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3 Gnomes Games
United States
Приєднався 28 лип 2022
Channel dedicated to documenting progress on my solo indie game development and possibly even streaming
How MUCH will a GAME DEV MAKE off their FIRST INDIE GAME? - My REAL Indie Game Sales AT LAUNCH
In this INDIE GAME DEV video, I break down the real number of sales I made for my first indie game, Toby's Topsy Tale, at launch. This includes a detailed breakdown of my social media following stastics, the number of wishlists on Steam I had when the game came out, and the overall state of my indie game marketing and how that relates to the actual money my game has made.
Here's a little bit of detail about the game itself:
I use Unity, Playmaker, and Blender 3D to make my indie game, called Toby's Topsy Tale which was funded on Kickstarter. It is a psychological horror 3D platformer with Lovecraftian elements (which means inspired in part by the works of H.P. Lovecraft and Super Mario).
The dev logs I made were meant to serve as a way for me to track progression as I work towards my dream of being a solo indie game dev. Game design is hard but it's easier with such a great community! The game is now available on Steam (Obviously)
For the record, I make my games with no coding (using playmaker which is similar to Bolt) and with no school or formal education in game design, meaning I'm entirely self taught. I only express this because I'm hoping it makes you realize that no matter what YOU can make video games as well!This is hopefully of interest to people who play games as well as those actively pursuing their indie game dev journey and those who have an interest in someday learning how to make games!Keep up the motivation!
Speaking of which, make sure you LIKE and SUBSCRIBE!
Here's the link to my Discord if you're interested!
discord.com/invite/p9WV9KNHfB
WISHLIST or BUY NOW on STEAM!
store.steampowered.com/app/2892780/Tobys_Topsy_Tale/
Here's a little bit of detail about the game itself:
I use Unity, Playmaker, and Blender 3D to make my indie game, called Toby's Topsy Tale which was funded on Kickstarter. It is a psychological horror 3D platformer with Lovecraftian elements (which means inspired in part by the works of H.P. Lovecraft and Super Mario).
The dev logs I made were meant to serve as a way for me to track progression as I work towards my dream of being a solo indie game dev. Game design is hard but it's easier with such a great community! The game is now available on Steam (Obviously)
For the record, I make my games with no coding (using playmaker which is similar to Bolt) and with no school or formal education in game design, meaning I'm entirely self taught. I only express this because I'm hoping it makes you realize that no matter what YOU can make video games as well!This is hopefully of interest to people who play games as well as those actively pursuing their indie game dev journey and those who have an interest in someday learning how to make games!Keep up the motivation!
Speaking of which, make sure you LIKE and SUBSCRIBE!
Here's the link to my Discord if you're interested!
discord.com/invite/p9WV9KNHfB
WISHLIST or BUY NOW on STEAM!
store.steampowered.com/app/2892780/Tobys_Topsy_Tale/
Переглядів: 2 679
Відео
Process of making my INDIE GAME - All Devlogs (20+)
Переглядів 709Місяць тому
In this #devlog compilation video, I show my process of making scenes in Unity, level design, and coding from 2022 when I made my first devlog to last week when I made my FINAL DEVLOG. This goes from the concept art stage (quick sketches) to the fully fleshed out game mechanics and objects that are completely playable. I also put a lot of emphasis on polish and game feel! These developer logs f...
I Actually FINISHED my INDIE GAME - FINAL DEVLOG - 3D Platformer/Psychological Horror
Переглядів 3,7 тис.Місяць тому
In this #devlog I show my process of making scenes in Unity and my level design. This goes from the concept art stage (quick sketches) to the fully fleshed out game mechanics and objects that are completely playable. I also put a lot of emphasis on polish and game feel! This developer log features a look at some of the things I've been working on and even a glimpse at some of the 2D Platformer ...
Toby's Topsy Tale - OFFICIAL TRAILER - Indie Horror 3D Platformer - Kickstarter Funded Indie Game
Переглядів 595Місяць тому
WISHLIST ON STEAM NOW! store.steampowered.com/app/2892780/Tobys_Topsy_Tale/ Toby's Topsy Tale is a cute 3D platformer, with heavy elements of psychological horror, where you explore colorful worlds filled with quirky characters, dangerous enemies, and Lovecraftian nightmares that threaten to tear apart your concept of reality! A New Spin on 3D Platformers In this fresh take on the genre, you'll...
