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MooingLemur
Приєднався 2 чер 2017
Second Reality X16
A demo for the Commander X16, a 65C02/65C816-based modern retro computer running at 8 MHz. Inspired by and in part ported from the original Second Reality demo from 1993 for PC by Future Crew.
Captured from X16 hardware with 512KB high RAM and a 65C02 (serial PR893).
Download: mooinglemur.com/x16/demos/SecondReality.zip
Pouët: www.pouet.net/prod.php?which=97731
Captured from X16 hardware with 512KB high RAM and a 65C02 (serial PR893).
Download: mooinglemur.com/x16/demos/SecondReality.zip
Pouët: www.pouet.net/prod.php?which=97731
Переглядів: 6 450
Відео
Goodbye to a World, Commander X16 cover (YM2151/OPM + VERA PSG)
Переглядів 3067 місяців тому
made in Furnace
Crockett's Theme, Commander X16 cover (YM2151/OPM + VERA PSG and PCM)
Переглядів 638Рік тому
Recorded from the Commander X16 emulator. Arranged in Furnace, played back in Melodius.
Chris Child - Shades of Blue (Commander X16 / VERA + YM2151 cover)
Переглядів 379Рік тому
The song was originally in the 2003 PS2 game Amplitude.
SM64 Slider theme arrangement for Commander X16 (VERA PSG+YM2151 OPM)
Переглядів 1,7 тис.Рік тому
I stumbled upon creating a neat whistle patch and felt like I had to use it. :) Made in Furnace
Castle Bleck Theme (8-bit 2a03 NES arrangement)
Переглядів 3,1 тис.3 роки тому
From the final world in Super Paper Mario. I was surprised I could not find any other cover on UA-cam, 8-bit or otherwise, other than piano arrangements. Also yes, despite most if not all of the other covers I've done being in a major key, I *can* arrange things in minor modes. ;)
360Chrism - Galaxy (NES 2a03 8-bit remix)
Переглядів 893 роки тому
360Chrism has put out some rather nice music, go check it out on his channel or on Spotify :3
nanobii - You Are My World (FamiTracker 2a03 8-bit NES arrangement)
Переглядів 1753 роки тому
This tune is pretty darn infectious, and it's been in my head off and on for months. Much appreciation to nanobii ❤️ FTM: mooinglemur.com/chiptunes/nanobii.ftm
Meat the Team [15.ai]
Переглядів 2233 роки тому
Engineer, Soldier, Scout, Demoman, Heavy, Medic, Spy, and Sniper talk about their meats. Credits: 15.ai for the voice models FOXATED for video editing Transcript and meme source: ua-cam.com/video/eBxTEoseZak/v-deo.html
The Legend of Zelda: The Wind Waker - Staff Roll (2a03 NES 8-bit Remix)
Переглядів 1763 роки тому
I found this one really difficult to voice in a way that I think sounded good with the NES voices, but I think it turned out okay.
A Hat in Time - Peace and Tranquility 8-bit 2a03 remix
Переглядів 1,3 тис.4 роки тому
This piece gives me good vibes, so I decided to spend a few hours covering it. :)
The Legend of Zelda: The Wind Waker, Windfall Island 2a03 NES 8-bit remix
Переглядів 1284 роки тому
NES remix of the GC version of TWW
The Typewriter 2a03 NES arrangement 8-bit remix (Leroy Anderson)
Переглядів 7114 роки тому
A 20th century classic, remade on a 20th century sound chip. :)
Pollyanna (Dangers Mix) 2a03 NES 8-bit remix
Переглядів 2,5 тис.4 роки тому
This is adapted from and inspired by VinylCheese's VRC7 mix, with elements of insaneintherain's jazz cover, arranged to fit entirely in the NES channels. Thanks to Dangers and the members of his Twitch community for being awesome. Thanks to all of the 8-bit cover artists on UA-cam for additional inspiration.
Sky & Sea (Sand Bird, Delfino Secret) music from Super Mario Sunshine, arranged for NES 2a03.
