Harpoon
Harpoon
  • 43
  • 92 704
DCS OH-58 Kiowa Warrior Autorotation Tutorial
DCS OH-58 Kiowa Warrior Autorotation Tutorial
Переглядів: 3 684

Відео

MSFS rudder issue
Переглядів 114Рік тому
MSFS rudder issue
DCS Mi-24 Autorotation tests
Переглядів 1363 роки тому
A few autorotation tests at low/high mass and speed.
DCS P-47 vs Bf-109 Ace (VR)
Переглядів 1,1 тис.3 роки тому
Raw footage of my fight with Ace Bf-109. Sorry for all the shaking.
DCS F/A-18 Successful Carrier Landing
Переглядів 3134 роки тому
DCS F/A-18 Successful Carrier Landing
DCS Supercarrier landing practice
Переглядів 4844 роки тому
...
DCS F-18 Avionics failure during carrier practice
Переглядів 3525 років тому
So, I was practicing CASE I recovery when this happened. This the recording of a full flight. The avionics fail at 17:00 with only 1700 fuel left.
Improved rew voices mod
Переглядів 4,1 тис.7 років тому
Improved rew voices mod
Cold Waters - 688 vs 6 ship convoy
Переглядів 1307 років тому
Cold Waters - 688 vs 6 ship convoy
Cold Waters with internal sounds and crew voices
Переглядів 6 тис.7 років тому
This is just the result of me playing with sound editing, however game might sound similar once those features are implemented by developers.
Cold Waters - sinking Kirov
Переглядів 4 тис.7 років тому
Single mission - Beating the odds. Hard difficulty. sorry for low quality
test
Переглядів 20710 років тому
test
I-war 2 game presentation
Переглядів 14510 років тому
...
KMB Husky goes to Mun
Переглядів 6411 років тому
ua-cam.com/video/UxOssuursnM/v-deo.html
Zabawa
Переглядів 4511 років тому
Zabawa
Pilot presentation
Переглядів 17 тис.12 років тому
Pilot presentation
pilot
Переглядів 1,5 тис.13 років тому
pilot
BMS Different Rdr modes with guns.
Переглядів 30313 років тому
BMS Different Rdr modes with guns.
Space fighter engines presentation
Переглядів 26213 років тому
Space fighter engines presentation
mysliwiec prev
Переглядів 15513 років тому
mysliwiec prev
Vray opacity bug
Переглядів 72713 років тому
Vray opacity bug
Mech walk/run transition test
Переглядів 4,9 тис.14 років тому
Mech walk/run transition test
New TimberWolf running animation
Переглядів 90414 років тому
New TimberWolf running animation
New TimberWolf walking animation...
Переглядів 65614 років тому
New TimberWolf walking animation...
eject animation 2
Переглядів 30414 років тому
eject animation 2
eject animation 1
Переглядів 42514 років тому
eject animation 1
Mechwarrior movie
Переглядів 37 тис.14 років тому
Mechwarrior movie
Mechwarrior movie clip
Переглядів 51514 років тому
Mechwarrior movie clip
Battletech: Training Trailer
Переглядів 1,7 тис.14 років тому
Battletech: Training Trailer
FS2 Mod
Переглядів 21014 років тому
FS2 Mod

КОМЕНТАРІ

  • @wurger13
    @wurger13 3 місяці тому

    Great tutorial… I’ve done hundreds of full down autos in the R22 and you are spot on with all the steps. It’s really impressive how good the flight model is in this module including the G loading of the rotor and the need to control it with the collective.

  • @utley
    @utley 3 місяці тому

    so keep the main rotor disk spinning as close to 100% as much as possible, maintain 60'ish knots on the way down, and cash in all that rotor RPM at around 100' altitude with a nose above horizon approach when your airspeed starts to drop rapidly?

    • @PLHarpoon
      @PLHarpoon 3 місяці тому

      Correct. Just make sure you don't overspeed the rotor. It seems to be less effective above around 105%.

  • @Solo6R
    @Solo6R 4 місяці тому

    Pardon my ignorance (still learning), but how does the collective play a role in this if we're engine out? I thought the purpose of an autorotation was to get on the ground safely without power to the engine. If you have access to lift from the collective, why would you do an autorotation? Just trying to learn, not prove a point or sound smart.

    • @PLHarpoon
      @PLHarpoon 4 місяці тому

      Hi. The collective controls the pitch (angle) of rotor blades. In simplified terms, more pitch = more lift but also more drag. Normally, the engine (and the governor) keeps the rotor at a constant speed. Without it you need forward speed to basically windmill the rotor. The purpose of an autorotation is to descend to a safe spot while keeping a stable rotor RPM so that you can use it to arrest the descent and safely touch down.

    • @Solo6R
      @Solo6R 4 місяці тому

      @@PLHarpoon Great thanks! I didn't consider it changing the pitch of the blades. But knowing that, I can totally see how that would come into play. Cheers!