Face Reveal & Channel Updates? - The Future for the Indie Game channel - More than just devlogs
Переглядів 5466 місяців тому
Face Reveal & Channel Updates? - The Future for the Indie Game channel - More than just devlogs
I Played EVERY Game Submitted to my GAME JAM (and LOST my MIND) - Reviewing Game Dev Submissions
Переглядів 3,4 тис.7 місяців тому
So last weekend marked the end of the review period for the indie game jam I hosted to celebrate hitting 2k subs on this UA-cam channel and I couldn't believe how many people submitted! It was truly mind boggling and, while I never told anyone my plan, I always intended to play and review those game projects right here on this channel. Of course I never could've imagined that the turnout would ...
Toby's Topsy Tale - Official Game Trailer
Переглядів 1,6 тис.7 місяців тому
WISHLIST ON STEAM NOW! store.steampowered.com/app/2892780/Tobys_Topsy_Tale/ Toby's Topsy Tale is a cute 3D platformer, with heavy elements of psychological horror, where you explore colorful worlds filled with quirky characters, dangerous enemies, and Lovecraftian nightmares that threaten to tear apart your concept of reality! A New Spin on 3D Platformers In this fresh take on the genre, you'll...
Adding NEW HORROR worlds and MORE to my INDIE GAME - 3D Platformer - Toby's Topsy Tale - Devlog #19
Переглядів 1,4 тис.7 місяців тому
In this #devlog I show my process of making scenes in unity and my level design. This goes from the concept art stage (quick sketches) to the fully fleshed out game mechanics and objects that are completely playable. I also put a lot of emphasis on polish and game feel! This developer log features a look at some of the things I've been working on and even a glimpse at some of the 2D Platformer ...
WE WANT YOUR REVIEWS FOR THESE INDIE GAMES - 3 Gnomes Game Jam 2024
Переглядів 2138 місяців тому
Now that we've reached the submission deadline for the 2024 3 Gnomes Game Jam, it's time to start PLAYING and REVIEWING the games! Thank you to everyone who submitted and remember to check back next week to see the results! To start reviewing, use the link below! itch.io/jam/3-gnomes-game-jam-2024/entries
THEME ANNOUNCEMENT for the 3 Gnomes Game Jam - 2024 - Start of Submissions!
Переглядів 6108 місяців тому
To celebrate hitting 2k subs on this UA-cam channel, I'm hosting a game jam on itch.io that ANYONE CAN JOIN! This video is to announce the THEME that submissions must be based around and to formally start the game jam! This channel primarily makes indie game devlog content and how to's for succeeding as a game developer. No matter what software you use (Unity, Unreal Engine, Godot, Etc) everyon...
Join the 2024 Game Jam NOW! - Open to indie game devs of ANY experience level! - JOIN for March 2024
Переглядів 1,4 тис.8 місяців тому
To celebrate hitting 2k subs on this UA-cam channel, I'm hosting a game jam on itch.io that ANYONE CAN JOIN! It will start on March 8th and run for over a week! This channel primarily makes indie game devlog content and how to's for succeeding as a game developer. No matter what software you use (Unity, Unreal Engine, Godot, Etc) everyone is welcome to JOIN! Like and SUBSCRIBE! To join the disc...
9 Reasons Indie Game Devs FAIL at making games (and how NOT to let them end your Game Dev Journey)
Переглядів 30 тис.9 місяців тому
Any game developers who are trying to bring their dream game to life (or really anyone that wants to make their dream of creating indie games a reality) have a lot going against them. There are a lot of ways that indie game devs fail and in this video I talk about the 9 most common reasons that they might end up giving up on their dreams. For my own games, I primarily use Unity and Blender 3D b...
