- 33
- 901 419
Indie Xplorer
United States
Приєднався 30 січ 2022
Lore breakdowns, theories, and design analysis for metroidvanias & sci-fi horror games.
Where Do The Residents Come From? | Little Nightmares Theory
The world of Little Nightmares is filled with Residents of all shapes and sizes, each disturbing in their own way. But...where exactly do they come from? In this video, I present three possible theories that may provide an answer to this lingering mystery.
CHAPTERS
00:00 - Introduction
01:24 - Option 1
03:37 - Option 2
07:08 - Option 3
12:32 - The Four Tiers
17:04 - Outliers
22:38 - Outro
=== Sources ===
So I Wrote an Episode of The Little Nightmares Podcast - 'The Sounds of Nightmares'
ua-cam.com/video/zNndfIi2l_Q/v-deo.html
An interview about what the hell's going on in Little Nightmares 2
www.eurogamer.net/little-nightmares-2-interview
NOTE: The article " 'Little Nightmares 2' Writer Explain's The Game's Horrifying Ending" no longer appears on GamingBible's website, along with many others. It would appear that a number of older articles were deleted as part of a recent redesign, rendering this piece now inaccessible.
CHAPTERS
00:00 - Introduction
01:24 - Option 1
03:37 - Option 2
07:08 - Option 3
12:32 - The Four Tiers
17:04 - Outliers
22:38 - Outro
=== Sources ===
So I Wrote an Episode of The Little Nightmares Podcast - 'The Sounds of Nightmares'
ua-cam.com/video/zNndfIi2l_Q/v-deo.html
An interview about what the hell's going on in Little Nightmares 2
www.eurogamer.net/little-nightmares-2-interview
NOTE: The article " 'Little Nightmares 2' Writer Explain's The Game's Horrifying Ending" no longer appears on GamingBible's website, along with many others. It would appear that a number of older articles were deleted as part of a recent redesign, rendering this piece now inaccessible.
Переглядів: 30 876
Відео
The Cosmology of Nowhere | Little Nightmares Theory
Переглядів 10 тис.Місяць тому
A deep dive into the form and function of the place we call "Nowhere." CHAPTERS 00:00 - Introduction 03:31 - The Orrery 05:29 - The Giants 10:03 - The Threshold 12:47 - The Star Ocean 16:15 - The Convergence 19:27 - The Wayfinder 22:09 - Outro Sources What is an Armillary Sphere, and How Does it Work? www.scienceofgadgets.com/post/how-armillary-sphere-works
Exploring the Necropolis | Little Nightmares Theory
Переглядів 7 тис.2 місяці тому
An in-depth analysis of the Necropolis and its many mysteries based on what we know so far, including the fate of the Dwellers, the origin of Monster Baby, and the Maw connection that may bring it all together. CHAPTERS 00:00 - Introduction 01:20 - Overview 02:21 - Timeline 07:00 - The Ship 10:25 - The Baby 12:56 - The Game 14:06 - Final Thoughts 15:32 - Outro Sources Crow vs Raven Calls ua-cam...
The Incredible Storytelling of Hollow Knight
Переглядів 1,9 тис.2 місяці тому
The story of Hollow Knight has received a great deal of attention in the seven years since the game released back in 2017, and while there are many reasons for this, I think a big one that is often overlooked is the exceptional way in which the story is told. In this video, I break down the four fundamental elements of storytelling and show how Team Cherry used each one to drive discovery, rewa...
The Glitch Fairy | Full Story Explained
Переглядів 2,5 тис.5 місяців тому
The Glitch Fairy is a traditional sidescrolling adventure bursting with personality and charm, with a story far more complex than it initially appears. In this video I break it down piece by piece, giving my own explanation for what happens and why. CHAPTERS 00:00 - Introduction 01:21 - Story Summary 05:22 - Ending 1 05:45 - Ending 2 07:52 - Ending 3 11:22 - Egyptian Lore 15:28 - Ending 4 16:56...
