Spidz
Spidz
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Some Thoughts On Deep Rock Galactic
Good morning! These are some thoughts on Deep Rock Galactic, a game I only picked up as of April of this year, and I got addicted pretty much immediately. Great game.
Hope you got something out of this one, if you did lemme know :). Next some thoughts on'll be on a roguelike.
The videos mentioned in Thought 5:
Angyl: ua-cam.com/video/fPLF7GNV0a0/v-deo.html
Sniss: ua-cam.com/video/YrGNOEIvj-s/v-deo.html
Timestamps:
00:00 Intro
00:22 1: The strategy of DRG
07:05 2: The cave is my new home
09:30 3: Can't see shit in Hoxxes
11:29 4: DRG's thematic elements
15:07 5: Short respondes to other DRG videos
18:18 6: General mission type thoughts
24:14 Summary & Outro
Переглядів: 5 293

Відео

Some Thoughts On Slay The Spire
Переглядів 1,3 тис.21 день тому
Good morning. These are some thoughts I have that are somewhat related to Slay The Spire. I hope to make a few of these videos about my thoughts on a couple of different games over the next few weeks. Lemme know if you have some thoughts on some thoughts on slay the spire. And then others can reply their thoughts on some thoughts on some thoughts on slay the spire. Reddit Post: www.reddit.com/r...
Aegis Esports Week 1 VOD Review | LoR
Переглядів 1174 місяці тому
Good morning. Another video cranked out Hopefully future weekends won't have 3 major tournaments all at once (the monkey's paw curls). Timestamps: 00:00:00 vs TunaWindex 00:46:04 vs Dragonguywhodied 01:05:29 Collab Set vs CHIP
Top Cut VOD Review for Fates Voyage: Beyond (LoR)
Переглядів 744 місяці тому
Good Morning again! Many more misplays in this one, but this time with higher stakes (single elim). But I hope there's still something enjoyable for y'all. Please comment any thoughts. Otherwise, enjoy :)
How I Qualified For The Final LoR Open
Переглядів 1174 місяці тому
Heyo! First of 2 videos about the recent Open This one about the open rounds. Quick Notes - Montage Music is from CheesyHFJ's ONE Season 2 Soundtrack, specifically Donor Live for Montage 1 and Honeycomb for Montage 2 - I've noticed consistently If I directly export from Premiere, the montage will be a few-frames off on UA-cam-Computer timing, but be perfect on phones. Typically I don't try and ...
Succinct and Timely LoR Announcement Thoughts
Переглядів 2424 місяці тому
Good Morning! I'm pretty late on all this and the way I went about this video was VERY different to how I've seen others go about it, but that's alr imo. You get what you get with Spidz UA-cam. Some Notes - I did record this over a week ago, and some of my thoughts & explanations have changed. - The visual representation of the 'personality matrixes' don't FULLY align with my explanation I'm no...
CDS Finals Prep (LoR)
Переглядів 1195 місяців тому
Did all of this on my handheld telephone. Hopefully it’s sufficient. Surprisingly few audio issues tbch. Thanks for supporting me through CDS yallstd :). The rest of the Desc is gonna be able things I missed in this video, as I did forget a few things. One major omission I forgot to talk about in the Video was trades I wanna quickly mention a few things about them. - Trading champions was avail...
Personal Recap for LoR in 2023
Переглядів 2306 місяців тому
Good Morning! Wanted to try a podcast-esque style of video recapping some thoughts I have regarding Worlds 2023, Tourneys this year, the 2023 Cards, Seasonals vs Opens, and Spidz UA-cam (Present and Future). I also open a box from Riot! Forgor to Shoutout TKG and the Aikado Discord Server #general-lor text chat channel! Chapters (nebulous but may as well mention) 0:00 Intro 1:56 Lead Into World...
Matching Majiin | CDS | LoR
Переглядів 3336 місяців тому
Good morning! It's the final week, and we need to specifically 2-0. The more CDS videos we make, the more 'rights' that I decree. FIX TIMESTAMPS Timestamps: 00:00 Introduction 21:35 Match 1 Reviewed 29:35 Match 2 Reviewed 46:16 Conclusion CDS Fansheet: docs.google.com/spreadsheets/d/1WMgTccKhzcCwENyj66pP254okv3M1FyBOuBjUtlcamE/edit#gid=410184255
The Penultimate Week | CDS | LoR
Переглядів 2666 місяців тому
Good morning! As we lead into the Worlds week, CDS (the Champion Draft Series) presses on! And we take a venture into Tierlisting for it. Timestamps: 00:00 Introduction 04:08 Tierlist 29:47 Decklists 36:09 Match 1 Reviewed 46:14 Match 2 Reviewed 58:34 Top Cut Calculations CDS Fansheet: docs.google.com/spreadsheets/d/1WMgTccKhzcCwENyj66pP254okv3M1FyBOuBjUtlcamE/edit#gid=410184255