Adding FAN MADE Enemy to my Indie Game (and other stuff too) - 3D Platformer Dream Game Devlog #18
Переглядів 2,5 тис.9 місяців тому
Adding FAN MADE Enemy to my Indie Game (and other stuff too) - 3D Platformer Dream Game Devlog #18
Unity DELETED the Fan-Project I made as a GIFT for my friends - Feed Eggs 3D Devlog
Переглядів 2 тис.11 місяців тому
Unity DELETED the Fan-Project I made as a GIFT for my friends - Feed Eggs 3D Devlog
Psychological Horror/3D Platformer Devlog - NEW Levels and 1ST PERSON MODE! - Indie Game Devlog #17
Переглядів 1,5 тис.11 місяців тому
Psychological Horror/3D Platformer Devlog - NEW Levels and 1ST PERSON MODE! - Indie Game Devlog #17
Setting up the UPGRADE System and adding a SNEEZING CHONK enemy to my DREAM indie game - Devlog #16
Переглядів 997Рік тому
Setting up the UPGRADE System and adding a SNEEZING CHONK enemy to my DREAM indie game - Devlog #16
YOU play as the FINAL BOSS in a Super Mario 64 Inspired Indie Game - Game Jam Devlog 1 - GMTK 2023
Переглядів 2 тис.Рік тому
YOU play as the FINAL BOSS in a Super Mario 64 Inspired Indie Game - Game Jam Devlog 1 - GMTK 2023
YOU make an enemy for my INDIE GAME - 1K ART COMPETITION and Game Design Challenge - JOIN NOW
Переглядів 700Рік тому
YOU make an enemy for my INDIE GAME - 1K ART COMPETITION and Game Design Challenge - JOIN NOW
How to Stay MOTIVATED as an INDIE GAME DEV (& finish your games) - 12 Tips and Tricks
Переглядів 10 тис.Рік тому
How to Stay MOTIVATED as an INDIE GAME DEV (& finish your games) - 12 Tips and Tricks
Making MENU SYSTEMS for my Indie Game - Solo Game Designer - Devlog #15
Переглядів 1,9 тис.Рік тому
Making MENU SYSTEMS for my Indie Game - Solo Game Designer - Devlog #15
Adding the BAKESMITH and Shower Monsters (in a NEW level) to my Indie Game - Game Design Devlog #14
Переглядів 1,6 тис.Рік тому
Adding the BAKESMITH and Shower Monsters (in a NEW level) to my Indie Game - Game Design Devlog #14
My Indie GAMEDEV journey (NO SCHOOL, NO CODING) & how YOU can start NOW! From DREAM to DEVLOG
Переглядів 10 тис.Рік тому
My Indie GAMEDEV journey (NO SCHOOL, NO CODING) & how YOU can start NOW! From DREAM to DEVLOG
9 Months of SOLO indie game dev (QUIRKY creatures, NEW levels, and so much more) - Devlog #13
Переглядів 1,2 тис.Рік тому
9 Months of SOLO indie game dev (QUIRKY creatures, NEW levels, and so much more) - Devlog #13
Adding FLESH SPIDERS and LITTLE FRIENDS to my Indie Game (and other stuff too) - Devlog #12
Переглядів 1,9 тис.Рік тому
Adding FLESH SPIDERS and LITTLE FRIENDS to my Indie Game (and other stuff too) - Devlog #12
Creating the FIRST BOSS and adding COLLECTABLE trophies to my Indie Game - Devlog #11
Переглядів 2,7 тис.Рік тому
Creating the FIRST BOSS and adding COLLECTABLE trophies to my Indie Game - Devlog #11
Creating an NPC Village and ZOMBIE enemies for my Indie Game - Devlog
Переглядів 2,3 тис.Рік тому
Creating an NPC Village and ZOMBIE enemies for my Indie Game - Devlog
Adding Frozen Enemies, Cinematics, Curses, and SFX (from Chili's) to my Indie Game - Devlog #9
Переглядів 2,1 тис.2 роки тому
Adding Frozen Enemies, Cinematics, Curses, and SFX (from Chili's) to my Indie Game - Devlog #9
Making a NEW Level, Enemy, and BRUTAL Combat Mechanics for my Indie Game from Concept Art - Devlog 8
Переглядів 3,1 тис.2 роки тому
Making a NEW Level, Enemy, and BRUTAL Combat Mechanics for my Indie Game from Concept Art - Devlog 8
Creating WEIRD Characters, MORE story, and REALISTIC voice acting for my indie game - Devlog #7
Переглядів 2,9 тис.2 роки тому
Creating WEIRD Characters, MORE story, and REALISTIC voice acting for my indie game - Devlog #7
Making QUIRKY Characters and NEW Levels for my CREEPY indie game - Devlog #6
Переглядів 3,5 тис.2 роки тому
Making QUIRKY Characters and NEW Levels for my CREEPY indie game - Devlog #6
I hope it comes on xbox too
Looks good, all we need is a Gary Busey voice pack.
