Racewizard
Racewizard
  • 35
  • 40 854

Відео

HANDS | Blockbench Mesh Showcase
Переглядів 1,4 тис.3 місяці тому
HANDS | Blockbench Mesh Showcase
CHARACTER MODELING | Blockbench SpeedModel | PS1 Anime Character
Переглядів 23 тис.3 місяці тому
CHARACTER MODELING | Blockbench SpeedModel | PS1 Anime Character
HOW TO MAKE LOW POLY MODELS WITH BLOCKBENCH | PS1 / Old School RuneScape Modeling & Animating!
Переглядів 10 тис.4 місяці тому
HOW TO MAKE LOW POLY MODELS WITH BLOCKBENCH | PS1 / Old School RuneScape Modeling & Animating!
SPEED MODEL | The Amazing Digital Circus Caine | FULL PROCESS + COMMENTARY
Переглядів 5724 місяці тому
SPEED MODEL | The Amazing Digital Circus Caine | FULL PROCESS COMMENTARY
SPEED MODEL | The Amazing Digital Circus Abstracted | FULL PROCESS + COMMENTARY
Переглядів 3125 місяців тому
SPEED MODEL | The Amazing Digital Circus Abstracted | FULL PROCESS COMMENTARY
SPEED MODEL | The Amazing Digital Circus Kinger | FULL PROCESS
Переглядів 3387 місяців тому
SPEED MODEL | The Amazing Digital Circus Kinger | FULL PROCESS

КОМЕНТАРІ

  • @MajesticN3wt
    @MajesticN3wt 7 днів тому

    Hi, How did you draw the face vertex by vertex? Ive been having trouble trying to model a face from a sphere

    • @racewizard
      @racewizard 7 днів тому

      Start with a single plane and then use Shift+E to extrude a point/lineface

    • @MajesticN3wt
      @MajesticN3wt 7 днів тому

      ​@@racewizardThank you

  • @yungmartin7621
    @yungmartin7621 12 днів тому

    How do you make vertexes out of nothing like that

  • @tje.o.a5477
    @tje.o.a5477 16 днів тому

    Good work man.

  • @zenberg
    @zenberg 17 днів тому

    Can it be imported and used in UnityEngine?

  • @orca1361
    @orca1361 27 днів тому

    How hard is it to make a true first-person model/rig in blockbench?

  • @UnderOceanGuy
    @UnderOceanGuy 28 днів тому

    It looks like it came directly from Minecraft bedrock store, that's positive

  • @Mgsthpv
    @Mgsthpv Місяць тому

    Heres a tutorial The tutorial: *speeds thro and barely explains whats even fucking happening*

  • @Mgsthpv
    @Mgsthpv Місяць тому

    How is anyone supposed to learn from this

    • @racewizard
      @racewizard Місяць тому

      Everyone else watching seems to be fine. You might just be a little slow, like, in the head?

    • @Mgsthpv
      @Mgsthpv Місяць тому

      @@racewizard i dont see why resorting to that sort of talk is necessary

    • @Mgsthpv
      @Mgsthpv Місяць тому

      @@racewizard also way to heart your own hate comment lol not a red flag at all. If this is how you interact with people irl, i can see why you had so much time on your hands to model friends for yourself.

    • @racewizard
      @racewizard Місяць тому

      @@Mgsthpv This one DEFINITELY gets a heart too <3

    • @Mgsthpv
      @Mgsthpv Місяць тому

      @@racewizard lol doubling down on being terrible doesn’t make you not terrible.

  • @Mgsthpv
    @Mgsthpv Місяць тому

    “How to make” *goes like 2000000 miles a minute*

  • @shadowgaminghd1115
    @shadowgaminghd1115 Місяць тому

    Just get cascadeur

    • @racewizard
      @racewizard Місяць тому

      I could also upload the model to blender or use any other animating software, but I wanted to animate in Blockbench.

  • @blackink-jc8rj
    @blackink-jc8rj Місяць тому

    i remember blockbench model can be imported in mine-imator, maybe try animate in mine-imator for easier animating progress? (it’s a minecraft animation software btw)

  • @orca1361
    @orca1361 Місяць тому

    What would be best way if you wanted your game to have a character creation? Like a base model and adjust size and textures?

    • @racewizard
      @racewizard Місяць тому

      Set whole parts of the model to a specific (greenscreeen) color, like neon red or green so that you can edit it in engine. For mes edits, I'd say either hand make each mesh or do some crazy dev work in whatever engine you use.

    • @orca1361
      @orca1361 Місяць тому

      @@racewizard alright and thank you. Also you would do more tutorials in the future for characters and weapons.

  • @CatwaiiYT
    @CatwaiiYT Місяць тому

    Hey nice vid! Can blockbench models be used in say, blender, unity, unreal for example?

