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My Top 5 RPG Videos in 2024 - Solo RPGs, Pendragon, Reviews, Top 10s, and more!
I wanted to recap and share some of my favorite videos from 2024 - hopefully you find something you enjoy and missed! Thank you for your conversation and watching my videos! See you in the next one!
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Переглядів: 65

Відео

A Most Potent Brew Reflection - Dungeons and Dragons Introductory Adventure
Переглядів 7019 годин тому
My Mistake - this does come with a map! You can find it at the links below! From Winghorn Press: winghornpress.com/adventures/a-most-potent-brew/ From DMsGuild: www.dmsguild.com/product/186488/A-Most-Potent-Brew A-Basic-Rules-Adventure Check out my games at: paperdicegames.com/ Join my newsletter: mailchi.mp/7248f7b7a2e4/pdg
Top 10 Solo RPGs I want to play in 2025
Переглядів 55914 днів тому
Here are the top 10 solo RPGs I want to play in 2025 - what are yours? Get Scraps on itch.io: capacle.itch.io/scraps Get Notorious on itch.io: alwayscheckers.itch.io/notorious Get Lathan's Gold on DriveThruRPG: www.drivethrurpg.com/en/product/17101/xsolo-lathan-s-gold-basic?affiliate_id=655925 Get Glide on itch.io: sasquatchgames.itch.io/glide Get Starforged on DriveThruRPG: www.drivethrurpg.co...
Artifacts and Curses - A Dwarf Mine Expansion
Переглядів 12314 днів тому
The Artifacts and Curses expansion for Dwarf Mine is now out! Thanks for checking it out! I'll have another video up in a day or two! Artifacts and Curses on DriveThruRPG: www.drivethrurpg.com/en/product/504413/dwarf-mine-artifacts-and-curses?affiliate_id=655925 Artifacts and Curses on itch.io: paperdicegames.itch.io/dwarf-mine-artifacts-and-curses Artifacts and Curses on Gumroad: paperdicegame...
Top 10 DCC Mechanics other RPGs should Use
Переглядів 2,4 тис.21 день тому
These are my top 10 Dungeon Crawl Classics Mechanics that other RPGs should use. What are yours? Get DCC at DriveThruRPG: www.drivethrurpg.com/en/product/101050/dungeon-crawl-classics-rpg-dcc-rpg?affiliate_id=655925 Get the One who Watches Below at DriveThruRPG: www.drivethrurpg.com/en/product/127406/dungeon-crawl-classics-81-the-one-who-watches-from-below?affiliate_id=655925 Get Sailors on the...
Free Games for the Holidays - Happy Holidays to all TTRPG and Solo RPG fans!
Переглядів 11821 день тому
Happy Holidays! Let me know in the comments below what you would like to see more of for the channel! Star Solo Free Version: paperdicegames.itch.io/star-solo-free GridHack Free Version: paperdicegames.itch.io/gridhack-free-version Party's Past: paperdicegames.itch.io/partys-past-a-200-word-rpg Check out the rest of my games at: paperdicegames.com/ Join my newsletter: mailchi.mp/7248f7b7a2e4/pdg
Do You Fudge Rolls in your Solo RPGs
Переглядів 29528 днів тому
Do you fudge rolls rolls in your solo RPGs (Dungeons and Dragons, Dungeon Crawl Classics, etc)? Let me know in the comments below! Check out my games at: paperdicegames.com/ Join my newsletter: mailchi.mp/7248f7b7a2e4/pdg
Are you your own Dungeon Master - Running a Solo RPG
Переглядів 402Місяць тому
When you play a solo RPG, are you your own Dungeon Master? Let me know your thoughts below! Check out my games at: paperdicegames.com/ Join my newsletter: mailchi.mp/7248f7b7a2e4/pdg
Top 10 Pendragon Mechanics other RPGs Should Use
Переглядів 4 тис.Місяць тому
These are my top 10 Pendragon Mechanics that other RPGs should use. What are yours? Get Pendragon at DrivethruRPG: www.drivethrurpg.com/en/product/3163/king-arthur-pendragon-5th-edition?affiliate_id=655925 Get the Great Pendragon Campaign at DrivethruRPG: www.drivethrurpg.com/en/product/12405/the-great-pendragon-campaign?affiliate_id=655925 Get the Book of Battle at DrivethruRPG: www.drivethrur...
Wild Sheep Chase Review - Dungeons and Dragons One Shot Adventure
Переглядів 147Місяць тому
Have you played Wild Sheep Chase? What was your experience? My Dwarf Mine Game: paperdicegames.itch.io/dwarf-mine My Distress Calls for Space RPGs Resource: paperdicegames.itch.io/distress-calls-for-space-rpgs Blog and Website: paperdicegames.com/ Join the Newsletter below: mailchi.mp/7248f7b7a2e4/pdg Tilt-Font Art: codepen.io/ninivert/full/JEPzxO