#1: Avoid RPG's and 3D Fighters #2: Don't expect to make a multimillion project as your first one 3: Even if your concept is HOT, HOT GARBAGE, FINISH IT ANYWAY.
Hello. I actually forgot I had wishlisted this game until I saw your most recent video. So I played it and would like give my critique on it with the intention of helping you improve for your next game. I’m gona say good and bad things in no particular order cuz I’m just thinking off the top of my head. And yes I am keeping in mind this is your first game. - Bugs - I didn’t encounter too many bugs. I don’t remember what the small bugs were but I did remember some I fixed by just exiting and re-entering the level. There was one game breaking one that forced me to make a new save file. In the hub world I jumped into the kitchen sink to see if water hurt and yes. Yes it does. I got an immediate game over and was sent back to the main menu screen. And when I tried to continue I was just stuck on the loading screen for an hour. Then I just made a new game. I think any water, lava, toxic etc should just hurt you and launch you in the air. Or like Spyro you sink into it and have 3 chances to get out. But even if you wanted an immediate end, it should just send you to the begining of the level or kick you out of a level or whatever. Which your other levels that I did end in did do. O and I just remembered when I was in the candy cloud area on my way to the freezer, the check point kept respawning me under it or something cuz I just kept falling into the abyss. But eventually it got it right after moving the character around as I spawned. Move the spawn location up a little so you don’t clip into or through the ground. You can keep the model of the flag in the ground but the location of where you spawn just needs to move up a little. - Too Dark - Never have anything in complete blackness. You can get close to blackness but if you go too dark then how is the player suppose to navigate the level? Like the cupboard/closet level which I think is level 1, I couldn’t see the collectibles nor the gap to jump across and I only knew to jump across cuz I could barley see the effect swirling around the collectable. It was just frustrating. Also if you are going to make a dark game then have the collectibles glow or something so the player can easily see them. Also on the other hand the freezer level was too bright. Which I think is worse cuz a white screen will hurt the players eyes. - Power Ups - The game got more fun once I got double jump and glide. But since I got them so easily and quickly you would of been better off to just put them in the base kit. If you want progression in powers then the player will want to earn those Powers’s and the level would slowly introduce you into how to use them. Like with super meat boy. - Character Movement - Some of the movement issues are the animation and some of them is the code. It didn’t feel like the character had any weight, the legs didn’t match the speed that he moved, it felt like a delay from when I pressed the button to when he attacked. But all of that is just your first game and will improve over time. What made me mad was you would bump off the walls if you got too close making simple platforming extremely difficult. But I did have a lot of fun gliding around so the ideas are there but the execution just needs tweaking. And for the first person part, just let me sprint infinitely. The cooldown or stamina or whatever that kept making me stop was annoying. And if you want the player to move slowly, have something be happening so it doesn’t feel like a slog. Animation, monster growl, even a monologue but people usually get monologuing wrong so I’d avoid doing that. Remember the best platformers have a fun character to control even in an empty level and limiting the player only works for a short time and with good reason. - Guide - I was confused on where to go for the first person levels. I didn’t know if lighting the peach pits was something I was suppose to do or if they just gave me light. I didn’t know why I kept getting sent to that asylum level. With platformers, collectibles and how the level is shape is what guides you. For mystery horror there are notes and paths forcing you to go down to guide you. I was lost in a bad way for parts of the game. - Bosses have too much health. A boss with a lot of health needs variation in the gameplay. Like 9 health but every 3 hits changes the fight. Or my favorite kind of boss is a long sequence of don’t get hit by his attacks leading to a short window of vulnerability with this only happening 3 times. Like before, I like the ideas, I like the designs but the execution needs tweaking. The avacado boss being a boxer is funny. The flame boss looks cool although his attacks just flew over my head. The avacado boss sending you on a mission only to be mad you accomplished the mission was funny. I liked that dark humor. - Theme - Speaking of dark, the story in my opinion just made me sad. The guy is in therapy so I get it but I felt more depressed than any other emotion. I would mix in some positive parts or something different to the story just so you aren’t getting depressing upon depressing upon depressing. But I liked the variation in themes for the levels. The yarn level was cool. The candy level was fun. The bathroom level was odd but very spooky. - Level Design - There was too much open space. Like with the freezer level, I was running a lot more than anything else. Either condense the level or have things for me to do like jumping over pits or dodging enemies or something. That’s really all I think you need to improve on with the levels, using the space more. I like the themes, characters, layout etc. Just a lot of empty space. - Characters - I am a character artist so I love characters. I don’t think there is any wrong character design unless it doesn’t match the environment it’s in. But I thought the spider was funny, the blacksmith was cool, the flour bag was inventive and got me reminiscing on Concorde’s Bad Fur Day, the strawberries were adorable, the teeth were gross and scary. And there was a lot of character variation. Animations need work but I enjoyed all the characters. You should be proud to have made a game. I’m still working on mine so I’m jealous. The way I rank games is what I would pay for it vs what I did pay for it. So your game gets a $5/12 from me. Keep going on this journey and I would love to see how your next game comes out.
