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Sergei Leoluch Panin - GCD
Finland
Приєднався 2 жов 2021
Hello!
My name is Sergei Panin and I am environment artist. Currently working in Remedy Ent.
My portfolio - www.artstation.com/leoluch
My second youtube channel (Streaming and RU) - ua-cam.com/users/sergeipanin
This is my eng channel for videos . Welcome! :)
My name is Sergei Panin and I am environment artist. Currently working in Remedy Ent.
My portfolio - www.artstation.com/leoluch
My second youtube channel (Streaming and RU) - ua-cam.com/users/sergeipanin
This is my eng channel for videos . Welcome! :)
Sigmarite Chapel
Project - www.artstation.com/artwork/DL998A
This project initially started as a research of nanite pipelines and got out of the control. Initial design based on Sigmarite chapel from Warhammer Fantasy, but I decided to do it more realistic and less stylized. So, my main goal of this project was to create good looking full nanite building, with nice modularity, design and also try biome variation.
This project initially started as a research of nanite pipelines and got out of the control. Initial design based on Sigmarite chapel from Warhammer Fantasy, but I decided to do it more realistic and less stylized. So, my main goal of this project was to create good looking full nanite building, with nice modularity, design and also try biome variation.
Переглядів: 131
Відео
Next Turn Cinematic - Warhammer The Horus Heresy
Переглядів 8 тис.6 місяців тому
Inspiration for this cinematic was a goal to show, how you imagine playing any Warhammer tabletop game. It was a nice road and I hope you will like it. Everything done and rendered in Unreal Engine 5, with small amount of color grading.
Book Texturing - Timelapse
Переглядів 1,3 тис.9 місяців тому
You can check tutorial here - www.artstation.com/a/35417396 Gumroad - leoluch.gumroad.com/l/kmuwx
Advance Texturing Approach And Rendering in Unreal Engine 5 - Trailer
Переглядів 2,1 тис.9 місяців тому
You can check the tutorial here: Artstation - artstn.co/m/9WykR Gumroad - leoluch.gumroad.com/l/kmuwx
Leo Substance Tip #3 : Megascan Integration
Переглядів 6999 місяців тому
Today we will talk how you can improve some of megascan asset during your integration
Leo Substance Tip #2 : PBR Validator
Переглядів 9099 місяців тому
In this episode we are talking why and how you should use PBR validator
Leo Substance Tip #1 : Template and Export preset
Переглядів 1,7 тис.9 місяців тому
0:35 Add ambient occlusion channel 1:15 ACES 1:53 Reflections 2:35 Bent normals 3:25 Save template 3:51 Library setup 5:42 Export presets 8:40 Example of export
Artstation Challenge Week 1 : Whiteboxing, Project structure and Unreal Tools
Переглядів 6582 роки тому
00:00 Intro 00:30 Overall progress 07:05 Modeling tools unreal 10:05 Rocks kit 11:30 Bridge 15:00 Camera work 20:35 Small tip how not to be afraid 21:35 Project structure 23:20 Planning for next week and possible problems 25:20 Outro My artstation challenge - www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/165/submissions/69597
Artstation Challenge - Week 0
Переглядів 1,2 тис.2 роки тому
Today we will talk about plans for artstation challenge ! 0:00 Intro 0:42 First idea 4:15 Second sketch 5:52 Example of workflow 15:45 Outro
Another Modularity
Переглядів 3,1 тис.2 роки тому
In this video we will take a look how you can use modularity differently . If you are interested in more education content - you can find full video and work files on my artstation. I tried to do this video as enjoyable as possible :) Do not forget to like! 0:00 Intro 0:18 Modeling base mesh 1:23 Zbrush 2:20 Additional comments 3:10 Substance Painter 7:28 Additional comments 8:35 Assembly 10:30...
Jungle Scene Lighting
Переглядів 2122 роки тому
Something for fun. More shots on artstation - www.artstation.com/artwork/G8LDkV ! Write if you want breakdown :)
Unreal Content Review - PostApocalyptic Mansion
Переглядів 2,2 тис.2 роки тому
0:00 Intro 0:30 What we have 2:30 Shaders Review 14:07 Decal shader 20:40 Edge decal 25:06 Sky shader 27:00 Other shaders 29:50 Content (meshes) 34:50 Lighting 40:00 Final thoughts 40:48 Outro What do you think about this kind of review? It will not remove more "showcase" type of content, but give me opportunity to do a little bit more regular content. Have a nice day!
GameDev with Leoluch: Let's talk about modularity
Переглядів 8 тис.2 роки тому
My lecture/ masterclass about modularity for the game environment. I have been working on that one for a while and I hope you will like it :) 0:00 Intro 0:19 About me 1:09 Why modularity is important 1:55 Technical issues 4:00 Team Work 5:30 Faster pipeline 7:40 Modularity Planning (Photoshop) 14:30 Naming Planning (Photoshop) 18:55 Maya Modeling (Maya) 30:00 Solving 1,5 UV issue (Maya) 31:30 A...
Water Temple Breakdown
Переглядів 7 тис.3 роки тому
Water Temple Breakdown Video 0:00 Вступление 0:19 About me 1:08 Blockout 2:45 References 4:30 Content 5:15 Height Displacement 7:01 Virtual texture and UDIM 8:05 Shaders 9:55 Lighting 11:28 Propping 13:00 Outro Check the art - www.artstation.com/artwork/5XAgrA
Классная работа.
