Blue Beard Entertainment
Blue Beard Entertainment
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Fun Problems Holiday Special
In this special holiday edition of "Fun Problems," host Peter C. Hayward takes center stage to delve into the cultural nuances and underlying assumptions of beloved games like Go, Dominion, and Wingspan. Peter explores how culture and timing influence game success, challenging the popular notion of universal game design truths.
This engaging episode also includes personal stories, playful banter with co-host AJ, and a light-hearted discussion on the pet peeves of gamers and game designers alike. From frustrating player behaviors to the intricacies of rulebook design, this episode provides an entertaining deep dive into the world of tabletop gaming, offering both laughter and valuable insights.
Discord: discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Big thanks to Eduard Matei for our theme song!
Переглядів: 85

Відео

The Best Design Advice on the Internet - Part 3 (Fun Problems #41)
Переглядів 80День тому
The best game design advice on the internet can be found at daniel.games/ - we can't recommend it highly enough! This is part 3 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.
The Best Design Advice on the Internet - Part 2 (Fun Problems #40)
Переглядів 12628 днів тому
The best game design advice on the internet can be found at daniel.games/ - we can't recommend it highly enough! This is part 1 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.
The Best Design Advice on the Internet - Part 1 (Fun Problems #39)
Переглядів 277Місяць тому
The best game design advice on the internet can be found at daniel.games/ - we can't recommend it highly enough! This is part 1 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. This episode includes the importance of elegance in design, minimizing complexity, and understanding the social aspect of board games.
Sell-Sheet Review! (Fun Problems bonus episode)
Переглядів 141Місяць тому
Join hosts Peter C. Hayward and AJ Brandon as Peter critiques AJ's sell-sheets!
Sell Sheets (Fun Problems #38)
Переглядів 167Місяць тому
Join hosts Peter C. Hayward and AJ Brandon as they delve into the art of creating effective sell sheets for board games. This episode steps away from the usual design principles to tackle an essential aspect of game publishing. Using real examples from Peter's own collection of sell sheets, they illustrate what works and what doesn't, offering practical tips for creating a sell sheet that effec...
Fidelity (Fun Problems #37)
Переглядів 103Місяць тому
Peter and AJ explore the concept of fidelity within board games; when to use higher fidelity, when to use lower fidelity, when (and how) to lower your numbers, and why John Cusack changed a generation. Removing Math From Games: boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/ Robotopia is now on Kickstarter! www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogam...
Rethinking Rethinking Genre (Fun Problems #36)
Переглядів 1322 місяці тому
Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them. The conversation touches on the importance of genre in other media, highlighting how it helps creators meet audience expe...
The Third Type of Cooperative Game (Fun Problems episode #35)
Переглядів 1763 місяці тому