A Deluge Delusion | CDS | LoR
Переглядів 2096 місяців тому
Good morning! This week we played versus Sirturmund! And a fun game for you folks at home: Drink everytime I end a sentence or thought with "right?". [* Minor note, at 16:20ish in the video I say 11:30 AM I meant PM.] Timestamps: 00:00 Preparation 14:40 Some non-CDS Updates/Thoughts 24:40 Match 1 Reviewed 58:20 Match 2 Reviewed Cool Links: MaRu Creator Spotlight: ua-cam.com/video/5G7nya9vSWc/v-...
A Failure To Reap What Was Sown | CDS | LoR
Переглядів 2967 місяців тому
Good morning! This week we fought Shadawx! Apologies for a little bit of scuffedness it's very minor, but I would have preferred better quality nonetheless :( Timestamps: 00:00 Preparation 16:10 Disclaimer 17:04 Match 1 Reviewed 47:06 Match 2 Reviewed CDS Fansheet: docs.google.com/spreadsheets/d/1WMgTccKhzcCwENyj66pP254okv3M1FyBOuBjUtlcamE/edit#gid=410184255 [Minor Note: Slide 1 vs Roji is wron...
The Random Decks Strat | CDS | LoR
Переглядів 2167 місяців тому
Good morning! Please watch Ceph's video! It's very good! I know I've said this a few times before but if you're gonna watch any of them, watch this one. Yes, even you Nas, give it a shot :) ua-cam.com/video/gEvHC76a0As/v-deo.html In a few hours is the Noxkraya 5v5 TRON vs DUCK I am playing for TRON. Check Shadawx' Twitter or Aikado's Stream for it. If I get to play, I might VOD Review it. I'll ...
Answering The Call | CDS | LoR
Переглядів 2347 місяців тому
Good morning! Holy shit there's some Spidz on my UA-cam! Get it off! Ahhh! Make sure to put gameplay at 2x Speed, there's a lot of just... gameplay. Timestamps: 00:00 Preparation 18:44 Match 1 (Raw) 37:16 Match 1 Reviewed* 50:49 Match 2 (Raw) 1:00:37 Match 2 Reviewed* 1:11:09 Match 3 (Raw) 1:24:01 Match 3 Reviewed* CDS Fansheet: docs.google.com/spreadsheets/d/1WMgTccKhzcCwENyj66pP254okv3M1FyBOu...
Hashing Things Out | CDS | LoR
Переглядів 2158 місяців тому
Good morning! Today, a very tired Spidz slowly explains what happened vs LGames in painstaking detail. Timestamps: 00:00 Preparation 22:33 Match 1 31:39 Talking about a single turn for about 10 minutes. (UPDATE: Unnecessarily! See Sleepy’s comment lmoa) 42:13 Match 2 56:57 Match 3 CDS Fansheet: docs.google.com/spreadsheets/d/1WMgTccKhzcCwENyj66pP254okv3M1FyBOuBjUtlcamE/edit#gid=410184255
Spidz vs Renrag | Aegis Draft | LoR
Переглядів 1548 місяців тому
Spidz vs Renrag | Aegis Draft | LoR
The Katarina Yasuo Struggle | CDS | LoR
Переглядів 1728 місяців тому
The Katarina Yasuo Struggle | CDS | LoR
Preparing For Sley | CDS | LoR
Переглядів 1918 місяців тому
Preparing For Sley | CDS | LoR
Spidz vs Robomaster | Aegis Draft | LoR
Переглядів 1108 місяців тому
Spidz vs Robomaster | Aegis Draft | LoR
Spidz vs MonteXristo | Aegis Draft | LoR
Переглядів 848 місяців тому
Spidz vs MonteXristo | Aegis Draft | LoR
Spidz vs Donut | Aegis Draft | LoR
Переглядів 1568 місяців тому
Spidz vs Donut | Aegis Draft | LoR
Explaining my CDS Draft Picks | LoR
Переглядів 2478 місяців тому
Explaining my CDS Draft Picks | LoR
Both Perspectives! (ft. Jansports) | Aegis S3 VOD Reviews | Swiss; Sets 3 & 4 | Legends of Runeterra
Переглядів 103Рік тому
Both Perspectives! (ft. Jansports) | Aegis S3 VOD Reviews | Swiss; Sets 3 & 4 | Legends of Runeterra
Learning Our Decks | Aegis S3 VOD Reviews | Swiss; Sets 1 & 2 | Legends of Runeterra
Переглядів 62Рік тому
Learning Our Decks | Aegis S3 VOD Reviews | Swiss; Sets 1 & 2 | Legends of Runeterra
HIDDEN SPIDZ LOR CONTENT
Переглядів 90Рік тому
HIDDEN SPIDZ LOR CONTENT
Handtracking | Aegis S3 VOD Reviews | W2; Set 3 | Legends of Runeterra
Переглядів 105Рік тому
Handtracking | Aegis S3 VOD Reviews | W2; Set 3 | Legends of Runeterra
How to miss the blindingly obvious | Aegis S3 VOD Reviews | W2; Sets 1 & 2 | Legends of Runeterra
Переглядів 129Рік тому
How to miss the blindingly obvious | Aegis S3 VOD Reviews | W2; Sets 1 & 2 | Legends of Runeterra
Patch 4.4 Expectations, Reactions & Thoughts | Legends of Runeterra
Переглядів 131Рік тому
Patch 4.4 Expectations, Reactions & Thoughts | Legends of Runeterra
Timer Tribulations | Aegis S3 VOD Reviews | W1; Set 3 | Legends of Runeterra
Переглядів 57Рік тому
Timer Tribulations | Aegis S3 VOD Reviews | W1; Set 3 | Legends of Runeterra
Control vs Midrange | Aegis S3 VOD Reviews | W1; Sets 1 & 2 | Legends of Runeterra
Переглядів 191Рік тому
Control vs Midrange | Aegis S3 VOD Reviews | W1; Sets 1 & 2 | Legends of Runeterra

