Robin Seibold
Robin Seibold
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Animation - Devlog 6
Animation - Devlog 6
Переглядів: 3 652

Відео

Rigging - Devlog 5
Переглядів 2,3 тис.Рік тому
Rigging - Devlog 5
Character Design - Devlog 4
Переглядів 5 тис.2 роки тому
Character Design - Devlog 4
Cel Shading - Devlog 3
Переглядів 48 тис.2 роки тому
Cel Shading - Devlog 3
Outlines - Devlog 2
Переглядів 74 тис.2 роки тому
Outlines - Devlog 2
The 3Cs - Devlog 1
Переглядів 6 тис.3 роки тому
The 3Cs - Devlog 1
The Making of Time Slice (2021) - A Ludum Dare Game Jam Devlog / Post Mortem
Переглядів 1,7 тис.3 роки тому
The Making of Time Slice (2021) - A Ludum Dare Game Jam Devlog / Post Mortem
The Beginning - Devlog 0
Переглядів 2,2 тис.3 роки тому
The Beginning - Devlog 0
The Making of Buzzle (2020) - A Game Jam Devlog
Переглядів 3,7 тис.3 роки тому
The Making of Buzzle (2020) - A Game Jam Devlog
DOKEDO Official Teaser (2019)
Переглядів 7915 років тому
DOKEDO Official Teaser (2019)
MINI MEN Official Trailer (2018)
Переглядів 8376 років тому
MINI MEN Official Trailer (2018)

КОМЕНТАРІ

  • @ModdinMC
    @ModdinMC 4 дні тому

    nice glasses

  • @diligencehumility6971
    @diligencehumility6971 4 дні тому

    Looks good!

  • @ramsey2155
    @ramsey2155 4 дні тому

    Do you use seperate meshes for the glass lenses and the frame or is there some other thing going on?

  • @ramsey2155
    @ramsey2155 5 днів тому

    Please give him a proper jawline

    • @RobinSeibold
      @RobinSeibold 5 днів тому

      @@ramsey2155 Added to the ever growing TODO list! ;)

  • @mans7432
    @mans7432 12 днів тому

    Thank you sir for your amazing work. It looks beautyful. I followed the tutorial but couldnt make it work for unity 6. I get this warning in the console: "The render pass ScreenSpaceOutlines+ScreenSpaceOutlinePass does not have an implementation of the RecordRenderGraph method." I´ll keep trying! thank you!

    • @RobinSeibold
      @RobinSeibold 5 днів тому

      @@mans7432 any progress? (When I move to Unity 6 I will most likely post an updated version to GitHub)

  • @kklowd
    @kklowd 15 днів тому

    A. C looks "correct" but A looks more stylistic? Idk

  • @Fabik_LPU
    @Fabik_LPU 16 днів тому

    Dziękujemy.

    • @RobinSeibold
      @RobinSeibold 15 днів тому

      You're welcome, and thank you! 💖

  • @krakacz248
    @krakacz248 17 днів тому

    C

  • @NathanMoody-l2p
    @NathanMoody-l2p 17 днів тому

    A

  • @ZamMaPL
    @ZamMaPL 17 днів тому

    A by far

  • @Analyzer_Games
    @Analyzer_Games 17 днів тому

    A

  • @bandit.studio
    @bandit.studio 17 днів тому

    C

  • @goktancevik
    @goktancevik 18 днів тому

    C looks good to me.

  • @ModdinMC
    @ModdinMC 18 днів тому

    A

  • @derikdotnet
    @derikdotnet 18 днів тому

    I think As gonna be the winner here

  • @diligencehumility6971
    @diligencehumility6971 18 днів тому

    A looks most clear. But the chromatic effect doesnt look that good for the underwater, it looks better without it

    • @RobinSeibold
      @RobinSeibold 18 днів тому

      I agree! But for an oilspill or maybe a blob monster this will make wonders!

  • @rulric8772
    @rulric8772 18 днів тому

    Op A for sure, great job !🎉

  • @Terraformer-17
    @Terraformer-17 19 днів тому

    This game will be Popular in UA-cam shorts

  • @Derabooo
    @Derabooo 25 днів тому

    best thing is: it makes the shoes look even better!!

  • @Trebrehq
    @Trebrehq 27 днів тому

    Where did u go?

    • @RobinSeibold
      @RobinSeibold 26 днів тому

      Heyo! Still here! If you're referring to the devlogs I haven't had the time to produce more in a while. If you're referring to my streams (which I do every weekday), I post information about them on my Discord. 💖

  • @diligencehumility6971
    @diligencehumility6971 Місяць тому

    Why u not live today

    • @RobinSeibold
      @RobinSeibold 29 днів тому

      Sickness (not me though). There’s a notification in the Discord channel!

  • @a.lollipop
    @a.lollipop Місяць тому

    your videos are so incredibly high quality and detailed, your work is very appreciated :)

  • @a.lollipop
    @a.lollipop Місяць тому

    this is so incredibly useful, thank you so much for this!

  • @bandit.studio
    @bandit.studio Місяць тому

    What does your development roadmap look like over the next 1-2 months? Which features require the most focus?

    • @RobinSeibold
      @RobinSeibold Місяць тому

      Aiming for releasing a terraform game play vertical slice early next year. So everything on the roadmap in the near future is terraform related. Water has and currently requires the most focus!