Secret of the Shopping Mall | Little Nightmares Theory
Переглядів 12 тис.6 місяців тому
Everyone needs someone - especially in Nowhere. Join me on a deep dive into Chapter 3 of The Sounds of Nightmares podcast, "The Theater of the Mind," in which I present a possible explanation for the Shopping Mall’s odd appearance and behavior. CHAPTERS 00:00 - Introduction 00:35 - Overview 04:31 - The Shopping Mall 08:29 - The Secret 14:42 - The North Wind 16:19 - Outro
Pulling the Strings | Little Nightmares Theory
Переглядів 14 тис.6 місяців тому
Nothing in Nowhere happens by accident...right? Join me on a deep dive into Chapter 6 of The Sounds of Nightmares podcast, "The Lonely Way," in which I discuss spells, songs, and an all-too familiar raincoat. CHAPTERS 00:00 - Introduction 00:42 - Overview 02:34 - The Outfits 05:41 - The Song 10:31 - The Puppetmaster 12:52 - Outro
A Complete Story Breakdown of SIGNALIS | Part 2
Переглядів 30 тис.6 місяців тому
A continuation of my first Story Breakdown, including corrections, affirmations, and a discussion of patches 1.1 and 1.2. CHAPTERS 00:00 - Introduction 02:42 - Synchronicity 08:34 - Sparrow 12:42 - Crow 24:05 - Overview 28:05 - Coda
ENDER MAGNOLIA: Bloom in the Mist | The Story Begins
Переглядів 4,1 тис.7 місяців тому
An overview and analysis of Ender Magnolia’s story as of patch 0.5.1 (Early Access Build). CHAPTERS 00:00 - Introduction 02:10 - Overview 07:11 - The Land of Fumes 13:19 - The Homunculi 16:40 - Nola 19:02 - Outro
Cycles of Torment | Little Nightmares Theory
Переглядів 74 тис.7 місяців тому
In the ever-unpredictable world of Nowhere, only one thing is certain: the Cycles will continue. Join me as I discuss the parallel cycles of the Maw and Signal Tower with the new perspective provided by the Sounds of Nightmares podcast, and present a possible theory to explain why there is no victory to be found in them - only endless torment. [Contains major spoilers for LN1 and 2] CHAPTERS 00...
ENDER MAGNOLIA: Bloom in the Mist | Trailer Breakdown
Переглядів 3,7 тис.8 місяців тому
A close look at both the Reveal and Announcement trailers for the much-anticipated Ender Lilies sequel, with special attention given to the setting, characters, gameplay, and themes we can expect to see in this new adventure. CHAPTERS 00:00 Introduction 01:03 Setting 05:27 Characters 09:31 Gameplay 11:32 Themes 13:02 Final Thoughts Sources Ender Magnolia: Bloom in the Mist announced for Switch ...
An Analysis of Nowhere | Little Nightmares Theory
Переглядів 59 тис.9 місяців тому
Thanks to the excellent Sounds of Nightmares podcast, we now know the events of Little Nightmares have all occurred within an alternate realm called the Nowhere - but how does this mysterious place work? And why does it exist at all? Join me as I discuss & present a possible theory for unifying the diverse locations Noone visits in her dreams with those traversed by Six, Mono, and countless oth...
The Canon of Little Nightmares Explained
Переглядів 21 тис.10 місяців тому
As we continue to wait for the release of Little Nightmares III - and the veritable flood of creator content that will surely follow - let's take a moment to examine how we talk about canon in the context of lore and theory crafting. Join me as I discuss some of the problems with defining canon in general and propose a basic framework for approaching the Little Nightmares canon now and in the f...
The Complete Lore of Afterimage
Переглядів 13 тис.11 місяців тому
Released by Aurogon Shanghai in April 2023, Afterimage is a stunning Chinese metroidvania with a profound, intricate story that can often be quite difficult to piece together. Join me on a (very) deep dive into the lore of this broken yet beautiful world, in which I explain and analyze virtually every aspect of the game’s story from beginning to end. CHAPTERS 00:00 - Introduction 03:16 - The Cr...
The World Design of Metroid Prime Remastered
Переглядів 1,9 тис.Рік тому
With the recent launch of Metroid Prime Remastered, there’s never been a better time to revisit the vibrant, immersive world of Tallon IV and the story it brings to life. Join me on a deep dive into the exceptional world design and environmental storytelling of this groundbreaking classic. 00:00 - How to Approach World Design 01:28 - Intro 03:01 - Frigate Orpheon 06:52 - Tallon Overworld 10:38 ...