КОМЕНТАРІ

  • @Sarahtoma12354
    @Sarahtoma12354 48 хвилин тому

    finally a drg video with some alternative points!

  • @bast4rdlyreaper
    @bast4rdlyreaper 7 годин тому

    10:01 One thing is on specific biomes with those trees that have 5 purple orbs at the end of their branches. If you hit all 5 with your pickaxe or shoot them, they will stay lit up forever, and produce about the same amount of light as a scout's flare. The light is purple colored. Of course this light is super situational, based on where the trees are, but that it another strong light source outside of what you mentioned.

  • @JoseEstrada-yd9gx
    @JoseEstrada-yd9gx 13 годин тому

    you didnt speak about going drunk to work haha which is a free handicap you can choose haha

  • @MeeperCreepertown
    @MeeperCreepertown День тому

    This is such a fun video to watch! :D The ideas are well presented and it's very enjoyable! Personally, Industrial Sabotage is starting to get repetitive for me since it's mostly the same. Hacked the same 2 stations, and fought the same upside-down pinhead 160 times? I feel like what you said with the Dread's could also apply here. I love Sabotage, I just think it needs a bit more variance, like maybe different caretakers(?) like maybe instead of vents to open the eye, you hack nodes. Like something crazy like that idk. Maybe it's just me, but due to its predicable nature, all my builds just converge. Especially as a mostly solo player, Cryo Driller on Caretaker Haz 5 is... I mean, any build is possible but it ends up being too much work, not fun, and not worth that I just end up picking the Sludge every time I go Sabo

  • @TheDiggity42
    @TheDiggity42 2 дні тому

    DRG Engineer is the grease between the gears of his team. His job is to support the actions of the other classes, whether that be helping Scout get minerals, filling the holes in a Driller bunker with platforms, or setting up defense with Gunner. He can do any of the team’s jobs well enough on his own, just not as well as the rest, which is what makes him perfect for helping them all out.

  • @MiraPacku
    @MiraPacku 3 дні тому

    "low oxygen is a fun modifier" said nobody ever

  • @Helenar_vr
    @Helenar_vr 3 дні тому

    I feel like some of your thoughts on this game apply really well to Don't Starve aswell. The terrain generation in ds is varied similar to drg, and you spend a lot of time in a world, so at some point, you'll develop routes from point to point and areas you frequent. Every unique world starts to feel like home at some point, and remember the layout of most of my long term worlds. Light is also very interesting, as darkness kills you and light sources are temporary, so ds turns darkness into a really strong resource management game. Ds is really good in turning things that are solved pretty easily in other games, like light in minecraft, into involved systems with lots of variables and solutions, making them incredibly interesting.

  • @WolvericCatkin
    @WolvericCatkin 3 дні тому

    _"Darkness?! Ain't nothing!"_ 😹

  • @dr.robotnik3684
    @dr.robotnik3684 3 дні тому

    Rock and Stone forever!

