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DLPS DEV
Finland
Приєднався 16 жов 2020
I make tutorials and videos related to game dev. Most tutorials are aimed at UE4&5 users who use blueprints.
Multithreaded A* in Unreal Engine 5
I am working on an update for my marketplace asset "Easy pathfinding" by rewriting it in C++ with support for multithreading.
Переглядів: 127
Відео
Added support for sprite sheets in my own engine
Переглядів 4521 день тому
You can follow the progress for this rewrite (and continuation) on Github for now: github.com/realDLPS/IceCoreEngineV2 I'd like to make some progress videos in the future, but first I want to achieve feature parity with the older version. And yes I just figured out that the acronym for IceCore Engine is ICE, hilarious I know.
Changed the entire gameplay for my game.
Переглядів 362 місяці тому
Totally not because I am getting bored...
Worked on how the game looks to actually fit the theme.
Переглядів 372 місяці тому
The theme for the jam is "The Dark Unknown" so being in a brightly lit cave is pretty odd.
Cave generation basically finished.
Переглядів 362 місяці тому
Added some proper materials for the map and made the generator hide the void.
Cave generation work, marching squares.
Переглядів 732 місяці тому
More stuff for my game jam entry, this time I set up splitting tiles into separate rooms and the clear visual change of marching squares.
Working on cave generation for my game jam game.
Переглядів 322 місяці тому
If you are interested in the jam it is called "Minigame a Month - JUNE 2024"
Rotating and placing items in the inventory
Переглядів 623 місяці тому
I still have some kinks to workout, but my inventory thing is mostly working. I did do a lousy job of placing the colliders for the swords so that was causing some issues.
Yeah grid based inventories are cool, but have you seen one with actual space?
Переглядів 1683 місяці тому
A big thank you to everyone who has subscribed, I am now at 1000 subscribers which seems absurd to me. But anyways I'm still alive
Messing around with a projectile simulator
Переглядів 635 місяців тому
Might make this into a plugin, idk yet
A neat effect for affecting ground color
Переглядів 747 місяців тому
A neat effect for affecting ground color
UE5 player feedback sent to Discord
Переглядів 997 місяців тому
Did this little thing that I wish to use with my game, that I will hopefully finish
I added the most basic UI to my own engine
Переглядів 2008 місяців тому
Text is not yet supported but I will get to that next. If you are interested in following commits for this project check out: github.com/realDLPS/IceCoreEngine
I added raycasting to my own engine
Переглядів 2,2 тис.8 місяців тому
I added raycasting to my own engine
Monogame | Good enough sprite rendering with a movable camera
Переглядів 459 місяців тому
Monogame | Good enough sprite rendering with a movable camera
Learning MonoGame because I was bored | QuadTree
Переглядів 779 місяців тому
Learning MonoGame because I was bored | QuadTree
CS2 Smokes reacting to grenades in UE5
Переглядів 1,1 тис.11 місяців тому
CS2 Smokes reacting to grenades in UE5
Performance friendly line of sight visualization in UE4
Переглядів 197Рік тому
Performance friendly line of sight visualization in UE4
The fastest Parkour Character tutorial on YouTube. UE5 & UE4
Переглядів 489Рік тому
The fastest Parkour Character tutorial on UA-cam. UE5 & UE4
I remade the CS2 smokes in Unreal Engine.
Переглядів 1,6 тис.Рік тому
I remade the CS2 smokes in Unreal Engine.
For some reason, when the plane goes below Z=0, the plane just despawns.. deleted. I haven't added the collision code in this tutorial, so it isn't that (and there is nothing to collide with).
Probably the kill z height in your world settings doing that. Just lower it down
@@DLPSDEV Thank you! That was the fix I needed :)
sounds nice
Interesting... I'm not quite sure what it is.
Well if im not mistaken i think this is a 3d model of grass which reacts to touch, which is btw a very hard and nice thing to do in 3d graphical design
@@GabrielSoares-bl8pd Ah, okay. Thanks.
Mostly correct, this could easily be used for that, but my use case is for player buildable roads (which switch material and remove grass)
Man was it difficult to find this.. all I needed was to rotate the camera view but I just couldn't figure out how. I didn't know you could rotate the controller instead of the actual camera. Cheers!
cool, but not actually ray marched like the cs2 smokes
Nice! Good job my friend! :)
Looks awesome 😎👍
are u releasing to public or marketplace?
