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Studio 46
United States
Приєднався 24 бер 2018
Please Wishlist: store.steampowered.com/app/1897770/The_Majestic/
Sign up to my Newsletter: studio46.org/newsletter
Hello and welcome to my channel!
I am a solo game developer that focuses on story and immersion. My current project is The Majestic.
In my games, I strive to offer an engaging, immersive, and beautiful story. They are described as atmospheric, emotional, casual, relaxing, magical, beautiful, cinematic, and mysterious. Join me on this journey. Support me by adding my games to your Wishlist on Steam, and please sign up to the mailing list. Thank you!
Sign up to my Newsletter: studio46.org/newsletter
Hello and welcome to my channel!
I am a solo game developer that focuses on story and immersion. My current project is The Majestic.
In my games, I strive to offer an engaging, immersive, and beautiful story. They are described as atmospheric, emotional, casual, relaxing, magical, beautiful, cinematic, and mysterious. Join me on this journey. Support me by adding my games to your Wishlist on Steam, and please sign up to the mailing list. Thank you!
Demo Game Update - October 2024
In this video, I outline changes and updates that have been made to the Demo.
This Demo is currently available on Steam, here: store.steampowered.com/app/1897770/The_Majestic/
My Stuff: www.studio46.org
Find Me Here: AtStudio46
This Demo is currently available on Steam, here: store.steampowered.com/app/1897770/The_Majestic/
My Stuff: www.studio46.org
Find Me Here: AtStudio46
Переглядів: 131
Відео
Fixing your Trees and Foliage for Unreal Engine 5
Переглядів 1,5 тис.4 місяці тому
In this video, I describe methods to make Trees & Foliage more performant in Unreal Engine 5. 0:00 - Introduction 2:44 - Reducing High Poly Mesh 6:14 - World Position Offset Disable Distance 7:00 - Virtual Shadow Map Invalidations 7:55 - Collision 10:20 - Create Custom Collision in Blender 18:16 - Nanite Overdraw 20:36 - Reducing Nanite Overdraw My Stuff: www.studio46.org Find Me Here: twitter....
Making progress on my large open world game | The Majestic Devlog #17
Переглядів 1385 місяців тому
Welcome to the Majestic Devlog! The Majestic is a casual story driven open world exploration game. It is a wholesome indie game that focuses on story, emotion and atmosphere. In this Devlog I discuss much of the progress that has been made over the last 5 months, as well as some setbacks and some forward looking projections. Thank you for staying informed about my project. Please wishlist the g...
The Majestic Demo
Переглядів 1177 місяців тому
Download the Demo here: store.steampowered.com/app/1897770/The_Majestic/ The Demo features 25 minutes of the game's initial moments, pitting the Light against Darkness, take your first flight within the Corporeal Realm
World Building! This is how I go about assembling the world for my indie game...
Переглядів 3269 місяців тому
In this Devlog I preview a level from my indie game and then take you through the process of how I assemble my world. Subscribe to the Channel: www.youtube.com/@Studio46Games?sub_confirmation=1 I hope you enjoy and please let me know what you think in the comments. Please consider wishlisting the game on Steam! Steam: store.steampowered.com/app/1897770/The_Majestic/ Web: www.studio46.org/ X: tw...
Easily Create Animations in Unreal Engine
Переглядів 1 тис.11 місяців тому
This Animation Tutorial walks through many of the systems to create & use animations. 0:00 - Introduction 1:32 - Animate in Sequencer 10:40 - Linked Animations 14:11 - Mirroring 18:30 - Setup the Animation Blueprint 26:00 - Play an Animation Montage with Mirroring My Stuff: www.studio46.org Find Me Here: AtStudio46
Addressing your Feedback
Переглядів 109Рік тому
I address some of the feedback I've received on the Demo for The Majestic. ► Play the Demo: store.steampowered.com/app/1897770/The_Majestic/ ► Join my Newsletter: studio46.org/newsletter ► Follow me on X: AtStudio46 ► Play The Companion: store.steampowered.com/app/1392780/The_Companion/
Demo is Out!
Переглядів 237Рік тому
The Majestic is a casual story driven open world game. The Demo is now available on Steam. Get the Demo: store.steampowered.com/app/1897770/The_Majestic/
The Majestic Demo - Preview
Переглядів 104Рік тому
Get access now to the Demo by signing up to the Newsletter: studio46.org/newsletter Demo goes public on December 29th
Easily Create Button Combos in Unreal Engine
Переглядів 4,3 тис.Рік тому
Learn how to setup the Enhanced Input system and create intricate button combos for use in your games in Unreal Engine 5. Avoid cumbersome macros for simple button actions, with the new Enhanced Input system everything can be setup very easily.
Devlog #12: I Finished a Huge Water Update with help from ChatGPT!
Переглядів 832Рік тому
Devlog #12: I Finished a Huge Water Update with help from ChatGPT!
Devlog #10: I'm Starting Over... Creating a New Level.
