BuffaTwo
BuffaTwo
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New Years 2024 Channel Update
New year, new me. Subscribe to @BuffaLou
Space Pirate Sim has been rebooted over there on the planet Teal.
Join the discord: discord.com/invite/eBZ32v3CGz
Переглядів: 770

Відео

How to use the Star System Generator mod for Space Engineers!
Переглядів 2,1 тис.6 місяців тому
How to use the Star System Generator mod for Space Engineers!
Space Pirate Radio - Space Pirate Sim Soundtrack Vol. 1
Переглядів 6627 місяців тому
Space Pirate Radio - Space Pirate Sim Soundtrack Vol. 1
[Space Engineers] Space Pirate Simulator - Episode 5: First Blood
Переглядів 17 тис.Рік тому
[Space Engineers] Space Pirate Simulator - Episode 5: First Blood
[Space Engineers] Space Pirate Simulator - Episode 4: Up Armored & Up Gunned
Переглядів 16 тис.Рік тому
[Space Engineers] Space Pirate Simulator - Episode 4: Up Armored & Up Gunned
[Space Engineers] Space Pirate Simulator - Episode 3: Laying The Foundations
Переглядів 20 тис.Рік тому
[Space Engineers] Space Pirate Simulator - Episode 3: Laying The Foundations
[Space Engineers] Space Pirate Simulator - Episode 2: Moving Day
Переглядів 22 тис.Рік тому
[Space Engineers] Space Pirate Simulator - Episode 2: Moving Day
[Space Engineers] Space Pirate Simulator - Episode 1: Welcome to Helghan
Переглядів 72 тис.Рік тому
[Space Engineers] Space Pirate Simulator - Episode 1: Welcome to Helghan
The Past and Future of the Battletech Franchise [ MechWarrior ]
Переглядів 723Рік тому
The Past and Future of the Battletech Franchise [ MechWarrior ]
How Does Project Zomboid Stand Out From Other Zombie Games?
Переглядів 3,6 тис.Рік тому
How Does Project Zomboid Stand Out From Other Zombie Games?
How Escape from Tarkov and Hunt: Showdown Effected the Entire Gaming Industry
Переглядів 993Рік тому
How Escape from Tarkov and Hunt: Showdown Effected the Entire Gaming Industry
[ PSA ] Zombie Plague
Переглядів 820Рік тому
[ PSA ] Zombie Plague
Channel Trailer
Переглядів 1,2 тис.Рік тому
Channel Trailer
What can we learn from INSCRYPTION? - Video Game Analysis
Переглядів 969Рік тому
What can we learn from INSCRYPTION? - Video Game Analysis
What's a Rougelike? - Origins to Indie Staple
Переглядів 1,5 тис.Рік тому
What's a Rougelike? - Origins to Indie Staple
Lobotomy Corporation Review: Monster Management Simulation
Переглядів 26 тис.Рік тому
Lobotomy Corporation Review: Monster Management Simulation
That Other Kind Of Game - Story Generators
Переглядів 294 тис.Рік тому
That Other Kind Of Game - Story Generators
The Rule Of Cool - How Different Games Try To Immerse The Player
Переглядів 6 тис.Рік тому
The Rule Of Cool - How Different Games Try To Immerse The Player
[ Announcement ] - Big Changes Going Forward
Переглядів 1,6 тис.Рік тому
[ Announcement ] - Big Changes Going Forward
#Privateer Dev Log 11 - Rock That Thinks
Переглядів 614Рік тому
#Privateer Dev Log 11 - Rock That Thinks
Weapon Sway And Bobbing Without Animations - #Unity Tutorial
Переглядів 25 тис.Рік тому
Weapon Sway And Bobbing Without Animations - #Unity Tutorial
#Privateer Dev Log 10 - Reticle Recital
Переглядів 307Рік тому
#Privateer Dev Log 10 - Reticle Recital
What can we learn from Subnautica? - Video Game Analysis
Переглядів 859Рік тому
What can we learn from Subnautica? - Video Game Analysis
#Privateer Dev Log 09 - Sounding Smart
Переглядів 405Рік тому
#Privateer Dev Log 09 - Sounding Smart
#Privateer Dev Log 08 - Variables are the Spice of Life - #unity3d Project
Переглядів 506Рік тому
#Privateer Dev Log 08 - Variables are the Spice of Life - #unity3d Project
What can we learn from ULTRAKILL? - Video Game Analysis
Переглядів 17 тис.Рік тому
What can we learn from ULTRAKILL? - Video Game Analysis
Privateer Dev Log 07 - Square One - Unity 3D
Переглядів 279Рік тому
Privateer Dev Log 07 - Square One - Unity 3D
Why do some games not let you aim straight down? - Anatomy of a Player Controller
Переглядів 1,2 тис.Рік тому
Why do some games not let you aim straight down? - Anatomy of a Player Controller
Privateer Dev Log 06 - Artificially Intelligent - Unity 3D
Переглядів 161Рік тому
Privateer Dev Log 06 - Artificially Intelligent - Unity 3D
Privateer Dev Log 05 - A Body In Motion - Unity 3D
Переглядів 270Рік тому
Privateer Dev Log 05 - A Body In Motion - Unity 3D