A Complete Story Breakdown of SIGNALIS
Переглядів 450 тис.Рік тому
A Complete Story Breakdown of SIGNALIS
Top 10 Lessons Metroid Prime 4 Should Learn From The Trilogy
Переглядів 1,9 тис.2 роки тому
Top 10 Lessons Metroid Prime 4 Should Learn From The Trilogy
ENDER LILIES' Hidden Message About Hate
Переглядів 6 тис.2 роки тому
ENDER LILIES' Hidden Message About Hate
Imp of the Sun: It's No Metroidvania, and that's OK
Переглядів 1,2 тис.2 роки тому
Imp of the Sun: It's No Metroidvania, and that's OK
ENDER LILIES Explained: The Lily Theory
Переглядів 10 тис.2 роки тому
ENDER LILIES Explained: The Lily Theory
ENDER LILIES Explained: The Theology of the White Parish
Переглядів 3,4 тис.2 роки тому
ENDER LILIES Explained: The Theology of the White Parish
ENDER LILIES Explained: The Three Realms
Переглядів 4,4 тис.2 роки тому
ENDER LILIES Explained: The Three Realms
ENDER LILIES Explained: Is Land's End Post-Modern?
Переглядів 3,2 тис.2 роки тому
ENDER LILIES Explained: Is Land's End Post-Modern?
ENDER LILIES Explained: The Umbral Knight's Sad Tale
Переглядів 7 тис.2 роки тому
ENDER LILIES Explained: The Umbral Knight's Sad Tale
ENDER LILIES Explained: The Missing Link
Переглядів 9 тис.2 роки тому
ENDER LILIES Explained: The Missing Link
ENDER LILIES Explained: How Purification Works
Переглядів 6 тис.2 роки тому
ENDER LILIES Explained: How Purification Works
ENDER LILIES Explained: Who Were The Ancients?
Переглядів 3,6 тис.2 роки тому
ENDER LILIES Explained: Who Were The Ancients?
ENDER LILIES Explained: The TRUE Nature of the Blight
Переглядів 6 тис.2 роки тому
ENDER LILIES Explained: The TRUE Nature of the Blight
ENDER LILIES Explained: Why the Lilies Matter
Переглядів 4,2 тис.2 роки тому
ENDER LILIES Explained: Why the Lilies Matter
"Pretty complicated topic without a clear answer" Me: nah, they just Todash creatures. Easy peasy.
I have watched many great analyses of stories, and this one is undoubtedly the greatest analysis of a story I have ever seen ofc credits to the developers for developing such an intricate piece of art but I believe their work is elevated by people like you
I absolutely love the larger symbolism this creates, it's turns the emotional "other world" that selfish acts create into a literal one. The more evil you put into the world, the larger and more powerful the "other" one becomes, engulfing even more innocent lives, raising new generations to feed it. So I guess, through the lens of this theory, Little Nightmares is a story about generational trauma and our responsibility to care for children properly, since we build their future world through how we treat them?
going with the theory that the resedents are based on things a child could fear, could the thin man be explained by a fear of the future/growing up?
Here's a ship I approve of: Mono x Six ❌ Rk ❌ RCG❌ Chair ✔
Got around to this game finally and immediately had to watch this after because of how dense the story and imagery was lol. Extremely insightful analysis, I was able to better appreciate the emotional weight of this tragedy through your framing 🥲
God, I researched the Sandia National Laboratories paper on nuclear waste repositories a couple years ago for an essay. Having a distinct knowledge of its purpose, when I played Signalis and first came across the red sign in the nowhere containing that warning, my heart dropped and I felt a physical feeling of dread pass over me. It was in incredible experience, one of the reasons I love this game so much.
I’m back on my nearly throwing up and or crying because of this game arc
I love your stuff! Keep up the great work! Also, what's the track in the background at the start?
Thank you! The track is "The First Layer," from the Made in Abyss OST.
i'm seriously thinking negatively reviewing this game; i'm here to hear other opinions #Platforming 1.Precision: OK - SO IT's NOT JUST ME SUCKING AT THIS, bloody inertia; 2.Flow: the camera was one of the 1st issues I noticed; also had the input bug several times now
Could the lollipop kid be the doctor since after a checkup you get a lolly 🤔
why are you lying its sesbian lex
Getting the Memory ending on my first go was so painful, I couldn’t stop crying until I fell asleep. Just wanted to add that this video is amazing. It really helped me sift through the mixed feelings I had for the game and it’s endings, thank you. I will never forget SIGNALIS.