"if you're struggling with marketing as an indie dev, I can recommend the trusted agency to help you out. It's Trap Plan, worth to check out. No overpriced fluff-just budget-friendly packages tailored for indie creators"
Check out billie bust up
Looks interesting- is it something you're working on?
This is a great video, good job!
Thank you!
🌲
Congrats on releasing a game! Hitting a homerun on a first try is incredibly unlikely and I think no indie dev should ever aim for that. Dream big, but dream realistically! I love your attitude, you seemed pretty down to earth and it's inspiring. You earned a new sub! I hope you go on and do another project 🙏
Thank you so much! And I definitely have another project in the works!
Thats the reward that is the most important, you finished a full game and released it, most indie devs even dont reach this point. Congrats
Thank you!
Question how long did you have your steam page up for? Only reason I ask is because 300 wishlist's is pretty low.
What motivated me to keep going with my series is that I don't want my game to be another indie game that never was like Yandere sim or the Kickstarter Kaiju game that got cancelled even after it was funded
2:51 as an indie dev my self I agree with this whether a game is big or small if you're not passionated about it than it's a waste of time one of the reasons I got into game development was the creative freedom it provides than a AAA studio. For me it's developing a visual novel hybrid with 3d mecha action game with the look and feel of a super robot anime
Not too bad, I made a banana clicking game in 4 days, and sold 35 copies. It wasn't bad it was just a trial to see how releasing a game is like and the results. I think if you already have marketing steam will push u further if not steam algorithm will just drop you most likely. My advice would be to find a game idea that garners a lot of interest first then start developing the game, or do market research in what people like, unless you just wanna make whatever you want and not care about sales, either one works.
I think having sold a game for 30 or so people is actually a pretty impressive achievement
Thank you!
Thank you for publishing your sales data and providing your thoughts. If I may though, I cannot understand why you've hidden your game behind this white shroud in the video. I mean I understand the need for having an interesting background and due to presenting information you'd need to fade it out to push it into the background. I can even understand not wanting to be seen to use this video as a promotion of the game, albeit I would find that an odd position. However it appears the UA-cam algorithm blessed this video and put it into my feed ( and hopefully many other viewers), and while the information is great, I actually have no idea what your game is as I can barely see it! Something that may have worked is to have the video exactly the same, but shrink the character on the left and place a small box out of the game video that is playing in the background also play there but without it being faded away.
This was never meant to be a promotion for the game, and I could've just as easily used videos of me 3d modeling (which I've done in the past). I assumed if people really wanted to see my game, they'd watch the trailer rather than trying to glean what it's like from hazy footage in a sales breakdown video
@@3gnomesgames909 I can understand that and don’t want to be seen as overly critical. However I’m not sure you can rely on viewers doing more. While there are times we’re I might investigate further, it’s just as likely that I can’t be bothered, some other video comes up I want to watch, I get ads or any other of a dozen reasons.
@noisecrime that's totally fair. My thoughts were that if I pushed too hard putting my gameplay forward or seeming like I'm pushing people to buy, the content and the message of this video might get lost and that's really what I was prioritizing. You're totally right though
@@3gnomesgames909 Totally get that, and honestly I would kind of feel the same, but then i have to remind myself that this is 'meant' to be a business, even if I hate what that means sometimes. None of this should take away from what you've accomplished though - I just thought it might be worth pointing out.