КОМЕНТАРІ

  • @Delapadation
    @Delapadation 4 дні тому

    Star sector is also a good example.

  • @howardyoo4070
    @howardyoo4070 9 днів тому

    Oh man, im so hyped for Kenshi 2

  • @prodbyplayboii
    @prodbyplayboii 12 днів тому

    FULL WORKING CODE: !! REMEMBER TO ADJUST THE "[your movement script]" and mover.isGrounded to your CODE !! public [your movement script] mover; [Header("Sway")] public float step = 0.01f; public float maxStepDistance = 0.06f; Vector3 swayPos; [Header("Sway Rotation")] public float rotationStep = 4f; public float maxRotationStep = 5f; Vector3 swayEulerRot; public float smooth = 10f; float smoothRot = 12f; [Header("Bobbing")] public float speedCurve; float curveSin {get => Mathf.Sin(speedCurve);} float curveCos {get => Mathf.Cos(speedCurve);} public Vector3 travelLimit = Vector3.one * 0.025f; public Vector3 bobLimit = Vector3.one * 0.01f; Vector3 bobPosition; public float bobExaggeration; [Header("Bob Rotation")] public Vector3 multiplier; Vector3 bobEulerRotation; void Update() { GetInput(); Sway(); SwayRotation(); BobOffset(); BobRotation(); CompositePositionRotation(); } Vector2 walkInput; Vector2 lookInput; void GetInput(){ walkInput.x = Input.GetAxis("Horizontal"); walkInput.y = Input.GetAxis("Vertical"); walkInput = walkInput.normalized; lookInput.x = Input.GetAxis("Mouse X"); lookInput.y = Input.GetAxis("Mouse Y"); } void Sway(){ Vector3 invertLook = lookInput *-step; invertLook.x = Mathf.Clamp(invertLook.x, -maxStepDistance, maxStepDistance); invertLook.y = Mathf.Clamp(invertLook.y, -maxStepDistance, maxStepDistance); swayPos = invertLook; } void SwayRotation(){ Vector2 invertLook = lookInput * -rotationStep; invertLook.x = Mathf.Clamp(invertLook.x, -maxRotationStep, maxRotationStep); invertLook.y = Mathf.Clamp(invertLook.y, -maxRotationStep, maxRotationStep); swayEulerRot = new Vector3(invertLook.y, invertLook.x, invertLook.x); } void CompositePositionRotation(){ transform.localPosition = Vector3.Lerp(transform.localPosition, swayPos + bobPosition, Time.deltaTime * smooth); transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.Euler(swayEulerRot) * Quaternion.Euler(bobEulerRotation), Time.deltaTime * smoothRot); } void BobOffset(){ speedCurve += Time.deltaTime * (mover.isGrounded ? mover.magnitude * bobExaggeration : 1f) + 0.01f; bobPosition.x = (curveCos*bobLimit.x*(mover.isGrounded ? 1:0))-(walkInput.x * travelLimit.x); bobPosition.y = (curveSin*bobLimit.y)-(Input.GetAxis("Vertical") * travelLimit.y); bobPosition.z = -(walkInput.y * travelLimit.z); } void BobRotation(){ bobEulerRotation.x = (walkInput != Vector2.zero ? multiplier.x * (Mathf.Sin(2*speedCurve)) : multiplier.x * (Mathf.Sin(2*speedCurve) / 2)); bobEulerRotation.y = (walkInput != Vector2.zero ? multiplier.y * curveCos : 0); bobEulerRotation.z = (walkInput != Vector2.zero ? multiplier.z * curveCos * walkInput.x : 0); }

  • @prodbyplayboii
    @prodbyplayboii 12 днів тому

    bobbing is changing speed when going diagonally

  • @TheKrensada
    @TheKrensada 15 днів тому

    I can't play Dwarf Fortress because of it's awful graphics. Stelaris and Rimworld are both made by greedy companies so i don't play them either.

