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NycosRPG
United States
Приєднався 31 бер 2019
Welcome to the NycosRPG UA-cam Channel! 🎲✨
NycosRPG is a revolutionary website that empowers RPG enthusiasts, game masters, and creative storytellers to unlock the true potential of their tabletop adventures. 🌟
Join our community of like-minded adventurers as we explore the art of game mastering, delve into captivating world-building strategies, and showcase the limitless possibilities of the NycosRPG engine. From character creation to immersive storytelling, we have you covered. 🌌📚
Whether you're a seasoned game master or a novice explorer, our goal is to provide you with the tools and inspiration to create unforgettable gaming experiences. 🏰🔮
Subscribe now and join our community of RPG enthusiasts who are passionate about pushing the boundaries of storytelling and embracing the magic of tabletop roleplaying games.🌟🎲
Buy the NycosRPG Enhanced Edition now!
#NycosRPG #TabletopGaming #GameMastering #RPGEnthusiasts #CreativeStorytelling #ImaginationUnleashed #GameDesign
NycosRPG is a revolutionary website that empowers RPG enthusiasts, game masters, and creative storytellers to unlock the true potential of their tabletop adventures. 🌟
Join our community of like-minded adventurers as we explore the art of game mastering, delve into captivating world-building strategies, and showcase the limitless possibilities of the NycosRPG engine. From character creation to immersive storytelling, we have you covered. 🌌📚
Whether you're a seasoned game master or a novice explorer, our goal is to provide you with the tools and inspiration to create unforgettable gaming experiences. 🏰🔮
Subscribe now and join our community of RPG enthusiasts who are passionate about pushing the boundaries of storytelling and embracing the magic of tabletop roleplaying games.🌟🎲
Buy the NycosRPG Enhanced Edition now!
#NycosRPG #TabletopGaming #GameMastering #RPGEnthusiasts #CreativeStorytelling #ImaginationUnleashed #GameDesign
Coming to terms: The questions you were afraid to ask.
This Episode, we talk about the jargon and words that TTRPG players and Game Masters use, in an attempt to demystify RPGs, -- Watch live at www.twitch.tv/nycosrpg
Переглядів: 14
Відео
Gain Happiness with This 1 Simple Mindset Shift
Переглядів 22 години тому
A game master with 50 years of running TTRPGs shares his tips and techniques for maintaining and sustaining sheer happiness for the majority of his life. Watch live at www.twitch.tv/nycosrpg
Roleplay REALITY: Prepare NOW! The UNIDENTIFIED Drones invade!
Переглядів 412 годин тому
A peremptory challenge: Reality can be a roleplay opportunity in real time. How do the reports of drones and UAPs around the world provide perfect fodder for RPG situations in a "NycosRPG Deep State scenario? 0:00 Intro 0:50 Attack of the Drones 8:11 Reveal of the Knowns 13:20 The Evidence from Phones 20:25 The News Cycle Jones 24:20 Second Amendment Possible Claims? 28:00 Governmental Aims 30:...
Meet Bartleby the Christmas Duck Your NEW Holiday Obsession!
Переглядів 714 годин тому
Introducing Bartleby, the edgy Christmas duck! Experience holiday innovation with this reimagined Christmas icon. Christmas has changed, and it is time for a new hero to emerge. Bartleby Buttle gives Singles, Parents, and everyone between, their own gift-giving champion. 0:00 Intro 0:14 The Story 2:15 Ballad of Bartleby, the Christmas Duck
Nycos News Nightly
Переглядів 2416 годин тому
Campaign updates in the longest campaign in the world. Watch live at www.twitch.tv/nycosrpg
the story behind Bartleby. the Christmas Duck
Переглядів 1819 годин тому
Welcome to our channel! In this exciting video, we delve into the essential aspects of game preparation to enhance your gaming experience like never before. Discover valuable tips and tricks to fully immerse yourself in the world of tabletop roleplaying games. From character creation and backstory development to mastering game mechanics and strategizing, we've got you covered. Unleash your crea...
Making Sense: Secrets from a 50-Year Veteran Game Master
Переглядів 1919 годин тому
Use sensory information often overlooked. GMs' Guide Jonathan Albin offers insight on how and why Touch, Taste, Smell, Sound and Vision all are avenues for enhancing TTRPG experiences. 0:00 Intro Olfactory Gustatory Tactile Auditory Periphery Visual Watch live at www.twitch.tv/nycosrpg
The IMPOSSIBLE search for the PERFECT TTRPG Game
Переглядів 13День тому
Ah, The elusive "Perfect" game session. GMs' Guide Jonathan Albin, with fifty years continuous experience offers tips, secrets, and methods for making your story make sense, and keeping it all in balance Watch live at www.twitch.tv/nycosrpg
Holiday Hijinks in TTRPGs | Festive Fun Discussion
Переглядів 31День тому
A TTRPG discussion with GM's Guide, Jonathan Albin. It's time for holiday hijinks, a seasonal gaming podcast explaining how one can create Christmas games events for Dungeons & Dragons within your local RPG Community. Watch live at www.twitch.tv/nycosrpg
What Happens When You Add a Little Politeness to Your TTRPGs?
