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Alexey's Carcassonne Channel
United Kingdom
Приєднався 7 чер 2021
I wish good things to you who is reading this. I am Alexey Pegushev. I am five times national champion and highest ever rated Carcassonne player on Board Game Arena. I love talking about competitive Carcassonne. Join me for live coverage of major international championships, game analyses, Carcassonne puzzles, and more. I also do Azul videos once in a while.
I Won This Huge Carcassonne Tournament... AGAIN
On January 26, 2025, I managed to win the Mind Sport Olympiad Grand Prix - the largest real-time individual online Carcassonne tournament (~200 participants) for a second time in four years.
In this video, I walk you through my tournament journey, explaining the most interesting game positions and share some insights into how competitive Carcassonne players think at the elite tournament level.
In Part 1, I cover rounds 1 through 5.
0:00 Intro
3:34 Round 1
28:35 Round 2
1:02:46 Round 3
1:28:07 Round 4
1:58:00 Round 5
In this video, I walk you through my tournament journey, explaining the most interesting game positions and share some insights into how competitive Carcassonne players think at the elite tournament level.
In Part 1, I cover rounds 1 through 5.
0:00 Intro
3:34 Round 1
28:35 Round 2
1:02:46 Round 3
1:28:07 Round 4
1:58:00 Round 5
Переглядів: 624
Відео
Carcassonne against Artificial Intelligence
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Carcassonne against Artificial Intelligence
Learn Carcassonne Strategy through PUZZLES!
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Learn Carcassonne Strategy through PUZZLES!
Playing against a TRASH-TALKER || Speedrun Ep. 10
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Playing against a TRASH-TALKER || Speedrun Ep. 10
I Tried to Become WORLD CHAMPION in Carcassonne
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I Tried to Become WORLD CHAMPION in Carcassonne
The Highest Rated Carcassonne Game EVER
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The Highest Rated Carcassonne Game EVER
Can I Get Out of This HORRIBLE Azul Position?
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Can I Get Out of This HORRIBLE Azul Position?
This is How You Beat ANY Carcassonne Expert || Speedrun Ep. 9
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This is How You Beat ANY Carcassonne Expert || Speedrun Ep. 9
THIS is Every Player's DREAM || Carcassonne Move of the Week #9
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THIS is Every Player's DREAM || Carcassonne Move of the Week #9
INCREDIBLE Comeback || Carcassonne Move of the Week #8
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INCREDIBLE Comeback || Carcassonne Move of the Week #8
The BACKSTABBING Farmer || Carcassonne Move of the Week #7
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The BACKSTABBING Farmer || Carcassonne Move of the Week #7
BLUNDER of the Championship || Carcassonne Move of the Week #6
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BLUNDER of the Championship || Carcassonne Move of the Week #6
The Flashiest Finish You Will EVER See || Carcassonne Move of the Week #5
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The Flashiest Finish You Will EVER See || Carcassonne Move of the Week #5
CHINA vs SPAIN || Carcassonne World Cup Round 6 (ft. wallaceprime)
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CHINA vs SPAIN || Carcassonne World Cup Round 6 (ft. wallaceprime)
DO THIS If You Get Unlucky Colors in AZUL
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DO THIS If You Get Unlucky Colors in AZUL
BRUTAL Block || Carcassonne Move of the Week #4
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BRUTAL Block || Carcassonne Move of the Week #4
Brilliance and HEARTBREAK at the World Cup || Carcassonne Move of the Week #3
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Brilliance and HEARTBREAK at the World Cup || Carcassonne Move of the Week #3
INSANE Precision || Carcassonne Move of the Week #2
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INSANE Precision || Carcassonne Move of the Week #2
AMAZING Sacrifice || Carcassonne Move of the Week #1
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AMAZING Sacrifice || Carcassonne Move of the Week #1
Latvia VS Poland (Carcassonne Friendly Match)
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Latvia VS Poland (Carcassonne Friendly Match)
Can YOU Save This Losing Carcassonne Position? || Endgame Series #3
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Can YOU Save This Losing Carcassonne Position? || Endgame Series #3
I Got Silver in this HUGE Azul Championship
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I Got Silver in this HUGE Azul Championship
Man, understood, but please, my beer starts to warm, pub must close, and i convinced the ladies with a mindless friday night game, sooo do your turn and chill
at 36:40, I thought that blocking (one starting tile left inthe deck) the road and the monastery with the city cap was stronger. Or is it just so bad to waste a city cap?
That was definitely an option but when Black is so far ahead, we want to minimize variance. Unless it's a 100% block, 7 points (and possibly 11, if Red gets a starting tile later) is just too much to give up.