  • @MrAaaaazzzzz00009999
    @MrAaaaazzzzz00009999 17 днів тому

    >less than 200 hrs in stellaris filthy casual

  • @NeostormXLMAX
    @NeostormXLMAX 18 днів тому

    Goes to show how much dwarf fortress inspired caves of qud or rim world

  • @tbwentmia
    @tbwentmia 19 днів тому

    I miss thèse devlogs

  • @staticplays1871
    @staticplays1871 Місяць тому

    How did you add a grid mesh to the ground

    • @buffatwo
      @buffatwo 29 днів тому

      It's the map from the Character Movement Fundamentals pack I mention at around 1:00. That said, it's just a simple grid texture, so if you were to draw a grid and use it as the texture for a material you could easily create your own.

    • @staticplays1871
      @staticplays1871 28 днів тому

      @@buffatwo cool.

  • @ChristosGoulios
    @ChristosGoulios Місяць тому

    ck2 bettern ngl fr fr

  • @damionrg2537
    @damionrg2537 Місяць тому

    😓 P r o m o s m

  • @HarambaeXelonmuskfans
    @HarambaeXelonmuskfans Місяць тому

    For the record angela’s text DOES change depending on how many day 1 resets you’ve done. It’s just very minute and small.

  • @Doolbo
    @Doolbo Місяць тому

    This was interesting until you just started talking about a stellaris game. Video should have finished at 5:40 and you should've made a separate stellaris LP if you were desperate to show people that playthrough. It's cringe and hard to watch for anybody who actually plays stellaris regularly.

  • @DenisFomin
    @DenisFomin Місяць тому

    Reworked the input method GetInput() to take data from the angular velocities of the VR controller. It turned out to be fun, I will use a similar system in my game Falling Down XR. void GetInput() { // Getting the angular velocity of the controller Vector3 angularVelocity = InputBridge.Instance.GetControllerAngularVelocity(ControllerHand.Right); // Using the controller's angular velocity to simulate mouse movement // Sensitivity can be adjusted here depending on the desired sway and bob effects lookInput.x = angularVelocity.y; // Can multiply by a factor to adjust sensitivity lookInput.y = -angularVelocity.x; // Can multiply by a factor to adjust sensitivity // Simulating character movement // In VR, character movement usually depends on spatial positioning, but if needed, // other parameters such as the controller's acceleration can be used to determine "walking" Vector3 linearVelocity = InputBridge.Instance.GetControllerVelocity(ControllerHand.Right); walkInput.x = linearVelocity.x; // Example of using horizontal speed for movement walkInput.y = linearVelocity.z; // Example of using vertical speed for movement walkInput = walkInput.normalized; // Normalization to ensure uniform input scale }

  • @watercat1248
    @watercat1248 2 місяці тому

    Do you know what is the funny part On my game have system simuler to this on video that the weapon fire for weapon and after and wail this works perfectly I saying scrow this system it's so much hasle And make the weapon shots on camera center 😅 After all the game I'm working it's more like old fps the have player to walk fast all the time I will implement crazy weapon ECT 😅 it's multiplayer game and the have slot system you don't able to Care all the weapon's like most game on the type of game I tried to make but this game play distion I have disaid for my game and not trying to make my game realistic. With the acception of slot system and few other mekanics I have plan to implement my game I will probably similar game field like game's as quake and unreal tournament 😅 It will not be quake clone or arena clone whatever the called but it's fast past game with not loosing accuracy wean you move and collect weapon and item for the map and the player moved are very similar for those games I ever have double jump. But other than that I will have my own weapons I have the slot system ECT. This game is still in progress and haven't made weapon shooting wet it's still early in development.