Personally, my opinion is that all the other dreams are forays into the Nowhere, but this one is an actual nightmare, one greatly affected by the power of the Nowhere but not a direct connection. It’s the most abstract of the dreams, and it reflects Noone’s feelings towards Otto; a disturbing and selfish individual disguised as a comforting gift giver that attempts to goad its “subject” into staying with it. Or it could be Mono in the signal tower. The loneliness theme seems pretty on the nose. Either way, this is definitely the most intriguing dream to me. All the others are obviously just “Noone briefly visits an actual location in the Nowhere” while this one is freaky and abstract.
honestly I just looked up what tf this game means after beating the ending with the lady getting her arm ripped off. I'm tragically confused.
I've been playing through this game over the past week or two. I think it's a fantastic game. The only issue I've really had with it is the story telling. It was clear that they were trying to tell a deep story with lots of lore and stuff, and obviously this video proves it. Unfortunately, it all comes across in game as a complete mess, and most people have no clue about what is actually happening. The game's reputation suffers because of it. There is too much random bits of information scattered all over the world in various forms. It makes things hard to piece it all together when you've got one sentence on an item that links up with another sentence on another item that you find 10 hours later. So it's really great to see a video like this put all that random information together so that we don't have to. Things really were as good as I thought they were. If there ever ends up being a sequel or whatever, then I really hope they work on conveying the story better. A deep involving story requires some form of cohesive story telling. Even with a big open world like this, the flow of information can still be controlled and fed to the player in a way that makes sense, and follows an actual storyline. And cut down on the unnecessary mystery elements. Ifree isn't fooling anyone. I knew within the first quarter of the game that he was a Goliath of some sort. Just like I knew immediately when seeing the cloaked girl taking Aros' soul in Rubiwood, that she was just helping her instead of doing anything nefarious. But no, the game has to draw out the mystery with everything, and then finally give a plot dump at the end, which by that point most people don't care anymore. People need information in order to stay interested and invested. As for my opinion, I think Renee is Luca. We don't know who Renee actually is, and she doesn't even truly know who she is anymore either. Like it was said in the video, that Renee could potentially be really old and just being reborn over and over. The only thing we know is that she was the first member of the Ode, but we don't know where those Ode members came from. Renee is clearly special and unique compared to anyone else. Of course she is able to be reborn instantly no matter what, but she also has magical and spiritual abilities that nobody else is capable of doing. She can interact with the afterimages which are a direct thing from Luca. I don't think anyone else is capable of doing that. She's also the only one that has had her memory shard split to create resonants, which means again that she is unique. She also isn't part of the tablet, just like Luca isn't. There is a few other things that point in that direction as well. It's all something that could lead into a sequel if there ever was one.
I feel like the artifact ending is what brings the cycle to the end and thanks for explaining what is going on in the artifact ending. Wasn't really sure at what was going on.
9:21 To grant quarter mean to show mercy. I took this part to mean that the ferryman would 'kindly' allow Otto to cross over to Nowhere but, as you said, he'd have to pay a price.
I imagine the granny, thin man, geisha and butler have some form of abuse tied to them. The Butler could be a family friend that got a little too 'friendly' with a child. The Geisha may be an older sibling who is viewed as better than the younger and mistreats them. The Thin Man and Granny may be an abusive parent or grandparent, who are stuck in their ways.
I'm very torn between wanting the land we're playing on in this game to be set on top of Land's End, so we can visit old EL locations and ruins to see how they've changed over the hundreds of years (kind of similar to recurring locations in Dark Souls 1 and 3) because that would be dope and also nostalgic, but I also want this to be in one of the other 5 nations that is not Land's End, because that means we could perhaps get 4 more Ender games after this one, each in different nations. Not that having this game set in Land's End would stop them from doing so anyway, but still. In regards to the video: - I may not be remembering ending C of Lilies that clearly, but here you state that Lily was the only survivor. Didn't Fretia also survive with ending C and venture out back to the surface with Lily? - I'm also interested in the naming scheme of these two games, if Nola does indeed turn out to be Magnolia and the namesake of the game. The first game was named after the playable character Lily, not Umbral Knight. Now this game is named after what is possibly another Umbral Knight, instead of Lilac. Were the developers just worried that Lilac is too close to Lily? Or will Nola have a much more major part of the story later on, on Lily's level of purpose? I'm excited to see.
