DLPS DEV
DLPS DEV
  • 75
  • 162 108
Multithreaded A* in Unreal Engine 5
I am working on an update for my marketplace asset "Easy pathfinding" by rewriting it in C++ with support for multithreading.
Переглядів: 127

Відео

Added support for sprite sheets in my own engine
Переглядів 4521 день тому
You can follow the progress for this rewrite (and continuation) on Github for now: github.com/realDLPS/IceCoreEngineV2 I'd like to make some progress videos in the future, but first I want to achieve feature parity with the older version. And yes I just figured out that the acronym for IceCore Engine is ICE, hilarious I know.
Got bored, made something
Переглядів 249Місяць тому
Got bored, made something
Changed the entire gameplay for my game.
Переглядів 362 місяці тому
Totally not because I am getting bored...
Worked on how the game looks to actually fit the theme.
Переглядів 372 місяці тому
The theme for the jam is "The Dark Unknown" so being in a brightly lit cave is pretty odd.
Cave generation basically finished.
Переглядів 362 місяці тому
Added some proper materials for the map and made the generator hide the void.
Cave generation work, marching squares.
Переглядів 732 місяці тому
More stuff for my game jam entry, this time I set up splitting tiles into separate rooms and the clear visual change of marching squares.
Working on cave generation for my game jam game.
Переглядів 322 місяці тому
If you are interested in the jam it is called "Minigame a Month - JUNE 2024"
Rotating and placing items in the inventory
Переглядів 623 місяці тому
I still have some kinks to workout, but my inventory thing is mostly working. I did do a lousy job of placing the colliders for the swords so that was causing some issues.
Yeah grid based inventories are cool, but have you seen one with actual space?
Переглядів 1683 місяці тому
A big thank you to everyone who has subscribed, I am now at 1000 subscribers which seems absurd to me. But anyways I'm still alive
Messing around with a projectile simulator
Переглядів 635 місяців тому
Might make this into a plugin, idk yet
Somehow got up to 1000+ fps in UE4
Переглядів 7956 місяців тому
Somehow got up to 1000 fps in UE4
A neat effect for affecting ground color
Переглядів 747 місяців тому
A neat effect for affecting ground color
UE5 player feedback sent to Discord
Переглядів 997 місяців тому
Did this little thing that I wish to use with my game, that I will hopefully finish
I added the most basic UI to my own engine
Переглядів 2008 місяців тому
Text is not yet supported but I will get to that next. If you are interested in following commits for this project check out: github.com/realDLPS/IceCoreEngine
I added raycasting to my own engine
Переглядів 2,2 тис.8 місяців тому
I added raycasting to my own engine
I added physics to my own engine.
Переглядів 4,9 тис.8 місяців тому
I added physics to my own engine.
Monogame | Good enough sprite rendering with a movable camera
Переглядів 459 місяців тому
Monogame | Good enough sprite rendering with a movable camera
Learning MonoGame because I was bored | QuadTree
Переглядів 779 місяців тому
Learning MonoGame because I was bored | QuadTree
CS2 Smokes reacting to grenades in UE5
Переглядів 1,1 тис.11 місяців тому
CS2 Smokes reacting to grenades in UE5
Interactive CS2 smokes. UE5
Переглядів 97511 місяців тому
Interactive CS2 smokes. UE5
CS2 Smokes V2 UE5
Переглядів 90311 місяців тому
CS2 Smokes V2 UE5
Better GPU LOS in UE4
Переглядів 319Рік тому
Better GPU LOS in UE4
Performance friendly line of sight visualization in UE4
Переглядів 197Рік тому
Performance friendly line of sight visualization in UE4
3D pathfinding in UE5. WIP 1
Переглядів 588Рік тому
3D pathfinding in UE5. WIP 1
The fastest Parkour Character tutorial on YouTube. UE5 & UE4
Переглядів 489Рік тому
The fastest Parkour Character tutorial on UA-cam. UE5 & UE4
I remade the CS2 smokes in Unreal Engine.
Переглядів 1,6 тис.Рік тому
I remade the CS2 smokes in Unreal Engine.
Actor climb edge detection
Переглядів 201Рік тому
Actor climb edge detection
Almost smart ai
Переглядів 306Рік тому
Almost smart ai
Easy Chat Showcase
Переглядів 1362 роки тому
Easy Chat Showcase

КОМЕНТАРІ

  • @katiekatie272
    @katiekatie272 3 дні тому

    For some reason, when the plane goes below Z=0, the plane just despawns.. deleted. I haven't added the collision code in this tutorial, so it isn't that (and there is nothing to collide with).

    • @DLPSDEV
      @DLPSDEV 2 дні тому

      Probably the kill z height in your world settings doing that. Just lower it down

    • @katiekatie272
      @katiekatie272 2 дні тому

      @@DLPSDEV Thank you! That was the fix I needed :)

  • @threedai
    @threedai 4 дні тому

    sounds nice

  • @MrDanglyLegs
    @MrDanglyLegs Місяць тому

    Interesting... I'm not quite sure what it is.