Journaling RPGs vs Solo RPGs
Переглядів 419Місяць тому
Which do you prefer - journaling role playing games or solo role playing games? My Dwarf Mine Game: paperdicegames.itch.io/dwarf-mine My Distress Calls for Space RPGs Resource: paperdicegames.itch.io/distress-calls-for-space-rpgs Blog and Website: paperdicegames.com/ Join the Newsletter below: mailchi.mp/7248f7b7a2e4/pdg
For My Playgroups - 4th Age Campaign Hype Video
Переглядів 632 місяці тому
This is the hype video I created for the campaign setting my playgroups will be playing in. Welcome to Dalsona and the 4th Age! Join my tabletop gaming newsletter! mailchi.mp/7248f7b7a2e4/pdg Check out my games: paperdicegames.itch.io/ www.drivethrurpg.com/en/publisher/15486/paper-dice-games paperdicegames1.gumroad.com/ Check out my blog: paperdicegames.com/ "Retro Bowl Theme Song - 8 Bit Joy" ...
Shady Dragon Inn - Special Characters for AC1 OSR Dungeons and Dragons
Переглядів 3282 місяці тому
I highlight the Special Characters in the supplement Shady Dragon Inn AC1. You can find it here on DriveThru RPG: www.drivethrurpg.com/en/product/16969/ac1-the-shady-dragon-inn-basic?affiliate_id=655925 Join my tabletop gaming newsletter! mailchi.mp/7248f7b7a2e4/pdg Check out my games: paperdicegames.itch.io/ www.drivethrurpg.com/en/publisher/15486/paper-dice-games paperdicegames1.gumroad.com/ ...
Dungeons and Dragons 5e Highlights - Personality and Background
Переглядів 862 місяці тому
Join my tabletop gaming newsletter! mailchi.mp/7248f7b7a2e4/pdg Check out my games: paperdicegames.itch.io/ www.drivethrurpg.com/en/publisher/15486/paper-dice-games paperdicegames1.gumroad.com/ Check out my blog: paperdicegames.com/ Check out the Artists in the Video: www.deviantart.com/medievalkite www.deviantart.com/fyrgor www.deviantart.com/bob-santiago www.deviantart.com/shabazik www.devian...
Why I Play Solo RPGs
Переглядів 7532 місяці тому
My Dwarf Mine Game: paperdicegames.itch.io/dwarf-mine My Distress Calls for Space RPGs Resource: paperdicegames.itch.io/distress-calls-for-space-rpgs Blog and Website: paperdicegames.com/ Join the Newsletter below: mailchi.mp/7248f7b7a2e4/pdg
How I Journal and do Bookkeeping for Solo RPGs
Переглядів 6703 місяці тому
How I Journal and do Bookkeeping for Solo RPGs
How to Calculate THAC0 for Old School Dungeons and Dragons
Переглядів 3283 місяці тому
How to Calculate THAC0 for Old School Dungeons and Dragons
Shady Dragon Inn - My Favorite OSR Dwarves Elves Halflings NPCs - AC1
Переглядів 2133 місяці тому
Shady Dragon Inn - My Favorite OSR Dwarves Elves Halflings NPCs - AC1
Brief Update on the Channel (8/26/2024)
Переглядів 1323 місяці тому
Brief Update on the Channel (8/26/2024)
Shady Dragon Inn Highlights - My Favorite OSR Fighter, Magic User, Cleric and Thief from AC1
Переглядів 1,6 тис.4 місяці тому
Shady Dragon Inn Highlights - My Favorite OSR Fighter, Magic User, Cleric and Thief from AC1
Baldurs Gate 3 - The Adventures of Torna Egeas 5
Переглядів 374 місяці тому
Baldurs Gate 3 - The Adventures of Torna Egeas 5
Baldurs Gate 3 - The Adventures of Torna Egeas 4
Переглядів 395 місяців тому
Baldurs Gate 3 - The Adventures of Torna Egeas 4
How to Start Playing a Solo RPG
Переглядів 2,4 тис.5 місяців тому
How to Start Playing a Solo RPG
3 Biggest Mistakes Solo RPG Gamers Make
Переглядів 3,1 тис.5 місяців тому
3 Biggest Mistakes Solo RPG Gamers Make
My Solo RPG Great Pendragon Campaign - Years 485 to 488
Переглядів 8235 місяців тому
My Solo RPG Great Pendragon Campaign - Years 485 to 488
Baldurs Gate 3 - The Adventures of Torna Egeas 3
Переглядів 616 місяців тому
Baldurs Gate 3 - The Adventures of Torna Egeas 3
My Solo RPG Great Pendragon Campaign - Years 400 to 485
Переглядів 7756 місяців тому
My Solo RPG Great Pendragon Campaign - Years 400 to 485
Baldurs Gate 3 - The Adventures of Torna Egeas 2
Переглядів 326 місяців тому
Baldurs Gate 3 - The Adventures of Torna Egeas 2
Baldurs Gate 3 - The Adventures of Torna Egeas 1
Переглядів 618 місяців тому
Baldurs Gate 3 - The Adventures of Torna Egeas 1
Baldurs Gate 3 - The Adventures of Torna Egeas 0
Переглядів 598 місяців тому
Baldurs Gate 3 - The Adventures of Torna Egeas 0