Fretia does not survive Ending C in the flesh, but her spirit lingers on to watch over Lily in some capacity - that's probably what you're thinking of. After being purified, she tells Lily: "It's time I should be leaving. I'll be watching over you," after which she dissolves in a shimmer of light. It is also Fretia speaking in the post-credits scene: "...The Blight may have taken them, but they are still watching over us. And...I will never leave your side."
To be honest, I saw the title/premise and immediately thought “ugh, one of those literal plot synopses that misses the point”, and I was glad to be proven dead wrong. Incredibly thoughtful and thorough. Truly impressive how much you managed to catch and synthesize, and how well you did it.
At 11:15, I want to say these are not at all new and I'm surprised this was missed given how thorough your initial analysis was. I played this game the month after release on the Nintendo Switch and found both those messages. Suffice to say, the WAKE UP signal was chilling to see after the false end.
first of all thank you so much for this detailed explanation of the game lore second thing I got the promise ending I'm sorry Ariane I had to do it to end your and everyone suffering 😭😭😭😭
One of the best videos i've ever seen for a video game.
Hell of a job and good on you for going back. Beautiful work of art mate.
A part two!? 😂
I have a thought on 10:41. She describes there to be a pulsing red moon and then describes how it is not a moon, but a star. On one of the maps in the school section there is an atlas in the room with the chess pieces. On the atlas, there is a big red eye drawn on it, possibly where the eye is or just a representation of it. These islands are all in clusters and not necessarily all together.
Glorious job piecing these up together. It really helps to show how beautiful the design is.
Sacrifice, Love, Eternity. The keys are popularly thought to correspond with Leave, Memory and Promise, but maybe there's more they could tell us about Artifact based on the names and symbols. We've seen them twice before. Clockwise from the top, the plates unlocking the path to the Red Gate go Eternity, Knowledge, Flesh, Love, Balance, Sacrifice. While there isn't a lock for Eternity, the order of the symbols is the same as the entrance to the surgery room, so Knowledge = Air, Flesh = Water, Love = Gold (K for König/King?), Balance = Earth and Sacrifice = Fire. So two of the keys to Artifact could also be interpreted as Fire and Gold. The interesting things about this are Earth/Balance and Water/Flesh. To start with, Earth had to be printed onto a blank key because the original was embedded in rock, possibly mined ore, leaving Elster to examine it under the x-ray to see the needed pattern. The symbol next to Earth's lock shows one triangle in another triangle, but Balance only shows the inner (downward-facing) triangle, which coincidentally corresponds with the alchemical sign for earth-element. Similarly, the sign for Water is a circle half-filled like a moon at half-wane, whereas in Nowhere, the circle for Flesh is filled in. (Well, as long as I'm pointing out differences, Fire is filled in while Sacrifice is only outlined, but they're otherwise the same hexagon at the same orientation.) About Eternity, though. It's represented by a single elongated starburst in Nowhere, but door to the surgery room doesn't have a sixth lock where an elemental correspondence with Eternity would go because the starburst symbol at the same placement is so positioned because it's the lowest point of a three-star symbol. It's a symbol associated with bioresonance and may even be how Eusan marks known bioresonants, given that they also show up on the brow of a gestalt in the medical files. So "Eternity" may correspond with bioresonance itself. That's as far as I could get, but this might yet tell us something we missed about how Artifact fits in with the other endings. The keys to unlock that ending are Sacrifice (Fire), Love (Gold/King) and Eternity (bioresonance), and show the same symbols as the plates with those names.
Now, to cover all bases, let's also include the hexagonal tarot spread. The order of populated heavenly bodies from the sun outward go Buyan, Vineta, Kitezh, Heimat, Rotfront, Leng, but in the spread they go Heimat, Vineta, Rotfront, Leng, Kitezh, Buyan. And clockwise, the used cards go the Star, the Tower, the Moon, Death, the Lovers and the Sun. Hence, Eternity/bioresonance = Star, Knowledge/Air = Tower, Flesh/Water = Moon, Love/Gold = Death, Balance/Earth = Lovers, Sacrifice/Fire = Sun. Thus, as cards, the keys to Artifact would be the Star, the Sun and Death. The art on the cards in Eternity, Love and Sacrifice's positions confirm that the order is the same- a regular hexagon in the Sun, the elongated starbursts in the Star, and hidden in the center of the rose on Death is the sign for Love- an upward-facing triangle cut into an irregular hexagon.