    • @racewizard
      @racewizard Місяць тому

      Yes, they can be ported to all three. I have yet to find something that Blockbench can't easily to ported to. However, I know that animations kind of break when porting to Blender

    • @CatwaiiYT
      @CatwaiiYT Місяць тому

      @@racewizard good 2 know thank you!

  • @gsestream
    @gsestream Місяць тому

    a good game does not need to conform the specific design criteria, it can be very crappy looking but have a soul. dont constrain your games into a set rules. but instead make the game itself nice. do you want to play your own game. with place-holder graphics or models.

  • @racewizard
    @racewizard Місяць тому

    ua-cam.com/users/clipUgkxMLu_GQV9p9rbUw_7MYUPeOOnAP92ynf2?si=8z4CA-NlIJ62WS-U

  • @jamilsanbr
    @jamilsanbr 2 місяці тому

    Is there a specific course for Blockbench?

  • @noahhan5062
    @noahhan5062 2 місяці тому

    This is insane! You inspired me to get Blockbench. Hope to be able to get to this point someday. Hope you keep making videos!

    • @racewizard
      @racewizard 2 місяці тому

      I really appreciete it big guy, Blockbench is very easy to pick up and I wish you the best.

  • @iaincaballero
    @iaincaballero 2 місяці тому

    Can the digits bend without looking very blocky?

    • @racewizard
      @racewizard 2 місяці тому

      I prefer the chunky look on the hands, but yes, you can work with the meshes to give it more realistic proportions.

  • @sexysquidwart7401
    @sexysquidwart7401 2 місяці тому

    Keep up the grind dude ❤ Edit : remember to get your laundry

  • @dkurbis3089
    @dkurbis3089 2 місяці тому

    Been looking to do more low poly modeling, this video is honestly amazing. Gave me lots of inspiration and ideas. Keep it up, king o7.

  • @cas_sim
    @cas_sim 2 місяці тому

    Great content, I'm glad I found your channel. I wonder if you could answer a general question I've had for a long time about Blockbench. It looks like you're using it for general purpose, low-poly modeling which is intriguing. I'm curious what Blockbench's strengths are. I've dabbled with it, but I have way more experience in Blender and other 3D software like ZBrush, Max, Maya, and Substance. Sorry for such a long comment. I would love to hear your thoughts on what makes Blockbench worth using over Blender for low poly? The one advantage I have read about is that Blockbench can export Minecraft-ready assets relatively easily compared to Blender. I enjoy learning new 3D software, and if there's any tangible reason to use Blockbench over Blender for any kind of general low-poly workflow. I would really like to know about it.

    • @racewizard
      @racewizard 2 місяці тому

      That's a really valid question. For me, Blockbench's simplicity really makes it enjoyable. I feel like Blender and the like are so bloated with features I'd never use I see no point in learning it. Blockbench is tricky in that way, you only have a small pool of tools to work with. There's usually only one methods of doing something and you can't combine methods very easily, meaning you really have to work with what you have. I got into creativity though Minecraft building and I think that the limitations with that made me enjoy Blockbench more than other softwares. Another thing is community. So many people use Blender and the like in so many different ways, but anyone who creates anything on Blockbench regularly can connect with what everyone else using the software does because of that limited tool set.

  • @pixeldominus
    @pixeldominus 2 місяці тому

    cools smears and good job, I wish Blockbench had better import tools to get these animations in Godot or Unreal. I love animating in Blockbench

    • @racewizard
      @racewizard 2 місяці тому

      I have been able to use animations like these to import into Godot! You are unable to affect scale in animations used for Godot though.

  • @mightBeAtomic
    @mightBeAtomic 2 місяці тому

    wait does blockbench not have joints? Mad impressive you were able to animate so well without controls of any kind!

    • @racewizard
      @racewizard 2 місяці тому

      Nope, no joints really, just groupings of meshes.

    • @trolgeeeeee
      @trolgeeeeee 2 місяці тому

      block bench is a great for animation but when it comes yo complex animations like these the lack of joins straight up turns it from fun to not as fun

    • @racewizard
      @racewizard 2 місяці тому

      @@trolgeeeeee Agreed.

  • @Ragna6765
    @Ragna6765 2 місяці тому

    looking at the site for the game, i´d never think this is how it would look like, i´d expect something more like my work is not yet done

    • @racewizard
      @racewizard 2 місяці тому

      The game is supposed to take on a bit of a lighter tone than initially planned I think, but I still don't think this character paints the full picture of what it will look like.

  • @TTimbs
    @TTimbs 2 місяці тому

    Animation looks clean... Great work!!!