КОМЕНТАРІ

  • @marek_tarnawski
    @marek_tarnawski 4 години тому

    I think preferring one or the other depends on whether the person is more stereotypical left brain or right brain dominant (even though I've read it's outdated theory). When I used to play classical TTRPG with friends I really enjoyed light on mechanics but heavy on storytelling approach. No wonder when I check now single player RPGs the journaling type has more appeal to me. I don't need too many rolling dice and tables but I like to get wild with creativity without too much constrains. Good thing about solo play though is you don't need to share same preferences as other people because you're doing it on your own.

  • @vincentcleaver1925
    @vincentcleaver1925 День тому

    It's a clip show! 8-P

  • @Griffiana
    @Griffiana 8 днів тому

    Such a good adventure. Simple and notably - usable with the Free Basic Rules!

  • @CaptainHarris-ip2kg
    @CaptainHarris-ip2kg 8 днів тому

    An excellent tool, but I wouldn't advocate it's generic use for all space RPGs. Some games are detailed than Traveller.

    • @paperdicegames6585
      @paperdicegames6585 6 днів тому

      Good point - and some are less detailed. There is a ton of info here though, and I bet at least some content can be used in a pinch

  • @WillyEast
    @WillyEast 9 днів тому

    Thank-you for you video. It gave me inspiration to stick playing solo. I still play with groups as well but solo is a great option as well.

    • @paperdicegames6585
      @paperdicegames6585 6 днів тому

      Thanks for checking it out and for the kind words!

    • @WillyEast
      @WillyEast 6 днів тому

      @@paperdicegames6585 Hope you make more videos.

  • @fartymcbutterpants7063
    @fartymcbutterpants7063 10 днів тому

    I’m also excited to play in Dolmenwood. I hope you find a solo mode and share it.

  • @MathewClips
    @MathewClips 12 днів тому

    Haven't picked up a game yet, however I have noticed there is a difference in play-styles. This is a nice explanation.

  • @KamilMalach
    @KamilMalach 13 днів тому

    I haven't played the game yet, so I don't know the ruleset, but is it feasible to use failed mines as dungeons for solo play? I could use a compatible solo fantasy system for it. Successful dwarf mines could also be used as pre-generated locations for classic roleplay.

    • @paperdicegames6585
      @paperdicegames6585 13 днів тому

      I think its feasible, especially if you have some imagination. Be detailed in writing the history of your mine when you play though, that will form the basis of your setting for the solo rpg!