Переглядів 2,6 тис.Рік тому
Devlog #10: I'm Starting Over... Creating a New Level.
The Majestic Devlog #9 | It's about telling the Story
Переглядів 508Рік тому
The Majestic Devlog #9 | It's about telling the Story
4K Aerial View of a Level for my Solo Developed Indie Game
Переглядів 992 роки тому
4K Aerial View of a Level for my Solo Developed Indie Game
The Majestic Devlog #8 | How the pieces are coming together
Переглядів 3402 роки тому
The Majestic Devlog #8 | How the pieces are coming together
Creating a Destructive Meteor Shower in the game.
Переглядів 2862 роки тому
Creating a Destructive Meteor Shower in the game.
7 Months of Developing my Indie Game! | Events System, User Interface, Save Game Implementation
Переглядів 4532 роки тому
7 Months of Developing my Indie Game! | Events System, User Interface, Save Game Implementation
Here's a bit of my Nightly GameDev Routine | I'm Playtesting my Game!
Переглядів 1582 роки тому
Here's a bit of my Nightly GameDev Routine | I'm Playtesting my Game!
Level Creation Progress | The Majestic | Solo Dev
Переглядів 1442 роки тому
Level Creation Progress | The Majestic | Solo Dev
Creating Enemies, Friendlies and Abilities for my Fantasy Game | The Majestic Devlog #5
Переглядів 4672 роки тому
Creating Enemies, Friendlies and Abilities for my Fantasy Game | The Majestic Devlog #5
How I'm implementing Time Travel | The Majestic Devlog #4
Переглядів 7 тис.2 роки тому
How I'm implementing Time Travel | The Majestic Devlog #4
First Playtest | The Majestic | Windows, UE5, Indie Game, Solodev
Переглядів 2532 роки тому
First Playtest | The Majestic | Windows, UE5, Indie Game, Solodev
How I created my player character | The Majestic Devlog #3
Переглядів 9892 роки тому
How I created my player character | The Majestic Devlog #3
Action Sequence | The Majestic | Unreal Engine 5
Переглядів 4252 роки тому
Action Sequence | The Majestic | Unreal Engine 5
Level Flyover | The Majestic | UE5, WIP
Переглядів 2702 роки тому
Level Flyover | The Majestic | UE5, WIP
The Majestic Devlog #2 | Objectives, Abilities, Level Design, Story, Subtitles
Переглядів 6 тис.2 роки тому
The Majestic Devlog #2 | Objectives, Abilities, Level Design, Story, Subtitles
Nice. How much performance did you lost with Nanite and SM6?
Performs good on my end but I made Nanite a toggle so players can decide what's best for them
I'm going through the Unreal Project Titan mini tutorials. They mentioned doing these things, but didn't give details on how to do it. This helps a ton. Thanks.
Glad it helped!
How do i do the directions for the thumbstick? instead of the WASD key
You will need to base your logic off the float value you get from the thumbstick.
of all the hundreds of videos ive watched on performance, this is by far the easiest to understand. you have a lot of tips that i hope will help me out. i cant understand how insights works, and im kinda at a road block so i will try some of these tips of yours. thank you
hey, thank you! that's great to hear :) I hope some of the tips help you out.
Great tutorial! Thank you!
You're welcome!
Can I pay you to do my trees? This is an awesome workflow, thanks for sharing
Hah, thank you! I'm tied up with my own trees for now
You really helped me out with the virtual shadow map, man. I also love the overdraw method; I saw it in a talk from Epic Games and might use it for my foliage as well.
Awesome, great to hear it helped!
I sight to sore eyes to a blind man would be quite majestic.
12Gb isnt too bad compared to other games I have seen :)
Hah, ok thanks 😊
Cool :)
How did you get the trees details window?
Double-Click the Tree Mesh asset in the Content Browser and it will open the Details window.
Great vid man! Appreciate the different options to look through for performance boosting.
thanks so much!
Awesome video! The game looks beautiful. Really like the vfx in your game. Also using version controlling is a good idea. Saved me ton of work and mistakes. Also with version controlling you can easily test out features without messing up your project. Looking forward to your next devlog. Keep it up! :)
Thanks a ton! Yes, having Version Control is a sense of relief :)
Nice recording setup. I thought the music was Game of Thrones theme song for a second. Are you planning on doing a next fest? I think you could have edited the video down a bit and/or had a script. For the script it could have been bullet points you touch on quickly. This will keep you focused on what to talk about and you'd be able to be more energic on the camera, not worrying about what to say next. Looks like an interesting game. Good luck!
Hey thanks, I'll try to be more concise with the next one 🙂
Hi, it's been a while. I think I subbed over a year ago. Also, the demo is great but hits performance hard if you want it to look as good. There's an issue with shadows until you put global illumination on high where everything is super dark. Also there's a lot of bright stuff which makes it hard to see the icons. The free look freezes the camera weirdly. I'll play the rest of it later but now I'm tired and hungry
Thanks for the feedback! I'll work on these...