Переглядів 60День тому
From Privacy, Dignity and Propriety, to the Benefit of the Doubt, Efficiency, Consideration, Dispassion and Pleasantness, Jonathan Albin, a GM with fifty years continuous experience as a DM, GM, Storyteller, Writer and Director reveals expertise in maintaining a polite and exciting game experience. Watch live at www.twitch.tv/nycosrpg
Better Communication can save your failing games group. Here's how.
Переглядів 21День тому
"Now Hear This!"Today, we talk about the real means to making your game sessions the best ever. From developing skills in thoughtful expression to the very valuable art of active listening, GMs' Guide Jonathan Albin relates not only how, but why your sessions should be in the form of Sagas, in order to connect and communicate with your players in a deeper way. 0:00 Introduction 2:33 Connection ...
The Ninth Iteration is nearing a devastating three-front world war!
Переглядів 3114 днів тому
The Nycos Dark Shards saga continues. GMs' Guide relates stories from all active campaigns in the world of Nycos. Watch live at www.twitch.tv/nycosrpg
Ikegai: How I came to be happy, and how YOU can be, too!
Переглядів 1214 днів тому
The GMs' Guide offers helpful writing tips and his philosopy that spawned from his military career. Watch live at www.twitch.tv/nycosrpg
YOUR GM STYLES: Telling Stories, Rolling Dice, or herding CATS?
Переглядів 2614 днів тому
The State of play in TTRPGS today... a matter of style and choice, or of Bullying, manipulating and gaslighting? The way you GM tells a world of things about you. Whether you guide your players through their paces as a railroad engineer, you let the dice fall where they may as a sandbox GM, or express your own flavor of game session as a storyteller, the processes are different, but the objecti...
GMs' Guide reveals the Best of the Best Tabletop Games!
Переглядів 3014 днів тому
The GMs' Guide is a more extensive list of games perfect for holiday or other gatherings of friends and families The complete list includes: Apples to Apples, Bananagrams, Carcassone, Catan, Century (Golem Editions), Cribbage, Moniker, Pinochle, Pitch, , Snake Oil, Ticket to Ride and many others... Watch live at www.twitch.tv/nycosrpg
CREATE Your Own Alternate History THANKSGIVING Legacy!
Переглядів 1714 днів тому
CREATE Your Own Alternate History THANKSGIVING Legacy!
What If We Added Kindness to TTRPG Sessions for 30 Days?
Переглядів 45014 днів тому
What If We Added Kindness to TTRPG Sessions for 30 Days?
TTRPGs? Ramp up thrills, dangers, and fun by adding a 4X format!
Переглядів 12421 день тому
TTRPGs? Ramp up thrills, dangers, and fun by adding a 4X format!
The Game Masters' Guide - Mastering Campaign Continuity Made Easy!
Переглядів 3721 день тому
The Game Masters' Guide - Mastering Campaign Continuity Made Easy!
One-shot: Exposing the art of creating a memorable TTRPG adventure.
Переглядів 4921 день тому
One-shot: Exposing the art of creating a memorable TTRPG adventure.
The GMs' Guide's EXCLUSIVE TTRPG Interview - The Cast reveals secrets
Переглядів 2221 день тому
The GMs' Guide's EXCLUSIVE TTRPG Interview - The Cast reveals secrets
5 reasons why your character's backstory is holding you back
Переглядів 1921 день тому
5 reasons why your character's backstory is holding you back
61 year old Game Master warns: Play RPGs. Your fun depends on it.
Переглядів 1921 день тому
61 year old Game Master warns: Play RPGs. Your fun depends on it.
The refreshing new perspective on TTRPGs is a game-changer
Переглядів 2421 день тому
The refreshing new perspective on TTRPGs is a game-changer
This is WHY I play TTRPGs, and why you should, too. EXPLAINED
Переглядів 621 день тому
This is WHY I play TTRPGs, and why you should, too. EXPLAINED
There is a new TTRPG in town, and it is a GAME-CHANGER.
Переглядів 521 день тому
There is a new TTRPG in town, and it is a GAME-CHANGER.
What is Nycos RPG? Who is the Game Masters' Guide? Join the Journey!