  • @SomeKrieger
    @SomeKrieger 2 місяці тому

    4:40 SsethTzeentach spotted

  • @pixelsafoison
    @pixelsafoison 2 місяці тому

    We can tell that you're a creative type x) ... I'd stockpile on ore so hard and make a mining ship priority number one (made so much easier thanks to the automatons update, one button and it docks while you do other stuff). And I'd go so deep into that mountain for cover with these many powerful ennemies that my save would look like deep rock galactic x)

  • @pixelsafoison
    @pixelsafoison 2 місяці тому

    This episode pretty much sums up my hatred for rovers in SE x).

  • @antoshekemperor8646
    @antoshekemperor8646 2 місяці тому

    Fellow hod enjoyer i see

  • @averagechadlegionary5824
    @averagechadlegionary5824 2 місяці тому

    Any idea if the planetary rings mod works with this?

  • @Flyen256
    @Flyen256 2 місяці тому

    bad code

  • @clydejohnston5064
    @clydejohnston5064 2 місяці тому

    im new to the game. i have been watching your videos. u have a bad habii of building things but we cannt see what u r doing. not very helpful. please let us see more detail. i have no idea how u attached guns and other things. still like your content but wow. thanks

  • @MindfulGP
    @MindfulGP 3 місяці тому

    Why does the Into music remind me of Red vs Blue???🤔🤣

  • @inatesi
    @inatesi 3 місяці тому

    thank youuu!! !!!!11

  • @Hovis_Enjoyer
    @Hovis_Enjoyer 3 місяці тому

    What is "C.S Average American"? 🤣🤣

    • @buffatwo
      @buffatwo 3 місяці тому

      The ship used at the beginning of the Space Pirate Radio video I did a while ago! It is named as such because it is a very heavy ship. ( I say this as a guy from Kentucky. ) I was quite proud of that ship and had plans for it to be used throughout that video, but it was so heavy I couldn't land it without crashing. ua-cam.com/video/4QoP-BJMCJo/v-deo.htmlsi=mg9SRRUWaSgEiUfr

  • @iiropeltonen
    @iiropeltonen 3 місяці тому

    Excellent code 🎉

  • @sgt_retiredcharlie4102
    @sgt_retiredcharlie4102 3 місяці тому

    What is that having chip? Is that a mod? Awesome series. I know I'm late, but I JUST got into this game at 53 years old.

    • @buffatwo
      @buffatwo 3 місяці тому

      Yes, it's a mod on the steam workshop! steamcommunity.com/sharedfiles/filedetails/?id=2034225971&searchtext=hacking For the new series on the other channel I replaced it with a different method of taking over ships, however. That one is called Cooperative takeover and is a bit more fun to use: steamcommunity.com/sharedfiles/filedetails/?id=2968719733&searchtext=takeover

  • @heatherswiercz7171
    @heatherswiercz7171 3 місяці тому

    Its painful to watch him drive over the same rough terrain and not learn his lesson

  • @narwhalman0264
    @narwhalman0264 3 місяці тому

    The inclusion of music from wolves caught me off gaurd, great little series you have here!

  • @culyc
    @culyc 3 місяці тому

    my first wreck was covered in wind turbines and solar panels and much larger..... i hope you find one of those

  • @ilikejudgesinvideogames
    @ilikejudgesinvideogames 3 місяці тому

    PROJECT MOON REFERENCE???

    • @maltios1158
      @maltios1158 27 днів тому

      not a reference if its literally about PMoon

  • @ThavunIeos
    @ThavunIeos 4 місяці тому

    I want a mod that removes the star so you can play a deep space game with no day or night only darkness

  • @a3dadventure79
    @a3dadventure79 4 місяці тому

    appreciate your tutorials, especially the depth and care you go into with presenting them. keep up the good work

  • @Manglet762
    @Manglet762 4 місяці тому

    4:39-4:56 is there any way to switch between the toon art style and Real arts style, or can it only change in specific events in the game? I instantly liked the Real style more than the more cartoony style.

    • @buffatwo
      @buffatwo 4 місяці тому

      Unfortunately no. It’s more a plot point than an actual gameplay feature. You might like the art style of the sequel, Library of Ruina though.

  • @Alice_Sweicrowe
    @Alice_Sweicrowe 4 місяці тому

    Fus Ro Dah!!!

