- 5
- 13 603
HP1R
Russia
Приєднався 27 лис 2016
HP1R: Props and Map Conversion
In this video, I showcase all 212 props that were converted from the original game, as well as the first map and the placement of lights and props on it. Some objects may have scale issues, but we will fix this during the map assembly. I’ve also added lighting to all the lamps and started converting the maps. Scripts for the maps haven't been added yet since the NPCs are not ready.
В этом видео я демонстрирую все 212 объектов, которые были конвертированы из оригинальной игры, а также первую карту и расставку света и объектов на ней. Некоторые объекты могут иметь ошибки в масштабе, но мы исправим это при сборке карт. Также я добавил освещение на все лампы и приступил к конвертации карт. Скрипты для карт ещё не добавлены, так как NPCs ещё не готовы
Контакты для связи/Contacts:
t.me/ddarksora
unimiku
Поддержать/Support:
donationalerts.com/r/darksora
В этом видео я демонстрирую все 212 объектов, которые были конвертированы из оригинальной игры, а также первую карту и расставку света и объектов на ней. Некоторые объекты могут иметь ошибки в масштабе, но мы исправим это при сборке карт. Также я добавил освещение на все лампы и приступил к конвертации карт. Скрипты для карт ещё не добавлены, так как NPCs ещё не готовы
Контакты для связи/Contacts:
t.me/ddarksora
unimiku
Поддержать/Support:
donationalerts.com/r/darksora
Переглядів: 11 479
Відео
HP1R: Gnome AI Demonstration
Переглядів 4762 місяці тому
This video showcases a fan-made remake of a Harry Potter game developed using Unreal Engine 5. The focus is on the AI mechanics of gnomes. Gnomes can detect the player upon entering their field of view, prioritize attacking the player, and collect magical beans within their reach. The attack behavior takes precedence over all other actions. Subscribe for updates on the project and insights into...
HP1R: Flipendo test (WIP)
Переглядів 5194 місяці тому
Flipendo pushes blocks: I demonstrate how the blocks move after casting the spell. You can see how the moving block interacts with the environment - collision detection is in place to ensure blocks can't overlap or occupy the same space. We also check if a block can push another object or stop if further movement is blocked. Another key feature: if you hold the spell for a longer time, the bloc...
HP1R: Spellcasting, Movement & Damage(WIP)
Переглядів 4595 місяців тому
En language: 🎮 Hey everyone! Welcome to my journey of remaking the classic Harry Potter games! 🎮 Here’s what I’ve got done so far: -Character movement is up and running, thanks to GASP in Unreal Engine 5 -Spell-casting logic is working -Implemented damage-taking logic and health display on screen What’s next? Coming up, I’ll be: -Animating all the original spells -Retargeting the main character...
Se ve genial, pero creo que debido a como están las texturas y la carga poligonal de todos los elementos, no queda muy bien. Tome una captura y le aplique un efecto mosaico de 10px usando Photoshop y creo que queda mejor si se le añade un filtro de pixelado a como está el juego ahora en esta version, además de que ayudaría a preservar más ese espíritu original que deseas mantener.
@@blendertutorial4279 for some reason, everyone in the comments only discusses graphics. So far, no work has been done with light and textures have not been corrected. At the moment, as long as the game cannot be completed from start to finish, there is no point in bothering with graphics.
@ Bueno pues es normal no, después de todo estas llevando esto a un nuevo motor grafico, imposible no hablar de ello, pero entiendo, supongo que planearas implementar mecánicas nuevas y mejorar la jugabilidad en diferentes aspectos, siendo honesto, no esperes que la gente común hable mucho de eso, el mundo de la programación es complicado. Lo de antes solo era una sugerencia ya que no sé hasta dónde planees llevar esto y ya que has mencionado lo de la iluminación que igual es algo que hace parte de los apartados gráficos, yo no haría muchos ajustes por ese lado ya que esta es la que transmite la mayor parte de esa parte original, siempre que enseñan remakes de juegos, nunca termina de gustarme por ese mismo tipo de cambios, debido a que el color transmite ciertas sensaciones, al modificar la iluminación se pierde mucho de eso, te lo dejo como apunte.
