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Rory
Australia
Приєднався 27 сер 2016
Making bum game
How many modes does a party game need? Spanky! #devlog
Please consider wishlisting Spanky! on Steam, I know every dev asks of this but it will genuinely help our launch, I am grateful for every single one of you who has *tagged* along on this journey :)
store.steampowered.com/app/1732420/Spanky/
store.steampowered.com/app/1732420/Spanky/
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Відео
Spanky! Early Access Launch Trailer
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Spanky is THE booty-physics party game that brings cheeky movement mechanics to chaos-filled party modes. Twerk online with up to 7 friends and slap some jiggly tush! WISHLIST NOW! store.steampowered.com/app/1732420/Spanky/ - Thank you to everyone who has tagged along this journey. There is so much more to come. Spanky is our first title as a dev duo and started out 3 years ago as a silly littl...
Spanky Demo - Steam Next Fest OCT 2023
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A little sneak peek into our bootylicious game! Sadly the demo is over now, we had ~30,000 players so thank you to everyone who tuned in. store.steampowered.com/app/1732420/Spanky/
Deciding the fate of our indie game | Spanky Devlog #7
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It's been 2 months since our first Alpha tests and we have already made the game 10x better!! It's coming along really well, hopefully it doesn't explode when more people get to play it! 5 months to release, start the countdown, Wishlist now!! Wishlist Spanky on steam: steampowered.com/app/1732420 Discord: discord.gg/6UdAVQHbMd
How many BUGS can a game developer FIX in 1 DAY?!
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I cut out so much to make the video shorter, let me tell you I definitely didn't solve all of these on the first shot! Wishlist Spanky! - steampowered.com/app/1732420 Join the Discord! - discord.gg/6UdAVQHbMd 00:00 Intro 01:09 Bug 1 - bad mic 02:52 Bug 2 - spam twerk 04:37 Bug 3 - Auto uncrouch 06:30 Bug 4 - Swimming 07:54 Bug 5 - Menu 09:45 Bug 6 - Climbing 12:09 Bug 7 - Double HUD
2 years making a multiplayer game | Spanky Devlog #6
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2 years making a multiplayer game | Spanky Devlog #6
My multiplayer dream game has been saved! | Spanky Devlog #5
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My multiplayer dream game has been saved! | Spanky Devlog #5
You NEED this if you want to make a multiplayer game in unreal
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You NEED this if you want to make a multiplayer game in unreal
Adding aimbot to my multiplayer game | Spanky Devlog #4
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Adding aimbot to my multiplayer game | Spanky Devlog #4
Remaking the bum slap | Spanky Devlog #3
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Remaking the bum slap | Spanky Devlog #3
Steam workshop for my multiplayer game! | Spanky Devlog #2
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Steam workshop for my multiplayer game! | Spanky Devlog #2
My booty game got.. funded?? | Spanky Devlog #1
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My booty game got.. funded?? | Spanky Devlog #1
The THICCEST co-op game | Spanky Devlog #0
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The THICCEST co-op game | Spanky Devlog #0
Thank you so much for this video! :)
BUTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT BOOTY
I’m just wondering if the game is going to be on mobile?
sooo, that means i can just wait for the 5.5 Mover plugin epic will use to replace character movement component?
0:01 kinda wild start
I built my own replication in blueprints and a server api instead of relying on the built in replication. It was quite the experience.
you got to aim at the butt💀
would this much work be needed if i wanded to make a co-op 2d platformer ?
This is absolutely spot on... if you're doing multiplayer in UE and anything more than the most basic character movement, get ready to learn C++, network prediction etc
Have you ever tried miltiplayer in unreal?
@@amrindersingh1292 Yes, and although I think they may be heading in the right direction with the new Mover plugin, prior to that, if you were tying to model things like wall climbing, flying, vehicle movement, and you wanted to prevent cheating, you basically needed to code your own predictive movement in C++ or buy a plugin that already did this. The Character movement component is really good for basic games with bipedal characters, but it is a kitchen-sink component, that is not very modular and impossible to extend without good C++ skills.