Переглядів 3221 день тому
What is Nycos RPG? Who is the Game Masters' Guide? Join the Journey!
The Game Masters' Guide Expertly Handles Weather Effects in TTRPGs
Переглядів 5621 день тому
The Game Masters' Guide Expertly Handles Weather Effects in TTRPGs
Nycos Knightly Knews- The QUEEN IS DEAD! Long live the QUEEN!
Переглядів 2228 днів тому
Nycos Knightly Knews- The QUEEN IS DEAD! Long live the QUEEN!
What in the AI generated slop of a thumbnail....
It was a moment of weakness...
Keep it up ur doing great 🫡🫡
Always good to have a fan! Please subscribe, and share with your friends.
Great video! I’m trying to find the right career path right now and this video came at a good time.
I'm so glad it came at the right time for you! You got this!
Forget kindness, we need toughness. Caring about the fragile feelings of other people is exactly why our culture is circling the drain. Good times have indeed made very weak men.
Thanks for responding. Kindness isn't weakness. In fact, as the old song says, ya got to be cruel(tough) to be kind. Telling someone "No, you can't do that" or, more precisely questioning their motive for any action, is very much a kindness, in that it offers them the out of reconsideration. Further, offering the benefit of the doubt to those who courageously offer a contrary position give them the means to explain themselves, which, ironically, is a tough nut to crack for some, as they most likely don't have the experience or expertise to speak, even in the pressure cooker of RPG play. Don't mistake this, however, for railroading... at my table, it is the innovative and courageous that thrive. A player overcoming their own beliefs or externalized limitations is a win for every player at the table, and for the stories at large. BRAVO! Kindness and accountability together RULE the day! Thanks again for your point. It is well taken.
@@nycosrpg Well, I actually agree with everything you said. Thanks for the clarification!
Always glad to "sharpen iron" with a friend. Nice to make your acquaintance. Check out my GM Rants playlist for more ammunition and places where we can do this again, and subscribe to get alerts to all my new content. I usually post eight to ten times a week, so, there's a LOT to talk about...
@@nycosrpg Thanks, will do!
More people should carry this mantra. I am tired of people demonizing each other.
I TOTALLY agree. Please share this with as many folk as possible. If you have a local game store, let them know about it, and share far and wide. We are the only folk that can make these changes, because we have the floor, er, the Tabletop for expressing the sentiment.
hell nah! i shall be mean till the ends of times! muhahahaha!! >:D
One reaps what one sows. Enjoy!
The Golden Rule is fine, but think about being pro-active. Thus, the Platinum Rule: “Treat others as they want to be treated.”
Biggest problem, is we can"t know that. And that is a mercurial thing... the way one WANTS anything is capricious at best. Golden Rule or no. being introspective is essential.
The first step in returning to kindness is to elect leaders like Donald Trump :)
All changes have the seeds of kindness, if one has the eyes to see them. The Benefit of the Doubt is an essential resource for being kind, and accepting differing opinions with grace is its inevitable conclusion. Thanks for watching!
I'm all for kindness--to the kind. Mindless forgiveness is just an invitation to further abuse; especially when dealing with those who have made a point of being abusive. If someone (or a group of someones) is horrible while they have power, just letting it go when they lose that power isn't setting a good example; it's telling them they got away with it before and might again. In the end, there is no justice without retribution.
I appreciate the sentiment, Horrible people shouldn't be horrible. But. as is attributed to Einstein, doing the same thing again and expecting difference is the way of insanity. Cutting off your arm because it hurts, rather than attending to it, protecting and caring for it until it heals is at best unhelpful. We are all people, after all, one species. A fox in a trap will chew off its own leg to get away, because it has no other tool, and because it fears the outcome of its inevitable capture. We don't always get retributive opportunities. But we can choose the path of the higher ground,. Thanks for bringing this subject to the fore... What we need, in the long term, is more of these conversations, and less mindless reactions.
I, for one, go beyond the "Golden Rule," preferring a pro-active approach to kindness. Enter, the Platinum Rule: “Treat others as they want to be treated.”
This is problematic, at best. What you would have done to you, you can determine instantly and positively. What another would want, you would need intimacy with that is not evidenced. Thus the concept, put in simpler terms perhaps may be, "Be kind to the best of one's ability"
This is my first encounter with you and your channel and you have quickly made a fan out of me. I play at some local game stores in my town and I wish that this video was mandatory for new players there. Thank you for the video!
Welcome! I'm glad you enjoyed the video, and that you've found a community where you can enjoy games. Cheers to your local game store!
I fear we are entering a time when kindness will be in even more short supply - and thus even more important for us all to show to one another, in games and out.
Absolutely. Thanks for posting, and please share this far and wide, because it is probably the most important message going into the new year, for so many obvious reasons...