Переглядів 6244 роки тому
Sky & Sea (Sand Bird, Delfino Secret) music from Super Mario Sunshine, arranged for NES 2a03.
Re-creating the classic modem dial-up sound in FamiTracker
Переглядів 47 тис.5 років тому
Re-creating the classic modem dial-up sound in FamiTracker
Super Mario Sunshine - Delfino Plaza 2a03 NES arrangement
Переглядів 6945 років тому
Super Mario Sunshine - Delfino Plaza 2a03 NES arrangement
Celeste: Reach for the Summit (Pink Sunrise) Commodore 64 SID arrangement
Переглядів 6095 років тому
Celeste: Reach for the Summit (Pink Sunrise) Commodore 64 SID arrangement
Are these two tunes not the same tune?
Переглядів 1005 років тому
Are these two tunes not the same tune?
2017-07-17 R3XR4TH getting trolled by my Super Mario Maker level and his sandwich
Переглядів 787 років тому
2017-07-17 R3XR4TH getting trolled by my Super Mario Maker level and his sandwich
I like this. This motivated me into making a VRC7 version of the dial-up.
can u share this music file😂
Cool
Make Squidward proud
Is there a name to the track at 4:55?
awesome
Absolute technical masterpiece. The audio surpasses the original Future Crew (Skaven / Purple motion score). Otherwise - it's all there!
Very impressive .... Close to sega Genesis ....
there used to be a time where you needed a 486dx for this :) well done!
Nice! Can youv please post a MP3 of your soundtrack? :)
Been using Famitracker for a little over 12 years now. Can't say I ever expected to see it used like this.
I can't believe people are still making 2R ports, this rules
And why not, it's widely considered as one of the most influential and best PC demos ever created
The x16 would be nothing without the Vera fx. I'd love for you to release the source! Especially the 3d parts.
Cool, well done! :)
Oo I just realized this was recent!
Holy forking shirtballs. WELL DONE!
Well, I'm still not certain that a 320×240 Doom port, even at the level of the Super NES version is possible unless it's on a cartridge with add-in chips, but I believe the likes of near perfect arcade ports of the likes of Space Harrier, Road Blasters, Aqua Jack, and Afterburner should be quite possible (within palette limits, of course), provided they're on a machine with at least 1 MB of High RAM. I even suspect that 640x480 ports of Pac Mania, Shinobi, and The Ninja Warriors are possible...
Very well done, bravo!
Finally an impressive showcase of 6502 load/store performance
For the newbies here, what do you mean? I don't know about this computer, but I wonder how a 6502 can do so much, is that all prerendered? For reference, I'd expect something more like the GX4000 with that power, where drawing a single column of tiles per frame for scrolling, is already really an amazing performance 😅
It's not necessarily PRE-rendered, but it's a common homebrew technique in 8-bit computing to offload intensive computation to a peripheral coprocessor, leaving the main 6502 with nothing to do but copy data from the coprocessor to the output ports. Some feel this is cheating, other consider it a valid approach; it was in fact used during the 8-bit era, with 1984's Atari 2600 version of Pitfall 2 containing a custom chip designed to feed graphics and audio data as fast as it could be read.
@@florianb3935 In this case, the Commander X16 has the VERA chipset, which with the FX extensions is capable of acting like a primitive (1990s style) GPU. Thus, a lot of things which the original Second Reality had to do with the CPU, pixel by pixel, are offloaded to hardware, and the remainder of the work is within the capacity of an 8MHz 65C02.
Wow!
This is obnoxiously overpowered for something that only has an 8-bit CPU
8:31 is what i was waiting to see. Well done
How incredible... the magic returns again!!!
Nicely done!
hahahah, this is awesome!
Respect, very impressive! The only thing I'm missing are credits to the original authors of the music and the art work. Iirc they're credited in the credits of 2nd reality, so would've been easy to add.
I think it is custom to refer to/credit the original authors as a group, not individual members, only if they personally know them or had contact with them. Maybe during the part-credits the original individuals could still be credited.