Bro while your points are valid, and if you want to release a product in the timeline, yes this is the correct way. But it is not really complicated to do "process at client then check with server/host". Making predictions client is not that hard. "GMC" is not a solution. Yes you can release a game, yes it solves the problem. But you can't just expect to use plugin for everything. You can't expect people to buy $600 plugin for every problem they encounter. That would be callled asset flipping and it is not something considered good in game dev. And YES, It is a good tip to use GMC for your specific case, but def not a good tutorial. I liked the video overall tho, thanks. I already were whislisted Spanky. Good game!
I think its madness make multiplayer on blueprints. Only C++ - its faster, easy, and clean. With C++ you see all your logic, and use very improvement IDE for code.
I'm using smooth sync now, but I ran into some problems about replicating animation, only server's aim offest get replicated unless moving, is there any guide to solve it?
im not gonna pay 600
General movement component: 600$ damn it
one small question in your side by side screens it seems that one side is a bit slower then the other.. is this a common problem or just a video problem ? cuz i want to make a small First Person shooter and there it should be as sync as possible. anyways thanks for the video. i think it will help me alot in the future
But god, it's expensive...
sorry, but this ass bubbling shaking is kind disgusting to be honest. I get it is meant to be funny and unique, but wtf. that seems fuel diseased state of mind behavior. I really hope this is at least 16+, otherwise it belongs in some pedophile category. Didnt come to trash it, but to me I have 0 Tolerance for that.
That video was so good
Is there some other reason why you say BP is not well-suited for mutiplayer? Your issue sounds like it has more to do with the Character Movement component then with BP. Maybe it was just stock footage, but when you showed your solution, using the General Movement Component, it looked like you were still using BP for your movement logic, only using the GMC instead of the CMC.
I dont get whu ue just doent make a movement conponent for us tobuse that actually works bu defualt..
I busted…
Bro WTF is the bg gameplay
Give him a skin right now
With the new Game Animation Sample - 500 animations, that they just gave us for free, do we still need smooth sync or GMCv2 ?
I'm pretty sure smii7y played this game
How do you make the blueprint lines straight and not curved
Q
Plugin. Called electric nodes or something like that from the marketplace
you mean custom movement. how about standard movement the character movement components built in? Like flying. A space combat game, for example, do you think smoothsync will do the job? thanks
Тупая реклама, ну если ты даун потому что считаешь себя разработчиком но не понимаешь c++ то с тобой все понятно
Jelly trainers and slogo also played it
What plugin did You ușe organize your nodes like that
I already abandonned one project because of this. I was banging mye head against it for a while for other projects after it. You sir just saved my indie dev dream. 600$ seems like a good price to alleviate the anxiety provided by unreal's CMC
does it clap?
GYATTTT
you're making a sensual assault video game? no pun intended lol
$599
i’d be honored beyond recognition if smii7y played a game i made
my favourite youtuber played your game and he is from Brazil!
600 dollar xdddd i will buy a car with this money in my country 😂😂
Bruh that event graph is an abomination - you know you can have multiple event graphs in a single actor right? It basically means you can have pages - instead of having all your movement logic spread out across one massive graph. Save yourself!
Thank you for sharing your experience honestly. You are a good person. I wish you a healthy and beautiful day.
wow thank you for addressing this, because for real it's actually annoying that every youtuber shows tutorials without talking about the elephant in the room. Then when I'd talk to people about how you can make and sell a game fairly easily just by following yt tutorials, they'd always question it saying there has to be more too it than following blueprints. Well here it is people, these are the blueprint issues that NO ONE talks about. The idea that you can make a fully functional multiplayer game only with the use of blueprints, then sell it to make a few thousand (maybe more if lucky), use to sound like an unstoppable dream. But finally someone like Rory can actually be honest with the viewers for once.
You should give them their own skin, then they would play again and your game would get more recognition
i will save you 10 minutes: you shouldn't make a multiplayer game with blueprints, use c++ instead (his recommandation due to some bugs)
I now is not 2 month s
You promised to giv him a skin giv it neowww!
i just use C++
Yeah...that General Movement Component plugin is $600. I'll have to pass on that one.
😮 God damn, maybe not then 😅
It's its perfect
💀 ☠️ 💀 ☠️ 💀 ☠️ 💀 ☠️ 💀 ☠️ 💀 ☠️
bruh it's $600 I'm too broke for that, lol