@@Studio46Games Oh also this was on Radeon RX 5700XT, which also has a lot of other problems lol
Have Arabic?
wow, fast and sleek, thanks for these. I never thought creating a combo is this easy. Thank you and keep it coming.
You are so welcome!
how can one animate for example two people fighting in unreal engine? i dont want to animate in blender then import it. i want to keep it all in unreal engine 5.4 but how would i put both models into a animation sequence and animate as i want/
You can add multiple characters to a sequence but this would be for a cinematic or something, not for an animation you would use during gameplay
@@Studio46Games how do i do it for gameplay? i been using cin with the two chars and baking the animation for both of them
@@RunaUwO You can add the characters to 1 sequence, animate them, then export each character's animations. For gameplay, once you have the animation assets, you will still need to setup an Anim Graph or the new Motion Matching.
@@Studio46Games hmm ok. i wll learn this next ty
Looks amazying, great job with the environment and visual effects. I also love the music in the video
Thank you very much!
Awesome
please make a tutorial: If I deviate from the list of keys for a combo attack, then I need to do it again, as an example: My attack will occur after the combination “w” + “s”, at the moment if I press "w" "w" twice and then "s", the combo will still work , but should only work with "w"+ "s".
In this example you didn't deviate though. Try w+d+s, does it still work?
Please don't speed up the video, it's hell for a student
I agree, I didn't speed up my last tutorial. Hope it helps
Bro that’s amazing❤❤, used state machine & blend space 1D?
Thank you!
6:30 Is there any reason why this trigger only works when you use (Triggered) rather than (Started)
I think it's just the way Combos work, they fire the (Triggered) response when the Key Sequence is completed. (Started) seems to work best for actions where the key can be held down for a duration.
Edit: You can get (Started) to fire if you check "Started" for "Combo Step Completion States" within the Combo Action, under whichever key you want to have fire that process. You still need to keep "Completed" checked for the Combo to work, so it should look like "Started | Completed".
How do u model & animate bird? Is it on unreal or other software
Bald Eagle / Golden Eagle asset in UE Marketplace
Hi, the game is so beautiful! Great Devlogs! I have one question, did you share somewhere how to make such an amazing particle for the meteors? They are stunning!
Hey, thank you! The particle trail is rather basic, no tutorial has been published. It's a Niagara emitter with the sprite material having a bright emissive.
@@Studio46Games I wish I could download just the look of it, I am not that good with niagara
Very cool. Nice work.
Thanks!
i shall nickname this "kodak aerochrome world"
This is amazing. Good job.
Thank you
UA-cam shorts sometime get you to good videos. Cant wait to wishlist on steam.
This looks amazing! I love the colours
Thank you so much!
You should be getting more views. The youtube algo is trash.
Hey, thanks! :)
Any tutorial??
hmmmmmm how to implement that in my Handy Input buttons ... hmmmmmm
dude, thank you so much... I have been looking for this FOREVER! Subscribe and like well earned
Glad I could help
Thank you this helped alot!
No problem!
After exporting the animation from Sequencer, I see that the "Target Frame Rate" is set to 60000 fps and it's not editable. Have you encountered this issue before? I'm on UE 5.3.2
Hello, please see this documentation which seems to cover your question: docs.unrealengine.com/4.26/en-US/AnimatingObjects/Sequencer/Workflow/TimeRefactorNotes/
Best tutorial I've found on the subject. Thank you soo much for doing this!
Glad it helps! ❤
The purpose of IK goals are when you pull(i.e. move not rotate) on the goal like a "hand" or "foot" it moves the chain of bones connected to the goal. That is how you imitate real body movement.
thank you it is super helpful. love learning new stuff for game development
You're welcome!
How do you have the bird moving up and down Axis like X and y. I have it turning left and right and following the mouse turn. But not going up and down. I am using ue 5.3.2 and using the inbuilt 3 person character controller. I've added flying character components to the character blueprint.
The character goes up/down based on the pitch of the camera, I setup a custom flying movement for my flying controls. You should be able to do it without any custom movement, but make sure to disable Gravity or the character will never leave the ground. Movement is a complicated topic and there is no single checkbox to make it work right, you'll need to mess with a bunch of things, depending on your game. I suggest looking up tutorial for flying games using an aircraft, and adopt for your situation.
congrats!
Hi Dave :) Please don't remove the narrator completely. Imo she is too important - not just for understanding the story but also for the atmosphere. The voice acting also is too good for not using it. If you simply give an option to skip the text (while still keeping it in the journal to read it afterwards) it should be enough. Also, never go away from the non chronological storytelling. This in my opinion is something that makes the story much more interesting. I see it the same as you: it is like a little puzzle to solve.
cool cool cool
I've been waiting for it, downloading demo now!
Amazing Work!! Truly is. 🥰
Truly Wonderful! :)
HI David. That looks beautiful. I'll definitely be downloading the demo. Hope you have a great new year :)
Too fast Bro
At last, ready to play