  • @dovahgoatdragonbear3075
    @dovahgoatdragonbear3075 4 дні тому

    You zesty asl

  • @killuminati2911
    @killuminati2911 4 дні тому

    The fuck is wrong woth the speed of this video audio?? FFS

  • @matthewboyd8689
    @matthewboyd8689 4 дні тому

    DRG lights: Medium intensity flares (everyone) High intensity players (scout) Turrets (engineer) Flamethrower (driller) Zipline pole (Gunner) Muzzle flare and projectiles (most weapons)

  •  4 дні тому

    I think one aspect of the classes and the strategy you talk about is how differently they make you **see** the caves. As an engineer you think of how and where to place your platforms, the driller thinks of ways of carving the terrain, the scout of where to grapple to. This, to me, is very interesting as it makes each cave feel completely different depending on which class you play as (and what classes are with you in the dive).

  • @ileya710
    @ileya710 4 дні тому

    Love your voice so much *w* Also it's first time I'm hearing that somebody enjoy low oxygen missions. May be this modifier not that bad and shouldn't be deleted from the game as I thought from the very first time I experienced it :D Really good video overall! Rock and Stone!

  • @MrSaturn012
    @MrSaturn012 5 днів тому

    13:35 I highly recommend the GDC talk "Making Games That Stand Out and Survive". It talks about the concept of "home" in games and how it allows players to be *in* the game but not make any commitments.

    • @SpidzWT
      @SpidzWT 4 дні тому

      Thanks for the Rec -- I'll add it to the playlist of doccos that I should watch and inevitably forget to haha.

    • @SpidzWT
      @SpidzWT 4 дні тому

      Alright minor update - was unsatisfied with this response so I checked it out at ye olde 1.5x speed. Interesting talk, esp the third section about homes as per your specific mention. I do think that ‘homes’ as a method of reducing friction is interesting, and I can kind of see DRG’s caves kind of following that description inasmuch as saying that by setting up safe locations creates frictionless environments to fall back in, but I don’t think it’s all that similar to the experience I have. That being said, homeness definitely applies with respect to the space rig as well as season missions and the progression systems, similar to his connection to Fortnite. Interesting talk. Deffo work staying up til 1am to satisfy my curiosity.

  • @zero2nineAU
    @zero2nineAU 5 днів тому

    Mate, I thought *I* was a fast talker, but you have me beat 😅 I also have adhd so subtitles were a must! Also pro tip for anyone reading this, play at 0.75 speed if you have trouble following. Apart from that, good vid 😊 Rock and Stone!

  • @jermanizer
    @jermanizer 5 днів тому

    got recommended yer vid on my yt homepage. vid rocks. i almost exclsuively play pubs, as i dont have any friends, really, to play with). 600 hrs in and we're still gamin. glad 2 have another cool player on the rig

  • @bretts6127
    @bretts6127 5 днів тому

    Pancake spirals are clutch

  • @taru3374
    @taru3374 5 днів тому

    darkest dungeon 1 has a very similar relationship with torches like flares

  • @MrSaturn012
    @MrSaturn012 5 днів тому

    One of the most infuriating, and constant, experiences I have in pubs is when people build roofs over or walls around objectives. It's tactically inane! Built out of some instinct to create cover, not understanding that WE have the ranged weapons, the BUGS do not!

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 2 дні тому

      The right placement can be great since bugs try not to walk on the platforms

    • @MrSaturn012
      @MrSaturn012 2 дні тому

      @@sergeantsainsburys9181 if there are too many platforms in one place that mechanic just straight up stops working (intentionally). There's a good video somewhere out there that breaks it down

    • @bast4rdlyreaper
      @bast4rdlyreaper 7 годин тому

      ​@@MrSaturn012UA-cam channel "Gaming Existence", video name "Platform Repellent Guide - Deep Rock Galactic". I personally think that you've either had a bad experience or you actually don't understand how it actually works. (Psst, don't stand on, or too close to the bug repellent platforms). If you actually have a skilled Engineer and Driller that are proactive and effective at setting up defensive structures, it is good. Unfortunately there's no official guide (in-game) to teach players how to do it. As for building roofs over the uplink and fuel pump on salvage missions, that is very helpful for defenses against mactera and spitters. "We have ranged weapons, the BUGS do not!" - the bugs don't "have guns" but about half the bugs have ranged attacks. I have to ask, what's your typical hazard level? Because on low hazard levels, I can understand your thoughts; on high hazard levels (hazard 4, 5, 5+, and EDDs), those defensive structures make holdouts way more consistent in holding ground and preventing wipes. Lastly, if you don't like it, perhaps you should host the game and have a detailed server introduction message stating it isn't allowed? Or play solo, or play with friends, build a discord server of people that you like to play with. There's so many options.

