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Megascans Scatter Techniques in C4D
In this tutorial we'll explore some ways we can scatter multiple Megascans assets to create a finished look.
Megascans: quixel.com/megascans
Subscribe for more tutorials!
You can also find more at: digital-native.tv/tutorials
Visit the store for FREE assets: digital-native.tv/store-freestuff
Mountains Displacement Kit: digital-native.tv/store2/mountains
MOGRAPH Transitions Vol 1: digital-native.tv/store2/transitions
Переглядів: 18 481

Відео

Working with ACES in Octane 2020
Переглядів 14 тис.4 роки тому
In this tutorial we go over some ways we can utilize ACES in Octane 2020. Sadly as far as we know there is no way currently to navigate ACES inside of Octane itself, but we do have access to a new ACES EXR container file. Documentation: digital-native.tv/tutorials/2020/5/7/working-with-aces-in-octane-2020 Subscribe for more tutorials! You can also find more at: digital-native.tv/tutorials OpenC...
What's NEW in Octane 2020
Переглядів 31 тис.4 роки тому
digital-native.tv/ Find out what's new in Octane 2020. In this update it's all about the power of nodes! Documentation: digital-native.tv/tutorials/2020/5/7/octane-2020-is-here Otoy Documentation: render.otoy.com/forum/viewtopic.php?f=24&t=74586 Subscribe for more tutorials! You can also find more at: digital-native.tv/tutorials Visit the store for FREE assets: digital-native.tv/store Mountains...
Create Realistic Grunge Textures Within Octane
Переглядів 16 тис.4 роки тому
digital-native.tv/ In this tutorial we'll go over some tricks with the dirt node in octane to create realistic grunge textures for your models. Note that the dirt node works best with higher poly geometry. Full Documentation: digital-native.tv/tutorials/2020/4/10/the-power-of-the-dirt-node Subscribe for more tutorials! You can also find more at: digital-native.co/tutorials Visit the store for F...
How to use ACEScg with Octane 4 and AE
Переглядів 15 тис.4 роки тому
In this tutorial we'll take a look into some ways we can take advantage of the Oscars powerful color space ACES. OpenColorIO: fnordware.blogspot.com/2012/05/opencolorio-for-after-effects.html ACES Config files: github.com/imageworks/OpenColorIO-Configs ACES Documentation: www.oscars.org/science-technology/sci-tech-projects/aces Complete list of movies which use ACES: www.imdb.com/search/title/?...
Create a Detailed Forest Scene Using Octane Render and Cinema4D [Part 3 - Lighting and Compositing]
Переглядів 20 тис.4 роки тому
digital-native.tv/ In this tutorial we'll go over some lighting techniques as well as cover some ways we can use multi pass rendering in order to achieve more flexibility with our final composite. Part 1 - Creating the Base Land Forms ua-cam.com/video/9Rp71N9OwlU/v-deo.html Part 2 - Scattering Techniques using Forester ua-cam.com/video/Thg1E0pW3Os/v-deo.html Part 3 - Lighting and Rendering Tech...
Create a Detailed Forest Scene Using Octane Render and Cinema4D [Part 2 - Scatter]
Переглядів 29 тис.4 роки тому
digital-native.tv In this tutorial we'll got over some scattering techniques using 3D Quaker's Forester plugin for Cinema4D. Part 1 - Creating the Base Land Forms ua-cam.com/video/9Rp71N9OwlU/v-deo.html Part 2 - Scattering Techniques using Forester ua-cam.com/video/Thg1E0pW3Os/v-deo.html Part 3 - Lighting and Rendering Techniques ua-cam.com/video/vExNhxmg4bk/v-deo.html Subscribe for more tutori...
Create a Detailed Forest Scene Using Octane Render and Cinema4D [Part 1 - Base Land Forms]
Переглядів 70 тис.4 роки тому
digital-native.tv/ In this tutorial series we'll go over some techniques on how to use Cinema4D and Octane render in order to create your own detailed nature renders. Part 1 - Creating the Base Land Forms ua-cam.com/video/9Rp71N9OwlU/v-deo.html Part 2 - Scattering Techniques using Forester ua-cam.com/video/Thg1E0pW3Os/v-deo.html Part 3 - Lighting and Rendering Techniques ua-cam.com/video/vExNhx...
Death Stranding Hand Print Effect in C4D
Переглядів 4,7 тис.5 років тому
digital-native.co Learn how to unlock the power of animated textures within Cinema4D. Full detailed notes: digital-native.co/tutorials/death-stranding-handprint Subscribe for more tutorials! You can also find more: digital-native.co/tutorials Mountains Displacement Kit: digital-native.co/store2/mountains MOGRAPH Transitions Vol 1: digital-native.co/store2/transitions Visit the store: digital-na...
POLARIS | Filmsupply Edit Fest "Best Movie Trailer"
Переглядів 4,3 тис.5 років тому
Awarded "Best Movie Trailer" for Filmsupply's Edit Fest! For great stock materials visit: www.filmsupply.com/ Full trailer breakdown: digital-native.tv/blog/editfest2019 Subscribe for more! DIGITAL NATIVE: digital-native.tv/ Mountains Displacement Kit: digital-native.tv/store/mountains MOGRAPH Transitions Vol 1: digital-native.tv/store/transitions Visit the store: digital-native.tv/store
15 FREE 8K HEIGHTMAPS
Переглядів 12 тис.5 років тому
digital-native.tv/store2/mountains NOW FREE! Fully equipped with 15 different terrains for you to delve into. Explore every valley. From snowy ridges, desserts, wetlands, and many more. All terrains in the Mountains Displacement Kit were created to be completely seamless. Simply plug the diffuse, normal, and displacement maps and you’re good to go! #diginat for a chance to be featured! digital-...
DESOLATE - Speed Art | C4D | Octane
Переглядів 2,8 тис.5 років тому
Mountains Displacement Kit: digital-native.tv/store/mountains Created using Maxon C4D, Octane Render, and Adobe After Effects. 1 hour condensed into 5 minutes. Subscribe for more! Music by Swellen: soundcloud.com/traplordswellen Visit our website for future tutorial updates: www.digital-native.tv