    • @KamilMalach
      @KamilMalach 13 днів тому

      @paperdicegames6585 Thanks!

  • @salty-nick
    @salty-nick 15 днів тому

    Dwarf Mine is the first solo game I tried and playing it felt no different to playing a single player video game. Good stuff!

    • @paperdicegames6585
      @paperdicegames6585 14 днів тому

      Thank you for the wonderful comment and for checking out the game!!

  • @sumdude4281
    @sumdude4281 19 днів тому

    Well done. Love DCC. My only complaint is the formatting of the rules book.

  • @mavfan21
    @mavfan21 20 днів тому

    I have DCC and MCC (Mutant Crawl Classics) and will never play them. Why did I buy them both? Because they are chock full of ideas and inspiration for any other d20 game. They are so good!

    • @paperdicegames6585
      @paperdicegames6585 14 днів тому

      Yeah, I used the books as inspiration and tables for a bit before playing!

  • @user-vy1jo5nt2x
    @user-vy1jo5nt2x 20 днів тому

    DCC is one of my favourite systems, I LOVE the chaotic nature of magic; Mercurial effects are very interesting addition to the spell, too. And I absolutely adore adventures Goodman Games provide for the game. DCC is an absolute blast for me, happy to see more video content about it, keep it up!

    • @paperdicegames6585
      @paperdicegames6585 20 днів тому

      Couldn’t agree more about DCC - and thanks for the kind words!

  • @spaceranger7683
    @spaceranger7683 21 день тому

    FYI, the section on patrons appears to be incorrect. Patrons are for wizards - both obtaining a patron and drawing on their power are tied to the spells Invoke Patron and Patron Bond. While clerics have to have a deity, and there is some overlap in the identities of the patrons/deities, clerics do not get access to Patron Bond/Invoke Patron.

    • @paperdicegames6585
      @paperdicegames6585 20 днів тому

      Thanks for the callout - you are right! Oops.

    • @spaceranger7683
      @spaceranger7683 20 днів тому

      Not trying to shame you or anything. It's just one of the things that make wizards really awesome in DCC that other systems don't have.

  • @gameon_ct
    @gameon_ct 21 день тому

    DCC- the game I've always wanted to play, but cant find others to play with.

    • @paperdicegames6585
      @paperdicegames6585 20 днів тому

      I have been fortunate to get a few funnels to the table with my groups - not a full campaign though

  • @tabletopgamingwithwolfphototec
    @tabletopgamingwithwolfphototec 21 день тому

    Keep doing this. I really want more of these.

    • @paperdicegames6585
      @paperdicegames6585 21 день тому

      Thanks for the kind words! I am planning on making more!

  • @lachrymalquietus
    @lachrymalquietus 22 дні тому

    00:00 Intro 00:29 5. Wild Magic (incl. D&D5e, DCC, Forbidden Lands) 01:47 4. Replayability (incl. Ghost of Lion Castle, I6 Ravenloft) 04:39 3. Vows (Ironsworn/Starforged) 06:29 2. Might Deeds Die (DCC) 09:36 1. Character Creation (Traveller) 15:31 Outro

  • @lachrymalquietus
    @lachrymalquietus 22 дні тому

    0:00 Intro 0:08 Shoutout: Artifacts and Curses (Dwarf Mine expansion) 0:36 10. Spell Variability 1:38 9. Luck and Spellburn 2:15 8. Clerics differ from Spellcasters 3:22 7. Patron Deities 4:00 6. Funnel Adventures and Level 0 4:50 5. DCC Art and Layout 5:10 4. Adventure Modules and Gimmicks 5:36 3. Random Tables 6:01 2. Magic Items and Monsters 6:46 1. The Mighty Deeds Die 7:31 Outro 7:43 More about Artifacts and Curses (Dwarf Mine expansion)

  • @TwinSteel
    @TwinSteel 22 дні тому

    🥳🫂👍🏿 Always down for a good house rule - another video for the house rule quest - this is video #2,527

  • @lachrymalquietus
    @lachrymalquietus 22 дні тому

    I ran this one a few years back and had a blast! Operation Sexy Gorilla went off without a hitch.