    • @bast4rdlyreaper
      @bast4rdlyreaper 6 годин тому

      ​@@MrSaturn012 best bug repellent platform guides UA-cam Channel: "waste" UA-cam Video Title: "DRG: Deep Rock's Most Underutilized Tool - A Repellant Crash Course" UA-cam Channel: "Gaming Existence" UA-cam Video Title: "Platform Repellent Guide - Deep Rock Galactic"

    • @bast4rdlyreaper
      @bast4rdlyreaper 6 годин тому

      ​​@@MrSaturn012I wrote a pretty in-depth reply to start with and UA-cam did not like it, for some reason. I often get my comments shadow banned for saying controversial things, lol. But the summary of it, was asking you what hazard levels that you typically play at? Because at higher hazard levels 4, 5, 5+, 6x2, and Elite Deep Dives, defensive structures are basically required for holding ground, and preventing team wipes.

  • @sesimie
    @sesimie 5 днів тому

    Well said...I'm looking for Teamwork and DRG is the best Co-op game I've ever played in this regard. The ROCK and Stone is morale boosting..a strategy of Bards and communication. It's strategic for a good time! ;)

  • @chromie6571
    @chromie6571 5 днів тому

    Me watching hundreds of DRG analysis/review videos to get an idea of whether or not I should purchase this game I already have thousands of hours in

  • @kalebsproule2701
    @kalebsproule2701 5 днів тому

    If you like roguelikes and drg you should try noita it's really hard and really fun

  • @danielplocica8766
    @danielplocica8766 5 днів тому

    Your dislike on darkness might be cause you play mostly Solo, the flares are just not balanced right around it. With 4 dwarves throwing flares and a bigger chance someone will be scout, along the fact you can see each other and scan the cave much faster, darkness doesn't become such a problem. I would describe it in one way for most games that don't have an infinite flashlight, darkness is an enviromental hazard you need to navigate through, It cripples your vision, forces you to do resource management with the things that make you see, and adds to the atmopshere as a creepier theme. In DRG, it encourages the team to stay together along other mechanics, gives scout a job, and makes certain enemies better because you don't see everything.If the caves of Hoxxes we're always well lighted, it would lose a lot of it's atmosphere and charm. But in Solo, it just causes a lot more backtracking and makes exploring for minerals and other things a pain.

  • @weirdslime262
    @weirdslime262 5 днів тому

    I think I fell in love with DRG for more or less the same reasons as you, developing strategy on the fly is neat (repellent platforms are king in that regard). However, DRG is a roguelite that eventually turns into a roguelike if you play it for long enough. After 1000 hours I recognise cave tilesets and I don't so much make up strategies anymore, but rather pull an ol' reliable out of my deck when needed. I have a suspicion that is why a lot of the DRG videos you watched didn't really mention that aspect of the game, as the novelty of that aspect eventually, mostly, wears off. I also agree with you on the cave becoming a home thing, the drop pod run is always a nice epilogue montage in which you get to run through all the devastation you implemented over the course of the mission.

  • @whateew
    @whateew 5 днів тому

    I really enjoyed this video. Captured a lot of what i love about the game !

  • @dogf421
    @dogf421 5 днів тому

    honestly, i kinda dont like elimination missions either. there are only 3 bosses and only 1 of them plays in a way i consider even remotely fun (the regular dreadnought) i could write a full 10 minute script on how much i hate both the twins and hiveguard, they just have so many elements that i consider annoying for the sake of being annoying

  • @dogf421
    @dogf421 5 днів тому

    i think the darkness is handled in a really interesting way. lighting up areas to reveal stuff feels satisfying, and you have just enough light resources to stop the dark from feeling oppressive if you manage them correctly

  • @pawedabek1445
    @pawedabek1445 5 днів тому

    Same. All do i love everything else as well :)

  • @daktotathecolossus7404
    @daktotathecolossus7404 5 днів тому

    Love the style of discussion and fast talk, brain engagement maximum

  • @JollyConcrete
    @JollyConcrete 6 днів тому

    I'm surprised that industrial sabotage is that high on your list. I think most long time players, generally, don't like it. Not because it's a bad mission inherently, but because of how much they needed to play it during the season when it was introduced and it now is a more sour experience because of it. The gap between the 'real' mission enjoyability and players bad memories of it is very interesting to see from videos that don't have that bias baked in from their past negative experiences

    • @SpidzWT
      @SpidzWT 6 днів тому

      Interesting. I know a couple of people despise the lithophage form/vac event due to Season 4, althought I don't really mind it. I can totally see that annoying me though -- If there was a world where On Site Refining was done way more due to the season event I'd probably rate it low too.