Wow! It is amasing!
Крутямбово!
Thanks a lot !!
This is how we visualise every game when playing. Wonderful work, sir! Thanks for bringing it all to life!
thanks for sharing !🎉
Very like this tutorial. Hope you will make more videos about modularity techniques!
Thats awesome. I wish augmented reality/VR went this exact direction. Presentation and all.
It will be cool to have VR with real table and measurement. And Siri saying - you are dumb, do not do this charge XD
NOOOO reroll those cocked and dice that hit something!!!!
There are also unpainted miniatures on the table 🤫
Hey! No! This was really engaging. Where's the rest?! This would be the only Battle Report that I'd actually watch end-to-end.
May be one day. But or it will be very expensive from time perspective (because I stage everything), or I need to do "game logic" to make a bit faster.
This is amazing. The models look great and that knight was about to crush that lone custodes model lol.
May be he is lucky with saves
Amazing work.
Wow, this is awesome!
this is amazing, super cool style and gorgeous lighting! nice work
I love warhammer 40k, now you had make it a live action tabletop game, its just too awesome...... great job. subscribed
Great job!
oh my god, you've realized what ive wanted to do for YEARS. can't wait to see more.
Let's see when I will be ready to do another one :D
This is all in Unreal 5! amazing! Im guessing the models and textures are all scans? Very accurate and realistic models/materials. Lighting is and camera work is on point! well done
Not everything, but a lot. Thanks a lot!
This is great! Did you 3d scan in the models or something?
Models and terrain painted by me and scanned. But some things just pure modeling, but let it be a mystery
Bro, subscribed.
Просто прелесть, а не синематик 🤌🤌 Отличная работа!
Крутота!
Hey Sergei, great video. If you're building an modular kit for a building that can be seen from the outside AND inside. Would you simply build kit items that have thickness and detail on both sides? Or is the indoors details generally a separate kit so that you can mix and match interiors and exteriors as you like? Thanks!
Usually it is related to situation and type of game you are doing. If building can be destroyed or damaged, usually no brainer - we use double walls. But when it is slow game and you can go inside the building, do we really need to have exterior and interior pieces together? You can do streaming that way, that transition not really visible, but having interior and exterior separately give a lot of benefits. Modules easier to do, they cost less, interior and exterior even have a little bit mismatch.
@@sergeileoluchpanin-gcd2524 Right, even after I sent my comment here, I realized even from a material/texture cost perspective, it wouldn't make much sense to have interior and exterior joined together. I still struggle a bit with this scenario, as I've worked on some modular kits for doing just building exteriors and creating a bunch of house prefabs. Once I started working on a kit for a house that you can actually enter or look into, this is where a lot more questions arise.
No idea what's happening but that's cool
Потрясающий урок, Сергей! То, чего очень не хватает на Ютубе. В основном рассказывают об уникальных объектах, а о крупных объектах мало информации. Хотелось бы больше уроков по окружению.
плотность полезной информации на минуту видео просто зашкаливает! спасибо, круто!
I love this video
Версия для бедных ) Спасибо большое!
appreciate the timelapse! great work
Wow , what's the music btw?
It is mentioned under video description - it is The Loner from UA-cam library, which worked surprisingly well !
@LeoluchPS hey thanks sorry if I seemed selfish for asking about the music your work is definitely impressive hope you get better at it
Instabuy :)
Thanks for sharing Sergei! Off topic from the video, which grunge map pack would you suggest to buy? to integrate with the default one in painter
Does this apply for PBR Stylized models?
This is very complex question. If we have something like WoW or League of Legends - no. "Light" already in texture and we do not care about PBR. If you have stylized PBR, yes, you still should care about this. You can be a bit more flexible, but I still would not recommend to go too dark or too bright. Because in a lot of stylized games - you still use realistic light. If you will mess up PBRness - you will mess up light.
🔥
Оч полезный видос! Спасибо большое, ждем новых!
That's dope! Thanks, dude! 🤟
this is amazing! im a concept artist just learning ue5 and damn, this videos help a lot understanding the power of unreal. thank you for sharing!
you have made this tutorial so easy to watch, I love how the music enters and goes
the probelm is that you box model but you spend 0 tme with details it looks like i enter a game from 1996.
Куль!
Да, было бы интересно увидеть второй урок подобного рода про тримы.
Thanks, very clear lecture)) learned a lot!!!
Really nice to see your process! thanks for sharing
Thanks Sergei that's very useful please keep it up. Just a question, what screenshot tool are you using? Seems very practical. Would love to see the camera-matching process as i always struggle with that <3
It's Lightshot
Thanks for sharing Sergei, very cool to see more of your workflow!
You content is gold. Thanks for sharing. Can't wait for the next video!
Very soon. First week coming to the end and I have pretty much stuff to show and discuss
Amazing work dude, underrated
Thanks! Really nice to hear that. I hope with time we will fix time and I just need to push more quality content. Comments and like helps a lot :)
Very exciting! Good luck, bro!
Awesome work, never had thought of using ai generation to complement a concept I like, good luck on the challenge.
48:30 why didn't you choose 16x16 flat textures to be more cheaper ? or min limit is 256 ?
You can use 16x16 without any problems, don't think difference so critical. I just somehow like 256 :D