Congratulations Alexey!!!
I still not get why meeple a small field instead of a big field in game 4. The big field is worth the same but has a lot for potential growth. You could also add points to your monastery by closing the city caps. The small field obviously creates a big field on the outside worth AT LEAST as much as the small field. In the end, the point difference is the difference in the sizes of those 2 fields.
I don't have full confidence in any move in this position. I thought of meepling the field on the outside but didn't find a good square to do so without giving back too much to Yellow. With the move in the game, if my opponent occupies the main field, I can still fight for it with another meeple, whereas the inside field can become an imboxed field of 18 points for the price of one meeple with just one more splitter tile. In the end, I did lose by those three points but not without Yellow investing a second meeple to support his main guy. With me taking the outer field, surely Yellow manages to equalize the twelve-pointer or even eat up my meeple entirely with 2:1. But then of course the entire game would have been different.
1:02:40 I think "Eyeba11" is a L337 spelling of "Eyeball"
34:47 how about the ukranian technique controlling 3 monasteries with one city? I know your city can't grow much, being just a cap, but if Helge doesn't want to help your city you're up 2 meeples, which maybe makes up for the big score difference of the battle against the monasteries.
35:58 ... ok, you can wait for the "better tile" ¬¬
although I was thinking one spot to the left, so that the spot corresponding to the three monasteries now adds to your city
I picked the central square so that Red cannot relieve pressure from two monasteries with just one move.
43:05 3 out of 4 dorito = 50% chance of them getting it? This is not correct. check your math😬 it is 31.25% (not including the turn order) (Maybe with the splitters you forgot to calculate it corrects your mistake😅) to get at least 3 out of 6 tiles is about 65% But maybe your move was still superior. There are a lot of city caps left.
Thanks for the correction, I mixed up 3/4 with 2/3. Indeed, even if splitters are included, there are many more cap+cap combos than dorito+dorito combos.
Great video! I don't have a preference about more/less graphics, but I can imagine that newer players will prefer more graphics to understand a bit better what you are talking about.
And to answer the ending question, for events like this more content sooner while it is still fresh, for other content like puzzles the better graphics seem like a better choice
1:42:50 Would blocking your own farmer to make sure you get the 9 (potentialy 12 later) points while not having to contest for the farm ever be a good move?
In some situations, absolutely! In that particular situation I figured a self-block would be a bit too committal. I first want to see my opponent drop a second farmer and only then attempt the self-block to save my little 9-point farmer from being eaten up. Check out this puzzle video from three years ago where this pattern works out like a charm for the little guy! ua-cam.com/video/RzythMH-YLk/v-deo.html&ab_channel=Alexey%27sCarcassonneChannel
It’s not about nice graphics - it’s about your insights. Therefore, I really don’t mind the streaming approach for (these or other) videos.
2:08:47 I almost didn’t catch it (on 2x), but you really did meeple a 3p road instead of the 4p one. What. A. Blunder! ;-) This move alone should’ve been punished with a 2nd loss. :-P ;-)
Ouch! Neither did I see it during the video recording or editing stage. Welp, we have our first blunder of the series, but not the last!
32:01 … at least 2 (not 3) - if you’re blocked with a dagger or crossroad to necessitate exactly the same tile. ;-) 43:22 There are not just 4 doritos but also 2 splitters left, so it’s not that unlikely for him to draw 3 of those. But given there are only 7 possible attacking and 5 big tiles available I really like your choice here. Key takeaway: Always assess the situation and specific tile distribution before making any "auto-move". 55:42 I had started watching your game a few moves earlier (my 2nd game was quite fast) and here I almost screamed at my monitor. ;-) I think this dorito move from Helge was his downfall. At this point he was still 5 points ahead and here he all but set you up for an easy 9 point move with 2 out of 9 tiles - whereas it would just be 3 point move for him with just 1 tile (as he desperately needed the starting tile elsewhere). Even though it has other downsides I would’ve liked the dorito with city side pointed to the ruin on its right. Yep, there’d be still a chance for your crawling approach, but you’d needed to draw all 3 tiles. Additionally if you can’t connect the 2 ruins on the left side it leaves a hail-mary (flipping for the last horse to attack ruin) which may or may not be necessary given your field on the right could still expand. I deemed it more likely that red could need it …
Agreed about the dorito. I was happy to see the move during the game because it locks in that 9-point field opportunity. I chose not to mention it in the video to keep the focus on my moves as opposed to my opponents'. But it's interesting how creating that invasion/crawling threat earlier yielded the additional value of inducing a mistake from Red.