КОМЕНТАРІ

  • @TheEsolare
    @TheEsolare 5 місяців тому

    This is fire, I wish this was a real short film that I can watch.

  • @TheSilverfox17
    @TheSilverfox17 10 місяців тому

    c4d "cloner" is faster than "octane scatter" in rendering time i dont know how

  • @f4u535
    @f4u535 11 місяців тому

    "Free"

  • @yusuftan1474
    @yusuftan1474 Рік тому

    When i ctrl shift t to bdsf it imports ao, diffuse, normal and height map. Then when i adjust the scale from displacement node the mountain flies to top, when i add another height map in png format it sticks to the plane as it should be but the mountains appear as all black. Couldnt solve this issue yet.

  • @Herdstudio
    @Herdstudio Рік тому

    Thank you so much for sharing!Learned alot from this. Currently working on a Death stranding short

  • @nchtblut
    @nchtblut Рік тому

    We couldn't find the page you were looking for. This is either because: There is an error in the URL entered into your web browser. Please check the URL and try again. The page you are looking for has been moved or deleted.

    • @abinarylife0101
      @abinarylife0101 Рік тому

      Same, guess this has died out. :( pitty.

    • @abinarylife0101
      @abinarylife0101 Рік тому

      Top link works, thanks for making this one free.

    • @nchtblut
      @nchtblut Рік тому

      @@abinarylife0101 thank you for writing me here otherwise I would have missed the offer which at this very moment is free and the link is now working.

  • @vowel8280
    @vowel8280 Рік тому

    It says "Checkout is disabled on this site"

  • @randomtopology
    @randomtopology Рік тому

    thank you so much for explaining how to mix rocks with dirt. Noob question, can you achieve a similar effect with one plane, by mixing materials?

  • @randomtopology
    @randomtopology Рік тому

    #legend great flow, great serries! thank you mate!

  • @heikopaju1602
    @heikopaju1602 Рік тому

    Link says that the website has expired :(

  • @broimsuperman
    @broimsuperman Рік тому

    thank you!!!!

  • @karlkeil07
    @karlkeil07 Рік тому

    it doesnt work anymore, i cant download it.

  • @문어그리고초고추장

    your crazy? Thankyou !

  • @문어그리고초고추장

    굿

  • @babualoksarkar
    @babualoksarkar 2 роки тому

    Awesome Tutorial.... I am from Bangladesh....

  • @unrealdavidson
    @unrealdavidson 2 роки тому

    so good! incredible, thanks!

  • @perryharovas
    @perryharovas 2 роки тому

    Great tutorial. You are the Bob Ross of Octane tutorials!

  • @Sonic_lover62
    @Sonic_lover62 2 роки тому

    Is there a tutorial on how to use them (in blender)

  • @Jhizzle473
    @Jhizzle473 2 роки тому

    Where did you get this mask from?