  • @WouterSchoutteten
    @WouterSchoutteten 26 днів тому

    There are systems where you emulate player(s) and you are only the GM. You set up the adventure and run your emulated player through your adventure. So that's a third method, one I'm curious about. I find it confusing to imagine how that would work, but perhaps you have experiences with this method?

    • @paperdicegames6585
      @paperdicegames6585 26 днів тому

      I don’t actually have any experience with this. I already GM a few groups with friends, so I am not too interested in simulating that experience in a solo game at this time. Good question though!

  • @TwinSteel
    @TwinSteel 26 днів тому

    🥳🫂👍🏿 Some of these feel like an examples of failing forward

    • @paperdicegames6585
      @paperdicegames6585 26 днів тому

      Yes for sure! Another great way to outline outcomes for solo rpgs

    • @TwinSteel
      @TwinSteel 26 днів тому

      @love a good use of failing forward ❤️

  • @TwinSteel
    @TwinSteel 26 днів тому

    🥳🫂👍🏿 🦃🍽🍁

  • @nowayjosedaniel
    @nowayjosedaniel 27 днів тому

    Happy Thanksgiving!

  • @DMTalesTTRPG
    @DMTalesTTRPG 27 днів тому

    Happy Thanksgiving

  • @yurisei6732
    @yurisei6732 27 днів тому

    All solo games have some core similarities, particularly a pattern of generating a random event and then determining the consequences, and I'd say there's more of a spectrum of journaling game to mechanical game, rather than a hard line. For me the main factor is - what happens if I choose not to write anything? A good mechanical solo game has emergent storytelling without any creative input from the player.

    • @paperdicegames6585
      @paperdicegames6585 26 днів тому

      Nicely put - I agree! Great test, w/ choosing not to journal. Does the story continue?

  • @jimmydesouza4375
    @jimmydesouza4375 28 днів тому

    I personally don't purely because I like how the bad rolls can generate new outcomes, though I use a chatbot as well so that can flesh out the bad rolls. If I wasn't using a chatbot I might not. For example I was doing a shadowrun campaign a while ago and due to bad rolls my MC got shot up and the bad rolls then meant I had to come up with a way to hide the forensic evidence (ended up just pouring a bunch of chemicals and medical supplies on the blood and such to try to contaminate it). Though without a chatbot I don't know why you'd ever play singleplayer RPGs.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      I have tried using chatbots, but unless its for specific circumstances they don’t capture my fancy. Glad they work for uou though!

    • @jimmydesouza4375
      @jimmydesouza4375 22 дні тому

      @ Just using the chatbot itself isn’t always good, a thing that i have found to make it more reliable is to use the mythic descriptor generator to get it to develop ten possible scenarios and then to randomly roll yourself as to which plays out. And an approximate way to get it to have long term plans is to get it to generate a story arc in a language you can’t understand and use that to lead it along.

  • @KubrickFR
    @KubrickFR 28 днів тому

    What I use a lot for solo play is failing forward. You succeed but at a cost. In your example you escape but a bad guy grabs your bag and you lose either the gem or some equipment/important object.

    • @paperdicegames6585
      @paperdicegames6585 26 днів тому

      Yeah i use that a lot too. I just have a habit of failing forward into situations I am not a fan of haha

  • @YouTubdotCub
    @YouTubdotCub 28 днів тому

    I've done both and enjoy both!

  • @YouTubdotCub
    @YouTubdotCub 28 днів тому

    I don't think I've fudged a roll yet outside of when I roll something that doesn't make sense and re-rolling, but even THERE I really do try to keep the roll and think creatively about how the "nonsense" roll would apply.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      Thinking creatively is really key - if you can do it well, I think any roll works well

  • @sharpmountaingames9303
    @sharpmountaingames9303 28 днів тому

    I had a character get captured in a Star Wars solo game. The Mon Calamari troops she was sent to find ended up busting her out of jail and one of them evolved into a regular PC. So it was a good detour and I got a new character to add to the party. Thanks for some good thoughts. And bottom line: if you are having fun nothing else matters.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      Absolutely agree - if you are having fun, nothing else about how you play your soli game matters