In this milestone episode, Peter revisits his popular theory on cooperative games, originally discussed on Gabe Barrett's Board Game Design Lab. He introduces a new type of co-op game that has emerged in recent years, expanding the original framework of limited communication and against-the-game co-ops. Peter and AJ delve into the intricacies of this third type, the cozy cooperative game, chara...
Unhelpful Advice (Fun Problems episode #34)
Переглядів 1703 місяці тому
Episode 34 of the Fun Problems podcast: now in video! In this episode, we're bringing you "unhelpful" advice on how to navigate the world of game development. Join us as we discuss our experiences, insights, and the quirks of the industry. peter2m.podbean.com/e/unhelpful-advice-for-game-designers-how-not-to-succeed/
The Lady and the Tiger: Dragon's Flight preview video
Переглядів 714 місяці тому
Check out the campaign, live now! www.kickstarter.com/projects/peterchayward/the-lady-and-the-tiger-dragon-edition
Fun Problems: Component.Studio Primer!
Переглядів 1975 місяців тому
The podcast team are back, and they're making an enthusiastic tutorial for Component.Studio Code for 50% off your first 3 months: FunProblems Hear more of our dulcit tones at jellybean.games/funproblems/ Check the comments for some of our most-frequently used codes!
SlackJack: Sample #2 Unboxing Video
Переглядів 1069 місяців тому
The second (and final) factory production sample of the hilarious social bluffing game of 21. Check out the components before we get ready to hit go on the full production run. Last chance to pre-order: www.kickstarter.com/projects/peterchayward/slackjack-a-pirate-game-of-bluffing-and-deception
How waterproof are SlackJack cards?
Переглядів 1249 місяців тому
Learn more about SlackJack here! www.kickstarter.com/projects/peterchayward/slackjack-a-pirate-game-of-bluffing-and-deception/
SlackJack unboxing
Переглядів 12810 місяців тому
bean-games.pledgemanager.com/projects/slackjack-a-pirate-game-of-bluffing-and-deception/participate/
SlackJack Teaser - The Game of Hidden Roles & Blackjack - Live on Kickstarter Now
Переглядів 283Рік тому
SlackJack Teaser - The Game of Hidden Roles & Blackjack - Live on Kickstarter Now
Sunshine City - Map 5 Playthrough!
Переглядів 85Рік тому
Sunshine City - Map 5 Playthrough!
Sunshine City - Map 6 Playthrough!
Переглядів 47Рік тому
Sunshine City - Map 6 Playthrough!
Sunshine City - Map 4 Playthrough!
Переглядів 93Рік тому
Sunshine City - Map 4 Playthrough!
Sunshine City - Map 3 Playthrough!
Переглядів 1442 роки тому
Sunshine City - Map 3 Playthrough!
Sunshine City - Map 2 Playthrough!
Переглядів 1212 роки тому
Sunshine City - Map 2 Playthrough!
Cartouche
Переглядів 873 роки тому
Cartouche
Fixing the Sudoku | Setting the Sudoku Bonus Episode #1
Переглядів 1484 роки тому
Fixing the Sudoku | Setting the Sudoku Bonus Episode #1
How to make a Sudoku variant (from scratch!) | Setting the Sudoku #4
Переглядів 6694 роки тому
How to make a Sudoku variant (from scratch!) | Setting the Sudoku #4
How to set another Snake Clone Sudoku | Setting The Sudoku #3
Переглядів 2604 роки тому
How to set another Snake Clone Sudoku | Setting The Sudoku #3
How to Play French Toast
Переглядів 7194 роки тому
How to Play French Toast
How to set a Snake Sudoku | Setting the Sudoku #2
Переглядів 4264 роки тому
How to set a Snake Sudoku | Setting the Sudoku #2
How to set a Killer Sudoku | Setting the Sudoku #1
Переглядів 2,7 тис.4 роки тому
How to set a Killer Sudoku | Setting the Sudoku #1
Night of the Mummy Kickstarter video
Переглядів 2604 роки тому
Night of the Mummy Kickstarter video
Surf and Turf - Kickstarter Video
Переглядів 815 років тому
Surf and Turf - Kickstarter Video