  • @mikhailhumphries
    @mikhailhumphries Місяць тому

    We back

  • @RobinSeibold
    @RobinSeibold Місяць тому

    The abrupt ending might need an explanation, so I'm just posting what I wrote on my Discord: "Hello @everyone! During today's stream I got too excited for the solution (which I'm certain is a solution), and accidentally changed a kernel parameter from 10 -> 110. This mistake lead to the GPU running out of memory which caused the stream to go down. Ah well, I didn't have that much time left, so I'm gonna leave on a cliffhanger, and fully implement the solution on Monday! Have a great weekend! ⭐" If you want to join the Discord to be notified when I go live, release a video, or just discuss game development, then click this link: discord.gg/fsU5EmQWcr

  • @mehmeh8883
    @mehmeh8883 2 місяці тому

    Sad missed the live today 😔

  • @mehmeh8883
    @mehmeh8883 2 місяці тому

    Super chill streams

  • @acciaio
    @acciaio 2 місяці тому

    What values should i use for all parameters in the outline shader? And how would i convert this to use RTHandles, since rendertargetidentifier is now obsolete?

  • @semiterrestrial
    @semiterrestrial 2 місяці тому

    Looks beautiful! Amazing work.

  • @lego3394
    @lego3394 2 місяці тому

    loved this tutorial but i am wondering if there is a way to implement normal maps into this shader?

    • @RobinSeibold
      @RobinSeibold 2 місяці тому

      Thank you! Yes, just alter the custom node input normal.

    • @lego3394
      @lego3394 2 місяці тому

      @@RobinSeibold Should i just replace the normal vector node with a Texture2D Normal Sampler or i should add the texture node to the normal vector?

  • @zORg_alex
    @zORg_alex 2 місяці тому

    And now, to rewrite it in URP 17 I'll need to dig into it myself

    • @RobinSeibold
      @RobinSeibold 2 місяці тому

      Hahah, I'll probably do it when Unity 6 is stable!

  • @JamesArndt
    @JamesArndt 2 місяці тому

    How might I color/tint the specular in this shader?

    • @RobinSeibold
      @RobinSeibold 2 місяці тому

      Like having the specular highlight be another color?

  • @basemosquit1776
    @basemosquit1776 2 місяці тому

    did you use post processing for the small glowing lights?

  • @hsiwatchdev
    @hsiwatchdev 2 місяці тому

    This is amazing. Subscribed and watching literally every video. I learned so much.

  • @nathantheteacher
    @nathantheteacher 3 місяці тому

    I'm new to development in unity and I had tried both full screen pass methods and the back face method, but ran into similar problems. Thank you so much for sharing what you've made, it made my aesthetic dream possible as well!

  • @DillsArtThing
    @DillsArtThing 3 місяці тому

    Just followed this for my project in Godot. Looks awesome! Adapting it for the different shading system was a little harder but in the end i learned a lot more than i wouldve by just following a tutorial directly, so thank you!

    • @RobinSeibold
      @RobinSeibold 2 місяці тому

      Great to hear! Good luck with your project!

  • @Krhey-0
    @Krhey-0 3 місяці тому

    He asked me if this would work even in versions like 2019

    • @RobinSeibold
      @RobinSeibold 2 місяці тому

      Who? What? When?

    • @Krhey-0
      @Krhey-0 2 місяці тому

      @@RobinSeibold Unity Version ':

    • @RobinSeibold
      @RobinSeibold 2 місяці тому

      @@Krhey-0 Well I've tried it in 2021.2 and 2023.2, could be adjusted to work with other versions too. Making it work for 2019 might not be as straight forward as one would hope though.

    • @Krhey-0
      @Krhey-0 2 місяці тому

      @@RobinSeibold uhmm, that's the one my PC runs decently

  • @ganeshk-xo4iv
    @ganeshk-xo4iv 3 місяці тому

    hi thank you such a amazing tut.. have really follow each and every step. i would like some information to what you have populated in 4.15 "class ViewScapeNormalsTextureSettings "

    • @RobinSeibold
      @RobinSeibold 3 місяці тому

      github.com/Robinseibold/Unity-URP-Outlines

  • @virtual8207
    @virtual8207 3 місяці тому

    Is there any way to joink it?

  • @totoapps
    @totoapps 4 місяці тому

    Sorry I have a fever and back pain

  • @StarkTech47
    @StarkTech47 4 місяці тому

    I just discovered this video and wow, this is amazing, the atmosphere, the explanations, the animations, everything is so good. But I can't help but ask one question, how did you get that huge terrain in Unity? I thought it was Unreal. Great video!

    • @RobinSeibold
      @RobinSeibold 4 місяці тому

      Thank you! :D The terrain is the Unity terrain-component, but multiple such (4 I think) laid out as patches.

    • @StarkTech47
      @StarkTech47 4 місяці тому

      @@RobinSeibold Thank you for the response! I can't wait to see what's next.

  • @GameswithDeath
    @GameswithDeath 4 місяці тому

    These outlines are incredible. Nicely done.

  • @kylopootis6489
    @kylopootis6489 4 місяці тому

    so underrated

  • @ahmetbilginoglu247
    @ahmetbilginoglu247 4 місяці тому

    This is majestic, works beautiful in unity. Thanks for allowing everyone to use it.

  • @felfar197
    @felfar197 4 місяці тому

    beautiful animations

  • @cdglade
    @cdglade 4 місяці тому

    hey! really support your ideas! if you need any help on music lmk! my discord is threetwelve

  • @OmarDevX
    @OmarDevX 4 місяці тому

    This looks amazing

  • @TheSunriseGames
    @TheSunriseGames 4 місяці тому

    Pls, slowly develop your way out of youtube

  • @Geffry993
    @Geffry993 4 місяці тому

    can i ask why are you using Unity version from 2021?

    • @RobinSeibold
      @RobinSeibold 4 місяці тому

      I think it was the latest stable release when I initially created the project. Might upgrade to Unity 6 in the future.