  • @defaultidiot1684
    @defaultidiot1684 28 днів тому

    I find that if I am fudging dice rolls, I am usually in a hurry to get to the "next thing". There's a difference between tension in the story and the tension I experience as the player, but I sometimes confuse the two. I think it's a good thing to not know what will happen next, walk away from the game table and noodle on it (another benefit to solo RPGs) and give the creative part of my subconscious a chance to pull the threads of the story together. With practice I think anyone can honor the dice rolls _and_ honor the story. The door opening in the alley for the thief is a great example.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      Good point on types of tension. I also find that walking away from the game helps me understand the story more

  • @darkienescariot9361
    @darkienescariot9361 29 днів тому

    My wife and I play Mongoose Traveller 2e with Zozer's SOLO supplement, which is an exceptionally fine solo ruleset. Simplifying a bit, the party makes a plan with a stated outcome, there's a roll for resolving that plan, and we decide on the exact details of how things went down based on the roll result. Much easier and less murky than fudging the roll itself. So as you said - outcomes!

  • @chriss.3809
    @chriss.3809 29 днів тому

    I’d like to hear more about your Traveller solo play.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      I will someday make a video. I don’t have a good enough system to share yet, I don’t think

  • @yourseatatthetable
    @yourseatatthetable 29 днів тому

    I learned a long time ago that it's best to go with the dice results because at some point we're just cheating our experience. That said, I also believe that there comes a point in any solo game when you are confident about results. and while a 1 can always happen, odds are against it so I may choose to 'common sense' a result to expedite things.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      In general I agree - a good game is fun no matter the results of the dice

    • @yourseatatthetable
      @yourseatatthetable 22 дні тому

      @@paperdicegames6585 I've got some 70 videos covering my solo game, Interstellar Frontiers. The fewer dice rolls the better, heh.

  • @sharpmountaingames9303
    @sharpmountaingames9303 Місяць тому

    Another nice video. As you said, solo play lets you test out new rules AND play genres that your regular group might not get into. Plus, it helps you refine your GM skills for those other genres in case you do get to run them for a group. You get to make all the mistakes while no one is looking!

  • @sharpmountaingames9303
    @sharpmountaingames9303 Місяць тому

    And good point about not needing to journal. I do keep notebooks for my games, but that's personal preference (I like to have a record and find it increases the immersion). But folks shouldn't let writing be an impediment. You can still have a ball with just scrap paper to track hit points and such. Nice video, subscribed to your channel. All the best!

  • @MartijnVos
    @MartijnVos Місяць тому

    All of these are things that many RPGs do, and in several cases have done since before Pendragon did it. 1. Armor reduces damage in GURPS, Das Schwarze Auge, WFRP, and many, many other systems. 2. Different skills for different weapons also occurs in almost every single RPG system 3. Passions are definitely something I'd love to see more of, but there are already many systems that do something similar, from the spiritual Attributes in The riddle of Steel, Passions in Reign, Beliefs in The Burning Wheel (don't give dice bonuses but do get you metacurrency that you can use to buy extra dice), and many others. 4. Different combat systems for different levels of combat is also not uncommon. Even D&D itself started out as a smaller scale variation of large scale battle systems. So did WFRP. Many systems also have rules to treat large numbers of combatants as a single entity. 5. Relationships is definitely something many RPGs avoid, and Pendragon deals with in a unique way, but that's also partially because of the enormous time span; you need to get married and have kids so you can play the next generation. 6. Personality Traits is something plenty of systems do have, although I don't think they handle it quite like Pendragon does. But personality traits getting in your way has absolutely been pretty common in many RPGs since the 1990s. 7. Base building is something that a couple of RPGs have touched upon, but not even close to how Pendragon does it. But again, that's also because the enormous scope of Pendragon. But that's definitely something I'd love to see more of. Pendragon is absolutely unique because of its scope, and handles a number of topics that simply wouldn't fit into other systems. Playing someone with a family, relationships, commitments etc wouldn't really work in a game of dungeoncrawling murderhobos, but many other systems could absolutely learn a thing or two there. But maybe you could also look at a few more systems, because there's a lot more to RPGs than just D&D and its clones.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      You are completely correct, most of these are not unique to Pendragon. I am pointing out what I want to see more of in other RPGs. I appreciate your comment, because my rpg knowledge is not comprehensive and it’s great learning from you and others in the comments - thanks!

