Spicy Milk
Spicy Milk
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Leagues V: Day 1 Progress
Day 1 progress for leagues 5 raging echoes
Переглядів: 88

Відео

Leagues V: Combat Masteries: Math Only UIM
Переглядів 6 тис.День тому
I hope you like slideshows with sheets Corrections: Mage should actually lose some power as you get the increased speedups because tier 2 gets stronger with slower attacks. E.g. shadow gets a 25% buff when it's 5 tick but after tier 5 would move down to 10% assuming you're always attacking. That's a substanial 15% decline from original numbers. 00:00-00:43 Intro 00:44-01:33 Tier 1 Melee 01:34-0...
Leagues V: Day 8 Reveal
Переглядів 23614 днів тому
Finally a perk with no contenders
Leagues V: Day 7 Reveal
Переглядів 1,1 тис.14 днів тому
Pack Yak or Zoom Rock?
Leagues V: Day 5 Reveal
Переглядів 22114 днів тому
Many Items Many Place
Leagues V: Day 4 Reveal
Переглядів 18314 днів тому
Bid of a bad boy book
Leagues V: Day 3 Reveal
Переглядів 39214 днів тому
Old boss bad, new boss good I swear I'm catching up only 3 days behind
Leagues V: Day 2 Reveal
Переглядів 31714 днів тому
Covering golden god, the latest relic revealed
Leagues V: Day 1 Reveal
Переглядів 84014 днів тому
Covering the reveal from day one and talking through the tier 1 perks. A few days late but playing catch up as quickly as I can (:
Araxxor Made Easy in 6 Minutes
Переглядів 4,9 тис.3 місяці тому
Big spider need Big Ballista Don't overthink the spider 00:00-00:25 Intro 00:25-01:27 Setup 01:27-02:15 Basics 02:15-03:37 Special Attacks 03:37-04:11 Enrage 04:11-06:03 Full Kill
The Best Game Mode Is Back | DMM Armageddon Ep.1
Переглядів 4884 місяці тому
Embrace the chaos of early DMM
3 Routes to Success | Deadman Armageddon
Переглядів 10 тис.4 місяці тому
Pyramid Video: ua-cam.com/video/qT4MTV4Wrxc/v-deo.html Follow routes, turn deadman mode into liveman mode 00:00-00:18 00:18-06:21 Slayer 06:21-07:59 1 Hour Only 7:59-12:05 Skilling 12:05-12:17 Outro
10 Things You Need To Know for Deadman Armageddon
Переглядів 6 тис.5 місяців тому
piety is not autounlocked, only chivalry Big tips here
The Bots Got Banned So I Made Bank | Underrated Methods Ep.5
Переглядів 1,4 тис.5 місяців тому
Turns out the bots really do tank prices Music Used: Deku Tree - TLOZ OOT
Ranking Every Deadman Sigil | Deadman Armageddon
Переглядів 8 тис.5 місяців тому
Going through sigil nerfs, buffs and new sigils for the upcoming deadman mode this July. 00:00-00:45 Intro 00:45-02:05 Starter Sigils 02:05-12:27 Tier 1 12:27-25:41 Tier 2 25:41-29:23 Tier 3
Deadman's Best Early GP | DMM Armageddon Guides
Переглядів 3,4 тис.5 місяців тому
Deadman's Best Early GP | DMM Armageddon Guides
Agility Is Good Now? | OSRS Underrated Methods Ep. 4
Переглядів 8 тис.6 місяців тому
Agility Is Good Now? | OSRS Underrated Methods Ep. 4
Herblore is Changing Forever
Переглядів 3,2 тис.6 місяців тому
Herblore is Changing Forever
Mining's Biggest Secret | OSRS Underrated Methods Ep. 3
Переглядів 12 тис.6 місяців тому
Mining's Biggest Secret | OSRS Underrated Methods Ep. 3
Combat is Changing Forever
Переглядів 76 тис.7 місяців тому
Combat is Changing Forever
Wilderness Slayer | Underrated Methods Ep. 2
Переглядів 6 тис.7 місяців тому
Wilderness Slayer | Underrated Methods Ep. 2
Rogues Chests | Underrated Methods Ep. 1
Переглядів 4,8 тис.7 місяців тому
Rogues Chests | Underrated Methods Ep. 1

КОМЕНТАРІ

  • @Human_Taxidermy
    @Human_Taxidermy 10 днів тому

    Looks like Arcane confirmed that t1 mage mastery does not interact with the t6 execution effect. This makes me assume chance-based damage increases like Ahrim's set won't work either. Regardless, the execution seems like an awkward thing to give to mage because of its delayed hits. In group raids, you will likely have to be standing right next to a boss to see any value from that portion of the mastery. I expect the mage T6 to be a <10% increase during raids in all honesty.