КОМЕНТАРІ

  • @Keindzjim
    @Keindzjim 8 днів тому

    Where can I find a longer video that covers more details on this expansion?

  • @HeyBob2006
    @HeyBob2006 10 днів тому

    As a new player jumping in with friends who have played for decades, I worry about not playing the optimal play, possibly giving an advantage to the player after me (this is in heavier games). I also don't want anyone waiting for me, so don't spend a lot of time on AP during my turn (but try during other players turns). It's tough playing with friends with far more experience (and smarts!), but luckily they have patience.

  • @emanuelemartini917
    @emanuelemartini917 10 днів тому

    dear it's all clear, but why we are removing those two cards Davy Jones and the pirate robot

  • @alexcannon-microdot
    @alexcannon-microdot 10 днів тому

    When you both were describing your worst thing, it was often preceded by high anticipation, causing a maximal expectation differential. A bit like hitting an awful rulebook for a game you were really excited to open up.

  • @natew.7951
    @natew.7951 11 днів тому

    Another banger of an episode. Definitely better audio when AJ isn't leaning back. I haven't been able to design for the last month or so becaus e of life and it's killing me. This blog is certainly a great tool for inspiring creativity and design.

  • @m.v.r.3395
    @m.v.r.3395 Місяць тому

    That commentor on the audio sounds like someone very wise... and probably handsome... Keep up the good work guys! 👌

  • @natew.7951
    @natew.7951 Місяць тому

    :( Sunshine City is my favorite design of yours. It makes me sad that it's not published.

  • @MyWifeHatesBoardGames
    @MyWifeHatesBoardGames Місяць тому

    Forget the audio mixing. Priority número uno is to get AJ a booster seat!

    • @jakfrost2
      @jakfrost2 Місяць тому

      I got a good laugh out of that

  • @natew.7951
    @natew.7951 Місяць тому

    Hey I'd love for you to discuss sometime why so many mediocre to bad games manage to get published (not self-published). I think a big reason that designers feel like their good (but not great) game will get published is because they see so many mediocre games get published. Every time I play a "meh" game from a big publisher it infuriates me.

  • @natew.7951
    @natew.7951 Місяць тому

    I'm like Peter, I'm very drawn to strong opinions. In fact, that's part of why I like playtesting with Peter. (And I really like the Daniel.gamaes blog so I appreciate the coverage)

  • @m.v.r.3395
    @m.v.r.3395 Місяць тому

    Hi Peter and AJ, I've been enjoying your podcast a lot. Glad you guys manage to put out more episodes lately. This vid had great sound but the last few episodes AJ has been very soft which made it harder to listen. Just wanted to share that small piece of feedback. Keep up the good work! - Martin van Rossum

  • @dczyrka0
    @dczyrka0 Місяць тому

    Amazing talk, thanks a lot. Regards from an Argentina's game designer.

  • @natew.7951
    @natew.7951 Місяць тому

    This was a very helpful episode. Definitely top 5 for the podcast (As an aside, I've played Overpowered, which is a fantastic game. The name is very wrong for the game in my opinion. Overpowered sounds like the type of game Peter was describing as opposed to the actual game)

  • @goininXIV
    @goininXIV Місяць тому

    Regarding the initial definition, I'd have thought that fidelity is about accuracy, not just about precision. (or maybe both, if we must include precision). That would also make more sense etymologically. I like the concept discussed, but maybe granularity would have been the better term. In maths, low granularity can lead to lower accuracy via quantization errors, but that's more a symptom than a cause.

  • @alexcannon-microdot
    @alexcannon-microdot Місяць тому

    AJs audio quality is pretty awful in this episode.

  • @natew.7951
    @natew.7951 Місяць тому

    Hierarchy of resources is something I wish I knew earlier In addition to what you mentioned, a hierarchy speeds up the game in many cases. Giving players an action to take any resource can be daunting for a player's first play when it's not obvious which resource is nominally better. (Though of course, when resources don't have a hierarchy letting players chose a resource is a way to twist knobs without increasing fidelity) Good episode

  • @natew.7951
    @natew.7951 2 місяці тому

    "What are the comps for your game?" is one of the most important questions to ask yourself as a designer. I think it's more important than people think. You need to know who to pitch to and a key part of that is knowing "people who really like game x will certainly like my game"

  • @natew.7951
    @natew.7951 2 місяці тому

    Cascadia is not abstract, lol. The publishers should be ashamed of themselves for doing that.

  • @natew.7951
    @natew.7951 2 місяці тому

    Backgammon has been breaking the abstract genre for over 100 years

    • @peterc.hayward8067
      @peterc.hayward8067 2 місяці тому

      By "no luck", yes! But it fits so many of the other genre markers.

  • @natew.7951
    @natew.7951 2 місяці тому

    I like this episode . I've been having similar thoughts on genre. I work at a FLGS. For what it's worth, the store is organized into "genres". I'm the one that created the categories and did the organizing. How many games we carry of a type played a significant role in determining the genre categories I chose. We have a wall of standard board games (Catan, Azul, etc) and aisles with genre sections. The genre sections are Cooperative, Classic, Party (which I strictly define as "plays at least 7 players), 2-player only, deck builders, deduction, kids, and japanime.