    • @GabrielSoares-bl8pd
      @GabrielSoares-bl8pd Місяць тому

      Well if im not mistaken i think this is a 3d model of grass which reacts to touch, which is btw a very hard and nice thing to do in 3d graphical design

    • @MrDanglyLegs
      @MrDanglyLegs Місяць тому

      @@GabrielSoares-bl8pd Ah, okay. Thanks.

    • @DLPSDEV
      @DLPSDEV Місяць тому

      Mostly correct, this could easily be used for that, but my use case is for player buildable roads (which switch material and remove grass)

  • @masterlkm
    @masterlkm Місяць тому

    Man was it difficult to find this.. all I needed was to rotate the camera view but I just couldn't figure out how. I didn't know you could rotate the controller instead of the actual camera. Cheers!

  • @jjblock21
    @jjblock21 Місяць тому

    cool, but not actually ray marched like the cs2 smokes

  • @anbecharts
    @anbecharts 2 місяці тому

    Nice! Good job my friend! :)

  • @Atl3m
    @Atl3m 2 місяці тому

    Looks awesome 😎👍

  • @generico
    @generico 3 місяці тому

    are u releasing to public or marketplace?

  • @Ukraud
    @Ukraud 3 місяці тому

    Thanks but i have a one question, How can i add more falling velocity to the bomb class?

  • @josuepgf2488
    @josuepgf2488 3 місяці тому

    excelente, like.

  • @CozmosPA
    @CozmosPA 3 місяці тому

    having the smoke move away from the center rather than just fade in would probably improve the look a lot, but other than that looks great!

  • @detectivepyro6963
    @detectivepyro6963 3 місяці тому

    yes in fact indeed I have seen a system like this, in a game called "Dredge"

    • @DLPSDEV
      @DLPSDEV 3 місяці тому

      Not quite the same, the idea in mine is that you can freely rotate items, instead of using a grid

    • @detectivepyro6963
      @detectivepyro6963 3 місяці тому

      @@DLPSDEVyeah

  • @DLPSDEV
    @DLPSDEV 4 місяці тому

    I feel like I should say thanks for 1000 of you deciding to subscribe to my little channel, it's crazy to me that this channel is that popular and that you trust your projects with the tutorials I make.

  • @Tactical_Mio
    @Tactical_Mio 4 місяці тому

    Best way for multiplayer?

  • @sagrgywejhxcvx
    @sagrgywejhxcvx 5 місяців тому

    2d quads as particles < voxels

  • @Jebbles1
    @Jebbles1 5 місяців тому

    The input file doesn't get saved. I can't see any file on my desktop at all when I exported it.

    • @JawadAnzour
      @JawadAnzour 3 місяці тому

      i had the same probleme, so listen mate, all you have to do is to export it at the default unreal file location and then, to find it again and import it

    • @Raphael2228
      @Raphael2228 Місяць тому

      Use Enhanced Input Legacy Input is obsolete

  • @IDKANYTHINGI
    @IDKANYTHINGI 5 місяців тому

    My plane just keeps flying backwards

    • @Mathew_22
      @Mathew_22 3 місяці тому

      change the models orintation

    • @IDKANYTHINGI
      @IDKANYTHINGI 2 місяці тому

      @@Mathew_22 Thanks i´ll try that out some day

  • @dobrx6199
    @dobrx6199 5 місяців тому

    Nice!

  • @siphochabalala7680
    @siphochabalala7680 5 місяців тому

    Excellent Tutorial, I loved every bit of it. I want to get my character to possess the plain while it is on the ground and to then take off from there. Got any tips on how to go about doing so?

  • @user-qj4kl6wr8b
    @user-qj4kl6wr8b 6 місяців тому

    anyone get the error : -WaitMutex -FromMsBuild" exited with code 6 ???

  • @Not7ary
    @Not7ary 6 місяців тому

    the camera starts lower down until I press q or e, how do I fix this? using enhanced input btw

    • @DLPSDEV
      @DLPSDEV 6 місяців тому

      Gotta say, I have no clue. This tutorial is quite old now and I cannot remember everything. I also haven't used enchanced input that much so I don't know if it could affect things

    • @Not7ary
      @Not7ary 6 місяців тому

      @@DLPSDEV Ah, no worries, thanks for the fast response.

  • @aubreyjarvis4759
    @aubreyjarvis4759 6 місяців тому

    this is actually insane

  • @siwo444
    @siwo444 6 місяців тому

    how

    • @DLPSDEV
      @DLPSDEV 6 місяців тому

      I basically stopped rendering with the default camera and instead rendered using a scene capture to a render target 2d that is 1/4 resolution

  • @MH_18
    @MH_18 6 місяців тому

    Bros pc is on steroids

  • @gidegide
    @gidegide 7 місяців тому

    isn't this is the worst way to make a leaning?