  • @Opop901LP
    @Opop901LP 10 днів тому

    For mage t6, Husky confirmed on the leagues disc that it isnt based on your absolute max unless the 10% procs before it checks opponent hp. Assume the ahrims works similarly in terms of rolling for the increased max before checking opponent hp

  • @Shrobo
    @Shrobo 10 днів тому

    I'm leaning towards 1-3-6 but the magic tier 2 is still something i really don't understand due to relics making attack speed faster. Also wondering how tier 6 magic damage is actually calculated since the magic projectile takes so long to reach the target.

  • @jancazemier5207
    @jancazemier5207 10 днів тому

    your math on melee echo's are off tho, its 10 or 20% to hit 50% max hit, not current hit. so the dmg numbers would go up practical

  • @aKindred
    @aKindred 11 днів тому

    Love the video, keep it up

  • @nathanharmon8971
    @nathanharmon8971 11 днів тому

    Magic T1 calcs are way off. I thought the same thing until I realized that it’s a 50% damage multiplied, not a 50% increase to max hit and then rolled from 1-150% Essentially the top 10% of your hits will always do 140-150% of your max hit, which skews average damage per hit significantly more than 5% For simple math, imagine a max hit of 10. Possible hits would be [1(rounded zero)1,2,3,4,5,6,7,8,13.5,15] Totaled and averaged that is 5.95, up from 5.09. An increase of ~17% Magic has the best T1 hands down 🙌

    • @nathanharmon8971
      @nathanharmon8971 11 днів тому

      For the record, I did not round 13.5 to 13 because it is relevant to describing the rest of the data sets with higher max hits. If I rounded it, it still is an increase of 16%

  • @WebCamCartmell
    @WebCamCartmell 11 днів тому

    Nah melee is the best

  • @plague_osrs4749
    @plague_osrs4749 11 днів тому

    For the T3 passive, the 100% accuracy boost doubles the final value of the attack roll. The effect of this is a little complicated. For accuracies less than 25%, this equates to doubling the accuracy. So 8% accuracy would become 16%. For accuracies 50% or greater, this equates to halving the miss rate. So 60% accuracy would become 80% accuracy with the relic. 80% would become 90%. Nothing would become exactly 100% accurate purely as a result of this relic, but some things would come very close. For accuracies between 25% and 50%, there is no simple linear expression, the result is a quadratic function.

  • @plague_osrs4749
    @plague_osrs4749 11 днів тому

    For T1 range, the boost in expected damage, expressed as a fraction of the max hit is 0.3*0.3*.5 = 0.045. This is a 9% increase over the base expected damage of 0.5 per hit.

  • @Nadestorms
    @Nadestorms 11 днів тому

    Thanks for the video. Anyway we could have the spreadsheet copy as a reference? ❤ Trying to plan melee based secondary masteries for VMZ regions. Rip blowpipe but gonna have max fun this year :) 5-5-0 seems too fun tbh

  • @Kuddlesnot
    @Kuddlesnot 11 днів тому

    Do we know if Thunder Kopesh's lightening bolts will count as melee as well? Or magic? Or nothing and not be affected by masteries at all? Im not sure what in game items would be comparable to look at

  • @Madison-does-some-stuff
    @Madison-does-some-stuff 11 днів тому

    T1 magic relic is actually about a 10% increase, not 5%. This is because it only and always happens on the big hits. So if your max hit is a ten it’s saying 10% of the time do 5 extra damage, which contributes enough to equal about 10%.

  • @flavio4586
    @flavio4586 11 днів тому

    appreciate it

  • @DelPlays
    @DelPlays 11 днів тому

    Accuracy increases are always based on the attack stat and it has diminishing returns as the number gets higher.. From my experience in the base game it really starts slowing down between 90-95% and it's really hard to go past that

  • @Ventraeus
    @Ventraeus 11 днів тому

    Im gunna go range and take 0/6/0 cause idk if I can cant any more points then that lmfao.. I'll certainly try though! Thanks for the info 🙏

  • @viviblue7277
    @viviblue7277 11 днів тому

    You uh called T1 mage wrong. It’s more like a ~9% damage increase.