    • @peterc.hayward8067
      @peterc.hayward8067 2 місяці тому

      Would you call 2-player-only a genre? That's an interesting one.

    • @natew.7951
      @natew.7951 2 місяці тому

      @peterc.hayward8067 normally no, but for purposes of "hey I'm in a game store and I'm looking for x type of game" you'd be surprised how often "x" is "a great game with 2 players"

  • @natew.7951
    @natew.7951 2 місяці тому

    Oh yeah discord. I'm a member of that. But I find discord so cumbersome

    • @peterc.hayward8067
      @peterc.hayward8067 2 місяці тому

      I like it, but I spent half a decade on Slack first, so I'm v accustomed to the layout

  • @paulryanclark
    @paulryanclark 2 місяці тому

    The audio version published that is accessible through Apple Podcasts only has audio for one of the two speakers.

  • @natew.7951
    @natew.7951 3 місяці тому

    By the way, I love the UA-cam format, it's way more accessible for me (I'm old) And AJ - I've been inspired by cube format as well to design a board game but all my attempts have failed. I'd love to playtest with you and see what you're doing with this inspiration. (Also this is Nate Woll) I've watched every season of Taskmaster as well but I've also watched a lot of Critical Role which are 4-5 hour videos so probably CR is my top UA-cam channel. But I watch a lot of UA-cam.

    • @jakfrost2
      @jakfrost2 3 місяці тому

      I'll hit you up, thanks for the feedback! -AJ

    • @peterc.hayward8067
      @peterc.hayward8067 3 місяці тому

      Hi Nate! Thanks for dropping a comment. 😁 I find it much easier to watch stuff on UA-cam tooooo

  • @natew.7951
    @natew.7951 3 місяці тому

    Just One is in your third category more than the first category, in my opinion. I don't like this style of co-op, personally because the end is so ambiguous. Did we win? I don't know, we got some points. (Hanabi is the same way, as is The Mind - I really don't like this style. ) I only play Just One as a competitive game nowadays and it works so much better. Now that I'm looking at it through this lens, I bet I would like Hanavi and The Mind as competitive games as well. By competitive, I simply mean you split into two teams and play the game normally, but the goal is to outscore the other team - so your team plays at one table and we play at another table (though the advantage of Just One is you can all play at the same table, just take turns) and compare scores at the end.

    • @jakfrost2
      @jakfrost2 3 місяці тому

      I didn't even think about co-op party games being in the third category, but I totally agree. Interesting how party games work so well for me in that format, but a non-party co-op in that format has no appeal at all. I'll need to reflect on that.

    • @peterc.hayward8067
      @peterc.hayward8067 3 місяці тому

      I'd say that The Mind and Just One are strict "did you solve the puzzle or not" games in a particular round, it's just that they're given a fairly arbitrary scoring scheme. Might do a full follow-up on this, it's a really interesting delineation!

  • @sarahshipp3473
    @sarahshipp3473 3 місяці тому

    I suspect that campaign games are a subtype of 'against the game' with some different design implications. And of course, as soon as you define genres people will start blending them.

    • @peterc.hayward8067
      @peterc.hayward8067 3 місяці тому

      They're probably a new, fourth type - what I call "against the game" is really strictly structured, so as soon as something breaks out of that structure, I think it's worth giving its own category.

  • @GoodLichGames
    @GoodLichGames 3 місяці тому

    This was super helpful. You all are my favorite board game design podcast, and I really appreciate the info you put out into the space. If I might, you tossed out a couple of potential episode topics in this episode that I'd like to humbly suggest you follow through on: 1. Conventions. Would be super helpful. What am I supposed to do there besides run my games in the playtest area? How do I network there? 2. The Pitch Process. What's it like? How does a new designer begin pitching to publishers? What's a sell sheet? What are contracts typically like? How much money is typically involved? I'm guessing a lot of this stuff varies publisher to publisher, but it's a super intimidating thing to go into blind.