  • @yurisei6732
    @yurisei6732 Місяць тому

    I don't play solo as if I'm my own GM. When I play solo, it's because I want to sit back and as much as possible let the mechanics of the game tell the story, not just in terms of which actions succeed and fail, but what form those actions take and how they interact with other rules elements. GMs have too much power to override game mechanics.

  • @anarionelendili8961
    @anarionelendili8961 Місяць тому

    I recognize that this was over two years ago, but a couple of suggestions to cut down on the insanely high death by childbirth and child mortality chances... 1. Just drop the 'both die' result from the childbirth table. That allows the women to potentially outlive their husbands. 2. Another thing is that you should stop rolling for child survival at 7 years of age. Otherwise you get like 80% child mortality for noble children, whereas the historical number is closer to 30%, very much weighted towards the earlier years.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      Thanks for the notes! I did switch to the updated table which is in one of the other books, and that helped a lot.

    • @anarionelendili8961
      @anarionelendili8961 22 дні тому

      @@paperdicegames6585 Yeah, the Family Survival Table in Book of the Estate was intended to fix the childhood mortality issue. Alas, it didn't do anything for the childbirth mortality of the women. 6th edition Core Rulebook fixed both.

  • @DennisCNolasco
    @DennisCNolasco Місяць тому

    I'm designing my own solo universal rpg and am using boardgame mechanics to offload some of the game master stuff. My biggest conundrum is that the game becomes less of an rpg and more of a boardgame when you do this. That's why I never really liked the choose your own adventure books or solo rpg modules as a substitute for rpgs. There is a definite line you cross when it no longer feels like a TTRPG to the player. And on the flip side, lots of players have a really tough time learning how to use a GM emulator. So right now, I am tuning it to have the right balance of GM emulator vs solo boardgame mechanics, while keeping it closer to a rules light TTRPG. Wish me luck :)

    • @paperdicegames6585
      @paperdicegames6585 13 днів тому

      Yeah you are absolutely right, it is a tough balance to walk. Good luck with the game!!!

  • @mavfan21
    @mavfan21 Місяць тому

    I prefer playing "normal" systems like 5e, ICRPG, Savage Worlds. So I am player and GM. I do not enjoy the mechanics of games made for solo play like Ironsworn. The systems in most solo games are often too clunky or tedious. I can make the game flow better with other systems.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      Thanks for checking out the vid and sharing your thoughts!

  • @TailsClock
    @TailsClock Місяць тому

    I was trying to create my own system, and so I had to playtest it, but I didnt want to reveal it to anyone yet, so I had to be the party and the GM. I was shocked by how much I had. I got a full party of 6 characters, and a GM, and I could play it at any time without scheduling issues. Funnily the weakest element was my system which had so many flaws. But it was hilarious to see myself as a player try to cheese my own system and thus expose those flaws, and also find out the hard way with alchemy that stackable side effects can be so much more lethal than I thought. It was a major learning experience, but mostly, it was amazingly fun. When I tried to tell people about it they kept saying "That's called writing a story. You're just making a book." and they dismissed it as anything different. But I've tried since and I still suck at writing stories. It's always been a weakness. I'm a great RPer though, and the difference is so big! But my firneds kept making me feel like I was crazy to think there was a difference. I wish this was something talked about more, so I'm glad you made this video. I can't write a story beyond a single chapter in length. I just cant. But I could play a game where I am the player and the GM forever. And I imagine I could take what I get from that and reformat it into looking like a written story. But it is just too different. I would never choose to write that my character gets so scared he runs into a brick wall and breaks his leg. The dice ware what made that happen. And it lead to a really touching scene where the party jerk revealed a softer side. It was a genuinely amazing scene in the end. And it could never ever have come about from any normal kind of writing process. The dice, that stats, there's so much that takes control out of your hands and lets you, even as the GM, be shocked and surprised by what happens. I love it! The assumption that you wouldn't be surprised is totally wrong. But I didn't know there was anything out there designed for solo play. I imagined that it would just be the same as regular play, just with only one person. Like, you don't NEED to do anything uniquely with just 1 player. I don't think I'd want to play a game without any GM. The stress of being a GM is basically non-existant when you are your own players so why wouldn't you want to be your own GM? I wish I had an actual story to share of this, but I actually havent touched my solo game in a VERY long time. Since I joined an actual group. But there's no reason I cant RP with a group and on my own. So I should try getting back to that. But this time, I'm gonna ditch my bad system and go with something better. Basically I was making GURPS because I didn't know that already existed. A system with no level cap, and so many ways to grow a character. And a shocking amount of depth in all it's mechanics allowing for long term in-game projects.

