Andrew Elliott Game Design
Andrew Elliott Game Design
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UE5: FPS AI: Riot Police
First Person Shooter AI: Riot Police
Unreal Engine 5
Song:
Queen Of The Night
Per Kiilstofte
machinimasound.com/legacy-tracks/page/6/
Переглядів: 515

Відео

UE5: Free Motion Matching Game Animation Sample - First Look!
Переглядів 993День тому
UE5: Free Motion Matching Game Animation Sample - First Look! First time playing with Epic Game's new Motion Matching Game Animation Sample.. Still loads of known issues with it, but another update is coming in UE5.5.. I still can't believe this is being given away for free! If they continue to support it, it could spell the end for many of the locomotion systems currently on the Marketplace.. ...
Game Dev Friday #3- Unity RPG: Inventory & Equipment #shorts
Переглядів 9114 днів тому
Unity RPG: Inventory & Equipment Low Poly Diablo 3 style RPG made using Unity and C# #shorts Music: The Land Of The Wizard Composed & Produced by: Per Kiilstofte
UE5: ALSv4 Inventory & Weapon System W.I.P. Part 1
Переглядів 26621 день тому
UE5: ALSv4 Inventory & Weapon System W.I.P. Part 1 First iteration of the Inventory & Weapon System for Hallownite, a third person shooter utilising ALSv4 at its core. Song: Dystopia - Per Kiilstofte machinimasound.com/legacy-tracks/page/1/
UE5: Topdown RPG... Damage, Death & Multiplayer!
Переглядів 14928 днів тому
Unreal Engine 5 Topdown RPG... Project Update! Damage, Death and CO-OP Multiplayer! Music: Rallying The Defence Composed & Produced by: Machinimasound - Per Kiilstofte machinimasound.com/legacy-tracks/page/5/
UE5: Project Reboot! Turning my TPS 'One Dollar Shooter' into an FPS!
Переглядів 356Місяць тому
UE5: Project Reboot! Turning my Third Person Shooter 'One Dollar Shooter' into an FPS! Turning my third person shooter into a first person shooter! Music: Endgame by Per Kiilstofte machinimasound.com/legacy-tracks/page/2/
UE5: PM-33 SMG Animation Showcase, Stormbringer Studios
Переглядів 501Місяць тому
UE5: PM-33 SMG Animation Showcase, Stormbringer Studios. Stormbringer Studio''s are finally converting their animations from their custom rig to the UE4 Skeleton.. the left arm was a little broken (not immediately obvious when using their arms mesh) so I spent some time fixing them up. Need to tweak the reloads to better sync with the weapon animations still.. Unreal Engine 5 Song: Escape From ...
UE5: ALSv4 Sniper Rifle
Переглядів 557Місяць тому
UE5: ALSv4 Sniper Rifle Song: Incursion - Per Kiilstofte machinimasound.com/legacy-tracks/page/7/
First Person Shooters: True FPP or Arms Only?
Переглядів 5702 місяці тому
First Person Shooters: True FPP or Arms Only? Interested to hear people's thoughts on what they prefer - True FPP or Arms Only, from both a player or a developer point of view? Music: The End Of Mankind Per Kiilstofte machinimasound.com/?s=The End of Mankind by Per Kiilstofte
Hallownite DevLog 1 - Making a TPS with ALSv4
Переглядів 2122 місяці тому
Hallownite is a third person shooter, with Uncharted vibes, Made in Unreal Engine 5. The base of the game is built around ALSv4 for the character movement, which has been further enhanced with a traversal system, including sliding, vaulting, climbing, swimming and beam walking/balancing. Work has begun on implementing a combat system. Currently there are basic shooting mechanics, but these will...
UE5: Advanced Locomotion - New Locomotion State
Переглядів 1,2 тис.2 місяці тому
UE5: Advanced Locomotion - New Locomotion State Project Update: Added a new locomotion state - Rotate To Velocity Royalty Free Music: Tobu - Lost tobu.io
Unreal Engine 5 Topdown RPG Using GAS.. Project Update!
Переглядів 1022 місяці тому
