry for the stats. ;)
@@RollercoasterJosh Yes, I meant this.
Thank you so much!
Now I can compare and see what I did wrong with my code and make it work for all rockets
Deserves more views
Share!
the accuracy 👌👌
This is the good stuff. Thank you for sharing your excellent skill.
Best KSP video ever seen.
This is incredible! good job!
that was amazing
Impressive! KerboNerd approves!
Its beautiful
This is amazing!
Unbelievable!
Awesome vid, What music did you use? Also how did you add the graths?
Well im guessing he did something like logging flight data from kos > plotted the graphs with matlab plots > embedded them into custom made html (for real time update) > stitched everything together on montage. (I might be wrong, but I think its close enough)
good work keep it up
Hi there, great video I was wondering if you could teach me how to use this and the commands to run it inside of KOS as I am rather confused and I have also been on your website.
Many thanks
Oli
Ok. That’s GOOD!
Did you find the switch and set SCE to AUX? Great video.
Very nice! Good job!
Hello guy from future, why time on graph goes backaward? :D
Amazing job
I can't believe I have to learn a programming language just for a game.... but I'm up to the challenge
genius
how do you view the launch data?
who did you study with? And who do you work in reality
What mod did you use for that flight profile?
WoW good job !!
What editor are you using here? Looks like something with github integration? It's not VSCode somehow, is it?
Edit: That hoverslam, goddamn. And thanks for introducing me to Trajectories, I've been meaning to write a lander script for a while and calculating impact points was just... NOT something I wanted to do. Though it looks like now I can just grab FALL. :D
The debug part killed me XD XD
What did you use to Code the Script?
Can please someone tell me where can I get that graphs which are showing in video, that altitude, trajectory and all that
what text editor/ide are you using here?
So my question is. how do I implement your code? Is it saved as .ks files? and how do I activate it ingame?
You are good
Amazing. Checking out FALL now. What did you use for the inflight graphs?
Thank you! Graphs are made with Pyplot.
@@smoke2060 i was about to ask the same question! cheers! nice video!
please add entry burn
Do kos scripts run in the background? E.g. can I program a self returning booster, stage it off and continue flying with the top stages, while the booster guides itself back to the space station?
Unfortunately it's not possible, or at least it wasn't when I've still used it(couple of years ago).
@@smoke2060 Unfortunate indeed. Fine, I'll try to learn some C# and Unity until I find time to mess with KSP2. Judging by what the devs have said, off screen simulation and automation should be supported.
I hope you land a job at Space X!
How did you creat the graphs?
mechjeb allows you to export .csv files of pretty much all telemetry
@@arikatz9219Thank you, 2 years later
What mod to scale the fuel tank like that?
David Eikeland Fuel tanks come from Procedural Parts mod
@@smoke2060 thank you!
@@smoke2060 btw it was 0:58 i was thinking about
Wow
How to hoverslamodel
Does this happen all at the Same time or do you do them seperatly?
If you're asking bout cameras then yes, each camera was a different shot, so it basically took 3-4 launches to record the whole thing. The mission itself is being executed with no interruption. Unedited footage is available here: bit.ly/30AWnEv.
i have tried the tutorial codes from FALL page, but starting from code number 2 (and eventually, even the first tutorial's code) the small hopper (once arrived at the max altitude), instead of pointing retrograde, always flipped kind of horizontall-ish (also pointing down) and *tried* to adjust the trajectory.
Eventually, once close to the ground, it turned on the engine and flipped back up, and then back down, and finally crash into the ground
I still haven't managed to figure out what the actual cause of this problem is (wether it is related to physics, code or a non properly updated mod), but I'd be really glad if someone could help me.
Also notice I suck at coding, so 30% of the code is basically foreign language to me.
Music?
Waow.
}
if (about to crash) > NO
Imma stick with simplerockets 2
crazy genius.. Elon Musk will hire you for sure.
Space x must hire you
Elon Musk wants to hire you