  • @StarlasAiko
    @StarlasAiko Місяць тому

    Obscure Tales has a similar mechanic to Pendragon's Virtues, but based on character traits, rather than virtues. FOr my own system, I definitely want such a system present. I like the principle of armour reducing damage. This automatically includes preventing damage/getting hit, if the damage reduction is greater than the damage caused. The idea that heavier armour makes you harder to hit is farsical. Rolemaster has a very nice solution to this.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      Thanks for pointing these out - adding them to my list!

    • @anarionelendili8961
      @anarionelendili8961 18 днів тому

      In D&D-style game systems, it helps when you don't think of AC as 'harder to hit' but 'harder to damage'. And instead use the 'Touch AC', just 10+dodge bonuses, when it matters if the baddie can lay hands on them for a touch spell or something.

    • @StarlasAiko
      @StarlasAiko 18 днів тому

      @@anarionelendili8961 I agree. In our group, when we play post-ThAC0 D20, any attack roll bellow 10, the attacker would have missed even if the target had stood still (assuming no negative Dex modifier); Above 10 but bellow 10+Dex=Dodged or Parried; Above 10+Dex but bellow 10+Dex+Shield=Blocked; Above 10+Dex+Shield but bellow 10+Dex+Shield+Armour=Hit but glanced off of armour; Above 10+Dex+Shield+Armour=Hit and Hurt

  • @VisualMediaConcepts
    @VisualMediaConcepts Місяць тому

    Great video. I'm attempting to play PSI World (1984) solo. I've always loved it, but never played it. The rules are crunchy, so it's been a challenge to start. I may tweak some things. I know the first few games, I want to play as close to how it was designed as possible.

    • @paperdicegames6585
      @paperdicegames6585 22 дні тому

      Oh cool! I grabbed that off craigslist last year. Have not played it yet - good luck!

  • @gameon_ct
    @gameon_ct Місяць тому

    I like playing with myself

  • @barbarossarotbart
    @barbarossarotbart Місяць тому

    It seems that you use D&D and its rules as the basis for most RPGs, but numbers 10, 9, 7, 6 are already used by most other RPGs. D&D is the only one in which armor makes some one harder to hit. D&D is also one of the few in which your fighting skill is not liked to your weapon proficiencies. Many RPGs have different combat rules for fighting on foot, fighting on horseback, skirmishes, sea battles and full battles. In many RPGs connections, contacts, titles etc. are also part of the rules.

  • @urimor6236
    @urimor6236 Місяць тому

    Your content is rather helpful. I was a little put off from starting with a system I'm familiar with, didn't get me excited for some reason. Though to start with osr module but will probably start with a call of chatula module alone against the flames, it is solo and also found a ready vtt..

    • @paperdicegames6585
      @paperdicegames6585 Місяць тому

      Glad you are finding things helpful! Have fun with your games!

  • @windmark8040
    @windmark8040 Місяць тому

    Epic breakdown! Long-time GM/Player here who's trying to make the jump to Solo gaming and this gave me something to consider.

    • @paperdicegames6585
      @paperdicegames6585 Місяць тому

      Thanks for the kind words and checking out the video!

  • @urimor6236
    @urimor6236 Місяць тому

    The game is self contained, you don't need anything else (mythic GM?) to play? If yes then cool.

    • @paperdicegames6585
      @paperdicegames6585 Місяць тому

      Correct - it is all self contained. It plays more like a board game that way, where you only have certain actions you can take. Very cool concept though

  • @danielsommerlykke9475
    @danielsommerlykke9475 Місяць тому

    The Monster Overhaul is great. Pendragon is terrible, so many dreadfully awful mechanics. But I can imagine it could be fun when playing solo.