Unreal Engine 5 Topdown RPG Using GAS.. Project Update! New movement system now utilising the mouse and not just the key board. Also started to implement combat with the Fireball spell! Music: Land of The Wizard Composed & Produced by: Machinimasound - Per Kiilstofte machinimasound.com/legacy-tracks/page/5/
UE5: Level Design Pt 3: Harbor v1 Detailed Blockout (Multiplayer Free For All)
Переглядів 4333 місяці тому
UE5: Level Design Pt 3: Harbor v1 Detailed Blockout Detailed blockout of my Harbor 'Free For All' multiplayer map. Made in Unreal Engine 5. V1 of the map is tailored towards Multiplayer whilst V2 of the map is developing into a single player level. Song: Disfigure - Blank [NCS Release] Music provided by NoCopyrightSounds Free Download/Stream: ncs.io/blank Watch: ua-cam.com/video/p7ZsBPK656s/v-d...
UE5: Low Poly FPS.. Basic Shooter Inventory with C++
Переглядів 2053 місяці тому
UE5: Low Poly FPS.. Basic Shooter Inventory with C Simple C inventory system for a Shooter. Two weapon slots, one for primary weapons, one for secondary. Auto drop the held weapon if you pick up another weapon of the same type. Music: Marin Hoxha - Endless [NCS Release] Music provided by NoCopyrightSounds. Watch: Free Download / Stream: ncs.io/Endless
UE5: Advanced Locomotion - Lyra Style Locomotion with MP System v3 Weapons
Переглядів 1,2 тис.3 місяці тому
UE5: Advanced Locomotion - Merged my Lyra Style First Person Locomotion with the weapons from MP System v3 Music: Tobu - Back To You ua-cam.com/users/tobuofficial Released by NCS ua-cam.com/users/NoCopyrightSounds
UE5: ALSv4 Weapon System Reboot! (Part 2)
Переглядів 1,5 тис.4 місяці тому
UE5: ALSv4 Weapon System Reboot! (Part 2)
UE5: Low Poly Shooter: Replicated Death/Eliminated Screen
Переглядів 2424 місяці тому
UE5: Low Poly Shooter: Replicated Death/Eliminated Screen
UE5: Advanced Locomotion - Female Animset & Character Test
Переглядів 7294 місяці тому
UE5: Advanced Locomotion - Female Animset & Character Test
Kingdom Of Shadow: Gameplay Ability System (GAS): Attribute Menu
Переглядів 1104 місяці тому
Kingdom Of Shadow: Gameplay Ability System (GAS): Attribute Menu
UE5: Level Design: Roman Bath Initial Blockout. Team Deathmatch Multiplayer Map
Переглядів 3055 місяців тому
UE5: Level Design: Roman Bath Initial Blockout. Team Deathmatch Multiplayer Map
UE5: Low Poly FPS.. Totally over the top Low Poly First Person Shooter!
Переглядів 4325 місяців тому
UE5: Low Poly FPS.. Totally over the top Low Poly First Person Shooter!
UE5: ALSv4 Traversal System Reboot! (Part 1)
Переглядів 19 тис.6 місяців тому
UE5: ALSv4 Traversal System Reboot! (Part 1)
Unity RPG: Environment Showcase... and AI! - Enemy Camp
Переглядів 2156 місяців тому
Unity RPG: Environment Showcase... and AI! - Enemy Camp
UE5: Low Poly Shooter: Replicated Shooting & Weapon FX
Переглядів 5166 місяців тому
UE5: Low Poly Shooter: Replicated Shooting & Weapon FX
UE5: Advanced Locomotion - True First Person and Weapons!
Переглядів 3,8 тис.6 місяців тому
UE5: Advanced Locomotion - True First Person and Weapons!
Kingdom Of Shadow: Gameplay Ability System (GAS): GamePlay Effects
Переглядів 786 місяців тому
Kingdom Of Shadow: Gameplay Ability System (GAS): GamePlay Effects
UE5: Sci-Fi Shooter: Gameplay & Basic AI Test
Переглядів 8717 місяців тому
UE5: Sci-Fi Shooter: Gameplay & Basic AI Test
Unity RPG: Improved UI System Part 2
Переглядів 657 місяців тому
Unity RPG: Improved UI System Part 2
UE5: Low Poly Shooter: Movement & Replication
Переглядів 2497 місяців тому
UE5: Low Poly Shooter: Movement & Replication
UE5: Advanced Locomotion - Based off of Lyra's locomotion
Переглядів 6 тис.7 місяців тому
UE5: Advanced Locomotion - Based off of Lyra's locomotion