Conratulations !🙂
🎉❤❤❤
Glad you are still around! ♥
Pretty interesting and way different games. The 2nd was just beautiful and clinically well played by Koki. (I like these blocky games a lot!) But in the 3rd not closing the monastery with the dorito (m58, 1:20:02) - oh man. With almost half the deck able to severely limit 2 meeples, I’d have at least saved the monastery there. It was already foreseeable that it would end up in a field fight. So having this meeple even if the city might not be completed (saved by splitter?!) would’ve been crucial. The field attack in the end (m115, 1:35:42) was great though, maybe even the only move in that situation and with nice odds to boot. But then he obviously needed to defend with the extender (m119). Those 2 points on the city do nothing for him in the end as there was no chance in hell to win that game if he doesn’t win the field. I would’ve really liked to see both scramble hard in the end, but … Thanks for streaming. It’s way more enjoyable than iterating through replays. :-)
I might be the only one with this problem, but at the end of the games the totaling of the scores goes by way too fast and I can't follow why the winner won. Also, could you do a close-up of the board so we could see better who wins farms? and why................
@@orlaklassen6355 thanks for the feedback, I'll try staying longer on the final position next time and circling the farmers.
43:25 Well, it looks like taking the road - as you suggested - could be a way to go, but it shouldn’t work. After meepling the crossroad the score would be tied. So there’s no need for Tito to finish his field attack and close the road (giving viv- a meeple to attack the farm on his penultimate move) if he on the other hand just could take a 4p city and the 6p field on his ensuing move (while viv- only could score 5 points with two moves). But given Tito put himself in that spot in the first place he might open up the door for viv- (again). So do you give your opponent a chance to play suboptimally (or even blunder) or do you rather hope to get the dagger yourself? I think viv- took the latter route, because he saw the chances in scoring the 4p city. This way there’d actually be some options to tie or outright win - even if Tito were to play a perfect endgame. (Let Tito just draw a curve instead of the dagger and it’s another interesting set of problems …) (Koki seems to be a bit reluctant publishing complicated endgames like this one, but it’ll be over there eventually.)
It's really interesting and something I didn't have time to address on stream - from viv-'s perspective do you try to find the objectively best endgame or do you complicate things and give your opponent room to make mistakes? Given that a couple of moves ago Black made a mistake by going for a field attack in a position where it was unnecessary, as Red I am assuming that Black is unlikely to find any fieldless winning ideas and hoping to exploit that.
@@AlexeysCarcassonneChannel Yep, exactly that was the sentiment (behind my rather rhetorical question).
@51:50 / @1:04:00 A is the player drawing next, so in this case croc. Additionally with 14 tiles left and 1 in croc’s hand there were still 4 curves + 1 dagger unaccounted for. So the inputs should’ve been 15, 1, 5 and 0 => roughly 17:83, so a bit better odds than in your example. Actually they were even a tiny bit better than that, because RR could’ve drawn the crossroad themselves (try 15, 0, 5, 1). Thanks for the plug. 🙂
@30:18 Loss by "exactly 1 point" is correct. It’s -18 for the main field, because the splitter wouldn’t be there, but were placed for +3 on the right field. But yeah, a nearly devastating vanilla move. About the other order of the last 3 tiles: If green had attacked the field with a 2nd farmer on the monastery hoping for the curve red would’ve [should’ve! ;-) ] blocked with the splitter below their monastery. So drawing the curve was perfect for green. @31:15 I still don’t get RR’s preference for the 15 min format, but they found their winning moves and almost did profit from the (perceived!) time trouble of their opponent. croc had 2:10 on the clock when they got the vanilla and still had 1:17 left after placing it.
yeah, croc gets one more point from the monastery plus a guaranteed 7 from all three remaining tiles with either a 7 point road or a 4 point +3 point completed city in his field, for a net of 8 points that rr can't catch
Hi i am a new player and really get interested in professional Carcassonne matches; could you pleases tell me where can I watch live or repaly of those championship league matches
All the livestreams on this channel are saved for posterity and there are plenty more upcoming. It is also possible to watch matches which are not streamed by going to Board Game Arena and using the replay function. All Carcassonne Champions League matches are published on carcassonne.gg/ All the names of the players are clickable links, which take you to their profile page, which in turns contains links to their recently played matches. To view the replay that way you would need to create a free Board Game Arena account.
@54:18 Yep, some of szigfrid’s moves in the game vs. posij118 were just very creative and quite ingenious. Actually though szigfrid needed to draw one of 2 extenders to then be able to connect with the horse. Moreover posij could’ve blocked that, but didn’t. (He was dealing with the fallout of his odd vertical splitter placement.) But with 3 tiles left (2 extenders + horse) szigfrid drew the horse. Even with a perfect draw though he still would’ve lost by 1 point, but it would’ve been a great ruin invasion anyway.
