itsclarence
itsclarence
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Realism is Boring, so We Broke It
yes i handed this video in for my final.
My brief foray into computer graphics where my friends and I experiment with stylized vs realistic graphics for our final project. They're more similar than you think. Also, this is just a video about a learning experience that I thought would be fun to share. I break down a few concepts, but this isn't intended to be an educational video or tutorial. If you’re interested in learning more, please scroll down for the tutorials we followed!
i want to make more videos about the coding projects i work on, since i spend most of my time on those. so subscribe if you wanna see more videos like these. :)
edit:
video did better than i thought it would and imposter syndrome is kicking in so just wanted to quickly flesh out some points before a lot of people see this lol. i made this video in an all-nighter and the script probably could've benefited from better wording. additionally, here are some sources that carried me in this project. i definitely should have cited from the start but i got burnt out during finals and i'm out for the holidays. i will not wait to do this again
- Unity's Universal Render Pipeline provides the necessary tools to stylize graphics. It's just a little hard to find beginner-friendly sources about it(maybe i suck at googling). This project was inspired by the possibilities mentioned in this really insightful video: ua-cam.com/video/9fa4uFm1eCE/v-deo.html
- the games i referenced(god of war, gears of war, tomb raider, horizon zero, last of us) are some fucking amazing games that extremely talented people put a lot of effort into. i hope to see more opportunities to showcase stylized graphics in AAA games!
- the math behind realistic graphics is honestly really similar to stylized graphics. i wanted to talk about this, but this really interesting video explains it better than i ever could:
ua-cam.com/video/KkOkx0FiHDA/v-deo.html
- it's a college project and and we are not in the game dev space! this isn't a very technically difficult project, and more of a learning experience and playground for us. we made a large portion of this project following some of the many amazing tutorials out there(linked below), please go there to learn and get into the space!
Sources:
- "Moebius"-style rendering methods were inspired from this video: ua-cam.com/video/jlKNOirh66E/v-deo.html - such a good video, check out his other videos too!
- Sobel Filters: ua-cam.com/video/RMt6DcaMxcE/v-deo.html - a really detailed breakdown of implementation and its underlying concepts
- Halftone effect: ua-cam.com/video/3iZrZrEWQuA/v-deo.html - learned so much about how shader graphs work in general from this video as well!
- Toon Shader: ua-cam.com/video/MXZ578OXOog/v-deo.html - short and sweet
- Retro Dithering: ua-cam.com/video/k9g2LaBrirI/v-deo.html - also short and sweet
Most of our work was essentially compiling this stuff and combining it into techniques that worked together and trying to understand it...but i guess that's what a lot of coding projects are lol
Other coding-related videos(if I end up making them) will probably be in a different area of comp sci. Love you guys, thanks for watching and happy holidays!
0:00 intro
0:18 Computer graphics is finished?
0:50 Graphics in the 19th century
1:57 Project Description
3:09 Technicals - setup
3:54 Technicals - lighting
5:30 Technicals - postprocessing
6:56 Project wrap-up and reflection
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Відео