КОМЕНТАРІ

  • @alisakim1238
    @alisakim1238 6 днів тому

    i love this so much!

  • @HandyVRgtag
    @HandyVRgtag 11 днів тому

    nice work! 👏

  • @ECHSBACHS
    @ECHSBACHS 22 дні тому

    Welcome to the Dollar Store ... You're gonna love it here.

  • @gabrielchcosta
    @gabrielchcosta 27 днів тому

    Gave up on using ALS?

    • @andrewelliottgamedesign
      @andrewelliottgamedesign 27 днів тому

      For this project yeah.. I do still have a single player ALS based project I’m working on and do still want to do something with ALS in multiplayer. I know Motion Matching is incoming very soon but I do still love ALS! There will be an update to the ALS single player project coming soon!

    • @gabrielchcosta
      @gabrielchcosta 26 днів тому

      @@andrewelliottgamedesign Yeah ALS is awesome, i was planning on doing ALS community on a multiplayer project but i've heard that it really tanks on the FPS. I might have to do something else.

    • @andrewelliottgamedesign
      @andrewelliottgamedesign 26 днів тому

      @@gabrielchcosta It depends really how many players you are thinking.. It works great for Single Player once you've ironed out a few issues but I don't think it was ever really designed for multiplayer.. too much going on in tick functions etc. If you do want to use a replicated C++ version then check out github.com/Sixze/ALS-Refactored Its had even more optimisation than the Community version and is still actively been worked on (think its currently up to date for UE5.3) I haven't used it in a while but if I remember correctly a lot of the functionality has been modified and exposed to BPs (mainly in the form of Gameplay Tags) so you don't need to touch the C++ code if you don't want to. Def worth considering if you are thinking about using the Community version.

  • @ofNews771
    @ofNews771 Місяць тому

    wow do you make it your self ? can you get it somewhere I need this for my unreal project can I downloading this (it looks amazing )

  • @PalewulfPlays
    @PalewulfPlays Місяць тому

    I've been using ALS in my ongoing project, really digging the pending update(with replication?).

  • @TheJbox65
    @TheJbox65 Місяць тому

    I would love to find true fpp animations

  • @That_Gamerdad
    @That_Gamerdad Місяць тому

    Great work

  • @v8matey
    @v8matey 2 місяці тому

    TrueFPS enables real time collision with the world environment. The arms can become physic contraints when the gun tip hits a wall and the arms bend inward by ik.

  • @yilmaz_studios
    @yilmaz_studios 2 місяці тому

    Pls tutorial

  • @takumii1337
    @takumii1337 2 місяці тому

    For the multiplayer, better full body. But if your game singleplayer, you can use arms only, and if you want legs, you can add fake version of it, and the shadow can be fake too.

    • @andrewelliottgamedesign
      @andrewelliottgamedesign 2 місяці тому

      I have so many weapons and arms only animations. Without a dedicated animator I think they'd be much easier to work with!

  • @Hot1Smile
    @Hot1Smile 2 місяці тому

    True FPP and Multiplayer!

    • @andrewelliottgamedesign
      @andrewelliottgamedesign 2 місяці тому

      I do have an old Low Poly 3rd person shooter I was working on that I could potentially look at switching to True FPP.. I think having a low poly art style would be more forgiving animation wise!

  • @AlexelTech
    @AlexelTech 2 місяці тому

    I completely agree that ALS still looks the best, far better than Lyra ! Its system is complex and needs a lot of work to understand it effectively. But in fact, it's really well built, logical, robust, powerful, with a lot of good ideas, pre-established and cleverly organized modules... I still love it and I'm having hard time diving into Lyra and some other things from UE5 I dislike. Everything is more complicated than before. Some for the better, like the powerful Enhanced Input, Nanite, Lumen, CommonUI, Niagara, but it seems always harder, longer and more complicated than in UE4 ! I'd really like to see your projects on ALS be merged and shared (or payed, as I'm working on a game and it would save a lot of time as ALS is still my base system)...

  • @edwardkumar8886
    @edwardkumar8886 2 місяці тому

    what asset pack for the character are you using?

  • @ParadoxISPower
    @ParadoxISPower 2 місяці тому

    Looking really good, keep up the good work!

  • @SamuTheFrog
    @SamuTheFrog 3 місяці тому

    Genuinely fucked up to call this ALS LOL🤣🤣🤣🤣🤣 Oh. My. Fuck. Dude. 🤣🤣🤣

  • @menteeth
    @menteeth 3 місяці тому

    when u fell from the cliff to grabbing the ledge seamlessly was a massive flex

  • @linovermac
    @linovermac 3 місяці тому

    Please projects files and source code github links )

  • @rocketpoweredchimpgamesphi7798
    @rocketpoweredchimpgamesphi7798 3 місяці тому

    Looks really good anyway!

  • @pfg8800
    @pfg8800 3 місяці тому

    Feature Film Steal

  • @PabloYaos
    @PabloYaos 3 місяці тому

    Incredible! I'd buy the asset in a heartbeat if it was available!

  • @SuperCinema4d
    @SuperCinema4d 3 місяці тому

    Replicate?

  • @That_Gamerdad
    @That_Gamerdad 4 місяці тому

    Please explain how you made the ADS work I’m stuck

  • @GorillaGooat
    @GorillaGooat 4 місяці тому

    This is amazing! ive not seen this realistic animation for any other player models unless a super big game company

  • @cubicworld01
    @cubicworld01 4 місяці тому

    👍

  • @gazablife4065
    @gazablife4065 4 місяці тому

    This is amazing, Is it available n Patreon or somewhere ?