  • @Barundus
    @Barundus 4 місяці тому

    Nicely done! Very good techniques. We plan to refine the rotor behavior a bit further in subsequent patches. Try the autorotation with a 180 deg turn. You'll see the Nr climb significantly if you're not careful with the attitude in the turn. The climb in Nr is highly dependent on the attitude in the descent. You're sticking those landings with less than an aircraft length of ground-run. Perfect! Very good demonstration!

  • @cornelius2993
    @cornelius2993 4 місяці тому

    Is that only from the recording or does DCS always stutter like this on your PC?

  • @tmting4942
    @tmting4942 4 місяці тому

    Great❕ nice Autorotation landing, what can I expect for the next Tuto.. LTE after ETL, SCAS fail, FADEC fail, IIMC, Precision & Nonprecision Approach.. keep'em coming 🤗

  • @cr3puscul
    @cr3puscul 4 місяці тому

    Impressive !

  • @TheCrash1983
    @TheCrash1983 4 місяці тому

    How are you simulating the engine failure, probably dum question but want to practice the same way as you

    • @FuriouslyFurious
      @FuriouslyFurious 4 місяці тому

      I just rotate the throttle to idle (bound to my throttle's friction axis)

    • @PLHarpoon
      @PLHarpoon 4 місяці тому

      You can also shut down fuel from the engine (lever on the roof) but you'll have to restart it after each landing.

  • @hectiky
    @hectiky 4 місяці тому

    Good tip about keeping a close eye on rotor RPM. I've been spoiled by the heavier helis with much more rotor inertia.

  • @yurgon15723
    @yurgon15723 4 місяці тому

    Excellent tutorial, well done! Thanks. 👍

  • @themechbuilder6171
    @themechbuilder6171 Рік тому

    the animations you used to make still amaze me

  • @R0ckmans
    @R0ckmans 2 роки тому

    That's a lot of crew comms at once! I'd love to see what could be done with a proper freelance VA team.

  • @CallofDutyBlackOps28
    @CallofDutyBlackOps28 2 роки тому

    I've only played MechWarrior 2 and 5; and to be honest; i wish i could get back to playing 2 over 5; as much as 5's really the only "guilty mech pleasure" game i can have at the moment.

  • @rodtheworm
    @rodtheworm 2 роки тому

    This makes me miss MW3 again. Great work!

  • @themechbuilder6171
    @themechbuilder6171 2 роки тому

    are you doing animations again sometime? plz

    • @PLHarpoon
      @PLHarpoon 2 роки тому

      Nah, I've moved on from doing animations to making video games, sorry.

    • @themechbuilder6171
      @themechbuilder6171 2 роки тому

      @@PLHarpoon oh ok... :( , they were amazing!

    • @themechbuilder6171
      @themechbuilder6171 2 роки тому

      @@PLHarpoon will you make more kerbal space program videos?

  • @miriamnimer1390
    @miriamnimer1390 2 роки тому

    Very cool!!

  • @TehButterflyEffect
    @TehButterflyEffect 2 роки тому

    This is pretty neat. MW3 had some features that should have made it into MW4, and then MW5 completely ignored everything that made both of those games so good.

  • @mightyedwini
    @mightyedwini 3 роки тому

    it would be so cool if this was an actual game. but awesome job!

  • @OLIV3R_YT
    @OLIV3R_YT 3 роки тому

    That was pretty _ OK _ ;) Nice one!

  • @goflyakitefilms
    @goflyakitefilms 3 роки тому

    Dude, If your comfortable with Mech Animations, I'm up for negotiating for the footage you already have :)

  • @nolanturner5607
    @nolanturner5607 3 роки тому

    My favorite chassis in Mechwarrior 4

  • @Qwonk
    @Qwonk 3 роки тому

    Nice video man. Glad you were able to make it before running out of fuel XD. I assume random failures were on or you got shot before?

  • @aquarius5719
    @aquarius5719 3 роки тому

    Mechwarrior belongs to Battletech franchise. It all started with a tabletop game. Search video "battletech catalog".

  • @H2OSakanaIsMyOshi
    @H2OSakanaIsMyOshi 3 роки тому

    pretty decent, glad we got crew voices now, its one of my favorite parts of the game

  • @demonlordomegaacepilot7090
    @demonlordomegaacepilot7090 3 роки тому

    Long live clan wolf

  • @madmike9398
    @madmike9398 3 роки тому

    ahhhh mw3 sound effects. some of the best they had

  • @robinenbernhard
    @robinenbernhard 3 роки тому

    And UA-cam final say in 2021. You like mechs so watch this

  • @guyofminimalimportance7
    @guyofminimalimportance7 3 роки тому

    I love the MW3 sound effects.

  • @josepablolunasanchez1283
    @josepablolunasanchez1283 3 роки тому

    I wonder if you could make textures to be charred by enemy fire. Check "Battletech fan" youtube channel, video about damage, for reference. I loved the animation. I loved the camera movement. The only great problem of this video is that it is too short.