  • @Gnomelover6
    @Gnomelover6 11 днів тому

    These calculations are way off. Did you even think about the root word for binomial ? NOMIAL? GNOME? You probably didn't even factor in the gnome constant before publishing this. This whole video is basically plagarism without the blessing of King Narnode Shareen, father of the binomial

  • @nosleepforme2242
    @nosleepforme2242 11 днів тому

    I know I want to do CoX for endgame. Considering Z/A/F maybe, but I don’t know what style I want to go. What’re you personally picking? And do you have any recommendations for areas for CoX?

    • @spicymilkosrs
      @spicymilkosrs 11 днів тому

      I can’t go back to asgarnia, nex haunts me and I did melee last time so I’m really trying to avoid it but sol heredit calls my name. I gotta play with some builds but to give an initial answer I’ll go 6-4 mage range with D/F/V. Just to be a little spicy. For CoX you can’t go wrong with Frem since jewelry will boost you especially with the kourend tribrid. Really anything works since you have all styles and boosted jewelry so whatever seems fun,varlamore and mory both give good access to mid game gear

  • @deitzwillman5331
    @deitzwillman5331 11 днів тому

    How much damage would the t6 melee be if it rolled 50% of the original hit every extra hit and didn’t decrease

    • @Bakagayama
      @Bakagayama 11 днів тому

      It goes from an 11% increase to about a 12.5% increase due to how infrequent those extra hits actually are.

  • @dylanstockard3855
    @dylanstockard3855 11 днів тому

    Is the problem with melee calc that you subtracted the 5% from T2 at the end? I think this is a separate calculation isn’t it, so can leave it as is with the 11%

    • @spicymilkosrs
      @spicymilkosrs 11 днів тому

      Tier 6 replaced tier 2 afaik so I did an approximation slightly overvaluing the DPS as far as I can tell. The known mistake for melee is apparently echo hits roll off your original maximum, but this again is only around a 4% additional lift at the end

  • @6Howudoin9
    @6Howudoin9 11 днів тому

    Thank you for this video and for making it so clear ❤

  • @drbob9611
    @drbob9611 11 днів тому

    It seems unlikely we will get any relics that shakes up the outlook on the combat masteries. I can imagine guardian, retribution and executioners axe come back with little variation. Beserker was so strong I'd be shocked if it isn't nerfed / doesn't make an appearance at all given that they can comfortably make a tier with the three mentioned and would have a fairly even play split

  • @GTOUranus
    @GTOUranus 11 днів тому

    Can we see max BIS for each combat style based on these relics and what region combo they come from?

  • @lukeburris1011
    @lukeburris1011 11 днів тому

    For mage T1, it's not 5% overall. 10% of the time you get a 50% increase would be 5%, but it's not evenly weighted across your hits. It's the 10% of your strongest hits (less than 10% bc it's >90%) that receive that 50% bonus. My brother and I calc'd it yesterday via python trials and it was ~9% at 40 max hit.

    • @zenythia
      @zenythia 11 днів тому

      Yeah, inegrating x from 0 to 1 is 0.5, for x from 0 to 0.9 and 1.5x from 0.9 to 1 is 0.5475 so about 9% checks out (obv a bit more subtle ingame bc 1 min hit and rounding)

  • @bludablaz
    @bludablaz 11 днів тому

    Oh yeah, this is my kind of Runescape breakdown

  • @theexplodingninja
    @theexplodingninja 11 днів тому

    T1 mage is wrong. 90 % * avg hit in bottom 90% + 10% * avg hit top 10%. = 9.5% inncrease

  • @hearder5708
    @hearder5708 11 днів тому

    From wiki: "Roll a hit ranging from 0 to the attacker's maximum hit. If the roll is from a player, then 0's are rounded up to 1's." So for something like T1 range, you would need to add a 0 roll as well, which would give it a few % above what you got, especially for low max hits.

    • @spicymilkosrs
      @spicymilkosrs 11 днів тому

      Ah I see I thought they had removed the 0 from the roll at all. That’s good to know

  • @matthewg5030
    @matthewg5030 11 днів тому

    Great video! My thought right now is Tier 6 range. The thing i hate most when pvm is my hits noodling. With range I get nice consistency. Probably picking up melee as my off style but who knows.

