Corey Ross
Corey Ross
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Animation Overlapping Action/Tail
Animation Overlapping Action/Tail
Переглядів: 2 766

Відео

Corey Ross Rigging Reel Fall 2015
Переглядів 1808 років тому
This is my most recent demo reel as of Fall 2015. I have learned so much in this last year and putting this together has reminded me of how far I've come. Can't wait to see where I'm at by the next time I update my reel. Remember to Check out my site: CoreyRoss3D.com for more info on my work!
Cartoon Bat RIg
Переглядів 6908 років тому
This is a rig I did for some friends' thesis film. He has a lady friend that I'll record a demo for sometime soon as well.
Corey Ross 2015 Demo Reel Rough Cut
Переглядів 918 років тому
This is a rough cut of my 2015 Rigging Reel. I still need some better footage and some of the rigs aren't animated yet so expect another update very soon!
Penn Rig Demo
Переглядів 1759 років тому
I modeled and rigged this characters for a classmates thesis film. Was fun rigging a really round chubby kind of guy. The flat face was a fun experiment as well.
Quadruped Rigging Tutorial Part 2: The Hind Leg
Переглядів 7 тис.9 років тому
demo file can be downloaded at www.coreyross3d.com/blog/2015/8/29/quadruped-rigging-series-part-2 In this video, I go over quadruped hind leg set up using a techniques that involves two overlapping IK solvers. IMPORTANT: Although i never mention it in the video, make sure you are always using object translate mode, that way the object stays in the correct plane and you can see the actually orie...
Quadruped Rigging Tutorial Part 1: Ribbon Spine
Переглядів 15 тис.9 років тому
This video covers the setup of a ribbon spine for a quadruped rig. THis video only covers IK type controls but FK can also be layered in. Next video in the series coming soon. You can down load the demo file here: www.coreyross3d.com/blog/2015/8/26/quadruped-rigging-tutotial-series To learn more or see some of my work please visit CoreyRoss3D.com
Shiba Rig Demo
Переглядів 5129 років тому
This was a rig I made as I taught myself quadruped rigging techniques. I used a ribbon spine and spring IKs for this project. Model and Rig by Corey Ross So see more of my work, please visit CoreyRoss3D.com
Shiba Animation
Переглядів 5369 років тому
Final animation lit and rendered. Will probably revisit this later to touch up a few things. The dog model and rig, as well as animation and lighting all done by me. The bi-ped rig is not mine.
shiba animation blocking
Переглядів 3209 років тому
still a lot of work to do and the timing needs a lot of work but its a start. :)
Corey Ross Rigging Demo Reel 2015
Переглядів 1,9 тис.9 років тому
Here are some of my favorite rigs from 2014 and 2015 so far. The true favorite of these was the tortoise, he shell was a unique problem that was a lot of fun to solve. To learn more about my work, please visit www.CoreyRoss3D.com
Cocktail Umbrella Rig Demo
Переглядів 4519 років тому
This rig was produced made for a student film at SCAD. Rig by Corey Ross | Model by Avery Sutton Learn more about my work at www.CoreyRoss3D.com
Sumi-e brush brush Rig
Переглядів 859 років тому
This rig is designed as a prop to go with an ink character. Modeled and rigged by me. Learn more about my work at www.CoreyRoss3D.com
Main Character Rig For Grave Mistakes
Переглядів 409 років тому
This is the rig and animation I made for the main character of a video game made by students at SCAD. The character is currently being redesigned and i will have my new rig up shortly. Learn more about my work at www.CoreyRoss3D.com Model by qwennparker.blogspot.com/
Alligator Rig for Grave Mistakes
Переглядів 1359 років тому
This is a rig and animation I made for a video game project done by students at SCAD. Learn more about my work at www.CoreyRoss3D.com Model by wthype.com
Animation 505 RIgs
Переглядів 539 років тому
Animation 505 RIgs
Tortoise Rig Demo
Переглядів 3939 років тому
Tortoise Rig Demo
Mermaid Water Color Animation
Переглядів 3589 років тому
Mermaid Water Color Animation
Transforming Ball and Tail Rig Test
Переглядів 1179 років тому
Transforming Ball and Tail Rig Test
wave2 v2 0 ross
Переглядів 79 років тому
wave2 v2 0 ross
Squishy Bounce
Переглядів 229 років тому
Squishy Bounce
B-boy Walk Cycle
Переглядів 949 років тому
B-boy Walk Cycle
Acting Assignment
Переглядів 539 років тому
Acting Assignment
Demo Reel 2014
Переглядів 4610 років тому
Demo Reel 2014

КОМЕНТАРІ

  • @TrueTortoise
    @TrueTortoise Рік тому

    can i get a tortoise one??

  • @baudmarch3925
    @baudmarch3925 Рік тому

    I don't get why you want to have a stretchable spine without at least something to show you to what extent you stretched it, because just like this it seems to me you're bound to alter slightly the length of your creature constantly when you animate it. That doesn't seem like a good thing to me ... Am I missing something ?

  • @dustinbaugh6263
    @dustinbaugh6263 5 років тому

    I've got everything working with this with the entire rig except the chain with the spring solver IK is not turning with the rest of the skeleton when I rotate the character in the world Y axis with the global transform controller.

  • @TheChaitu123
    @TheChaitu123 6 років тому

    hi bro.. need help i same way how u did lik ...bat i got prob after complete wen i use rotate Z i got their i am getting jark .......

  • @TheChaitu123
    @TheChaitu123 6 років тому

    tks bro .....