starting things feels pretty good.
Переглядів 4964 місяці тому
sometimes i get overwhelmed and i have to remind myself to just take one step at a time. this video will be a reminder to do so thanks for everyone around me love you guys :3 like and subscribe for more :) timestamps (trying this out lol) 0:00 intro 0:18 yesterday's moments, today's choices 2:05 stress for the future 2:55 does starting matter? 5:02 lessons learned
WELCOME TO TAST HIGH SCHOOL | Night Market 2024
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some skits UNRELEASED SKIT from tast night market 2024 :) has been a pleasure to be co-president. onwards to the next year! :3 and a big thank you all the seniors. love you and we'll miss you :(
HALFWAY THERE | vlog
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My sophomore year at Tufts! :D My last video was about appreciating small moments, but the highlights are fun to look at too :) Thanks to everyone that's been with me through the year and let's make the next few years a banger o7
don't forget those small moments
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life is super hard and we can forget to live in the moment so remember to do so :) sort of a video essay/rant so a bit different than what i usually make but there's some crack as usual so i hope u enjoy huehue will release the actual vlog in a few days 0:00 regrets 1:20 college is war 2:51 mika 4:28 reflection 5:42 moments
Qi (起) | short film
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My take on the 4-part Chinese narrative, with a few sprinkles of crack here or there. Made a short film with TAST(Taiwanese Association of Students at Tufts) that premiered at our 2023 Night Market! Shoutout to Sarah Jun who wrote and directed it with me, and Nick Phan for being in it as well as being my boom guy Special thanks to Victor Fan (大哥) and Sarah Wang for choreography, to TAST preside...
inspirational mouse hijacks my day in the life video
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...also i'm studying film too lol somehow my best and worst work so far; i got sick while pulling an all-nighter editing this and it kinda shows lmao i swear i don't normally abuse my mouse and i'm an entire 2 hours sober from league so all is well! :3
Qi | Short Film (Teaser)
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slay We haven't really figured out a name for this yet, but this is an Asian drama-inspired romcom kinda vibe following two childhood friends prepping for their final dance performance together before they graduate TAST Night Market 2023 gonna be hype The letter writing shots and the timelapses weren't ours btw Music is "Missing Piece" by Marika Takeuchi
i got an actual camera | vlog
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i got an actual camera so this one's a bit more cinematic than the other ones but i overedited like i always do so who knows if u can tell the difference also i meant to use the full version of this song but i didn't realize i didn't until i uploaded and i'm not redoing this LOL
how has it been a year already | spring vlog
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someone told me I didn't get enough asian people in my last semester vlog, so I got more asian ppl in the vlog i think i was successful *rant* My first year at Tufts is done. It's been a rollercoaster, but it's definitely been good. Usually I just put my shitposts/school assignments on here, but I got more introspective as I made the transition to college and it probably shows in my videos. It'...
trying to turn our club into the first asian frat at tufts university
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With a 100% success rate for Presidential promotion videos, the creator of "Eamon for President" strikes again, this time with 100% more people, 100% more character, and 100% more talent. live love tast everyone edit: change everything to 50% cuz we didn't win lol
I took a dance class and this is what I have to show for it
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Sent from my Android
What is Open Source Code?
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What is Open Source Code?
home for a bit | WINTER VLOG
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home for a bit | WINTER VLOG
college = content
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college = content
high schooler discovers that he can go outside
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high schooler discovers that he can go outside
a talent show but my talent is being a maid
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a talent show but my talent is being a maid
N.A. MAN: Mr. North Andover 2021
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N.A. MAN: Mr. North Andover 2021
Newton's Three Laws
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Newton's Three Laws
bop bop
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bop bop
Oil Spills Are Bad
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Oil Spills Are Bad
MEAMU TEMEU (Naruto Shippuden - OP 16)
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MEAMU TEMEU (Naruto Shippuden - OP 16)
Monologue
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Monologue
Whatever it Takes
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Whatever it Takes
Eamon for President
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Eamon for President
Peer pressure is Pure Poison
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Peer pressure is Pure Poison
How Did WW1 Start?
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How Did WW1 Start?

КОМЕНТАРІ

  • @beondinsane905
    @beondinsane905 4 години тому

    don't know why people gotta make it either or kinda thing when realistic games and stylized games have existed in harmony for years

  • @SmallTown_Studio
    @SmallTown_Studio День тому

    Mentions ligne claire shows Tintin gives credit to Moebius instead of Hergé I'm well aware Moebius was extremely influential in the style, BUT Hergé pioneered it

  • @lillespez
    @lillespez День тому

    This is awesome man, keep it up!!

  • @relhimp
    @relhimp День тому

    You should've done dots also in post-processing step. That would've helped with resolution and texture seams.

  • @MeowMeowMeowMeowMeowMeowMeowww

    Industry: WE NEED REAEAEAELISTIC GRAFICS; CAUSE BEST; NOTHING BETTER; CONSUME PRODUCT. (Loses Millions apon Billions do to nobody wanting there samey and insanely overpriced Slop) Some Furry: Haha, made funny cartoon grafics, by doing what i like and experimenting around. (Swimms in cash by selling "Lethal Company" for a few Dollars)

  • @aoeioooio
    @aoeioooio 2 дні тому

    Stylized games have always been a thing, i dont get why people are acting as if its something new

    • @qhu3878
      @qhu3878 9 годин тому

      its not new, but its seeing a resurgence after years and years of games aspiring to the most realistic graphics and all ending up looking the same note, I mean mainstream games, small indie games kept their unique and often charming styles

  • @jonassackarndt1174
    @jonassackarndt1174 2 дні тому

    Great project! I noticed while you showed the dot shader that on the truck that has this additional roof thing your UV maps are not equal in size for all components. Either you try and get all uv maps to be representative of the length in the object or you seperate low length regions in your uv map with high length regions and rescale them in your shader. Also i can recommend using 3 colors to code your surfaces and in the shader apply 3 shaders to the respektive colours. This way you could introduce 3 artstyles at once on one object or 3 intensities or scales on the object to get for example huge dots on the large planes and small dots on the detailed stuff. Or introduce 2 artstyles and 1 natural/realistic/ mirroring artstyle. The combination of multiple partial shaders on one uv map is one sideproject i hugely enjoyed.

    • @jonassackarndt1174
      @jonassackarndt1174 2 дні тому

      It is around minute 7 for those who wonder. Also the orientation of the dots is not straight upwards, but that could be a design choice.