Thanks but i have a one question, How can i add more falling velocity to the bomb class?
excelente, like.
having the smoke move away from the center rather than just fade in would probably improve the look a lot, but other than that looks great!
yes in fact indeed I have seen a system like this, in a game called "Dredge"
Not quite the same, the idea in mine is that you can freely rotate items, instead of using a grid
@@DLPSDEVyeah
I feel like I should say thanks for 1000 of you deciding to subscribe to my little channel, it's crazy to me that this channel is that popular and that you trust your projects with the tutorials I make.
Best way for multiplayer?
2d quads as particles < voxels
The input file doesn't get saved. I can't see any file on my desktop at all when I exported it.
i had the same probleme, so listen mate, all you have to do is to export it at the default unreal file location and then, to find it again and import it
Use Enhanced Input Legacy Input is obsolete
My plane just keeps flying backwards
change the models orintation
@@Mathew_22 Thanks i´ll try that out some day
Nice!
Excellent Tutorial, I loved every bit of it. I want to get my character to possess the plain while it is on the ground and to then take off from there. Got any tips on how to go about doing so?
anyone get the error : -WaitMutex -FromMsBuild" exited with code 6 ???
i just got this error are did you have any luck?
@@damienbradbury9427 no ((
the camera starts lower down until I press q or e, how do I fix this? using enhanced input btw
Gotta say, I have no clue. This tutorial is quite old now and I cannot remember everything. I also haven't used enchanced input that much so I don't know if it could affect things
@@DLPSDEV Ah, no worries, thanks for the fast response.
this is actually insane
how
I basically stopped rendering with the default camera and instead rendered using a scene capture to a render target 2d that is 1/4 resolution
Bros pc is on steroids
isn't this is the worst way to make a leaning?
Totally depends on your use case, this isn't the best if you are going multiplayer due to the use of tick but for a not so realistic single player game it should be totally fine and a good deal for the possibilities you gain from not using something like a premade animation
Well for some reason my AI is not aiming (but still sending box traces) and not causing any damage to me. I can shoot them just fine. Kind of stumped, can anyone help out? I know this is an old tutorial but I am on UE5.3
C++ or did you manage to do this in bp ?
I used two plugins, which are C++ but I didn't have to do any coding myself. It's just a couple of nodes, one plugin is responsible for taking the screenshot and the other sends the image and feedback using a webhook
5.3.2 works perfectly. Thank you !!
Fun and fire to creator-attitude and joyful that someone explains coding that nice way. Keep going !
Do CS2 Smoke tutorials still need a lot of time?
4.19 to 5.3 is failed
Thank you so much...
Did you use DirectX or any other API?
Can this Smoke be implemented in 4.27?
ABSOLUTE W MAN
Yes, I need constant supervision to not go on side quests
hyvä tutoriaali veli
i understand this is little old works flawless love it but there is a weird shadow on the new character model it looks like mannequin
i fixed this the Anim man for als even tho was set to non visible u still cast a shadow from it its best to disable shadow as well
I fucking hate the doodle code. The fuck's with those wanky explanations if you can't properly explain the works behind it? Spent around a hour on this shit. You either explain that properly or don't explain it at all
I’m getting an error in my blueprints. When I try to connect the Return Value from SpawnActor Plane BP, to the In Pawn, I get an error saying that I can’t put an Object Reference to a Pawn Object Reference and that it’s not compatible. I’m using UE 4.27. 25:53
is there a way so that the camera doesnt go into a wall if i lean into it
No real easy way, other than to make the collision capsule larger
Is it possible to implement it in version 4.27? The truth is that for GAS CS it would be incredible to implement it in a RoN game! TOP 100!!
Great tutorial! Also I would like to ask, how do you make the mouse look orient itself while leaning is active? When you move the mouse while leaning, it's not in line with the tilted camera, so it feels like you need to move the mouse diagonally to move it on the X and Y axis. Any tips on how to fix this?
Nice gunshot audio. What is that?
This is realy nice, thank you. Any recomendations to lean the collisionbox for enemy hit detection while leaning?
I like that it really fits the csgo style
Is this made with voxels? Really impressive, good work!
Improvements before I can make the tutorial: - Improve how quickly the smoke reacts to getting shot: - Preferably also improve how the smoke looks but I won't make promises on this one
are you from scotland ?