  • @cedjianimation
    @cedjianimation 6 років тому

    Wath is the logiciel ? Please 😊

  • @aspenkids
    @aspenkids 6 років тому

    Is there a place we can watch your thesis film? :)

  • @wesk4646
    @wesk4646 6 років тому

    gg for the glass 17:00 x'))

  • @danarza8077
    @danarza8077 6 років тому

    really nice! :D thank you very much for this tutorial! :D

  • @aditicreations1015
    @aditicreations1015 6 років тому

    Tutorial helped a lot. Can we a tutorial for the front leg?

  • @DarkVioletOblivion
    @DarkVioletOblivion 7 років тому

    I learned a lot from your tutorial. I hope you continue the series.

  • @wyattnolte
    @wyattnolte 7 років тому

    Getting stuck at the plusMinusAverage step. Maya won't let me add both values to the 1D input. In fact you cant add more than one connection to the 1D, 2D or 3D inputs. Once I add the custom twist attribute to the 1D input the option simply disappears. So when I try to connect the offset attribute only 2D and 3D are available . I hear it's a know issue

    • @wyattnolte
      @wyattnolte 7 років тому

      Found the solution at CGTalk. using MEL type connectAttr yourIKHandleName.offset yourPlusMinusAverageName.input1D[1];

  • @wolfcara16
    @wolfcara16 7 років тому

    my jointchain splits up to three toes after the foot joint. Therefor putting a single chain ik solver onto these joints doesn´t work to keep them in place while twisting the rotatePlane IK. Do i need to rebuild my rig, or is there a way to get around this? Your tutorial is really helpful by the way

  • @legoluvver
    @legoluvver 7 років тому

    Part 3 when? :D

  • @sohamp28
    @sohamp28 8 років тому

    what if we move knee joint? why maintaining plan?

    • @coreyross5712
      @coreyross5712 8 років тому

      we maintain a plane to make the IK solvers more stable. this is particularly important since we are using two overlapping IK handles. You can break the plane but it might become less stable and you'll have to figure out a different way to properly position the pole vector constraint object.

    • @sohamp28
      @sohamp28 8 років тому

      Thanks for reply!!!

    • @sohamp28
      @sohamp28 8 років тому

      Hi again, I am getting an problem. IK SPRING joint chain is not rotating for flex (42:55). but when i am deleting Spring Solver after that its rotating. can you tell me what should i do? OR any other way to control both upper leg and lower leg?

  • @NinjaFlibble
    @NinjaFlibble 8 років тому

    was there going to be anything on how to hook up the rest of the hierarchy up to the ribbon spine? Or how to have one end follow another? (like with a neck. Need the head to move independently but also follow the base)

  • @NinjaFlibble
    @NinjaFlibble 8 років тому

    probably a dumb question, but why is the RP solver on the ankle necessary? It doesn't seem that quadrupeds rotate just their ankle even when walking.

    • @coreyross5712
      @coreyross5712 8 років тому

      the overlapping IKs is what allows you to change the ratio of the two opposite angels of the leg chain

    • @NinjaFlibble
      @NinjaFlibble 8 років тому

      +Corey Ross ah :)

  • @NinjaFlibble
    @NinjaFlibble 8 років тому

    would this work for a horse neck as well? (probably a dumb question XD)

    • @coreyross5712
      @coreyross5712 8 років тому

      Yea, absolutely. You can use a ribbon for lots of different things but applying this same technique to a long quadruped neck like a horse should be pretty straight forward.

    • @NinjaFlibble
      @NinjaFlibble 8 років тому

      +Corey Ross sweet, thank you :) I'm rigging a pegasus...now I just need to know how to swap between IKFK without resetting the bind chain to its default position...

    • @coreyross5712
      @coreyross5712 8 років тому

      you mean that you want to switch between IK and FK and maintain its current pose? Some people call that IK/FK matching. Heres a video on the subject: ua-cam.com/video/MBRJjxU-Lwk/v-deo.html Its part of a whole series so it is meant to work with his IK/FK setup. So if your IK/FK setup is similar to his, it should work.

    • @NinjaFlibble
      @NinjaFlibble 8 років тому

      +Corey Ross I HAVE BEEN LOOKING FOR THIS FOR MONTHS!!!! THANK YOU :D (I asked like 3 or 4 riggers and no one answered me. I didn't even know what it was called >_>) really, thank you. Last thing I needed to do this rig for my demo reel :D :D :D

    • @NinjaFlibble
      @NinjaFlibble 8 років тому

      would it be difficult to also have an FK setup on top of the ribbon with both controlling the back? (kind of like the spine setup in the old Maya '08 Introduction to Character Rigging book) (I've never used a ribbon before, can you tell?)

  • @aidanwilson7569
    @aidanwilson7569 8 років тому

    Thank you for making these tutorials, they helped a lot

  • @johncordeiro8736
    @johncordeiro8736 8 років тому

    Great tutorial Corey. I used it on a dino rig and worked out very well. Thank you!

  • @rubenprins9223
    @rubenprins9223 8 років тому

    Really great tut Corey, Exactly what I was looking for.

  • @horsedeer1
    @horsedeer1 8 років тому

    This is a really nice tutorial. I found it pretty easy to follow. Do you plan to do more tutorials? I've already watched part 2. How would you go about tackling the tail?

    • @coreyross5712
      @coreyross5712 8 років тому

      Glad you enjoy the series so far. I have been swamped with work lately but do plan to pick this project up again in the next few weeks. The next part of the series will be front leg setup. As for the tail... I usually just go with an FK setup which is pretty straight forward but since there's interest I might setup an Ik/FK blend option to it.

  • @araju1718
    @araju1718 9 років тому

    i have ask a question about spine ik problem with cluster in main ctrl so how is it solution to make a correction p tell me about that

  • @araju1718
    @araju1718 9 років тому

    nice rig