Call of the Mountain
Call of the Mountain
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Unreal Engine 5.4 World partition & HLOD's
0:00 Intro
1:41 World settings update
2:34 World settings HLOD setup section
4:26 HLOD setup and behaviours
6:04 HLOD behaviour - approximated mesh
8:30 HLOD behaviour - merged mesh
9:30 HLOD behaviour - simplified mesh
11:00 HLOD behaviour - Instancing/ PCG
14:31 HLOD behaviour - Landscape
19:17 HLOD behaviour - Parent Layer
20:05 Ending thoughts
I'd like to explain how the HLOD system works, specifically in relation to world partition. Recording was a bit hap hazard on this one. Some of the screen got cut off, hopefully its not too bothersome.
Heightmap - mega.nz/file/19pSGQLY#UvPRuP0CiUXHl_2XxeG-OE7BBbpa3iYKtEXpn_hN578
Extra material;
WP + HLOD tutorial - ua-cam.com/video/LUvPi0Y-MzU/v-deo.html
Fortnite streaming & HLOD - dev.epicgames.com/documentation/en-us/uefn/streaming-and-hlods-in-unreal-editor-for-fortnite
Simplygon HLOD lecture - ua-cam.com/video/yV0nws60VH4/v-deo.html
World building guide - dev.epicgames.com/community/learning/knowledge-base/r6wl/unreal-engine-world-building-guide#worldpartition
World partition & HLOD tips - dev.epicgames.com/community/learning/tutorials/z050/unreal-engine-5-world-partition-hlods-tips-tricks
Increase page file size - www.tomshardware.com/news/how-to-manage-virtual-memory-pagefile-windows-10,36929.html
Socials;
linkedin.com/in/michaelvdb3d/
mikkel3d
artstation.com/michaelvdb
Переглядів: 1 233

Відео

Unreal engine World partition & Landscapes Technical overview, Setup, Optimization, LODs, Streaming
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КОМЕНТАРІ

  • @RavenSeq
    @RavenSeq 4 години тому

    Thanks, your Landscape and HLOD videos are great! This is much better than reading Unreal Documentation, which sometimes can be a bit unclear. I hope you make more videos about other Unreal Systems in the future.

  • @rickfuzzy
    @rickfuzzy 13 днів тому

    Really useful summary. Is there really any point in using streaming if you disable spatial loading, wouldn’t this then be the same as not using the partition system in the first place, or what are the benefits?

    • @callofthemountain
      @callofthemountain 13 днів тому

      Disabling spatial loading for the landscape, if you have a reasonably sized landscape ~8km2 Should be perfectly doable, you can still use spatial loading for other assets, buildings foliage and what not. The landscape system will cost more than a regular mesh, but a lot of the optimization is done as well on the shader end, because HLODs bake the textures down. And this is something you can achieve by Simplefying the shader without HLODs as well. With RVT for example

  • @LOL1423derp92
    @LOL1423derp92 14 днів тому

    can you show how to make the terrain?

    • @callofthemountain
      @callofthemountain 13 днів тому

      Hey, if you mean how to setup a proper landscape in Unreal, my previous tutorial on my channel will cover it. If you mean on how to create the heightmap, It was done in Houdini, Its also possible to do in GAEA, Blender, Or worldcreator, (and many other programs/ ways). There are already a lot of good tutorials on youtube on ways to make a nice landscape. If there is something specific I can help you with I'm happy to hear it

    • @LOL1423derp92
      @LOL1423derp92 13 днів тому

      @ just the exact map you’re showing in this video

    • @LOL1423derp92
      @LOL1423derp92 13 днів тому

      @ that would be excellent

    • @callofthemountain
      @callofthemountain 13 днів тому

      @@LOL1423derp92 I put A link to the heightmap in the description 👍

    • @williamlacrosse9389
      @williamlacrosse9389 8 днів тому

      Gaea 2 from quadspinner is for you. Great tool to make terrain for free

  • @LetsPatrick
    @LetsPatrick 14 днів тому

    Big thx for your Video! Can you share your Project please? And can you active the fps in your video? Then can see the optimize

    • @callofthemountain
      @callofthemountain 14 днів тому

      Since the level is so simple they're won't be any significant performance improvements in this example. If you want to take a look at a project with proper HLODs setup I'd suggest taking a look at the city sample project from unreal. It will be much better than what I'd have come up with :)

  • @dimokol
    @dimokol 19 днів тому

    Thank you so much for this!