  • @hergggoor
    @hergggoor 2 місяці тому

    It's some really impressive work. It is indeed the first time I see an animation this complex in blockbench. Those smear frames are a really nice touch!

  • @ccjjkk9550
    @ccjjkk9550 2 місяці тому

    Damn you created smear frames in block bench. I have never seen anyone ever do this- Like woah thats epic. When you use the swooshys how do ypu get rid of them and bring them back?. Do you hide it inaide the charater ooor? Also this looks so intense-

    • @racewizard
      @racewizard 2 місяці тому

      Thanks a lot big guy. I use scaling in the timeline to bring the "swooshies" in and out of the animation. I just set the scale to 0 on all axis for other animations. If you are using a format that doesn't allow for scaling, I'd recomend manually placing the "swooshy" below the model so it clips into the ground and isn't visible in game, or set it's possition to like 999999999999 so it can't be seen. Doing the later option may be a preformance issue though because the engine will have to deal with that big number.

  • @JuhoSprite
    @JuhoSprite 2 місяці тому

    dude this is exactly the type of thing I was searching for!! I feel like its super common to see ppl do minecraft stuff which makes sense since its made for that, but im a huge fan of low poly ps1/n64 graphics and I feel like blockbench is super underrated for that kind of stuff

  • @TTimbs
    @TTimbs 3 місяці тому

    If you make a patreon, I will be your first subscriber. Your work is great!!! :)

    • @racewizard
      @racewizard 3 місяці тому

      I'm a far throw away from doing that yet, but thank you very much big guy.

  • @brianbergmusic5288
    @brianbergmusic5288 3 місяці тому

    Inspiring work. It seems that using Blockbench provides specific advantages to both low poly tool modeling AND especially the low-res texturing UV-unwrapping. I think I shall give it a try and see what happens. Do you prefer to animate in Blender or Blockbench?

    • @racewizard
      @racewizard 3 місяці тому

      I only animate in Blockbench, but Blockbench animating is difficult, primitive , and does not support bones.

  • @Beeeeeyourself
    @Beeeeeyourself 3 місяці тому

    Would love to see a tutorial on how you sculpted the face shape at the start, I've no idea how and every other video on the matter use a big mesh then sculpt down and it always tends to look awkward in comparison to this

    • @racewizard
      @racewizard 3 місяці тому

      I'd recommend slowing down the video and seeing how I set up the face vertex by vertex. You can also explore places like the Blockbench Discord and sketchfab to analyze other models and how their faces work!

  • @jesarsmichigo7918
    @jesarsmichigo7918 3 місяці тому

    really love your works!

  • @mightBeAtomic
    @mightBeAtomic 3 місяці тому

    Awesome work! I've been doing low-poly in Blender for the past few years, it's cool to see a similar workflow in Blockbench. The joint connections are especially impressive, they're nearly invisible in your animations. Great stuff!

  • @die_cuteste
    @die_cuteste 3 місяці тому

    i love the video! i'm just getting into 3d modeling with blockbench! ^^ but i was wondering, how did you get the outline effect at the end of the showcase?

    • @racewizard
      @racewizard 3 місяці тому

      Thank you big guy. For the outline, I use a basic technique that you can find other videos for online, but I can give you the basic steps: 1) Make sure all your models are in mesh form and not cubes! to do this, manually select cubes and right click your selection. Then, select "Convert to Mesh." 2) Select all meshes by being under Selection Mode: Object, and press ctrl+A. 3) Right click the selection and select Duplicate. This will make duplicates of all meshes while not affecting the groupings structure of the model. DO NOT CHANGE YOUR SELECTION AFTER THIS STEP OR YOU WILL HAVE TO START OVER. 4) Move your selection far enough away from the center of the model so that all duplicate pieces are easily selectable. 5) Now, change your selection mode to 'Face.' Using the square selection tool (Holding ctrl+left click while dragging your mouse) reselect the duplicate model you just made. 6) By either right clicking the face selections or by accessing the toolbar at the top of the screen, select "Invert Face." You may not have Invert Face on your toolbar by default, but it can be added to your toolbar via the three dots next to your Edit, Paint, and Animate buttons. 7) Now, resize the selection on all three axis by your desired outline thickness. (For my model, I did 0.5.) 8) With only your current selection, create a New Texture, then drop a black paint bucket into the texture file so that it's just a big black square. 9) Go To File>Preferences>Settings>Preview>Render Sides, and select "Outside" from the drop down menu. 10) Move your selection back over your original model and enjoy your cool outline.

  • @ccjjkk9550
    @ccjjkk9550 3 місяці тому

    greatful! and helpful thank you

  • @scribblingjoe
    @scribblingjoe 3 місяці тому

    Can you go over how you make joints (elbows, shoulders, and knees)?