  • @shleiff.mp4
    @shleiff.mp4 2 дні тому

    Zelda it's not good example of stylization imo. Borderlands 1-3, Superhot, Ori and Cuphead. These bangers are the first games that come to my mind when I think of stylization. These games have their own unique style, the artists and programmers worked hard to surprise us and the result speaks for itself. As bad as it sounds lol, but genshin impact looks much better than Zelda in terms of stylization, and besides there are even physically correct details (like the subsurface light scattering on the skin of the characters (cartoonish!) and it looks cool! Zelda is not a stylized game, it's too simplistic in many aspects, and the scenery in this game just seems like one big problem... The detail of the objects is too different and it's not even the fact that the game is for the Switch handheld console, it just lacks cohesiveness in the elaboration on different levels (or plans) of artistic graphics. And of course, realism isn't boring, it just needs to be creatively manipulated like stylized graphics do.

  • @Yuck-13
    @Yuck-13 2 дні тому

    Kind of Acerola vibes. Like it

  • @mani_mincraft
    @mani_mincraft 3 дні тому

    Since everything is black and white you can really see the dithering. Also people draw in strokes and not waves… you should make the lines arch and not just random waves.

  • @cubirk
    @cubirk 3 дні тому

    despelote!!!

  • @AidanNaut0
    @AidanNaut0 3 дні тому

    yes

  • @FictionCautious
    @FictionCautious 3 дні тому

    YES. less photo-ultra-realism! Reality is enough. Game development is ART, not factory work.

  • @Stojce_
    @Stojce_ 3 дні тому

    great video

  • @jesko9914
    @jesko9914 4 дні тому

    Man 1000 subs? What a banger of a video. Great start of the video too lmbao

  • @SquidgeMakesGames
    @SquidgeMakesGames 4 дні тому

    This is a really well made video, good stuff!

  • @droojohnson
    @droojohnson 4 дні тому

    Your cat is so cute!

  • @blbezcc
    @blbezcc 5 днів тому

    Great video but the singing in the background is annoying.

  • @thekingofchocolate7265
    @thekingofchocolate7265 5 днів тому

    I thought of doing something like this once. Very cool!

  • @poutineausyropderable7108
    @poutineausyropderable7108 5 днів тому

    1:55 fuck everyone who says you can't compare A to B if. You can always compare. It's so dumb to say you can only compare similar things. Or things on the same level.

  • @eyesyt7571
    @eyesyt7571 5 днів тому

    Beauty is primarily in transparency and reflections.

  • @MustacheMerlin
    @MustacheMerlin 5 днів тому

    so on your halftone shader instead of sampling your dot texture by the object's uvs, I would sample the shader based on screenspace coordinates. Then you won't see the uv seams and also it would match the way real halftone printing works, where they're printing pictures on the page not on the objects inside the picture.

  • @tumultoustortellini
    @tumultoustortellini 6 днів тому

    There are two games I think you should take inspiration from: madworld, and ultimate spiderman. They both have the sort of look you're going for (as does jet set radio, but namely those two above, I think).

  • @realdragon
    @realdragon 6 днів тому

    I will add to that, I do hate that now everything has to be realistic as possible. But there's yet another option, stylized realism (idk how else to call it), the movie movie Rango is highly detailed and a lot of it looks realistic yet it is stylized. Not sure how they did it

  • @ImNotFine44
    @ImNotFine44 6 днів тому

    So we need impressionist graphics

  • @salvocastiglione748
    @salvocastiglione748 7 днів тому

    5:51 ah yes THE image

    • @gigachad416
      @gigachad416 3 дні тому

      I'm not the only one who noticed it haha

  • @deegee6062
    @deegee6062 7 днів тому

    Graphics are temporary, artstyle lasts forever

  • @sitraash
    @sitraash 7 днів тому

    figure out how to make a realistic style interesting (like mirrors edge): OF COURSE NOOOOOOO do the same thing that every indie game does many years, and frankly it's already boring: SURE, GIVE ME TWO

  • @sxcv6667
    @sxcv6667 7 днів тому

    I dont know anything about computer graphics and programming but that was really enjoing to watch! What you made reminds me of that one game where you walk around a city spray painting anything and pissing everywhere! Looking forward to seeing more from you!

  • @Cytryz
    @Cytryz 7 днів тому

    The realistic stuff is cool for simulations, maybe some movies. But man i live in reality. Like I love anime so much because it’s so different than reality, found a way to visually improve it. Reality is the default, stylized is custom.

  • @Jsmarquerie
    @Jsmarquerie 7 днів тому

    Nice project with really good results! But I have to say, the rendering eq. and PBR, are not for just realism. They are frameworks for scene & lighting cohesion. There are 4 rules for PBR and you can plug materials (and BRDFs) that are stylizes, and further that with post-processing, taking advantage all the modern enhancements to lighting with a very strong artistic vision and presentation!

