GameDev with Leoluch: Let's talk about modularity

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 32

  • @Dext0rr
    @Dext0rr 5 місяців тому +2

    Потрясающий урок, Сергей! То, чего очень не хватает на Ютубе. В основном рассказывают об уникальных объектах, а о крупных объектах мало информации. Хотелось бы больше уроков по окружению.

  • @bs_art3625
    @bs_art3625 2 роки тому +5

    Best tutorial on modularity I’ve seen on UA-cam. Please keep it up.

  • @Pavel_3d
    @Pavel_3d 6 місяців тому +1

    плотность полезной информации на минуту видео просто зашкаливает! спасибо, круто!

  • @Olelumos
    @Olelumos 2 роки тому +5

    Amazing tutorial! For a future video, it would be great to hear you talk about when NOT to use a modular workflow, perhaps looking at different concepts. I also sometimes get questions about modularity when you have both exterior and interior. Looking forward to more!

    • @Olelumos
      @Olelumos 2 роки тому +1

      PS: 25cm deep steps and no guard rails? You're a threat to public safety!

    • @sergeileoluchpanin-gcd2524
      @sergeileoluchpanin-gcd2524  2 роки тому +3

      @@Olelumos I am dangerous person! XD

  • @Antich7
    @Antich7 2 роки тому +5

    Sergei Leoluch Panin is master("praded") of MODULARITY!

  • @esponru5602
    @esponru5602 Рік тому +1

    you have made this tutorial so easy to watch, I love how the music enters and goes

  • @dwathree7475
    @dwathree7475 4 місяці тому

    Very like this tutorial. Hope you will make more videos about modularity techniques!

  • @evgeniysevryugin
    @evgeniysevryugin 2 роки тому +2

    Thanks for the tutorial, the material is very clearly presented. I'm waiting for new pipeline videos.

  • @Мирный_атом
    @Мирный_атом 2 роки тому +2

    Благодарю Серёга что делишся такой полезной информацией!!

  • @Tr1ckyEgor
    @Tr1ckyEgor 2 роки тому +4

    A very clear tutorial! Thank you so much for such useful information

  • @AnaOctopodiform
    @AnaOctopodiform 2 роки тому +1

    Thanks, very clear lecture)) learned a lot!!!

  • @yakipasandi9443
    @yakipasandi9443 2 роки тому +2

    This is a great material, Sergei. Thank you for sharing this knowledge. One small piece of feedback - the music is interrupting, maybe it's better to lower it even further or give it up completely. I don't think it adds value, but that's just me.

    • @sergeileoluchpanin-gcd2524
      @sergeileoluchpanin-gcd2524  2 роки тому +1

      I will be more accurate with the sound level in the future, I completely agree. Thanks for the feedback!

    • @yakipasandi9443
      @yakipasandi9443 2 роки тому

      @@sergeileoluchpanin-gcd2524 This is an amazing tutorial, thank you so much, Sergei ❤️

  • @martincc1653
    @martincc1653 2 роки тому +4

    Thank you for your video, I learned a lot, I want more like this !

  • @fathersolo2375
    @fathersolo2375 2 роки тому +3

    I would second that the music is a little distracting. Also, it would be really helpful to have a readout of keystrokes for the parts where you are modelling. Otherwise this is great, thank you!

    • @sergeileoluchpanin-gcd2524
      @sergeileoluchpanin-gcd2524  2 роки тому

      Thanks for the comment! I will be carefull with music in the future, thanks for the comment :)

  • @NickEnchev
    @NickEnchev 5 місяців тому

    Hey Sergei, great video. If you're building an modular kit for a building that can be seen from the outside AND inside. Would you simply build kit items that have thickness and detail on both sides? Or is the indoors details generally a separate kit so that you can mix and match interiors and exteriors as you like? Thanks!

    • @sergeileoluchpanin-gcd2524
      @sergeileoluchpanin-gcd2524  5 місяців тому +1

      Usually it is related to situation and type of game you are doing. If building can be destroyed or damaged, usually no brainer - we use double walls. But when it is slow game and you can go inside the building, do we really need to have exterior and interior pieces together? You can do streaming that way, that transition not really visible, but having interior and exterior separately give a lot of benefits. Modules easier to do, they cost less, interior and exterior even have a little bit mismatch.

    • @constref1983
      @constref1983 5 місяців тому

      @@sergeileoluchpanin-gcd2524 Right, even after I sent my comment here, I realized even from a material/texture cost perspective, it wouldn't make much sense to have interior and exterior joined together. I still struggle a bit with this scenario, as I've worked on some modular kits for doing just building exteriors and creating a bunch of house prefabs. Once I started working on a kit for a house that you can actually enter or look into, this is where a lot more questions arise.

  • @peter486
    @peter486 Рік тому +2

    the probelm is that you box model but you spend 0 tme with details it looks like i enter a game from 1996.

  • @Anonymouse007
    @Anonymouse007 2 роки тому

    at 19:26 why did you change the scale using the x,y,z scale an not at the input (below the scale ) and how come you can just put 4 instead of 4000 cm?

    • @sergeileoluchpanin-gcd2524
      @sergeileoluchpanin-gcd2524  2 роки тому +1

      On first question - habit :D Regarding second question - I am using working units as meters (you can change this in Preferences - Settings)

    • @Anonymouse007
      @Anonymouse007 2 роки тому

      @@sergeileoluchpanin-gcd2524 thank you for the reply.

  • @StudioNicomedia
    @StudioNicomedia 2 роки тому +1

    48:30 why didn't you choose 16x16 flat textures to be more cheaper ? or min limit is 256 ?

    • @sergeileoluchpanin-gcd2524
      @sergeileoluchpanin-gcd2524  2 роки тому

      You can use 16x16 without any problems, don't think difference so critical. I just somehow like 256 :D

  • @davidlubkowski7175
    @davidlubkowski7175 2 роки тому +1

    the jazz music thats as loud as your voice needs to go makes it hard to follow /listen (edit: in some parts at least like 20:00), otherwise good tutorial

  • @YamanAldous
    @YamanAldous 2 роки тому +2

    keep up the awesome work, nice tutorial Sergei

  • @Мирный_атом
    @Мирный_атом 2 роки тому +2

    Да, было бы интересно увидеть второй урок подобного рода про тримы.