T J Cousler
T J Cousler
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Відео

Introduction to Motion Builder (For Motion Capture)
Переглядів 39 тис.4 роки тому
I had to learn Motion Builder for my Motion Capture course at school. I'm by no means a professional with MOBU, I just recorded my learning process, hope it's useful. 0:00 - User Interface 8:10 - Importing Motion Capture 17:55 - Cleanup and Constraints 31:44 - Merging Animations 38:56 - Saving and Exporting
Compositing Workflow between Maya and After Effects (Shot Breakdown)
Переглядів 25 тис.4 роки тому
Introduction: 00:00 Shot Setup: 01:03 Render layers: 02:23 Compositing: 06:13 DOF: 10:54 model download: gumroad.com/tjcousler
Marvelous Designer / Maya Workflow for Production (RE-UPLOAD)
Переглядів 40 тис.4 роки тому
Introduction - 00:00 Animation Prep - 00:55 Alembic Cache - 04:58 Simulation - 06:03 Polish - 11:01
Creating Custom Effects in Maya and After Effects
Переглядів 2,5 тис.4 роки тому
Creating Custom Effects in Maya and After Effects
Sound Visualization Workflow in After Effects and Maya
Переглядів 2,6 тис.4 роки тому
Sound Visualization Workflow in After Effects and Maya
Procedural City Generation in MASH
Переглядів 20 тис.4 роки тому
Introduction - 00:00 Buildings - 00:06 Layout - 05:40 Set Pieces - 09:57 Roads - 11:05

КОМЕНТАРІ

  • @vincentladouceur653
    @vincentladouceur653 3 місяці тому

    at 12:05, what is the shortcut you are doing? :)

  • @juanvalladaresrendon6406
    @juanvalladaresrendon6406 4 місяці тому

    hi dude, how I can to export a json file with shader parameters? thanx

  • @milakrasnova7631
    @milakrasnova7631 4 місяці тому

    By far the most useful beginner's video I've found on Motion builder. Thank you!

  • @Jotheartist
    @Jotheartist 5 місяців тому

    This is so good! Thank you for making this vidio🥰

  • @riceontopstew
    @riceontopstew 6 місяців тому

    my rig does not zero out into a default/t pose, it because all messed up

  • @user-fb6yp8xt5t
    @user-fb6yp8xt5t 9 місяців тому

    Ah HA! so thaats why i should definitely be using marvelous designer. I was wondering to myself wats the difference if i just make the mesh in Maya. Very cool info thank you!

  • @onura549
    @onura549 11 місяців тому

    thank you so much for this amazing video! many thanks!! ❤❤ i m new follower :)

  • @4amrobin
    @4amrobin Рік тому

    Great video! Very helpful! Thank you =)

  • @Shridharsbhat-cb4nf
    @Shridharsbhat-cb4nf Рік тому

    A really informative tutorial for beginners and you kept interesting as well..! Thank you

  • @zorika6554
    @zorika6554 Рік тому

    I dont have the big simulation button in the UI. what do I do? T.T

  • @BingGeaux
    @BingGeaux Рік тому

    18 seconds in....you have my undivided attention!! because I can understand your accent[what little accent you have] and you annunciate clearly = let's see if this is a helpful video. I will let you know

    • @BingGeaux
      @BingGeaux Рік тому

      well, 56 seconds in and I already see that your screen is blurred out of focus....I wonder if that will be corrected in the next few minutes

    • @BingGeaux
      @BingGeaux Рік тому

      @13:00 - your joints are turning green in the character window but mine are not

    • @BingGeaux
      @BingGeaux Рік тому

      I've done this 9 #$%@*ing times and I get orange joints and re-assign bone boxes all the time.

  • @letoatreides8098
    @letoatreides8098 Рік тому

    Thank you. There's no way around having to assign a shader to the alembic for every scene?

  • @arjayaguilar477
    @arjayaguilar477 Рік тому

    where can I download your motion data that you use so I can follow you along. TIA

  • @adamkovarik
    @adamkovarik Рік тому

    Such a good intro to MOBU. It is so good to have the basics of an unknown software explained by a single person. Understandable yet quick and catchy. Thanks a lot!