@@blendertutorial4279 I'm honestly looking for a way to bring one-on-one lighting. but due to the fact that in the old games they placed 100 light sources in one room, this is almost impossible. in the original, the light is baked and is not physically correct. We need to find a compromise
@@blendertutorial4279 I have access to the original map editors and I can see all the light sources that the developers have placed. So it's just a matter of my free time.
It would be more interesting with new meshes and textures imo
@@GhostLinx I'm currently working on migrating the original content. As soon as the game can be played from start to finish, I will improve the visual
It's crazy to think this is the game that put Unreal Engine on the map in the first place
It's so sad to see an opened chest that is empty😢
any chance of an open-source public build, or is this just another fancy youtube tech-demo/resume builder?
I'm making a full game now. but I do not know how things will go later
ligts makes the game look flat if you are not gonna add normals I advice you use specular masks so it looks more well put togather as you are using UE. and how many fps was the romaning?
This is great! I am definitely following this, subbed :)
Great work on this. Looks really cool
Thanks!
This looks awesome! Subscribed with notification on. So, what is your release plan? Are you gonna release it once it is complete? Or whenever a milestone is achieved like the completion of a stage? I suggest to do the later. Also, you should have alternate to this channel as those big studios don't like their games remade in anyway. Thank you so much.
WOW👍👍👍👍
Such a staple of my childhood I think my love for Harry Potter came from these games more than the films. They had a wonderful magic all of their own
I dropped my jaw when I saw that.
This is awesome. I would love if you added features too like broom riding and stuff. Also, then animation and controls look really nice.
I really loved the first 2 HP games on PC. It’s a shame they never re-released them. I’d assume they are quite hard to get running on modern PC:s. I still have the Chamber of Secrets physical copy but haven’t tried to get it running.
AMAZING💗
i can't believe my eyes
very interesting project. keep going!
Beatifull... Simply beatifull... This gave me some nostalgic thoughs. Hope this project can be finished.
Release date ? This looks so sick need it ASAP 🔥🔥
If you ever get an alpha or beta and need a bug tester please let me know dude !!!
I fully support this ! I regularly play the OG games for pure nostalgia and can help out in any way I can
This is like a dream come true! 😍😍
Will you change the camera to more closely match the angle of the original? Or make an option ro adjust it?
@@peterjoy1606It seemed to me that Harry's head was making it difficult to aim. I'll make a switch to the key
I think that's because the camera is so low.
@@peterjoy1606 I'll post a new gameplay one of these days. there will already be a classic camera.
@@Hp1rue Cool
This looks so good. I've always wondered what the possibilities are of modding the HP 1/2/3 PC games into being truly open world? It seems like this could be a path forward for this. Are you planning to remake the whole game? I think a cool longterm goal could be to recreate further installments of the franchise in the artstyle of the first three games. With the use of audio from the existing games, and custom assets, it would be a massive task but definitely possible!
@@SamJLance You can't have a totally open world in the first Harry Potter game because the levels are all one-way. But since you can move between them without loading screens, it kind of feels like an open world
Please please release this and do chamber of secrets, this is so sick!!
Can't wait to see the Filtch maps
this is really cool. i just recently started replaying the original on the ps3
We need these remakes so bad.
If you parallaxed those textures the game would look insane
@@JUSTSOMENERDLMAO Yes, parallax would definitely look cool. But I'm focusing on other aspects right now. If you're interested, I can make a detailed tutorial on how to create an RTX remix for this game. I've been digging into it quite a bit over the past few days.
Pretty cool! When you finish it, will you release it to the public or is it just a demo?