  • @istvanpalanki5316
    @istvanpalanki5316 6 днів тому

    sorry i must ask, is my youtube acting weird or that's your natural talking speed? i had to use the 0.75 setting to understand

    • @SpidzWT
      @SpidzWT 6 днів тому

      It’s not too far from my natural talking speed at times (talking speed fluctuates depending on topic / people obviously) - I’ve had people mention this to me IRL for years, as well as often as a reaction to this video. I’ll likely have to slow myself down in future - it’s not something I think about often so I didn’t realise it’d be such a problem in this. Hopefully despite that this was somewhat enjoyable, apologies if it was a hassle haha.

  • @MrProboina
    @MrProboina 6 днів тому

    I think the cilture and the thematic elements of DRG that you are talking about are not so loved on their own, but because the gameplay and the strategy are so great that people find is that much more pleasing to associate with those themes and roleplay and the V button So don't be confused by the majority of people liking those elements more than you, it's more likely that people just find that way of expressing love for the game, for the same points you are mentioning before, much easier Tl;dr: You don't need to love DRG for Rock and Stone, you need to Rock and Stone to show how much you love DRG

  • @RainbwRobyn
    @RainbwRobyn 6 днів тому

    Fun Fact about the dreadnoughts. For a very long time durring the games development history there was only 1 type dreadnought. The twins and the hive guard were added just before the game started doing seasons and it added some much needed variety to elimination missions. I do agree though that it might be time to add another 1 or 2 types though. Also at one point in the early days of early access the dreadnought's armor did not regenerate and it had way less attacks than it does now.

  • @halfwithero5368
    @halfwithero5368 7 днів тому

    I love gush pieces, gives me the feels like "yes, YES, I knew this game was good keep talking"😂

  • @smoof4770
    @smoof4770 7 днів тому

    Personally I actually really like the darkness. I think its at a perfect level where it means something but isn't insanely annoying, which for a lot of games is something they struggle with. There is a certain dopamine hit when I throw a flare and light up walls of glistening gold and nitra, or to my horror, reveal a tide of grunts. Scout's flare gun really compounds this by allowing you to beautifully light up entire caverns revealing all their little secrets. I think I would genuinely like the game less if the darkness mechanic wasn't where it is now. Anything more, and it would be annoying, anything less and it wouldn't allow those real "dwarfy" moments. Just my piece.

  • @Purpial
    @Purpial 7 днів тому

    This was an amazing review!

  • @AveryHyena
    @AveryHyena 7 днів тому

    High ground is actually not that good for sentries in DRG. Sentries target center mass. If you put them up high, they will only get bodyshots because they're shooting down on enemies. Whereas if you put them around level with bug's heads, they get headshots.

    • @SpidzWT
      @SpidzWT 7 днів тому

      Holy hell, I had no idea sentries could hit weakpoints - in fact my experience with sentries not hitting the special-points in some dreadnoughts semi-solidified that thought to me. I think high ground still has a decent amount of value when it comes to aiming and creating defensive zones, and making the turret take less time to recalibrate targets, but minmaxing damage and ammo by having them hit weakpoints is huge. I also think I run Armor shredding, so maybe I’ve noticed it less due to that. Nonetheless, this is new info and very cool to learn. Thanks!

    • @wufflemuffin9197
      @wufflemuffin9197 6 днів тому

      ​@@SpidzWTyea, generally I still put them in high places because they cover more ground and can hit more targets. But then again that's from the perspective of someone that uses Engineer the least. I generally use the turret more as an optional means of attacking (unless it's defending type situations) which... I can tell would annoy Engineer mains when they see my gameplay

    • @celvinardenwu5382
      @celvinardenwu5382 4 дні тому

      The only way when putting sentry on the high ground is preferable is when you are using a turret whip mod for warthog and the hawkeye system mod for the turret. Since well, you want more range for your sentry when using the turret whip mod

  • @qwp1884
    @qwp1884 7 днів тому

    Unrelated but i noticed that the color scheme of your characters robes/clothes is very reminiscing of the trans flag and wondering if it's intentional or not Also great video :)

  • @Arctic-wd8hh
    @Arctic-wd8hh 7 днів тому

    I love drg and I love totk

  • @ulpurt7612
    @ulpurt7612 7 днів тому

    I saw a video that briefly mentioned how you change the terrain throughout the mission, with the drills and platforms, and also with bullet impacts.