  • @LilratbagsOsrs
    @LilratbagsOsrs 11 днів тому

    Awesome to see all of the calculations, thank you

  • @andrewg3196
    @andrewg3196 11 днів тому

    Yeah this pretty much confirms my instinct. Despite all the hype melee got from the echo items, the combat masteries for it are underwhelming. We'll have to see the combat relic tier to get the full picture though, might still be able to save melee if it's something like negative flat armor on all targets.

    • @andrewg3196
      @andrewg3196 11 днів тому

      Also it still seems like everywhere people are underestimating range tier 6. Even if you're 90% accurate its still stronger than melee tier 6. Sure maybe once you have a tbow on some enemies you'll have that much accuracy. But if you're in a more realistic spot at like 80% it's a massive 25% increase. At 70% and lower it's ridiculous. I'd rather be really strong pretty quickly and get to use that strength for more of the league than waiting til I have multiple megarares for my build to feel good. You can complete all 6 of the easy tasks and have 100% accuracy very quickly.

    • @spicymilkosrs
      @spicymilkosrs 11 днів тому

      Agreed I also think flooring all your hits at a reasonable value, especially if we’re looking at tbow level hits, gives you a very consistent “slowest possible kill”

    • @spicymilkosrs
      @spicymilkosrs 11 днів тому

      That gets lost in law of big numbers but for any given mob you can’t really get unlucky anymore

    • @livezezian6900
      @livezezian6900 11 днів тому

      melee sounds fun

  • @spiderqueen887
    @spiderqueen887 11 днів тому

    at first i thought that t6 range undervalued drygore bp... and it does, to some extent, but it's still absolutely insane compared to everything else except toxic bp and tbow. drygore bp with t3 is literally better than bowfa with t6 (if i remember correctly from my calcs)... it doesn't have to be your end game weapon. you can get a tbow. but it means you don't need to waste time taking tirannwn... just do desert fremmy and either varlamore for quiver and sunlit bracers (and clowning on sol heredit), or zeah for rigour without arcane grimoire (farming relic... good?)

    • @drbob9611
      @drbob9611 11 днів тому

      Draygore blowpipe is primarily accuracy. So t6 undercuts the whole point of it. You'll be suprised to see that just maining dragon darts is only 1 or 2 max hits less - and theres really on 1 or two regions that can consistantly get it. Wildy being one of them - essentially getting draygore for free.

    • @spiderqueen887
      @spiderqueen887 11 днів тому

      @drbob9611 right that's true but I'm saying you can jump from drygore to tbow (which very much benefits from 100% accuracy) and you don't need to be afraid to leave toxic blowpipe behind

  • @WillAllen3
    @WillAllen3 11 днів тому

    Im trying to re-envision the melee t6 math. It wouldn’t be AS bad if each echo hit retained the original max hit (50% of base max)… that’s doubtful, but it would scale better. As you described an 8th echo is exceptionally rare, and does negligible damage. Maybe the damage doesn’t scale, but the chance does. I.e. your max hit is 20. 16% chance to have a hit that (after accuracy check) deals 10 damage. 3.2% chance to have a hit that also deals 10 damage. 0.64% chance to deal another 10 damage… etc. Edit: I still don’t think this makes it GOOD… because you have a very very small chance of generating more than 2-3 echos… but at least the 8th echo would do more than 1 damage lol. It would basically make a 0.0002% chance of hitting like 400-600 with full dharoks at 1hp

    • @spicymilkosrs
      @spicymilkosrs 11 днів тому

      Someone else did the math and it raised it from about 11% total to 15%. I think the only way it’s viable is multiplying other effects like the sunlight special stacking or khopesh aoe

    • @WillAllen3
      @WillAllen3 11 днів тому

      @ in that case it would be fun if you got insanely lucky and that 1 in a billion chance of two hitting vorkath with dharoks came through haha

  • @cookiman4225
    @cookiman4225 12 днів тому

    You get 100% increase on accuracy i dont think t6 range is necessary. Def very cool but i would MUCH rather have two 2-tick megarares

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      Especially if you have drygore blowpipe as your main weapon - probably overdoing accuracy

    • @noiseisgold3n42
      @noiseisgold3n42 11 днів тому

      @@spicymilkosrs its a pretty substantial dps boost (20% minimum in most setups), but especially if you want to wear melee armor ;)

  • @Dripw
    @Dripw 12 днів тому

    Mathematically, 5 melee 5 range for 2tick scythe and 2tick tbow

  • @shaunslays2151
    @shaunslays2151 12 днів тому

    Honestly, didnt have high hopes on a math video that starts with "leagues is only a few weeks away" when its less than 1 week left. But nice vid

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      That copy paste intro coming back to haunt me

  • @VinticoreGaming
    @VinticoreGaming 12 днів тому

    Very good video thank you! T6 melee being flashy but weak probably means I'm not going the full 6 points even though I am locked in as melee being my primary style.