  • @QuinoaPoa
    @QuinoaPoa 7 днів тому

    This might by my ADHD but please stop the moving background it makes it really hard to focus on the point(s) you're trying to get across

  • @joaovitorm5958
    @joaovitorm5958 7 днів тому

    but Acerola

  • @Vneckvideos
    @Vneckvideos 8 днів тому

    What's the name of the orchestral piece at 0:51?

  • @SLAVKINGRED
    @SLAVKINGRED 8 днів тому

    nice video about npr

  • @Lilfishowo
    @Lilfishowo 8 днів тому

    looks great !!

  • @11nephilim
    @11nephilim 8 днів тому

    Ameye has a great blogpost on different outline rendering techniques which might be worth reading, easy to find if you google Ameye edge detect or something similar. TL;DR You can run the edge detect using different sources of discontinuity besides the "final" (pre-outline) image for a much finer level of control, or you can even author a custom discontinuity source and edge detect it in its own render pass. Also look into flood fill algorithms for insanely fast CHUNKY outlines! I'd also consider looking into the borderlands method of painting outlines directly onto models (make an outline trim sheet for larger objects cos otherwise you'll need a ton of texture resolution to get em crisp) and then just generating an outline round the silhouette to finish the look. Makes the post process much lighter weight and you get a great level of control, although it does mean putting a bit more work into the actual art assets up front. Anyway cool vid, gl with the course and keep it up!

  • @coldtech06
    @coldtech06 8 днів тому

    While I appreciate the engine companies efforts to render reality itself on my 4070 with all the temporal artifacts that comes with it. We see reality every day, we get it, now show me what I would see if i was transported to another universe with other laws of physics, render a portal with something else than the smoke particles arround it, magic that is more than just lines with bloom, stuff that we never seen before, you know what i mean? you go to shadertoy and see that the GPU can do so much more, but all the games are just the same unreal 5 renderer with realistic models since we dont have the rendering budget for effects outside of sparks and smoke, its barely at 60 fps right now.

  • @Architector_4
    @Architector_4 9 днів тому

    oh hey, that script of the video at 0:37... could you please copypaste it into a .txt file in notepad, then go to subtitles tab on this video in youtube studio, edit subtitles thing (it's a "-" by default), select "Upload a file", "Without timing", and just put that .txt in? after that you should get captions in your video basically for free iirc, those are good to have lol

  • @thegreendude2086
    @thegreendude2086 9 днів тому

    6:30 feel you man, 2 days left to hand in my bachelor project and I haven't written or recorded anything for it yet

  • @TrancorWD
    @TrancorWD 9 днів тому

    Freaking glad to hear the drive here! Coolest styles I've manages for myself has always been messing with the "correct" math Keep running with this! Just a heads up about bloom, the "common" bloom shader resamples the render to different sized buffers (like 4-6 different resolution render targets) to let the texture blur'ing automatically happen from the resampling to a different resolution. Then just lerp() or add a weighted value of those 4-6 different resolution "bloom"s together in a final post-processing pass.

  • @mythhead2688
    @mythhead2688 11 днів тому

    Bomb Rush Cyber Funk is one of my favorite games and I love the vibrant and colorful cel-shaded graphics. Would rather look at that for hours than flat,gray realism.

  • @381delirius
    @381delirius 12 днів тому

    Subtitles disabled is wild

  • @meltsintoair
    @meltsintoair 12 днів тому

    whoa the algo blessed u up

  • @sangot
    @sangot 13 днів тому

    I completely agree with the message you are trying to convey. As a graphics developer i always end up fighting in projects to not use the same default realistic look on everything and make it more original.

    • @sangot
      @sangot 13 днів тому

      As a suggestion, your halftone shader instead of being applied on the meshes you could make it facing the camera so perspective change wont make the circles bigger for objects that are closer. GDC has a talk of the Hi-fi rush devs that is a must if you want to learn to make thing "look like a comic"

  • @Just_A_Simple_Time_Traveller
    @Just_A_Simple_Time_Traveller 13 днів тому

    Nice

  • @soheil4471
    @soheil4471 14 днів тому

    the best part of learning about pbr rendering is learning to break it

  • @TommyDoomsday
    @TommyDoomsday 14 днів тому

    This is a pretty cool way to tackle those effects. I don't know ANYThing about shaders, so you're ahead of me! lol

  • @lilili765
    @lilili765 14 днів тому

    OMG THIS IS SO EPIC/LEGENDARY, I CAN'T WAIT!!!!

  • @calebprouty288
    @calebprouty288 14 днів тому

    My understanding is that the point of PBR (Physical based rendering) is that because it can achieve ultra realism, you can then tweak parameters and used post processing shaders to get unrealistic or stylized effect. So rather than you "breaking the rules" as you mention at the start of the video, instead you are using PBR as a base which lets you add more effects later on. To be clear, your work is super impressive and the video was great, I just think the framing should be slightly different.