  • @Alice_Sweicrowe
    @Alice_Sweicrowe 4 місяці тому

    I expect to be tossed from a wagon if a bee flies in front of it.

  • @XtrovertedHermit
    @XtrovertedHermit 4 місяці тому

    ive fought this thing before, those turrets underneath are hard to get. and that gun on top is tough

  • @ulysseyang9733
    @ulysseyang9733 4 місяці тому

    The reason I like roguelikes is that there is permadeath and it doesn't feel like most games because of it

  • @piyushguptaji402
    @piyushguptaji402 4 місяці тому

    them font nice, what is it ? jetbrains mono ?

  • @KenHaise
    @KenHaise 5 місяців тому

    Assets\Scripts\SwayNBobScript.cs(93,47): error CS1061: 'PlayerController' does not contain a definition for 'isGrounded' and no accessible extension method 'isGrounded' accepting a first argument of type 'PlayerController' could be found (are you missing a using directive or an assembly reference?)

    • @Wiwhy
      @Wiwhy 3 місяці тому

      same

    • @user-fg1mf1gg2v
      @user-fg1mf1gg2v 2 місяці тому

      maybe u using old unity version

    • @KenHaise
      @KenHaise Місяць тому

      @@user-fg1mf1gg2v i was using a newer unity version than him, thats prob why, i stopped that project and swapped it to a diff engine a bit ago so

    • @user-fg1mf1gg2v
      @user-fg1mf1gg2v Місяць тому

      @@KenHaise good luck friend and thanks for reply 😅😅 i'm also switched to godot

    • @KenHaise
      @KenHaise Місяць тому

      @@user-fg1mf1gg2v i use unity still, i swapped the fps to unreal engine, and im currentyl learning java programming (a bit of a multitasker)

  • @ArtemioMendezHernandez
    @ArtemioMendezHernandez 5 місяців тому

    All of those videos praising story generators are always the same. Stellaris, Dwarf fortress, RimWorld, etc. Why don't you actually take your time to investigate and venture on other games out of the pool?.

  • @strachanjohnston2858
    @strachanjohnston2858 5 місяців тому

    im enjoying the series, i love SE and your chill narration and editing style let's me enjoy this in the background while im working. Cheers man, thanks

  • @mister_r447
    @mister_r447 5 місяців тому

    Ai npcs would really benefit these types of games.

  • @jerematic10
    @jerematic10 5 місяців тому

    Another way to avoid camera clipping with an FPS weapon is to use a dedicated Weapon Camera as an overlay Camera, then stack it into the Main Camera. This avoids any coding to achieve the same result and also allows for an empty game object to hold all Cameras and contain a script to handle procedural recoil. Personally I have a Main Camera as the base, a Weapon Camera overly and a UI Camera overlay so I can control the views for each independently with layer masks.

  • @TheScrapMicanist
    @TheScrapMicanist 5 місяців тому

    Where pirate sim,nvm

  • @embro1105
    @embro1105 5 місяців тому

    I personally enjoy quince marmalade if you know about it

  • @chimitrash
    @chimitrash 5 місяців тому

    you add banana and as much sugary shit as you possibly can, sugary liquids are goated.

  • @ectoplasmic5282
    @ectoplasmic5282 5 місяців тому

    Nutella

  • @nullpointerexception1052
    @nullpointerexception1052 5 місяців тому

    Just posting this in case someone needs it... If you're having this issue with the sway function I had where your weapon disappears as soon as you press play (because your gameobject's initial position _isn't_ 0): 1. Store the Transform's initial position (and rotation if needed). You can do this in Awake() or Start(). Let's say we stored it in a variable named *initialPos* 2. Change this line in Sway(): -swayPos = invertLook;- swayPos = invertLook + initialPos; For rotation: 1. Store the Transform's initial rotation (either as Quaternion or Vector, doesn't matter). Let's say we stored it in a variable named *initialRot* 2. Change this line in SwayRotation(): -swayEulerRot = new Vector3(invertLook.y, invertLook.x, invertLook.x);- swayEulerRot = new Vector3(invertLook.y, invertLook.x, invertLook.x) + initialRot.eulerAngles;

  • @us3r158
    @us3r158 5 місяців тому

    More toast works, or butter