@21:13 Glad you mentioned that it’s easier for you to see the tile counts when you’re streaming vs playing yourself. I sometimes wondered if I’m just an outlier that way, as it’s the same for me (even though tracking while playing oneself should in theory lighten the load quite a bit). Also exposition to your streams and double-checking your counts really helps a lot to improve. When I watch a live stream later it’s mostly on 2x nowadays [please say hi to Alexey Mouse ;-) ], so I have to count really fast. I’d heartily recommend that kind of training to anyone trying to get better at counting.
What does the MW ML and GW and GL mean?
@@Black.hawk_99 Matches won, matches lost, games won, games lost
semi-evil hamster: maybe sinister works. The option for evil is present, but it doesn’t necessarily have to occur. Thanks for the stream, pretty interesting games.
I guess this stream and the timing of it was a feat for the caster. Thanks for doing it for Carcassonne.
Thanks for the streams. Helps to get back in shape before the MSO :)
Devaka was right at 33:40, I placed the curve like this in severe timetrouble, recognizing no monastery with a road was left. But I didn't notice at that point that actually ALL monasteries were out... The 2nd game didn't went too well. For some reason I always start playing differently in high stake games. Normally I always score points points points and let my opponent finish big cities. But in the 2nd game I didn't, and that cost me the game. Plus there were a lot of seemingly random decisions that could have worked out better than what happened in the game, e.g. placing the dorito at 1:05:45 on the other side, scoring 4 citypoints at 1:16:00 and block the field connection 1 move later (there was no defense with the tile drawn by Fabian), or just drawing the full road tile throughout the 2nd game. Anyway, no reason to search for excuses, Fabian played fabulous!
yuha rotates his penultimate tile the other way in the same place i think he gets a 100% win cuz warta can't block. then warta misses the block after yuha places his tile oriented the wrong way. so the 3rd to last move and the 2nd to last move were in fact both blunders.
@19:31 I think yuhaihanemi had an - albeit not easy to find - 100% win here. If they had taken the field below the (10pt) road (curve to the left!) for a +6 total (next move +9), warta couldn’t close the road (net 0 points, meeple for green, no 6 point field to take later) and could only score 9 points with their last 2 moves (conquering the top field or 3 with the monastery and 6 for the small field above the road) resulting in a tie (= yuhaihanemi wins). PS: … and I was wrong. Curve + farmer at the top, monastery for the successful field attack (on either side) with one city added = +3 for warta. So it’s the same chance of success for yuhaihanemi, but given warta’s thinking time maybe still the better option … ;-)
Glad to see that the top players also don't take the first-round tile very often. At least not when there are better choices on the board.
Thanks to you and Otto for streaming my match with KokiYamaguchi. Always valuable to get your insights! My opponent put up a good fight in the situation, and I'm grateful that you have highlighted my endgame inaccuracy, as i may not have realised it myself. I had miscounted the remaining caps, and somehow had a vertical splitter in the deck and not the butterfly/umbrella. I wasn't absolutely sure though, and considered double checking, but i was also trying to work out if there was a 100% win through a farm connection. In the end i felt a more likely way to lose was to timeout trying to double check everything and so played the move i did.
Sneakily cheeky introduction ;-) Having Otto on here really improves the content quality btw - not that it was actually lacking! But he’s more opinionated *and* talkative than Bogdan or Zvonimir e.g. and that works very well in tandem with you. In Carcassonne there are so many different approaches and oftentimes several moves with (very) different merits. Having two commentators with different approaches/strategies/beliefs who kinda pinball ideas back and forth highlights this characteristic and en passant makes for really great content. It’s much appreciated, so thanks (again) to both of you for devoting this much time to streaming.
@38:06 top-carcassonner problem ID 652 @53:51 ID 649 @1:01:23 ID 651 (2 more in the pipeline …)
@32:14 is now at top-carcassonner: problem ID 635
Ehhh... Missed the live stream, but still able to enjoy the video. :D
@45:46 Koki has published the problem of defending with the dagger or not (ID 702).
BRASIIIIL !!!!!! WARTA!!!!
nice endgame exercise in the 2nd game, POLSKA GUROM!!!
😉
Hi Alexey, thanks for streaming! Just wondering if you could let me know who the Australian Carcassonne players that you've encountered are (if you remember or see them again). I believe Australia will compete in the upcoming wtcoc so it would be nice to see if they would be interested in playing.
Thanks for streaming my match against ht_bry. Excellent commentary as usual. As much as the first game went terribly, and none of the games were particularly close, I feel like I at least achieved a content move for you at 13:58!