Good Episode!
Thanks so much. Main computer just crashed yesterday, so I am running this on my laptop. Glad you enjoyed it!
Great clinic
I agree! Kindness is a great strength to foster and celebrate.I really appreciate you. We all need to consider WHAT we are doing, but just as importantly, WHY we do so.
Yay, a video that feels not too click baity with the title. Sadly, I don't think any of these four points are for me. I am more into expression, as my X of choice.
@@Drudenfusz I appreciate your input. Thanks for watching and I hope that in the future there will be more videos that you and I can agree on. But it really doesn't matter, as long as we're having fun gaming, right?
🥳🫂👍🏿 LTWW 😂
'zactly!
Amazing video, solid topic NPCs are always an argument on how to run them well, if GMs should only do NPCs or should they also do GM PCs.. anyway another great video ive watched of yours now.
I agree that NPCs are a vital part of any good RPG experience! Thanks for watching, and consider the Games Master Academy Playlist... choc fulla good GM resources.I will be updating them soon, and putting them in part behind a pay wall, so watch them NOW!
🥳🫂👍🏿 Thank you for sharing - I’m on a quest to collect every house rule on UA-cam and beyond - I like your “In the Meta” rule - would love to hear about any other house rules you use ❤ it sounds like you have many - do you have a playlist or select video(s) you would recommend? I screened the titles of the last year’s videos, but with over 800 uploads, it’s going to take a while to cover the rest
Thanks! I'm happy to help, and it looks like you have the right stuff! You'll want to start with the playlist that explains NycosRPG. The whole project is really a codification of all my "house rules" merged with a retrospective approach to RPGs overall Here is the link... ua-cam.com/play/PLRjhZ1tWWVYF1MTqTB-aPjSBzUIOtrVP8.html
I would say that it is the job of the Game Master to make sure that nobody is dominating the conversation. If you need a tool to do that, go for it. At my table I more just go with the feeling I’m getting from everyone. Making sure to ask the quit players if they would like to contribute is also very important.
Absolutely. Using physical devices like initiative cards, or, as I mentioned, a "talking stick" seems to be particularly useful when dealing with folks whose communications etiquette has slipped from being in more argumentative or less disciplined environments. Younger folks seem to be the less disciplined, and less polite, only because they lack the experience with groups and such. But I totally get your point, and yes, being inclusive is ALWAYS the right choice, ensuring the quiet and the loud have equal input in the game sessions.Thanks for your input! Keep watching!
In general it is not a smart idea to give the overwhelming majority of tasks to the game master. And yet it is always the reflex to look at the game master and burden him with yet another task. The player play their characters and the game master does everything else around the table. It's how our forefathers did it, and how I started out in 92 into the hobby. But it is not smart. The far better approach is to solve everything you can without the game master, without the game master. Even with a good game master his (or her) ressources are limited. And every job he does not have to worry about, because his (or her) group can manage them self to some degree, enhances his ability to deal with the other tasks. Always make sure that you come well prepared and well behaved as a player and don't strain the game master too much on general discipline. Quiet players can try to talk more and the noisy ones can shut up on occasion, without the need for the game master to manage them. And here is a wild idea, if a player is too quiet for your taste, go talk to him or her by yourself. The expection should always be that all players can and will manage them self in the same way that a game master could manage them. You don't have to go medieval onto everybodies ass, who lost sight of this. But you should be very clear that your expectation is that the players should at least show a lot of effort to solve such problems by themselves, before bothering you. When I sign up to be a game master, I sign up for a lot of responsibilities. But I'm not going to be a pseudo-parent or teacher to my players. And I will make that very clear if anybody ever thinks that it is my role to educate players about correct social behaviour. I expect them to come pre-educated. And it takes no special role at the table to shut up if somebody else is having his spot light. You don't need to be the game master to do it. Everybody can do it. So why should it be on the long list of tasks for the game master?
Great response. I hold the role being a GM as being kind of the director, ensuring scenes flow properly. I also hold that players trying to shout down other recalcitrant players (or zealous fans of the scenes, not meaning to cast the loud one as being wrong, just being improperly selfish) actually foments disrespect and animosity. Giving the responsibility to the GM isn't saddling him with additional duties, but rather suggesting he actually perform what has been his duty all along. As to whether I am a pseudo-parent or teacher, many of my game sessions are with teens and a few pre-teens who bring their parents, or simply show up alone. It IS sort of my job, if only as an exemplar, on how to maintain coherency in a crazy, noisy, and chaotic place. And I am not even talking yet about the adventure. Not everybody does this. Not everyone can, But, for the sake of game play expanding into the next generation, in some cases, somebody has to. Great conversation. PM me through NycosRPG.com. Would love to continue this conversation.