  • @novacream81
    @novacream81 8 днів тому

    a drg "review" that gives focus to the parts that i love about it AND is fully captioned? truly amazing work here!

  • @InsertStuffHere
    @InsertStuffHere 8 днів тому

    Interesting how you think about DRG in a more strategic sense, as I didn't really think about DRG like that when I played, just going through the motions and "adjusting" when the situation arose, like I just place my turrets down or go "Oh a new room with enemies at the end of this tunnel, might as well place my turrets" or "Oh a swarm is incoming I should place my turrets" I was only really concerned about my turrets being placed, if they had ammo, or which way I should face them, 95% of my 1100+ hour playtime was with randoms in public lobbies, I don't think I would've played for that long without the multiplayer CO-OP as it's nearly half of the fun for me, though I don't have full on friends so that's maybe why :P, Some of the things you like about DRG aren't even things I consider thinking about when I think of things I like about DRG, like how you think the caves are a thing to become familiar with so they start to feel like a home a place you have now mastered, Also YOU LIKE THE LOW OXYGEN MODIFIER!? WHAT!?

    • @SpidzWT
      @SpidzWT 8 днів тому

      I like the idea behind and the stress that low oxygen creates haha, although again I have only done it in duos with VC. The noise it makes when you're low though definitely grates on me haha.

  • @sinsobaki420
    @sinsobaki420 8 днів тому

    Loved the vid! The environmental-strategy discourse is something I can relate strongly to, as a Driller main, but to say the truth, I've never really thought about it that way. This video helped me remember fondly some pretty cozy caves I've been to in my 200+ hours with DRG and now I appreciate this game even more ;D Also, your speed of talking is actually perfect!

  • @ernoh9724
    @ernoh9724 8 днів тому

    +1 on everything you said, especially felt seen at the mention about why on-site refining stands above all other modes. Main thing I feel you didn't mention was about the scout, where I think one of the main things that make it special is how the unlimited vertical movement makes you view the whole cave in completely different perspective than the more vertically limited classes do. You end up having your own nooks where you stalk the cave life from, where you flee when things get too chaotic, and own shortcuts that no other dwarf has visited and due to random generation never will. edit: obviously I don't know you at all and have only watched this single video, but just wanted to add that based on the things you appreciate about DRG I feel like you might enjoy Hardspace: Shipbreaker. It's a game about breaking spaceships into parts, and being in debt.

    • @SpidzWT
      @SpidzWT 8 днів тому

      Yeah, I tried to slyly mention that for the scout when talking about ‘generalised grappling hook dodging patterns’, but I completely agree. All classes interact with the cave on a unique axis and feels pretty rewarding. Thanks for the rec, I’ll give it a looksie.

    • @ernoh9724
      @ernoh9724 7 днів тому

      Some things to add on the simple +1 from above now that I've had some sleep: - I like the format you're doing here, it's some sort of analytical but heavily opinionated review, at times even moving towards video essay structure :) - As you mentioned early in the video you're covering a viewpoint that's often missing from available reviews, that instantly comes with value. If not from the majority audience but at least from people who value similar things in games. This is again where video essays come to mind as there are multiple good analytical gaming related creators in that space, less so in opinionated review space. And couple DRG related things that personally like that don't get mentioned that often: - Decision that overclocks are random and it's a slow grind. It creates a second layer of progress, but also makes it less about everyone playing identical meta builds. I really value both of those things, but I do also know a bunch of people who disagree. - Speaking of builds, there's just enough of options in weapon configurations and overclocks that theorycrafting, optimizing and testing builds is fun. Its no path of exile, but unlike PoE in DRG you can fully play without thinking about build at all but for the ones who enjoy it the layer is there. - Stupid gunner movement, no way around it. The main thing that makes it more tolerable for me is using coil gun with long duration electric field, or especially coil gun with Mole overclock. While it doesn't help with movement itself, it at least creates a gameplay where you are constantly interacting with the environment, looking for opportunities to multiply your damage by chaining obstacles between you and the target. tl;dr: subscribed and will check out future content when new videos happen to drop!

