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tahEr
Switzerland
Приєднався 7 бер 2023
Creative avant-guard designer ; studio
Deep dive into some of my most exciting projects and learn how to create modern designs using your computer and a few digital tools! On this channel I will share weekly tutorials, tips and tricks, free resources and some freebies.
Main software used : Cinema 4D / Octane Render / Adobe Creative Suite (Pr, Ae, Ps, Ai)
Deep dive into some of my most exciting projects and learn how to create modern designs using your computer and a few digital tools! On this channel I will share weekly tutorials, tips and tricks, free resources and some freebies.
Main software used : Cinema 4D / Octane Render / Adobe Creative Suite (Pr, Ae, Ps, Ai)
Cinema 4D Tutorial - The best hair setup and settings (Octane)
In this second C4D & Octane tutorial I'm showing you how I create my hair renders. We go through the different elements of the hair material's settings to make stunning looking hair renders, and we'll also see how you can use color to make your hair look more realistic!
Learning outcome : Hair settings, hair texturing, hair color, tweaking the hair object, lightening hair
My Instagram: killanhiop
Learning outcome : Hair settings, hair texturing, hair color, tweaking the hair object, lightening hair
My Instagram: killanhiop
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Відео
Cinema 4D Tutorial - Create a modern art render (Octane)
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In this first C4D & Octane tutorial we are creating this modern 3D render using Cinema 4D and Octane. The sculpture asset used in this project is from Quixel Megascans and we will need Photoshop to tweak the albedo map to add these fancy graffiti tags to make it look realistic. However, this technique can be used with any other asset. Learning outcome : creating a studio, lightning setup, tweak...
can u use vertex maps to transistion bewteeen two materials of the hair?
It seems you're all avoiding an important issue : how to map hair density or any other hair parameter... Its all or nothing just with face selection... Does anyone know how to map density ??
I made a few similar designs for posters during my studies 3 years ago. A more practical approach you could have used is to project your graffiti textures directly onto your object. This allows you to keep the flexibility of directly modifying the position of your elements for your rendering. Very good tutorial, very well detailed. Keep up the good work!
Great work! keep on going
hi, great tut, I just wanna say that mix material is outdated, you should use composite or layered material
👏🏻👏🏻👏🏻
Really cool, thanks a lot
thank you!
Carry on-creative 🥰
Nice tutorial !
keep going on bro, nice work !
this is such a nice idea and brilliant for marketing! thanks for sharing
Good job man
Awesome. Keep up mate! Thanks
thank you!
Thanks for the detailed tutorial
Another good method is to load a UV grid texture so you can see where the different squares are on your mesh. Then in Photoshop, you add in the same UV grid texture and put it on top of your diffuse texture, and boom, it's easy to locate the areas you need 😊
Smart!
@@killanhiop-taher all credit to Vincent Schwenk though! I would never have thought about it myself 🙈
@@Birkkromann The GOAT!
Did you tried the method just of overlaying pictures with graffiti? Isn't it more easy and customizable? I think how the method from the lesson will work on each model, due to the fact that the image can stretch and deform...
I find this approach not as straightforward as it should using Octane, but maybe that-s on me
Amazing work dude! Learned a lot thank you! 🙏🔥
One of the best tutorials ! Thanks bro 😜
thank you!
Enlightening 🫶🏼 Bravo !!
Thank you, and best of luck! 🍀