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Veli Emre Çetin
Приєднався 4 лип 2014
Unity Game Developer
Unity - Procedural Building Generator Tool - Feature Showcase
I made this tool in unity for my own games but i want to release it on Unity Asset Store after developing it more for game developers and designers to use.
Current version of the tool includes:
-Prefab based wall generation (you need to create or have matching prefabs for blank,windowed,doored wall types)
-You can specify height,width,depth of the building (you can have 0 height to only use the ground floor)
-Change wall size to fit the wall prefab size or fit the walls together as you like
-Ability to generate roof and ground floors (flat for now)
-Ability to generate addons on top of ground and roof floors
-Use style asset to get varied buildings
-Static batching and mesh combining for better performance
-Procedural settings with a lot of variables
-Randomizer addon with a timer
-Each roof or ground addon has a component that lets you change its rotation by 90 degrees ,spawn an additional object alongside it for more variety (not showcased in the video)
The tool doesn’t use mesh generation; instead, it generates buildings using variety of prefabs. Currently, the tool only supports very primitive cube-shaped buildings, but I have plans to add a wide range of features, including:
-Exploring different procedural generation techniques.
-Enhancing the inspector window and improving workflow.
-Adding a Gizmos tool for speeding up workflow.
-Providing more optimization options.
-Expanding building and roof shape options, such as uneven shapes,
rounded corners, floors with different properties, cone and cylindrical roofs, and separate roof structures.
-The ability to generate rooms inside buildings.
Any kind of feedback and idea about the tool will be appreciated. Follow me to stay updated on tools development
Current version of the tool includes:
-Prefab based wall generation (you need to create or have matching prefabs for blank,windowed,doored wall types)
-You can specify height,width,depth of the building (you can have 0 height to only use the ground floor)
-Change wall size to fit the wall prefab size or fit the walls together as you like
-Ability to generate roof and ground floors (flat for now)
-Ability to generate addons on top of ground and roof floors
-Use style asset to get varied buildings
-Static batching and mesh combining for better performance
-Procedural settings with a lot of variables
-Randomizer addon with a timer
-Each roof or ground addon has a component that lets you change its rotation by 90 degrees ,spawn an additional object alongside it for more variety (not showcased in the video)
The tool doesn’t use mesh generation; instead, it generates buildings using variety of prefabs. Currently, the tool only supports very primitive cube-shaped buildings, but I have plans to add a wide range of features, including:
-Exploring different procedural generation techniques.
-Enhancing the inspector window and improving workflow.
-Adding a Gizmos tool for speeding up workflow.
-Providing more optimization options.
-Expanding building and roof shape options, such as uneven shapes,
rounded corners, floors with different properties, cone and cylindrical roofs, and separate roof structures.
-The ability to generate rooms inside buildings.
Any kind of feedback and idea about the tool will be appreciated. Follow me to stay updated on tools development
Переглядів: 96
Відео
Unity Top Down A-Rpg Game - First Test Video
Переглядів 816 місяців тому
First test video of my arpg game im making using Unity.
:D
👍👍👍