@noisecrime Never say _'business'_ in front of a true artist. They'd gag.
Why did you release the game with only 300 wishlists? You pretty much doomed the game to failure.
At a certain point, it's silly to withhold releasing a finished game that at least some people want to buy just because you don't have enough wishlists. Imagine if bigger studios did that. Imagine if Nintendo was like "LOZ: Echoes of Wisdom is done but we're not getting enough pre-orders or wishlists, so you're just going to have to wait longer." Sounds a bit ridiculous to sit on a finished game indefinitely in the hopes it'll eventually sale better
It's not silly nor ridiculous; many indies did it. What's silly, is using big studio *(esp. Nintendo)* for a parallel. They don't, because they're big. We aren't.
Haha, silly me. I missed it.
Ill keep it real, I always assumed everything in the devlogs was placeholder and you would one day overhaul it all. it just looks very low effort, not low quality, it looks low effort. and I wish I had a nicer way to make this criticism
I can accept that criticism but I would just like to point out that it's an indie game, not a AAA product. And I'd also like to point out that the constant complete overhauls are why the majority of devlog series on UA-cam don't actually result in a finished game. At some point, you've just got to accept your game is never going to look perfect and get to a place you're happy with. I'm happy with how my game looks and plays but I understand some people might not have the same taste as me. Thank you for trying to present that criticism in a thoughtful way
Established AAA _"can"_ sell with _"low effort"_ in exchange of future trust, but an indie _"can't"_ sell with _"low effort"_ among increasing floods of indies.
Congrats on releasing! And thanks so much for sharing your experiences
I'm always looking for vids like this to watch out for possible hickups and possible failings I might fall into so I think vids like this are just as important as tutorials because we don't always look out for these things
Congrats! and I'm glad to see you enjoyed the process, looking forwards to your future projects :)
Thank you so much!
I do wonder if some marketing would have helped!
I've been making games since I was 13 (20 now) and have made a total of $74 from them, which is about $50 after tax. I would love to turn this into my job some day but I primarily make games because I love making them and it makes me happy when someone leaves a comment that they enjoyed my game.
Isn't that the best feeling? Seeing people enjoying my game is like the best thing
Many people make games, the catch is to make good games
a real inspiration for me now, I'm about to release my first game, that I made in four months with 75 wishlists, never expected profit, but its a personal goal
Congrats! It's a great feeling isn't it? What's your game called?
@@3gnomesgames909 Game is called Exterminant, there is a demo released and the first version comes out in 10/28 but I have some content updates planned
Did You think about hitting some random horror twitch streamers like Distortion2 , Elajjaz or Bawksoup? To get some promotion ?
I reached out to a few Twitch Streamers but not many and of those I have reached out to, I haven't gotten a response
huuuuge congrats on the release! as someone who has done, and wants to work in game development, it is such a high effort process and i have mad respect for anyone who manages to finish a game, let alone one they’re proud enough to sell. this was a really nice and encouraging video! i hope some day i can finish a game and be as proud of it as you are of Toby’s Topsy Tale. also it should’ve made ONE GORBILLION DOLLARS this game looks so fun im gonna wishlist it right now!
Thank you so much! That means a lot!
Congrats on the release! I had a pretty similar experience with my first release. Got overwhelmed with how much was needed to complete the game and barely did any marketing. I posted 3 videos, a few shorts, and did a few streams, I had maybe 5k views total across all platforms at the time of release and I had not sent a single email out to anyone. I managed to get 300+ wishlists by release and have gotten 54 sales total, with most of those being in the first month of release. The financial results are underwhelming, but after seeing videos like yours I am more grateful for what I did get. It's really not that bad considering I had no marketing, did no market research, was self taught and only ran 1 playtest during development. Money or not, Its still a valuable experience that I will always have in the bag. I am a way better developer, artist, etc. than I am when I started and now I have a way better frame of reference for how and what I need to do. There is so much to learn in game dev and it requires a huge investment of time to get into (especially when solo), that it is unlikely anyone's first game is going to be worth it financially.