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      Only thing to watch out for is those freaky interactions with the sunspear or aoe attacks. Hard to predict everything since there’s so many cool weapons this league

  • @thebluelightmemory4355
    @thebluelightmemory4355 12 днів тому

    So reddit was right... Range is busted!

  • @joshholmes1372
    @joshholmes1372 12 днів тому

    100% accruacy just means you double your accuracy roll.

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      Ah that makes sense - I’ll have to build out a tab that actually calculates the rolls.

  • @DiamondFang1
    @DiamondFang1 12 днів тому

    How do you know how the magic tier 2 buff will work? It has confused me a lot due to the wording, is it waiting between attacking? is it weapon speed? is it time between your attacks say 2 tick with buffs and could be 5% or 10% or if its weapon speed then that would be great, or maybe it ramps up every tick not attacking and keeps the buff, its very hard to tell due to the wording

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      Totally agree, just for simplicity I assumed you’re always attacking and based the buffs on that, although now that I say that I forgot to nerf the tier 2 effect once you apply tier 3 or 5

  • @-ZH
    @-ZH 12 днів тому

    Btw, you did overcalculate the percentage buff of melee since you counted tier 2 when tier 6 overrides it

    • @-ZH
      @-ZH 12 днів тому

      You also accidentally add the power of tier 6 into all of the tier 3 comps

    • @-ZH
      @-ZH 12 днів тому

      Would also have been cool to have seen a row for the passive 100% accuracy buffs, which would indirectly nerf the ranged tier 6 since it technically won’t get that buff. Edit: Or I guess that could already have been taken into account with your 70% accuracy. My bad on this one

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      I don't actually understand how the 100% accuracy buff affects combat though. Do you know what that actually does?

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      I made an inexact adjustment for tier 6 and tier 2 melee -- it's not exactly correct I believe but i did the calculation of tier2 at 5% and tier 6 at 11% and so replaced tier 6 in the final calculation as the difference (6%), even though technically they will be multiplied resulting in a 11.3% vs 11% buff

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      I did add tier 6 to tier 3 thank you (:

  • @lost_vanguard9240
    @lost_vanguard9240 12 днів тому

    Why not do a 3-4-3 build? I feel like melee even at t5 isn’t worth it because you won’t go to t6 with it.

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      t5 is the single biggest damage boost for a style but you could totally do a tribrid 3-4-3. The biggest downside is just missing passives

  • @lost_vanguard9240
    @lost_vanguard9240 12 днів тому

    Cheers for the vid, it’s nice to see the visual of math problems when trying to see what the different % bonuses really do

  • @wyliga
    @wyliga 12 днів тому

    I think you mathed the T1 magic relic wrong. Your intuition seems correct, so I'm not sure why, in practice, it's incorrect, but take the simple case of a max hit of 10. With no buffs, your average damage will be 5.5 (integers 1-10). With the relic your average damage is 6 (integers 1-9 and 15). This is approximately a 18% dps increase. Becasue of rounding it's a little weird, and I'm not good enough to create a generalized formula for it, but it looks like it converges to about a 9.5% dps increase as your max hit goes up. Hope this helps!

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      I think that’s true at the lowest levels, but it evens out later on. I ignored most low hits in averages since it’s very wonky down there. But I’ll be honest I skipped that one I’ll work it out better and add to the description thank you

    • @jmathishd436
      @jmathishd436 12 днів тому

      ​@spicymilkosrs Normal damage: n(n+1)/2/ n Added damage: ~0.95n/2/10 Overall approximately: (n+1)/2+0.0475n = 0.5475n + 0.5 I'm using the approximation that hits between 90-100% max are on average 95%

    • @Rimas.Kirslys
      @Rimas.Kirslys 11 днів тому

      @@spicymilkosrs 50% damage increase with random 10% frequency would be a flat 5% damage increase overall. However, in this case the 50% increase occurs strictly on the highest 10% of damage rolls, which means that the bonus damage is almost twice as valuable, because the average BONUS damage is calculated off 90-100% your max hit (95% on average).