@@nycosrpg We can discuss it here. I don't do DMs and it is better for your channel anyway to have more engagement here. "I hold the role being a GM as being kind of the director, ..." I gladly take this analogy. Do you think that the director does it all by himself? Or does he expect a minimum standard the actors bring to the table, and starts from there? "... ensuring scenes flow properly." I'm a elementary school teacher and introduced hundreds of people to roleplaying games in the last 32 years. The thing is that you can either be their director or their acting-101-teacher. You can either coach young unexperienced actors on their first steps to becoming good actors, or you can make a great movie. You can't do both things at the same time. And you can either run game sessions with the goal to have them flow properly ... or you can teach your players properly. And where those two things are at odds with each other, and they will be, you should go with teaching them properly. Your sessions with beginners will flow better if you manage them as if they were toddlers. But they will learn less from you. Of cause we ask ourself if the first session is the right moment for teaching, or if we just want them to have a great time to start out in the hobby. But they might very well never see an as experienced game master as you ever again. Would be nice to give them a head start, wouldn't it? A slightly less great experience, where you managed less, but where they learned more and felt more competent for their journey into the hobby. "Giving the responsibility to the GM isn't saddling him with additional duties, but rather suggesting he actually perform what has been his duty all along." That's an appeal to tradition fallacy. Don't do fallacies! It doesn't matter if it were the responsibilities of the game master all along. We are discussing if it is a sensible approach. Hint: It isn't. "It IS sort of my job, if only as an exemplar, on how to maintain coherency in a crazy, noisy, and chaotic place." But there are subtle differences here, between different positions on the matter, and they lead to very different outcomes. Especially when introducing new players. "I am the game master, this is my role and I accept it. It has always been like that. It's the path Gary Gygax choose for me, and I carry this burden with pride. So lay all your bullshit on me, I will manage it." "Listen up bitches! I will only say this once. You are at your best behaviour at my table. I can and will manage conflicts at my table. But I don't want to. If you burden me with your bullshit too often you can look for another game master. And if you bother me with your bullshit your attitude better be that you are sorry to bother me with things you should have learned in f-ing kindergarden." They are of cause both overexaggerations. And I had a little fun with the second one. But this make a lot of difference. And the best case is a more diplomatic variant of the second speech. The sentiment that it is a game masters job to manage these things is ultimately normalizing bad behaviour on part of the players. It generates and teaches the very culture you spoke up against in the video. If you as a game master TAKE the responsibility for this stuff, you TAKE IT partially away from the players. And it will show in their behaviour. Expectations matter. And the expectations should always be that the players behave awesome. And if they don't behave awesome they should be aware that they can and should improve. You don't have to berate them, but a slight tone of disappointment or an exhausted sigh go a long way. If you want the scene to flow smoothly when players behave badly, you are normalizing the bad behaviour instead of sacrificing the flow to teach a lesson. And you don't even have to sacrifice the flow much for a stern and disappointed stare. It's sadly enough the same as in elementary school. Adressing a student who is stepping out of line always costs time and takes everybody out of the flow. But if we don't stop to adress the issue, they would never learn and things would get out of hand very quickly. And the reason I spoke up against the notion that it is the game masters job to manage this things away in order to achieve a smooth running session is that it generally creates a bad culture in our hobby. And because I don't believe that roleplaying games are a revealed religion brought to us by Gary Gygax. And I know it's hard to question traditions. But the old definitions of game master took away a lot of agency from the players and gave too many responsibilities to the game master. This made perfect sense in an environment where no RPG culture existed, all the players were noobs and the game master was the only one who read the books. But times have changed. Todays (good) players can benefit the game greatly, if given more responsibility. And with new definitions of the roles more game masters might emerge, and the decades old game master crisis could finally end.
No, I get it, and appreciate the effort. But I do believe, and in 50 years behind the shield as it were ( I tore that barrier down a LONG time ago) I think my experience and that of other GMs I have mentored sort of proves that in the end, we are both right. We can be both director and guide, especially with younger, less sophisticated players. Yes, you don't remain so for very long, as the players learn to comply. But perhaps that transition period is more than just a period of chaos. As I mentioned in a recent video, people play RPGs for a ton of different reasons, and in a dozen different veins, so your method works if what you want are players that have already figured this out, or that your style aligns with. I, too, have taught a ton of people, and perhaps I merely have a wider toleration funnel. I don't mean to say I run a madhouse; players figure it out soon enough. The recommendations in this video are more about how to accomplish the transition in a short time, and how to deal with the chaos of that transition time. So the games continue. I have to do this week's News updates. Hope you join us soon for another installment.