@@nazarexe19it depends on people 's interest . In any case, I'm not in a hurry and I'm not setting deadlines until it's clear when something playable will turn out.
The scripts and if you will ever change the textures , that will be hard to do...
I hope you keep Hagrid goofy face
@@machoman6969 Hagrid's meme was in the ps1 version of xD, but yes, I won't change the appearance of the NPCs.
Seriously this look so good without loose the feeling of the original game. Also harry animations and clothing physics looks awesome
Maybe you can do a better version of goblet of fire
This will be so cool with the particle effects and set dressing. It’s not really doable but I can imagine it looking amazing with higher poly assets and higher res hand painted textures
@@Xenomorpheus709 the effects of the particles will be. And the resolution of the textures will be 4 times higher. but there will be more polygons only where it is really needed. on trees, for example. otherwise, the plans are to move everything the way it was, correcting flaws and no more.
хорошая работа! как долго делаешь весь проект?
@@chipsikov пока сложно сказать. На данный момент идет налаживание процессов переноса оригинального контента и он почти закончен. Остались только рутинные задачи, которые откладываю на потом. Щас вот займусь НПС, системой катсцен и миниигрой с разучиванием заклинания
@@chipsikov планирую успеть к новому году.
Amazing work mate
@@chipsikov я не верно прочел коммент))) я начал в мае с различных тестов. И вот до сих пор потихоньку делаю. Серьезная разработка началась в сентябре или октябре.
Genial. Aunque creo que las texturas de la madera necesitan más trabajo, se ven un poco extrañas
Yes, the trees look terrible)
Man, please : Someone already lingered into and he leave the project. Please I will give you comments, likes and sharing for you to complete this. I hope you will ! It looks amazing thank you for this hope ❤
Its wonderful 🎉❤❤❤
Gg man! We need more people like you. Keep us updated!💪🏻
I really like this looks so cool. Are the project files available somewhere? I want to try some stuff can you upload a sample scene or just the converted textures and meshes?
maybe later. I'm currently at the stage of recreating all the mechanics from the game on my own. the level was converted with a single mesh as it is from the original and the topology there is just terrible, so everything needs to be redone anyway.
This is absolutely stunning. I especially love how you're staying true to the original look and feel of the game. Incredible work. What an exciting project!
Omg, a game from my childhood! This is so awesome!
This project is my take on how Harry Potter and the Philosopher's Stone (2002) could look if brought to modern technology. My goal is to preserve the atmosphere and spirit of the original game so that it still feels like a product of its time, but with enhancements in graphics, lighting, animations, and controls. Here’s what I’ve done: Retained the original models and level design to keep the nostalgic feel. Added modern technologies such as lumen, PBR textures, and improved animations to make the game more visually appealing and enjoyable for today’s audience. This is not a full remake, where everything is created from scratch, but it’s also more than just a remaster. It’s a nostalgic reimagining with respect for the classic. I hope you enjoy it! This project is non-commercial and unofficial. It is not intended for profit or sale. It is a fan-made tribute to the original game, created purely for entertainment and educational purposes.
This looks great so far, if there was a GoFundMe, I'd definitely support you
This is not a commercial project and I have no right to take money for the game. there is an opportunity for me through donationalerts as a blogger or streamer. www.donationalerts.com/r/darksora
This is awesome!
this is not a remake if still have that textures and models is a remaster
@@gianfrancofont1582 You're right about that. I thought about it, but since I write all the scripts for myself and adapt the models to my logic, I decided to make it a remaster. It's not a mod after all. But I'll think about how to position my work.
Wouldn't be a remake if the textures aren't upgraded? And objects prompts etc to make it more next gen?
My goal is to balance the old-school charm of the original game with modern technology. It’s a nostalgic remake, not a complete reimagining
Wow this is awesome! My dream is to see the console versions of this era of HP games ported and expanded cause whle the PC ones were fun, the console ports I spent the most time in. Very excited to see what you do!
I need this in my life.