    • @spicymilkosrs
      @spicymilkosrs 11 днів тому

      @ makes a lot of sense that’s a big oversight. I’ll add an update to the description. I sort of glazed over magic after seeing that kandarin item

  • @meller7303
    @meller7303 12 днів тому

    I feel that the melee echoes don’t work like that I think there’s a 20% chance to generate the initial echo. These echoes then also have a chance to generate another, up to a max of 8 echos off one single hit . (1/5)^n giving the % odds of n number of echos occurring from the original hit. Maybe im interpreting something wrong though 🤷‍♂️ Even that’s a minor dps change tho I think. I really wanted to go melee but it seems pretty weak

    • @wozo9210
      @wozo9210 12 днів тому

      From what I've calculated melee will be highest DPS with scythe and Crystal blessing but only on large npcs

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      I believe that’s what I calculated. You have to take into account though that generating exactly one echo is not actually 20%, because as you say generating the first echo is 20%. But that’s actually the description of one or more echoes. Exactly one echo is the odds of hitting one echo * the odds of not hitting a second echo so 0.2*0.8

    • @meller7303
      @meller7303 12 днів тому

      @@spicymilkosrs ahh, I misunderstood what you meant. I interpreted what you did as more like, there’s only a 16% chance of getting that first echo, with them additively getting you to 20% or something strange like that haha. My bad

    • @livezezian6900
      @livezezian6900 11 днів тому

      dude just go melee. dont get lost in the dps meta this dps meta that loop.

  • @LawlDrew
    @LawlDrew 12 днів тому

    Could you release a copyable version of your spreadsheets?

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      And expose my crabby patty formulas? Nice try

    • @LawlDrew
      @LawlDrew 11 днів тому

      @@spicymilkosrs Reported

  • @RossVegas101
    @RossVegas101 12 днів тому

    Getting a like, comment, and subscribe just got posting sweet formulas. Love a good math lesson <3

  • @spudchungus
    @spudchungus 12 днів тому

    King condor said that the echo hits would all be 50% of the original max hit, so that would make melee much stronger. I think you halved the damage of the echo hits in each consequent hit if I understood that correctly?

    • @-ZH
      @-ZH 12 днів тому

      It won’t make it “much” stronger. It goes from about 11.1% to about 12.5%

    • @spudchungus
      @spudchungus 12 днів тому

      @-ZH yeah I guess thats how it works. Looked up some calculations and it looks better than it actually is.. since the hits are so rare

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      I could calculate specifically for scythe but I’m not even sure how the max hit works in that scenario. Is first scythe hit your “max” or the total. Either way it does stack sunlight for the spear so that’s definitely an interaction. Also curious if something like the dogsword has special effects apply

    • @-ZH
      @-ZH 12 днів тому

      @@spicymilkosrs Also might have some synergies with the yet to be seen combat relics. I’m not jumping to any conclusions just yet.

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      @@-ZH fair enough, I sort of assumed this was the one and only combat reveal since everything else seemed non-combat but that would mix things up yet again! I was wondering where the spec mastery was :) wouldn’t be surprised to see it now

  • @nicholasweibel1774
    @nicholasweibel1774 12 днів тому

    My brain is swelling from this hot milk

  • @Jacksin24
    @Jacksin24 12 днів тому

    This is exactly what I needed. I’ve also never done Zuk before, so I was hoping for a 5/5, but I’d feel really bad if I wasn’t able to get Zuk done and just end up 5/4 range/Melee because I was depending on beating Zuk.

    • @wozo9210
      @wozo9210 12 днів тому

      Zuk is free in leagues just go mage or range if you're worried

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      You got this brother. First capes are never easy but the bankers note will keep you safe

    • @Jacksin24
      @Jacksin24 12 днів тому

      @@spicymilkosrs bankers note won’t stop being one shot, but it will definitely help multiple tries

    • @thebluelightmemory4355
      @thebluelightmemory4355 12 днів тому

      5 points in ranged actually just makes 90% of content in game free

    • @VGInterviews
      @VGInterviews 11 днів тому

      Im on the same boat, except I also want to do my first colosseum abd that includes echo Sol

  • @UIM_Moose
    @UIM_Moose 12 днів тому

    I was kinda hoping that my initial reaction of melee being the worst was wrong, you really need a scythe if you're planning on going melee build

    • @spicymilkosrs
      @spicymilkosrs 12 днів тому

      Even then idk if it’s good. It all depends on how you calculate maxes. Sunlight spear may just have permanent specs too