  • @richardxs
    @richardxs 2 роки тому

    Really nice 🔥

  • @colobee110
    @colobee110 2 роки тому

    New idea! The Animation displacement is interesting

  • @dynamicshit
    @dynamicshit 2 роки тому

    thank you.

  • @teamdankojr5556
    @teamdankojr5556 2 роки тому

    Hola estoy siguiendo tu tutorial me gustaría donde puedo conseguir el mismo material de piedra que utilizas me gusta mucho

  • @umbra7299
    @umbra7299 2 роки тому

    thank a lot !

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 2 роки тому

    So the dirt node actually knows where the crevices are like ambient occlusion.

  • @JeromeLove
    @JeromeLove 2 роки тому

    Yo! Are you still designing? Watched some of your videos today just to refresh the mind and I wanted to drop a message making sure you are still killing it in the space! I know success still grows behind the scenes, just wanted to say to keep growing and doing big things even if it isn't on UA-cam! All the best big dog!

  • @zhungbob9906
    @zhungbob9906 3 роки тому

    cool

  • @SltArts
    @SltArts 3 роки тому

    ok thats actually so funny i just found out that you are ansel, but i've been looking up your tutorials for so long without knowing !! what a small world

  • @hihihing7302
    @hihihing7302 3 роки тому

    Huuuuuuge thanks :)

  • @Clemyfourtwenty
    @Clemyfourtwenty 3 роки тому

    saved my life i love you

  • @innuit
    @innuit 3 роки тому

    Well, it looks good within AE... as long as display color management is off... but it outputs my videos WITH color management and its washed out. I don't want to export a png sequence and re-import & re-encode... takes too much time &... what's the point of doing all this colorprofile thing if you can't even render a video normally ? I'm rendering AE through media encoder, which has no colorspace conversion options. So... WTF ?!!

  • @Darksagan
    @Darksagan 3 роки тому

    Awesome.

  • @Darksagan
    @Darksagan 3 роки тому

    I have been avoiding the Node editor for about a year because every single tutorial on UA-cam is too damn fast. This tut was absolutely perfect, you totally simplified this for noob like me thanks!

  • @DanielaEditsThings
    @DanielaEditsThings 3 роки тому

    So good! Great job!

  • @motivationalbroken9358
    @motivationalbroken9358 3 роки тому

    Nice yr.

  • @risingtide_official
    @risingtide_official 3 роки тому

    I think I'm going to stick to only worrying about making logos bigger. Some TD can deal with this.. haha

  • @yograjmalviya424
    @yograjmalviya424 3 роки тому

    hey bro where are you we need more tutorials.

  • @Algorhythmical
    @Algorhythmical 3 роки тому

    I wish someone would do a tutorial without using an external renderer. Many of us out here do this as a hobby and can’t afford to pay for external render

  • @shaxpir
    @shaxpir 3 роки тому

    Thank you for the amazing tutus. But your store doesn't work. None of the links seems to work.

  • @TheDede508
    @TheDede508 3 роки тому

    learnt a bunch of little things from your video like how to use vertex maps that had no idea existed or what it does but how do you get octane do you have to rent it on the site?

  • @SebDJ
    @SebDJ 3 роки тому

    What's the best way to export the footage using this workflow as a .mov file? I seem to get overbright colours, or they don't match the composition in AE whether I use 'preserve RGB', ACEScg, or sRGB in the export's colour management. Many thanks for any help!

    • @DigitalNativeTV
      @DigitalNativeTV 3 роки тому

      I've found the best method is to export a TIFF sequence and then bring that back into a new 16 bit session with the color space set to none, and then proceed to export a MOV from there. Hoping to get an updated tutorial out soon!

  • @ignaciosagrario
    @ignaciosagrario 3 роки тому

    If I render some light passes ID, when I composite them with Linear dodge they will just burn the image, as that light is already calculated on my other passes (you can tell the light on diffuses passes for example). The only way I figured out how to compose separate light is in a substractive way using "Substract" instead of "Linear dodge". Is there any other way to do it?

  • @RyoDanHM
    @RyoDanHM 3 роки тому

    you are the best bro

  • @akashsawant2816
    @akashsawant2816 3 роки тому

    You should render in ACEScg instead of linear-srgb space it has way more advantages than this

  • @simonevetere9152
    @simonevetere9152 3 роки тому

    how to block camera octane viewer ?

  •  3 роки тому

    OCTANE R20 ??? PLEASE !!!

  • @kervenwebert
    @kervenwebert 3 роки тому

    my displacement is don't working

  • @cathychoi6959
    @cathychoi6959 3 роки тому

    your art reminds me Bob Ross, thank you soooooo much for these tips!!!