What are the best tools for simulating situational scale in a spontaneous sandbox session successfully?
Simply stated, situational scale's supported solely by initial sighting, so I'd suspect the sandbox situation's singularly sustainable by sussing out similar scaled resources.
You should stop using ai for your thumbnails. It comes off as your video took no effort. You don’t have to draw anything but at least make them yourself.
Thanks for the input! I'm trying to learn new skills all the time, and you've made a great point. I will see what I can do. The ones I made for my channel before did not seem as effective, but I don't mind making the effort. Thanks again!
Its guys with those glasses, that exact hat and a beard who will drop some solid TTRPG info on you. Listen up young ones.
And it's viewers like you that keep us truckin' along, as my dear old dad used to say... thanks so much! You earned 1 BP for that, useful at my table any old game.
@nycosrpg thanks! Keep up the great work!
I couldn't stop if I tried!
There is some useful info here but there is a huge amount of distracting blather mixed in. It would be easier to follow if he just said what he wanted to say.
@@garrickstangle5996 thanks so much. I am definitely working on improving my speaking patterns, trying to get rid of the double talk and random blather that I seem to add in
How baked is this dude
This is me ALL the time. My players give up recreational drugs 'cause my sessions are MORE of a trip than anything...
Wow, that’s a nice story about getting back your book years after it was stolen.
Yes, it is. The universe has a sense of humor sometimes. Please come back anytime for great stories, tips, and general fun, and share this story with others, to help me help more GMs Master their Game.
I feel like a good way to encourage the whole group to shop around and make it fun is to always mention a couple unique non-magic items. Maybe the region they're in is known for people carrying particularly large daggers, so the blacksmith sells daggers that do 1d6. Or a particular high class clothing store whose clothes may give you some status among nobility.
Yeah, the stuff they can buy can be limitlessly interesting, and the conversations and the tidbits they can discern and glean from the process can be immeasurably helpful. Drudgery becomes and adventure, when you add just a little imagination! Thanks for the input!
I wasn't expecting quality but here we are, breaking expectations. I'll be back
I am a quick study, and know, like Socrates, that the wisest know they know nothing... yet. Thanks for popping by. You'll be back, indeed.
As an avid TTRPG gamer, I love shopping but I hate full on session dedicated to shopping. The best way I have seen DMs handle it, are two specific ways. One is to handle shopping directly with the DM, outside of the session, via messaging. Or he could give us a list of things we could shop and were. So when we roleplayed shopping, it was fast. Always asking beforehand if the person knew what they wanted. And if they didn't it would be handled after the session. Having a little bit of roleplay shopping is great to add a bit of flavor and make things more grounded too. But spending a full hour with indecissive players sucks. Also when i wanted something outside the list, I would ask if they had it. And the DM would say yes or no. But I had to specifically ask for the item I wanted.
I agree that shopping can be a time suck, but it can also be a great way to add depth and realism to a game. I'll be sure to keep your suggestions in mind! In candor, the real hidden gem of RP in the shopping experience, if done sparingly, is a broadening of the imagination, thinking about the sights, smells, and situations that might occur in a magic-laden realm where the thought experiment nears the realm of dreams.
Great video, thanks.
I appreciate that! More videos to come!
Because we're ducken poor in real life bro 😭
Good point. Fantasy is certainly less expensive in the realm of an RPG. Really appreciate the input. May actually do another video on that side of the line. Thanks for watching!
Awesome list. I suggest the card game scout, lots of fun.
I have never heard of that one, I'll give it a look! Who published it?
@@nycosrpg Oink Games.
Cool, thanks! I'll look it up!
You seem like you have potential for making great content, and you're off to a good start, but try to smear the grease off the front facing camera before you shoot your video and it will make a big difference
I will definitely take that into consideration, thank you for the constructive feedback!
If you really wanna see haggling you should play the warframe market
..or the New York Stock Exchange! I of course am speaking of RPGs, but the skills that are gleaned irt from the tabletop CAN sometimes translate. I see your point! Thanks for posting!
@@nycosrpg no worries, i meant as in gaming wise, and as skills that that can be used too. But, if you want to bring the real world into this you are more than welcome to travel to the middle east or South East Asia as haggling there is no comparison to the New York stock exchange.
No, I totally got you, and was just playin' along. And agreed, New Yorkers have no chance with a Pashtun with a pomegranate to sell.
I had the issue of my PCs wanting better gear than the village they were in allowed. Next time I will have missions for some vendors that allow them to bring in higher-value gear. Even if they travel around a bit in the world, it would allow for an expanded home base
Great idea, that's a great way to add to the character's progression! Check out this video ua-cam.com/video/KJJGLWvDIAA/v-deo.html here to see how the use of a Community Identity Sheet can lead to the community itself 'leveling up" as it were, to accommodate the advances of the players all along the way, easier and simpler to handle.