  • @numen405
    @numen405 Місяць тому

    How do use heightmaps for landscaper layers then? The standart size is 8129 not 8161. My paths are a bit of if i use this approach via import type resample.

  • @velha2999
    @velha2999 Місяць тому

    Hey, i have question. if i have small level, should i use Level Streaming with Sublevels or i should still use World Partition with data layers, what would be better for optimization?

    • @YourJudgement-ms7kv
      @YourJudgement-ms7kv Місяць тому

      I not a hundred percent sure on this but level streaming would probably be best. But UE5 stopped supporting it. So its kinda lack luster and clunky to deal with. Granted World Partition is too but at least they're still adding features to it.

    • @callofthemountain
      @callofthemountain Місяць тому

      I'd suggest going with the former, it will save you a lot of headaches, You can always stream in levels or actors using a custom manager blueprint which accounts for the player distance to a location, thats how we're doing it at work

    • @YourJudgement-ms7kv
      @YourJudgement-ms7kv Місяць тому

      @@callofthemountain How are you guys getting the data layers to not lag when they load in stuff? Is there a way to async it?

  • @danielklishch5831
    @danielklishch5831 3 місяці тому

    Thank you! Very cool in-depth tutorial!

  • @leakingpear
    @leakingpear 4 місяці тому

    Absolutely fantastic video and answered the vast majority of questions I had from not understanding the documentation properly! Hope you do get around to the HLOD tutorial at some point as that would also be very helpful, you're very good at explaining things with appropriate rigour without it being hard to understand!

    • @callofthemountain
      @callofthemountain 4 місяці тому

      Thanks! I've been a bit busy, I have some idea's for other tutorials as well, but I might do the HLODs one first as I alluded to it in this video

    • @thomas-ly1zt
      @thomas-ly1zt Місяць тому

      @@callofthemountain awesome tutorial Sir! Happy to see your next tutorial on HLODs! :-)

  • @sonic55193
    @sonic55193 6 місяців тому

    A question on LOD. I want to make an optimized huge landscape vistas with Mountains at a distance. Is it possible to have more control on LODs such that my LODs don't decimate my mountain from far away even though I have a low LOD quality on the rest of the terrain, I can still keep the mountain LOD high or clamped at some value so it won't get any lower than what I specified.

    • @callofthemountain
      @callofthemountain 6 місяців тому

      I don't think there is a way to clamp the decimation on a portion of the landscape, I would recommend converting the areas in question to meshes that get removed if you get close (if this area is traversable)

    • @sonic55193
      @sonic55193 6 місяців тому

      @@callofthemountain Thanks, that answers my question. I've been looking for an answer for almost a week, no wonder I couldn't find it. I will try that. A mesh version of the mountain from afar could work.

    • @callofthemountain
      @callofthemountain 6 місяців тому

      @@sonic55193 This is what they do in the open world example map as well, they use the HLOD system

  • @SaltyCoffeeCakes
    @SaltyCoffeeCakes 8 місяців тому

    Lovely stuff cheers

  • @saurabhtembhurne4
    @saurabhtembhurne4 10 місяців тому

    BRO EXCELLENT , CAN YOU SHARE THE PROJECT FILES . BTW AWESOME WORK.

  • @LatvianALIEN
    @LatvianALIEN Рік тому

    axuenchiks

  • @anasrin
    @anasrin 3 роки тому

    what processor you use to compile UE4 and how long it takes, and what distro you use in this video ?

    • @callofthemountain
      @callofthemountain 2 роки тому

      Hey sorry for the late reply. I just followed the official epic games ue4 for linux compilation instructions. Distro si Kubuntu so KDE with ubuntu

    • @anasrin
      @anasrin 2 роки тому

      @@callofthemountain no problem, I want to know what CPU you use and how long it take for compile from source

    • @callofthemountain
      @callofthemountain 2 роки тому

      @@anasrin AMD Ryzen 5 3600, Can't remember exactly but it took some time, 1-2 Hours I think

    • @anasrin
      @anasrin 2 роки тому

      @@callofthemountain thank you so much, this really helpful

    • @callofthemountain
      @callofthemountain 2 роки тому

      @@anasrin You're welcome

  • @DeeDyk
    @DeeDyk 3 роки тому

    nice presentation

  • @DeeDyk
    @DeeDyk 3 роки тому

    lekker ouwe