@@jeffreyhullekes6866 yeah, the individual members are credited in the original, so would've been easy to do
Are drawing to an off-screen buffer and then blitting it to the video ram? Or are you drawing directing to video ram? If so, I thought the X16 wasn't good at direct access to video ram? Did the hardware get changed?
The VERA recently got some "FX" extensions which allow certain types of drawing and bitmap manipulation to be done faster. Without them, this demo wouldn't have been as accurate to the PC original.
@@TheBeeshSpweesh yes, but my question still stands. Is the demo drawing directly to video memory or to some off-screen buffer and then blitting it to video mem? The CX16 was known for being very slow for writes to the Video mem because there was no direct access. So how are they drawing these effects?
@darksword1 there are roughly 15 demo parts and they use all different kinds of techniques to create the (visual) effect needed. Asking if the demo uses an off-screen buffer cannot be answered (easily), since all these parts work differently. But for most of them: no. The x16 can write to VRAM as fast as you can towards RAM (linearly). It was never really the lack of DMA that slowed things down, more a lack of knowing/imagining how to do it without it. The FX extension has several clever helpers inside of VERA to speed up things quite a bit, but its still behind a 8-bit VERA port. However those helpers were made in such a way that you could still benefit from them greatly despite the port-like access to the VERA chip. And they are specifically aimed to speed up what would otherwise be cpu or bandwidth intensive tasks.
X16 has no DMA or blitter at all. This is just pure unrolled loop of memory port banging to the FX helper.
@@jeffreyhullekes6866 I still don't like the cumbersome port access but the demo is impressive, it's good for the X16 to have such a demo to show off it's capabilities.
Depentagrammed
That's right, I mean it's not even technically satanic since it's not inverted.. I guess they preferred to remove it so that it was "family friendly"..?? Maybe it could be because they inspired themselves from the C64 version which also has this symbol removed, but for technical reasons
It's still not the original, but is is awfully close to it!
Music feels so off though
nice but why voxel waves part is so weak? 7:52
It would be impossible to accomplish on something that is slower than a 486 PC, so they had to resort with Parallax scrolling.
It was also the last part added and there was time pressure to get the demo ready for release. There are several parts we could improve (a bit) but there is a point (after a year of work) you have to wrap it up. We are happy with the result: you can clearly see what kinds of things you can do with the x16. We hope it inspires others to create demos for this (or other) retro machines.
great music conversion. demo, itself is masterful. I was amused by the simplification of the terrain effect 😅 - cool Bravo
Loved the classic EGA font in the first scene.
Awesome.
Very nifty, I thought some of these effects looked quite familiar and then I realized it was a remake of an OG demo for X16 ;) Is the relatively low rez of the plasma effect due to something VERA specific, or just due to early days of X16 exploration that'll inevitably refine?
We'll have to see. The plasma effect is heavy on the CPU but light on RAM usage (the loading pause is preloading for the subsequent effect). I'm sure it can be improved upon with more precalc, and I look forward to seeing this demo outdone by something even more spectacular!
This theme reminds me of Miracle Matter 2:38
That’s a absolutely incredible demo for the Commander X16 and it makes a good use of the VERA FX, I also very like the PC Startup reference in the beginning.
Absolutely beautiful! Always love to see ports of this demo.
If i made a 2d pixel game with a computer, i would put this sound if you open the computer
0:05 start
This is the best 8 bit remix I’ve heard of this song, good job!
Why the nes trying to to connect to the internet
Nice! I like how the first part of the og song is already 8 bit, so it was cool seeing you re-create those parts almost verbatim, and then getting creative with the rest of the song I always wondered why they made the beginning of the song start like that…..don’t get me wrong it sounds good….but is it supposed to be thematic of something….?
Now do it with just two squares on duty 2
AOL for NES... I can imagine thr DPCM channel would be used for the "Welcome!", "You've Got Mail!", and "Goodbye!" sound bites.
The low pass is crazy
Beautiful
very good cover, kinda like it more than the original :P
Goodbye to (3ds and Wii U) o7
Sounds like a castlevania 3 music
Put at 1.25x and will be a slap