If the armor is taking the damage instead of you, then it's just academic if the attack missed you entirely or hit your armor instead, since you're not actually damaged by it either way.
The armor itself is fundamentally taking damage if it is hit, so its integrity may be affected concerning future hits as well. So determining whether the armor mitigated the damage or not may alter future combats as well. Thanks so much for your input!
@@nycosrpg Well, it depends on the level of simulation you're doing. That being said, within a single fight, it's rare that the armor is so damaged by attacks that it becomes useless, since fights tend to go by pretty quickly. Additionally, often the armor itself survives the fight even if the wearer does not. If you're keeping track of armor integrity status and materials, that's a whole can of worms many systems avoid entirely, understandably so.
Agreed. Even in the cases where armor or weapons are not destroyed, the maintenance and care of them is something we see in the non-combat sequences, and in their own way are instructive. Sure, a weapon is not destroyed by combat, especially a single engagement, but who hasn't seen the warrior sharpening his blade, or knocking the dents out of a pauldron? Having armor is a good thing, and at least in my campaigns, players strive to keep their gear in good working order, or even perhaps having them improved by those with such skills. I do want to thank you for this ongoing conversation. Most instructive and enlightening!
@@nycosrpg Yeah, I think that one good way to do it is not to load the armor damage calculations into the fighting itself, but instead give it a fixed "used" cost that has to be then repaired out of combat after enough time has passed. Like you said, same thing can be applied to weapons that need maintenance (sharpening, bolt tightening, greasing, rehilting, etc.) Just the general wear and tear is enough to warrant this kind of fixed cost, and you can just modify it if you got a crit or something super damaging that may need more attention later. Thanks as well for being so civil and polite, it's rare these days on the internet. I really appreciate it.
exactly. The armor calculations occur after the fight, and are generally nearly zero, as weapons and armor are not damaged by proper use, but only when their use fails, and only then by damage that is not mitigated otherwise. So , we are really on the same page here, just quibbling on the HOW. Thanks again, and please follow the channel, and subscribe so you get updates every time a new video becomes available.
My first "game store" where I discovered Pendragon and MERP was actually a hobby store that focused on model trains, planes and rockets. In the early 90s it eventually closed and became a lingerie/sex toy shop, lol.
Ah, yes, the hobby shop... the forerunner to the dedicated game store. Owning one is a labor of love, and your story is not unique, as many of them simply fade after their owners move on.
Did you really have to AI generate a picture of dice on a table?
No. It is actually a free benefit from UA-cam, and arguably I don't take good photos, and would have to spend time finding a photo. Ironically, if this image is challenging to you. it is a challenge I also face. Choosing to use a free benefit from the site or not is merely one of convenience.
The movie is Monty Python and the holy grail, where the leader of the Knights who say Ni played by Michael Palin tells this to King Arthur. Also they want a shrubbery.
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Thank you for sharing your insights; it's refreshing to hear an experienced voice who has developed their own theories over decades. Re: the video, some other behaviors I've encountered include excessive quarterbacking where a player tells other players what to do too often and is overly controlling, and lone wolfing where players too frequently trying to split away to do their own thing at the expense of group dynamics. Personally, I find it useful to reframe the way I look at these challenges as "problem actions" rather than "problem children" or instead of player archetypes, because it helps me think more in terms of rehabilitation in lieu of just writing a player off because they are the "Pauper orphan", or whatever. (not that you are doing this, of course) Great video!
Great point about reframing, it's important to remember that behaviors can change. Indeed, the reference to "problem children" actually suggests they will all improve over time, when they grow out of those behaviors. Thanks again for your input. Really helps!
Great advice.
I appreciate that! More videos to come.
I usually just look for a vaguely plausible situation and then don't worry about it very much. You land at a point where this just becomes tedious to the point where the rest of the game isn't happening. Wanna move more equipment than what clearly makes sense for one guy? Hire a guy or two. If you wanna move a ton of equipment, how are you doing that? Got a horse and a cart? Great. Done. Wanna move an army's worth of equipment? Get a swath of horses and carts. Here's your bill to move it this far in GP. There, also, two-for-one: a reason why GP is worth something to PCs.
Couldn't agree more. I do have players, too, that love this kind of details in their games... so they calculate, and figure, and build rafts of documents that outline how many grains of rice can be carried in a wick suit, drawing moisture from the body,etc... because to them, that IS the fantasy they love to dive into. DSSS -Don't Sweat the Small Stuff.. .but also YDYB - You Do YOU, Boo. Love the comment. Keep it coming!