Okay, so this means that, in order of key retrieval: A card that represents ends and transitions (Death) references the key that quotes Ariane's diary entries from cycles 888 and 1024 about her love for Elster. A card that represents faith and renewal (the Star) references the key that simply remarks upon unsolvable mystery and inescapable grief. And a card that represents victory and celebration (The Sun) references the key that paraphrases Revelations 8:8-9 and may be Lilith's memories of the war on Vineta. Thrice in a row, the cards are... strangely oppositional to the keys they correspond with... if we only look at their upright meanings. Because in a tarot reading, the way they're shuffled makes it so cards can be drawn upright or reversed. Death reversed can mean repetition or an inability to move forward. The Star reversed can mean hopelessness and crushed faith. The Sun reversed can mean pessimism or unrealistic expectations. Despair, despair, despair. Tarot was used for fortune-telling, and Artifact does seem to convey an endeavor to reverse fate. So maybe those are the key words here. Reverse. Set right. Upright. The upright meanings of Death, the Star and the Sun match up with what Elster is after.
Another observation: the Sierpinski facility is named after the Sierpiński triangle, which is different from their logo. The logo points down instead of up, and repeats the shape outward rather than inward. The pillars in the false ending have triangles that look like the Sierpiński triangle, and have concave dots where the Sierpinski logo has smaller triangles. If the dots are omissible, then the symbol matches Earth. And if the above is true, Earth is exchangeable with Balance and the Lovers. The Lovers card is found embedded in a painting of the Isle of the Dead, reciprocating the relation with that scene. Upright, the Lovers can mean connection, union or partnerships, and reversed, it can mean distrust, disconnect or disharmony. I can't recall a pair of vertical lines (Knowledge/Air), unless the Red Gate counts, or a half-moon (Water) apart from the tarot puzzle itself, but the entrance to Nowhere (where "kyklos" flashes on screen) could be counted as the circle for Flesh. The Shore of Oblivion scenes include the excerpt "it calls me- in a sea of flesh- we will become one- but i can never go back- to being me." I can't recall a pair of vertical lines (Knowledge/Air), unless the Red Gate counts, or a half-moon (Water) apart from the tarot puzzle itself, but the entrance to Nowhere (where "kyklos" flashes on screen) could be counted as the circle for Flesh. The Shore of Oblivion scenes include the excerpt "it calls me- in a sea of flesh- we will become one- but i can never go back- to being me." Although, a sea of flesh is also mentioned in the dream diary entry that relates the Tower to Vineta, and the second Shore of Oblivion scene ends with a star falling into the sea, echoing the description on the Key of Sacrifice. So it may have to be confirmed by the presence of a printed/carved symbol. The Moon upright can mean dreams, illusion, intuition or mystery, and reversed can mean revealing the truth or lying to oneself. The Tower upright can mean disaster, trauma or violence, and reversed can mean averted crisis, delaying the inevitable or resistance to change. I know the same symbols show up around the same world each time- Buyan = Fire, Vineta = Air, Kitezh = Earth, Rotfront = Water, Heimat = [Eternity/bioresonance(?)], Leng = Gold- but is there anywhere else we've seen a pair of vertical lines (Knowledge/Air/the Tower) or circles, or a half-moon circle (Flesh/Water/the Moon)?
Somehow I never even considered the possibility of this being a fungus thing.
I think "to be pushed" means taken unwillingly in this context
cannon is the writer/author's purgative
"Rot Front" was also a name adopted by the German Communist Party in the 1930's, before the Nazis rose to power and wiped them out.
small correction at 1:35:58, which is actual the western exit :D
just saw your Ender Lilies Lore and then this vid was recommended. honestly, while the gameplay was good in this game, the Lore never felt too fleshed out and the "endings" this game showcased simply left more riddles than answers for most of it. the convenient amnesia whenever necessary and the odd side-kick just felt like rather convenient choices the devs made up to reveal their potential impact as we go and they do play their part one way or another. i'm curious about this lore, and am about to start watching this video, but i doubt it will change my feelings i have about the game.
finished this game recently. my only issue with it, aside the way the story is being told in a dystopia with everything already happened and we're just trying to piece the informations together, would be the amount of monsters roaming around which made it at times hard to just appreciate the art for a moment by looking around. from what it seems, the sequel game also expands onto this which is revealed in a very familiar area in the early access.
thank you for making this video
Sorry they are video game characters and you theorist people are pedos
Wait, where did you find Loss friendly NPC version? I played through the entire game and only met Loss twice as boss fights, never had a chance to met his friendly version nor talked to him
After you fight him the second time (Heart of Veins), you can find him at the bottom of the Grand Archives!