  • @accretence
    @accretence 4 місяці тому

    Lyra just doesn't look as good as ALS.

  • @user-bn2vs6ri2z
    @user-bn2vs6ri2z 4 місяці тому

    Do you have WhatsApp to sell the project?

  • @dyfeezy2750
    @dyfeezy2750 5 місяців тому

    wow this really looks amazing men

  • @Roboticgladiator
    @Roboticgladiator 5 місяців тому

    Multiplayer support yet?

  • @Grimsikk
    @Grimsikk 5 місяців тому

    Is this available anywhere? I am banging my head against the wall trying to figure out climbing mechanics for my Little Nightmares-inspired game, and IWALS and ATS both are incredibly bloated and have their fair share of issues. This looks way more focused.

    • @mikemachulski
      @mikemachulski 5 місяців тому

      ua-cam.com/video/QyW77_k5seQ/v-deo.html

    • @md6products7480
      @md6products7480 5 місяців тому

      It's the Advanced Traversal System, I think.

    • @AnimeZone247
      @AnimeZone247 4 місяці тому

      @@md6products7480is it on the market place bc I can’t find it

  • @smokesum2D
    @smokesum2D 5 місяців тому

    where can i get the character model at?

  • @OMGMANTHEHARPOONS
    @OMGMANTHEHARPOONS 5 місяців тому

    Music is bad. I know its nitpicky but it really is terrible.

    • @VillaCarrington
      @VillaCarrington 4 місяці тому

      Music is absolutely dogshit lmao. So out of place and generic.

  • @GroundbreakGames
    @GroundbreakGames 5 місяців тому

    Take my money!💰

  • @truegamer2819
    @truegamer2819 5 місяців тому

    i really need to learn how to create this for my game

  • @canyon5802
    @canyon5802 5 місяців тому

    The fact that it knew it was falling in to water and applied the diving animation blew my mind this is really well done

    • @pinesgames
      @pinesgames 5 місяців тому

      line trace while falling checks for physical materials probably

    • @SamuTheFrog
      @SamuTheFrog 3 місяці тому

      ​@@pinesgames Probably, but it could also be a collision sphere or box around the body of water.

    • @pinesgames
      @pinesgames 3 місяці тому

      having something that big waiting for an overlap doesn't sound optimized in my opinion @@SamuTheFrog

    • @OtavioBrito
      @OtavioBrito 2 місяці тому

      @@SamuTheFrog I believe this is it, when it collides with a water tank it triggers the diving animation

  • @fayaz
    @fayaz 5 місяців тому

    Hey man this is great, is it replicated using one of the community plugins?

  • @EveBatStudios
    @EveBatStudios 5 місяців тому

    Awesome!

  • @xDuvii
    @xDuvii 5 місяців тому

    can u make a tutorial?

  • @appmeurtre
    @appmeurtre 5 місяців тому

    Hi, appreciate your work and effort. I was trying to do same thing and wondered if you've ever completed this project, solved all issues?

  • @Azooz-xc4jd
    @Azooz-xc4jd 6 місяців тому

    can u sell for us ?

  • @azscox3101
    @azscox3101 6 місяців тому

    can dl ?

  • @Ancestralsword8
    @Ancestralsword8 6 місяців тому

    Looks great man keep up the great work!

  • @marco_martin
    @marco_martin 11 місяців тому

    what anims did you use?

    • @andrewelliottgamedesign
      @andrewelliottgamedesign 11 місяців тому

      It was the Mocap Online Mobility Pack: www.unrealengine.com/marketplace/en-US/product/mobility-mocap-pack

  • @Alex.Taylor
    @Alex.Taylor Рік тому

    Great work!

  • @bogdanvasile5460
    @bogdanvasile5460 Рік тому

    Nice solution, congrats!! When I tried retargeting from ALS to Synty, the knees on the synty character seem to be bending to the side, in any walk/run animation. Have you experienced that? And if so, any idea on how did yo fix it?

  • @MaxStudioCG2023
    @MaxStudioCG2023 Рік тому

    so all that you have done come already done with ALS ...why bother on this ? :))

  • @miaandmore6818
    @miaandmore6818 Рік тому

    Cool

  • @dzegr
    @dzegr Рік тому

    Hello, nice tutorial! I just wanted to ask, how you can replicate this movement?

  • @MoparAdventure
    @MoparAdventure Рік тому

    Need to model body parts and ballistics like beamng does crashes exploding pieces of flesh off the body