Click them buttons people! Lots of great insight and tips
I'm glad you liked it. Thanks for the good words, my friend.
Audio is quite low, but the video presentation itself is very good! This is the first video I've seen of yours.
Thank you! I'm working on getting that audio problem under control.
I'm generally not too strict about encumberence. I have a few hard rules about it, but otherwise, I'm not going to make them micromanage instead of playing the game. Unless a player is trying to carry something that is obnoxiously shaped/difficult to hold, incredibly dense or they are trying to carry a whole general store's worth of supplies, they can stick it in their backpack. It comes down to how hard, fast and quietly they want to travel as well (phrasing). If a couple of characters have decent strengh and con, I'm going to let them ruckmarch a whole lot of loot for the group too. It's fantasy and the world doesn't have to operate as 1:1 of Earth. Sure, the density of gold being the same is fine, but what about the world your game takes place on? How strong is the gravity on this world? That's one of the more subtle, but inflexible ways of thinking that I often encounter. Science fiction shouldn't be entirely exclusive from your fantasay games. It doesn't have to be firearms or other scifi ideas, but there are plenty of ways that you can use science to enhance a game, without it even feeling foreign or obvious itself. Got a little off topic at the end there, but it gave the tism a tickle. Also, I would suggest increasing the audio a little, if you could. Had to max the volume on my phone to hear well. Edit: Typo
Totally concur. Most of the time encumbrance is not an issue, but it can be an interesting exercise if they have to figure out how to accomplish something with all their "stuff". I have been battling with audio problems for a while, so I will work to improve it even further. Thanks for your input, and "Welcome to Nycos!"
I run Blades in the Dark, which has a good compromise for encumbrance. Blades is split into mission and downtime, and before the mission starts, player choose a Load. This basically gives them a point buy they spend over the course of the mission for what of their full list of items they actually had brought with them, the higher the load, the more items, but with related problems of carrying a lot and being decked out in weapons or tools of crime. Its been a happy medium for my kind of game. Still makes them have to limit themselves on how many items they end up using, but cuts out the 10-20 min of pointless arguing about what gear they think theyll need on a heist.
That's a neat system, and it sounds like it fits well within that style of game! Thanks for the comment, and I will look into that system. Thanks!
IT IS I, PUGMIRE! Hear my comment , that I may receive the blessing of point. Also, congratulations on your new microphone setup.
Yes! Thank you! Point of Blessing bestowed... may it serve you well...
Wow '74... I was 4. I pretty much agree even if I might articulate it a bit differently. Oddly, I couldn't help but recall a few sessions that went sideways. We had a habit of never preparing to the point of absurdity. It 2as a kind of "who's the best ad lib-bullshitter".
It sounds like you had some good times. Some of the best ad-libbing comes from those who are willing to go into a session with no preparation.Still, linking what was, to what will be, well, that IS a kind of prep, isn't it? Keep on Rollin'.
I've been a D.M. for 25 years, and I couldn't agree more! My biggest tip-for both new and experienced game masters-is to use versatile notecards! Grab a short stack of notecards and-from your setting-write on each: a creature, an item, a gold value/cost, a location, a lore bit, a name, a magical effect, and a Challenge Rating. Draw from this deck to help you improv what happens next! Cross things off when they're used, and you'll have a setting-appropriate response to anything that could happen in your game! Players want open a chest? You might draw: Skeleton, Wand of Magic Missiles, 5 silver pieces, The Farwatch Tower, farmer is actually a vampire, Reginald Blackgrove, Glyph of Explosion, 20. So this could mean: "A skeleton lays draped protectively over a treasure chest containing 5 silver pieces, a Wand of Magic Missiles, and a note from a farmer giving instructions to murder Reginald Blackgrove at the Farwatch Tower...but the note is 150 years old, wheras the farmer the players met a ways back doesn't look a day over 40. The chest is trapped with a Glyph of Explosion, with a difficulty of 20 to open or dispell it. Of course, you dont need to take everything off of every card, and are more than welcome to mix and match the results!
Oh yeah, I'm a big proponent of keeping notes on index cards! I use stickers to mark them with a color, so I can sort them and access them quickly. Great Comment!
I find your audio often to low, but this one was so low it was still barely audible even when at maximum volume.
Yeah, I finally figured out what was causing this. Should no longer be a problem, and I will be double checking ever video going forward. Thanks for being so diligent to let me know.
Rigby is here! Hes left the company of Mr. May and has gotten a job on the dreadnaught in maintenance. Still in the search of his family
Tell the viewers a bit about Rigby... How did he come be away from his kin?
Monster Bash Wednesday! Come on down and help us!
Gonna be a blast.