Veli Emre Çetin
Veli Emre Çetin
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Unity - Procedural Building Generator Tool - Feature Showcase
I made this tool in unity for my own games but i want to release it on Unity Asset Store after developing it more for game developers and designers to use.
Current version of the tool includes:
-Prefab based wall generation (you need to create or have matching prefabs for blank,windowed,doored wall types)
-You can specify height,width,depth of the building (you can have 0 height to only use the ground floor)
-Change wall size to fit the wall prefab size or fit the walls together as you like
-Ability to generate roof and ground floors (flat for now)
-Ability to generate addons on top of ground and roof floors
-Use style asset to get varied buildings
-Static batching and mesh combining for better performance
-Procedural settings with a lot of variables
-Randomizer addon with a timer
-Each roof or ground addon has a component that lets you change its rotation by 90 degrees ,spawn an additional object alongside it for more variety (not showcased in the video)
The tool doesn’t use mesh generation; instead, it generates buildings using variety of prefabs. Currently, the tool only supports very primitive cube-shaped buildings, but I have plans to add a wide range of features, including:
-Exploring different procedural generation techniques.
-Enhancing the inspector window and improving workflow.
-Adding a Gizmos tool for speeding up workflow.
-Providing more optimization options.
-Expanding building and roof shape options, such as uneven shapes,
rounded corners, floors with different properties, cone and cylindrical roofs, and separate roof structures.
-The ability to generate rooms inside buildings.
Any kind of feedback and idea about the tool will be appreciated. Follow me to stay updated on tools development
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Unity Top Down A-Rpg Game - First Test Video
Переглядів 816 місяців тому
First test video of my arpg game im making using Unity.

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