Exactly, I'm so glad you understand that takeaway. That's a top-notch mindset and the best way to guarantee success in the long run I believe. It'll only go uphill from here if we can apply what we've learned
The truth is that this video is a much different post-mortem than most do, one from someone who at least has pride even though his project didn't stand out against the oversaturated competition. To be honest, I also started developing Randy & Manilla around the same time & with the same amount of 2000 subscribers on UA-cam, I also started a Kickstarter campaign, but unlike yours, I did it without any idea of crowdfunding, with an inflated goal based on my ego, unrealistic revenue expectations, and bragging that my game idea was great when the reality is that good ideas with successful campaigns are based on execution, confidence, and better-controlled expectations. After the Kickstarter's failure I moved to Indiegogo, and with its "flexible goal" option it seemed tempting and I was sure that I would earn something there knowing that it would be very little, and I also reduced my initial goal a lot, but it was still a bit inflated, although at least it was more in line with my long-term plans. But the real reason my game has continued to move forward until now, was thanks to the generous funding from my family, without them it wouldn't have been possible and I wasn't valued them enough. At least I also had the advantage of being on itch·io, IndieDB and Indiexpo years before Steam, where I released the Alpha, Beta and even Early Access versions (only on itch case), where I showed the progress to dozens of streamers, youtubers and testers so they could give me feedback for the game. And with all that I learned that if you want to reach the largest possible audience, don't limit yourself to just one platform.
Does it work on the Steam Deck?
Update it does with proton experimental but the controller options don't work for the menus.
oh it released heheh... *oops* (could've sworn steam notifies you directly when something releases on wishlist but not for me apparently) once again, good job
Thank you so much!
Congrats on the release! I remember watching devlogs before it took the horror twist-if I’m not confused.
Thanks! And I'm glad you stuck around!
Does the number of copies sold include people who got the game as a kickstarter reward?
Nope, that number is seperate
Your devlogs inspire me every time I see them come up, and this video really helped me to feel like it's okay if my game never makes it big, I'm doing it for me. I haven't had a chance to play Toby's Topsy Tale yet (haven't had much time for gaming since my son was born 7 months ago), but the christmas break period is coming up and I should have some free time then so I will be sure to buy it and maybe no life it before I have to go back to work lol. @8:56 I hope to be able to say this too some day
Thank you so much- I'm really glad the videos inspire you! And congrats!
As a budding game developer I'm glad to see this kind of video exist I've seen a lot of people believe that if the first game they make isn't successful then they shouldn't do game development anymore even if they have high potential Even though the success of your game is a mix of skill and luck(skill with making it high-quality and luck with having the right people play it and spread word of it) The first game I'm developing I do not want to worry about it making money so I am right now planning on making it free for now
Firstly, congrats on the release! Secondly, great video! Nice to know what your opinions on this are, a summary of the experience you had and your feelings going forward.
I bought the game but I am not seeing the trophy room anywhere
Hey man just wanna say great job bro I've watched and enjoyed every devlog and it's great to see ye game coming out I can't wait! 👍👍👍🔥
Ay, thank you so much! I appreciate the support
just in time for halloween
Man just found this channel but it refreshing to find a devlog series that actually releases the game
Well done! The game looks awesome. I wish I found your devlogs earlier.
Thank you so much!
I can't wait to make games that will help younger loners have fun , like me when I was younger ✨✨ thank you for the tips as I did exactly what you said not to do . Started HUGE and now am stuck because . I have to do EVERYTHING and don't know what to start next . This video helps a lot , good to know my passion can push me further.i'll make it 😊💎
You got this!
Granny’s name should be Betty (unless you already have a name and I just totally missed it) also all the sprinkles are collectively named Josephine.
Also I can’t wait till the game is out!! It looks awesome!!
Thank you so much! And Granny does have a name but the sprinkles are absolutely named Josephine
Awesome video! The game is looking super kool. I really like the art style of your game. Congratz on finishing the game and publishing it on steam. I just wishlisted it as well and subbed to your channel. It takes great determination and will power to finish a game and yours looks super awesome and polished. Best of luck when the game comes out. Looking forward to your next vid. Keep it up! :)
Thank you so much!!!
i do not need to know what it is like to be a game dev because i am making a game right now so i know what it is like to be a dev already🤣
finally, am really excited to try it