  • @franklinreinoza
    @franklinreinoza 3 роки тому

    Very good video. One question, I fly modern dcs and want to buy a first ww2 aircraft, visually I like a loot the p-47, much more than than the p-51. Which one would you recommend and why? Is it true that the p-47 for A2A is not very good? I was told that it is slow to turn? Have you flown the P-51? How do you compare them. Thanks you very much

    • @PLHarpoon
      @PLHarpoon 3 роки тому

      TL;DR: No, I don't think the P-47 is worse at A2A than P-51. The main difference between them is: P-51 is easier to fly but P-47 is more versatile. In my experience, for A2A the Jug is a "jack-of-all-trades, master of none" type of plane. it turns ok (I think it turns better than P-51 but I'm not 100% certain) but not nearly as good as the Spit. It's also fast, but not as fast as the Mustang (I did some testing and the speed was comparable at sea level but the Jug was slower at 35k - 210mph CAS vs 220). On the other hand, the P-51 seems more of an energy fighter than the Jug, but to be honest, I have very limited experience with the plane - only used it during the "free period" of DCS. Also, P-47 has more firepower and is much more survivable than the P-51, but on the other hand, engine management requires more attention (you need to be very careful not to overboost the engine and not windmill the prop during dives the radial engine can die very quickly if you windmill the prop).

    • @franklinreinoza
      @franklinreinoza 3 роки тому

      @@PLHarpoon Thank you very Much. Very complete answer

  • @Rawrsenal
    @Rawrsenal 3 роки тому

    It's been 11 years, Harpoon. It's time.

  • @TheHPGUplink
    @TheHPGUplink 3 роки тому

    AWESOME short.

  • @anothergoogleaccount4500
    @anothergoogleaccount4500 3 роки тому

    1:19 Linux distro running

  • @seansmith8222
    @seansmith8222 3 роки тому

    * insert intense podracing soundtrack from star wars *

  • @LavaDa1shi
    @LavaDa1shi 3 роки тому

    Awesome I loved it

  • @ioreodream
    @ioreodream 4 роки тому

    the timber wolf model looks awesome!

  • @josepablolunasanchez1283
    @josepablolunasanchez1283 4 роки тому

    Is there a way to play this game with a modern computer?

    • @PLHarpoon
      @PLHarpoon 4 роки тому

      Sure, it's available on Gog. Joistick setup requires some fiddling but otherwise it works like a charm.

  • @3rdworldgamer495
    @3rdworldgamer495 4 роки тому

    Your landing speed is way too fast. RTFM!

  • @stephanefoutel9432
    @stephanefoutel9432 4 роки тому

    i do that and it's very interesting experience

  • @Coastiestevie
    @Coastiestevie 6 років тому

    I think radio effect would do better than echo

  • @nilkuan4199
    @nilkuan4199 6 років тому

    Is this a mod you are using? I recently got into the game, and I’m loving the crew voices and such that you have

    • @PLHarpoon
      @PLHarpoon 6 років тому

      Nah. That was before the official crew voices. I did it using commands from various sub sims, mostly "Fast Attack" and inserted them into a recording of gameplay.

  • @DzaTaRaKids
    @DzaTaRaKids 6 років тому

    PLHarpoon Nice Video.....I Like.....

  • @donniemontoya9300
    @donniemontoya9300 7 років тому

    Very nice, though the reverb is a tiny bit too much. I like it just maybe a bit less?

  • @shaneret121
    @shaneret121 7 років тому

    Are you setting depth and speed with your voice ?

    • @PLHarpoon
      @PLHarpoon 7 років тому

      No, as of now you can't set the speed or course in the game (the devs are working on it though). I just added it for nice effect.

  • @janreznak881
    @janreznak881 7 років тому

    FFS, can you explain exactly what is going on here?

  • @georgemohr2904
    @georgemohr2904 7 років тому

    How did you not get helo'd to death? Everytime I try this I get swarmed...

    • @PLHarpoon
      @PLHarpoon 7 років тому

      First, a little luck - the mission started with at a good position. Secondly, a few times I raised ECM mast to check the general direction of helicopters. If I had a suspicion that they're near I'd wait a couple of minutes before the attack.

    • @georgemohr2904
      @georgemohr2904 7 років тому

      Usually the surface combattants send their helos direct to me. I can only assume this is due to simulated radio comms. In your case, they either got the range very wrong, or didn't even try.

    • @PLHarpoon
      @PLHarpoon 7 років тому

      They may have got the range wrong, as I was firing the torpedoes at such a distance that they didn't hear the launch sound and only acted once the torpedoes were already away from me.

    • @georgemohr2904
      @georgemohr2904 7 років тому

      Yeah that could be it. In other news, I noticed on Subsim that they have patch 1.04 notes up, and there's a reference to air assets being "too accurate". Sounds right to me LOL.

    • @PLHarpoon
      @PLHarpoon 7 років тому

      That one you can actually fix yourself. Find the config.txt file in game folder and change MAD range to something like 500 or 400 yards.

  • @angelinecuizon816
    @angelinecuizon816 7 років тому

    same...

  • @plasterdbastard
    @plasterdbastard 7 років тому

    Wanted to actually see the Kirov going down in flames...

  • @murderkai9986
    @murderkai9986 7 років тому

    What could possibly be better? xD

  • @theashenone564
    @theashenone564 7 років тому

    Does it support 4.33?