    • @SpidzWT
      @SpidzWT 7 днів тому

      <3 Appreciate the response, love long form comments like these, and cheers on the format appraisal. I'm glad you brought up pacing re: Overclocks. I fully agree that the way regular upgrades are paced through the initialization phase of DRG (i.e. pre-promoting) being intentionally different to post-promotion pacing (overclocks) is done in a very successful way. When pacing is good you don't really notice it, and I think DRG does a fantastic job at 1: When they introduce overclocks to the player, and 2: as you mention, the rate in which you unlock overclocks. I have pretty few overclocks at the stage of the game I'm at: maybe 1 per weapon I've unlocked, with Engineer having a couple more as I always choose him for the trilitite key events (no clue on spelling), and it doesn't feel like I'm 'gated' from content moreso than I have the right amount of variety while also being at the stage of the game where clearly I enjoy it enough to play without having a carrot dangled in front of me. To be fair, I hadn't ever considered a world where overclocks are a bit more certain -- I can totally see a world, though, where overclocks are gained through missions (kind of like how Haz5 and 5+ are, or new weapons). Sniss actually mentions a vaguely similar idea when it comes to season missions: having overclock-specific missions, and maybe they can unlock the OC, or 'lend it' or whatever. I think doing it this way would actually make it 'appear' more grindy, even if it were to work out to the same amount of time investment. When presenting players with a visual (such as a overclock-unlocking-'map') that shows 'here is how much time it will take to complete everything', it's tough to tow the line between it appearing alluring vs daunting. TL;DR Cheers once more, glad to hear your thoughts -- Love this aspect of this format too, I think it facilitates this sort of discussion, atleast with those who'd get value from participating :).

  • @moseschrist203
    @moseschrist203 8 днів тому

    "The flare gun is where he really shines." but also clearly the shotgun is the goat and don't you forget it

    • @fongjasper8206
      @fongjasper8206 2 дні тому

      Chill man he probably hasn't gotten special powder yet, but PGL is dope even without overclocks

    • @bast4rdlyreaper
      @bast4rdlyreaper 7 годин тому

      Which Shotgun? There's two, and many subclass OC Shotguns?

    • @fongjasper8206
      @fongjasper8206 7 годин тому

      @@bast4rdlyreaper i think he was referring to scout's boomstick i think

  • @whatman95
    @whatman95 8 днів тому

    Nice video!

  • @marvielouuise
    @marvielouuise 8 днів тому

    Thank you for the critical review of one of my favorite games. I've also noticed that a lot of other reviewers that talk about DRG are praising it without really focusing on what makes the game mechanically great. I especially agree with the darkness point, it's as if the developers kind of forgot the original idea as they developed the game - even the game's catchphrase is "Danger, >Darkness<, Dwarves" but the darkness aspect of it hasn't really been expanded upon since the closed alpha version of the game, in fact it's even been toned down. It's weird considering all it takes to solve darkness in modern DRG is for a scout to just shoot a flare, and if there's no scout in the team, you can still totally tolerate it by turning up the gamma option and spamming enough hand flares to compensate for the lack of visibility, which personally I find it to be a little annoying/flawed. The dwarves in DRG are funny but I think there's a lot of potential that's still left untapped. As an example Vermintide does their characters exceedingly well with their banter, various intersecting discussions, reactions to the environment they're in and whatnot - while the dwarves' communication only consists of voicelines triggered by specific actions, like killing an enemy, or pinging something, or pressing a button. The closest thing to individual characterization that DRG has is the dwarves' different voice tones and the drop pod landing sequence, in which, for example, the scout's whining loudly and is scared to begin the mission while the gunner is simply inconvenienced that he lost his pickaxe and is asking if anyone saw it -- and the driller then furiously cuts in and starts shouting for everyone to shut up because all the racket is disturbing his sleep. I only wish it was like this throughout the entirety of the game. Frankly, the game's catchphrase is a bit outdated. But it totally makes up for its lacking aspects with everything else it does well. Most importantly, it's still a fun game. These are just my two cents, as a player who's got 1500 hours racked up. =) Nonetheless Rock and Stone and thank you for the amazing video. Subbed.

    • @SpidzWT
      @SpidzWT 8 днів тому

      Cheers for the lengthy comment! Glad you enjoyed :).

    • @thegoldenraysoftheglorious1180
      @thegoldenraysoftheglorious1180 5 днів тому

      I hope as we get deeper, we may see more of the darkness aspect. Maybe in Rogue Core or a possible season 7. It would be cool if the different dwarves had their own unique voicelines when they did things such as found aquargs/resonance crystals/secondary objective things or completed objectives or got big kills/a streak of multikills. Ngl those both feel like nitpicks to me personally but they are really the only things lacking from my experience and this is one of my favorite games I have played.

  • @Jinx.123
    @Jinx.123 8 днів тому

    STONE!

    • @sebastiansilva4152
      @sebastiansilva4152 8 днів тому

      Wait! What is the difference between a rock and a stone?

  • @tall_guy81
    @tall_guy81 8 днів тому

    You have strongly femboy voice.