    • @racewizard
      @racewizard 3 місяці тому

      I'll certainly try to in a later video. Elbows are definitely the hardest and knees the easiest joints to make.

    • @brianbergmusic5288
      @brianbergmusic5288 3 місяці тому

      @@racewizard That's strange, but interesting. I always thought that the hip-ball-n-socket or shoulder joints would be the most difficult to design for future goals; especially if the rig is to perform flexible athleticisms (martial arts or acrobatics). I'm curious as well.

    • @racewizard
      @racewizard 2 місяці тому

      The easy part about ball joints (I call them action-figure or doll joints) is that they don't need to be hidden! At least in my opinion that is.@@brianbergmusic5288

  • @scubaboom1157
    @scubaboom1157 3 місяці тому

    love this, learning step by step and appreciate it

  • @Kay0.3
    @Kay0.3 3 місяці тому

    I wish we could see the last bit about the animation! 😢

    • @racewizard
      @racewizard 3 місяці тому

      That will be the next video!

  • @Curlyxtail
    @Curlyxtail 3 місяці тому

    What did you start out making in Blockbench to start off ?

    • @racewizard
      @racewizard 3 місяці тому

      I started using Blockbench for Minecraft servers and modding. A lot of my old work can be seen in my portfolio which is in the description of my videos. Now, I want to use blockbench to hopefully be part of a small team making narrative driven games.

  • @BFFUWGTHAFO
    @BFFUWGTHAFO 3 місяці тому

    I would loooove a tutorial series on making characters using Blockbench. The PS1 and Runescape style is soooo good for indie devs and students looking to make portfolio pieces. Having the ability to make quick low poly models for a ersonal project is invaluable!

  • @TheBearOfSpades
    @TheBearOfSpades 3 місяці тому

    I've been struggling with elbows, your advice on how to do it helped a lot!

    • @racewizard
      @racewizard 3 місяці тому

      No problem big guy.

  • @Samu5ketch
    @Samu5ketch 3 місяці тому

    I want to start modeling my own characters in 3D, your video was a true inspiration!

  • @macncheems8383
    @macncheems8383 3 місяці тому

    OH MY GOSH THANK YOU FOR THE ELBOW JOINT TIP IVE BEEN STRUGGLING TO FIGURE OUT HOW TO DO THEM FOR AGES

    • @racewizard
      @racewizard 3 місяці тому

      Glad to help. I have another video on my channel that has a more complicated elbow formation if you want to model after that too.

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 3 місяці тому

    not bad i must say

  • @trashbytes
    @trashbytes 3 місяці тому

    Hi there! Just stumbled upon this video. I really like your style! I'm currently dabbling with Blender and Godot and would love your insight on a question I've been having and can't seem to find a definitive answer for: How important is the whole Tris vs. Quads question? I modeled a rather low poly female character and I really struggled in some areas to keep everything as quads, mainly in the face and around shoulders and armpits and the like. I ended up with way more polygons than I would have needed if I were a bit more loose with my approach. As I understand it under the hood everything is tris anyway, since it's the only shape that's guaranteed flat, but I also read that for good animation you should stick to quads. Can you give me some pointers?

    • @racewizard
      @racewizard 3 місяці тому

      Not sure how much help I can provide but I'll give it a go. For Blockbench, all quads are just two tris, it doesn't matter. There is just a hidden edge running across the center of the 'quad.' Blockbench also animates differently from blender. There is no stretching or bending of meshes, all pieces remain static across animations, but pieces can move independently from one another, so it's kind of like posing a LEGO or action-figure. See my hand guide for a deeper look at this. An overall piece of advice though is to not worry about keeping everything quads or everything tris. If a triangle would look better, use that.

    • @trashbytes
      @trashbytes 3 місяці тому

      @@racewizard Thank you! This was indeed very helpful! I kinda like the style of separated limbs. Really goes well with the PS1 aesthetic. Maybe I can get something similar going in blender. Cheers!

  • @MrChuckTestificate
    @MrChuckTestificate 3 місяці тому

    this is fascinating, I'm trying to learn blockbench and you're making some neat stuff / showing off a nice process

  • @TheRealDerekStone
    @TheRealDerekStone 3 місяці тому

    Keep making videos! I struggle with creating clean joints and uvs!

  • @akushisui
    @akushisui 3 місяці тому

    hey man, live your work!

  • @akushisui
    @akushisui 3 місяці тому

    woah man, im loving this!

  • @ShoCallananAnim
    @ShoCallananAnim 3 місяці тому

    Your work is amazing to the point where it's inspiring! I love this and as an artist/animator/game developer, thank you for giving me motivation to work on my own projects!

    • @racewizard
      @racewizard 3 місяці тому

      I appreciate it champ.