    • @DLPSDEV
      @DLPSDEV 7 місяців тому

      Totally depends on your use case, this isn't the best if you are going multiplayer due to the use of tick but for a not so realistic single player game it should be totally fine and a good deal for the possibilities you gain from not using something like a premade animation

  • @MrBlacksheep73
    @MrBlacksheep73 7 місяців тому

    Well for some reason my AI is not aiming (but still sending box traces) and not causing any damage to me. I can shoot them just fine. Kind of stumped, can anyone help out? I know this is an old tutorial but I am on UE5.3

  • @Atl3m
    @Atl3m 7 місяців тому

    C++ or did you manage to do this in bp ?

    • @DLPSDEV
      @DLPSDEV 7 місяців тому

      I used two plugins, which are C++ but I didn't have to do any coding myself. It's just a couple of nodes, one plugin is responsible for taking the screenshot and the other sends the image and feedback using a webhook

  • @nyos2664
    @nyos2664 7 місяців тому

    5.3.2 works perfectly. Thank you !!

  • @springcar
    @springcar 8 місяців тому

    Fun and fire to creator-attitude and joyful that someone explains coding that nice way. Keep going !

  • @ue4_is_so_hard
    @ue4_is_so_hard 8 місяців тому

    Do CS2 Smoke tutorials still need a lot of time?

  • @GokdenizCetin
    @GokdenizCetin 8 місяців тому

    4.19 to 5.3 is failed

  • @PipdiPop
    @PipdiPop 8 місяців тому

    Thank you so much...

  • @ue4_is_so_hard
    @ue4_is_so_hard 9 місяців тому

    Did you use DirectX or any other API?

  • @ue4_is_so_hard
    @ue4_is_so_hard 9 місяців тому

    Can this Smoke be implemented in 4.27?

  • @atom-real
    @atom-real 9 місяців тому

    ABSOLUTE W MAN

  • @DLPSDEV
    @DLPSDEV 9 місяців тому

    Yes, I need constant supervision to not go on side quests

  • @epicdudepersonman99
    @epicdudepersonman99 9 місяців тому

    hyvä tutoriaali veli

  • @KeepItSimplePC
    @KeepItSimplePC 10 місяців тому

    i understand this is little old works flawless love it but there is a weird shadow on the new character model it looks like mannequin

    • @KeepItSimplePC
      @KeepItSimplePC 10 місяців тому

      i fixed this the Anim man for als even tho was set to non visible u still cast a shadow from it its best to disable shadow as well

  • @d_c6550
    @d_c6550 10 місяців тому

    I fucking hate the doodle code. The fuck's with those wanky explanations if you can't properly explain the works behind it? Spent around a hour on this shit. You either explain that properly or don't explain it at all

  • @EesaSharma
    @EesaSharma 10 місяців тому

    I’m getting an error in my blueprints. When I try to connect the Return Value from SpawnActor Plane BP, to the In Pawn, I get an error saying that I can’t put an Object Reference to a Pawn Object Reference and that it’s not compatible. I’m using UE 4.27. 25:53

  • @tonysanchez6616
    @tonysanchez6616 10 місяців тому

    is there a way so that the camera doesnt go into a wall if i lean into it

    • @DLPSDEV
      @DLPSDEV 10 місяців тому

      No real easy way, other than to make the collision capsule larger

  • @Sitges1983
    @Sitges1983 10 місяців тому

    Is it possible to implement it in version 4.27? The truth is that for GAS CS it would be incredible to implement it in a RoN game! TOP 100!!

  • @werebear944
    @werebear944 10 місяців тому

    Great tutorial! Also I would like to ask, how do you make the mouse look orient itself while leaning is active? When you move the mouse while leaning, it's not in line with the tilted camera, so it feels like you need to move the mouse diagonally to move it on the X and Y axis. Any tips on how to fix this?

  • @gamingcrisp378
    @gamingcrisp378 10 місяців тому

    Nice gunshot audio. What is that?

  • @houzetear
    @houzetear 11 місяців тому

    This is realy nice, thank you. Any recomendations to lean the collisionbox for enemy hit detection while leaning?

  • @DaviPonta
    @DaviPonta 11 місяців тому

    I like that it really fits the csgo style

  • @MrVuckFiacom
    @MrVuckFiacom 11 місяців тому

    Is this made with voxels? Really impressive, good work!

  • @DLPSDEV
    @DLPSDEV 11 місяців тому

    Improvements before I can make the tutorial: - Improve how quickly the smoke reacts to getting shot: - Preferably also improve how the smoke looks but I won't make promises on this one

  • @efekanssc6716
    @efekanssc6716 11 місяців тому

    are you from scotland ?