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d Рік тому

    this isnt working for me, i tried exporting the cache and maya either wont let me an error message or bring in the clothing with no movement

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d Рік тому

    do all the clothing elements need to fit in one box for the UVs. i got like a jacket shirt and pants and it seams like a lot

  • @victorgallon99
    @victorgallon99 Рік тому

    hello, could you help me? I am completely new and when it comes to editing keyframes, a sign appears on the timeline that says "too many frames for edit"

    • @HalfgildWynac
      @HalfgildWynac Рік тому

      That will always happen. You can still work as usual, you just cannot view key ticks on the timeline if you have too many (hundreds) of keys. As soon as you zoom in on a portion of the timeline using the sliders that limit the working area, you will see them once again (and may even select and move thousands of keys)

  • @davidolivieridobarro9369
    @davidolivieridobarro9369 Рік тому

    gracias, te como las kks

  • @juancarlosgzrz
    @juancarlosgzrz Рік тому

    Not really procedural

  • @MirakleMaster
    @MirakleMaster 2 роки тому

    I am very new in animation line and dude the scene is awesome I am stunned. I can't even believe that it can be made. And very much thank you for the scene awesome bro just awesome.

  • @MrReactric
    @MrReactric 2 роки тому

    very good tutuorial. I understood MoBu how to use only in 45 mins. thx

  • @DeivBoo
    @DeivBoo 2 роки тому

    Thanks for video! One question, whan about retopologize, hipoly detalization and bake? Can we do it with that pipline?

  • @reddaneali5997
    @reddaneali5997 2 роки тому

    so guud! thanks mate !

  • @roswarmth
    @roswarmth 2 роки тому

    This was all I needed to know as a beginner thanks !

  • @theosarteydiseno3d971
    @theosarteydiseno3d971 2 роки тому

    thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <3

  • @HoomanBhr
    @HoomanBhr 2 роки тому

    Is there any way to have the clothes animate inside maya? we may have different animation for each sequence. and it's frustrating to repeat marvelouse process for each one

  • @antoniajazmincastro8780
    @antoniajazmincastro8780 2 роки тому

    Hello, I have a problem when importing my character with Allmebic animation or with any extension. When importing it in Marvelous the scale of the head or shoes is much bigger compared to the body, and the scale of Marvelous and Maya are in cm... I don't know how to solve it... (yep, google translator c': )

    • @StefWillemse
      @StefWillemse Рік тому

      Were the head and shoes seperate objects? Might want to freeze transformations before exporting the alembic

  • @cafeiketson2653
    @cafeiketson2653 2 роки тому

    Dude, thank you so much for this. the vid made my day

  • @jonathanwennstromm1578
    @jonathanwennstromm1578 2 роки тому

    What exactly can you do about buildings then still being in the black spots that you showed in the layout section of the video?

  • @jonathanwennstromm1578
    @jonathanwennstromm1578 2 роки тому

    After watching this a few times, this has to be the or at least one of the best tutorials I have seen in for maya and believe me when I say I've watched at least 100-200 over the last 8 months. Bravo to you TJ.

  • @halyu1852
    @halyu1852 2 роки тому

    宝藏教程!!牛逼!

  • @Yamagatabr
    @Yamagatabr 2 роки тому

    Amazing content! I've done a ciy with mash lately, for a layout and used some of those tools. But with that placer node and the extrude along spline trick it can get awesome! Another thing that I may try, is to first put the raods and pavement first. And then use it to bake a texture for using as mask for the networks. i know it may crash, it got really heavy on a simple scene, but if deadline is a constrain, I may use it.

  • @durrr123
    @durrr123 2 роки тому

    Instead of dragging the keys 24F in the graph editor, which can be a little finicky when dealing with a huge amount of curves, you can type in +=24 into the frame number entry field in the Stats area of the menu bar

  • @cgiling2947
    @cgiling2947 2 роки тому

    very useful tutorial. Thank you for introducing me to this workflow!

  • @Conceptsofsanket
    @Conceptsofsanket 2 роки тому

    Do you color the lights in maya or you do it in compositing

  • @pinetreeYT
    @pinetreeYT 2 роки тому

    nice, helpful video. I was going nuts trying to fix the funky normals. On another video I saw someone fixing it in Cinema 4D by adjusting "Phong Angle" setting from 22.5 to 90, but couldn't replicate it in Maya. Thanks brother

  • @roberturban9188
    @roberturban9188 2 роки тому

    nice stuff

  • @everend_xyz
    @everend_xyz 2 роки тому

    are those fancy pants made in marvelous or is it mesh? I just wonder in terms of when to add cloth while I am riggings the character, thanks for the video)

  • @TheSatzy6699
    @TheSatzy6699 2 роки тому

    Excellent