    • @peterc.hayward8067
      @peterc.hayward8067 3 місяці тому

      These are great suggestions! I've put them on our list for future topics

  • @UnluckyHydra
    @UnluckyHydra 4 місяці тому

    Looks as beautiful and amazing as the first edition! I'm looking forward to picking up a new copy of the game with some fun new games!

  • @jakfrost2
    @jakfrost2 5 місяців тому

    If you haven't heard of Fun Problems before, it's a board game design podcast available pretty much everywhere.

  • @aidenc9770
    @aidenc9770 9 місяців тому

    Do we need a deck per player? Or just one is ok?

  • @eptwothousand
    @eptwothousand Рік тому

    My family and I really enjoy this game. We sometimes get confused as to how to interpret certain cards, though. Is there a resource somewhere online where we could find more detailed instruction of how the individual cards play? For example, if I play the hook 6 (kraken) card, it says “Destroy all permanents.” Does this literally mean destroy ALL permanents, including my own, or only everyone else’s? Again, we love this game, but we sometimes don’t know how to interpret certain cards, since the instructions are pretty brief. Thanks!

    • @peterc.hayward8067
      @peterc.hayward8067 Рік тому

      It means ALL permanents! Unless otherwise specified, all means all ;)

  • @ARodriguez8t4
    @ARodriguez8t4 Рік тому

    Picked this up when I backed Cartouche. Just arrived, can’t wait to play.

  • @Rose-xu6lq
    @Rose-xu6lq Рік тому

    How much is a set of these beautiful cards? What is the book they are based about?

  • @Rose-xu6lq
    @Rose-xu6lq Рік тому

    And how do you find play testers?

  • @Rose-xu6lq
    @Rose-xu6lq Рік тому

    How did you manage to find each other to collaborate on these games?

  • @redsable1434
    @redsable1434 Рік тому

    Gram is tough thanks for playthrough

  • @redsable1434
    @redsable1434 Рік тому

    Very nice playthrough :) just printed this out glad generator is up looking forward to using it

  • @mavenong2283
    @mavenong2283 2 роки тому

    Hello! is the PARTY PACK for NOTM & Dracula Feast under Jellybean Pledgemanager still available? Would like to make purchase to it!

  • @maura462
    @maura462 2 роки тому

    You've got a ton of good tips for a newbie! It was a really clear video to follow along

  • @celo_saint
    @celo_saint 2 роки тому

    I’m sorry but this is by far the most confusing and boring game I’ve ever attempted to play.

  • @waynehahn2021
    @waynehahn2021 2 роки тому

    Osudu

  • @ARodriguez8t4
    @ARodriguez8t4 3 роки тому

    I’m in! I see Bluebeard, I back.

  • @pcjmwhyle1452
    @pcjmwhyle1452 3 роки тому

    Similar to Skull.

  • @zacheggert7557
    @zacheggert7557 3 роки тому

    I'm allergic to bananas. Am I, therefore, not allowed to set Killer Sudoku due to legal reasons?

    • @peterc.hayward8067
      @peterc.hayward8067 3 роки тому

      This is, I hate to tell you, the cross you must bear. :(

  • @gregoryshipley4637
    @gregoryshipley4637 4 роки тому

    Found the link on the CTC Discord. Thank you for sharing.

  • @bencejoful
    @bencejoful 4 роки тому

    "Home stretch" @1:10:45. :) Thanks for the video, very interesting! Fairly different from what I've done so far, I've got a lot to learn and practice.

  • @Tables4040
    @Tables4040 4 роки тому

    I’m 3 years late but this is very helpful! Thanks!

  • @arjexerjex4286
    @arjexerjex4286 4 роки тому

    Can you play solo mode?

  • @Alex_Meadows
    @Alex_Meadows 4 роки тому

    Very interesting, thanks! I also just solved your Hang Ten puzzle, which was very enjoyable (though I'm not going to admit how long it took me...)

  • @jaaacktractive
    @jaaacktractive 4 роки тому

    35:40 Oh you poor soul... I noticed this error here itself being more of a solver than a setter and was like "Oh, he'll realise soon let's continue"