The final question would then be: Where do the untormented & less sinful or good souls go to? Is there a more pleasant counterpart to Nowhere?
Like an LN equivalent of heaven?
@@StitchwraithStudios yeah i guess
@@Shythalia well that has yet to be revealed but maybe it’s like a world manifested of children’s good dreams rather than nightmares
@@StitchwraithStudios Probably, yeah. I'd love to see fan content about that. hehe
@@Shythalia yeah, I guess it’d be called “the somewhere” (unless you can think of a better name for it)
Dude. Its a drives put Ocean it has wrecks on land and gigant Walls as if it S-holdet be underwater. It also males sende that there is a lot of Wind on the Ocean hende the old windmills. And the nets for ravens. Do u Think then Werge always uset for ravens?
I figured she was called The Pretender because she was pretending to be a child. xD
The hands and mannequins were made by the broadcast, In a scene on the first pre alpha trailer for ln2, you can see one being animated by the tvs. Still don't quite understand how the monster baby was made but that's a good theory.
when a daddy maw and a mommy tower love each other very much... joking aside, it really does feel like the implication that these colossal entity-places are reproducing
Signalis has been such a wild ride for me, from picking it up just because I thought it looked cool, to it becoming my favourite game of all time. by FAR. I knew nothing about the game when I first started playing it. Thus I had no spoilers and was able to experience this all by my self to its fullest. I genuinely think this game is a masterpiece of creative writing and even for all its praise it is *severely* underrated. I cried during the entire credits the first time I beat it. I got the Promise ending. This game is the ONLY piece of media (book/tv show/movie/video game/anything with writing) that has made me cry. And I ugly cried. I cared so much about the characters and about their life and the promise. Tonight I just finished the Artifact ending. At this point I only looked up *how* to get this ending. I still didn't know any ending besides the Promise. I cried again. I was so happy to see Elster and Ariane together again, but I quickly realized that the promise wasn't kept, and whatever happened changed a lot of reality. After thinking on it, I do not think that either the Promise ending or the Artifact ending is the *correct* ending. But it boils down to this to me: The Promise ending is the sad ending, but the good ending The Artifact ending is the happy ending, but the bad ending. In the Promise ending I somewhat assume that reality returns back to normal for everybody else after this, so good for everyone besides Ariane and Elster, who obviously die. In the Artifact ending Elster locks in Ariane's dream reality and I assume the cancer among the six worlds spreads further. Either the lesbians die or the rest of the world dies. Also a little thing I figured out (probably been figured out often before, but I came to this conclusion myself): The first room in Sierpinski you reach after getting the guest pass, there is a security camera right outside of the door you need the Protektor key to access. You can interact with it and it say's Elster's internal dialogue something along the lines of "A security camera. I wonder who's watching." The interesting thing that I found was that whenever you found a security camera in a room, it was always on. It always followed you and only you. Not any other enemy replikas. Just *you*. I think that the security cameras *also* represent Ariane watching your progression, much like the invisible red eye overlay.
Ok, so I have an extremely outlandish theory, which is mostly just speculation but would be really cool if it were the case. Let me explain. Also, this'll be a long one. Have fun reading the brainchild of my tendency to overthink things and current Little Nightmares hyperfixation. Clearly, time doesn’t really function in the Nowhere. Or, more accurately, it doesn’t function linearly. It's a never-ending loop. Not one where the story plays out and then it all resets, starting back at the beginning, but instead one where the loop continuesly feeds into itself, with actions taken in the future/present affecting what happened in the past. {For example: Going with the already-kinda-confirmed theory that Mono is just a past version of the Thin Man, we know that Mono would not have become the Thin Man if it weren't for Thin Man's own actions. Mono's future actions led to what happened to him in the LN2. It's a loop.} So going with the theory that something that happened on or in relation to the Maw {whether it be the creation of the giant baby or something else, such as Six's actions at the end of the first game} at least had a hand to play in the downfall of the Necropolis, and also assuming that Necropolis was created and fell into ruin long before the Maw became a thing {based on the differences in how old they look/the technology they have}, maybe that is a loop in itself? Maybe, stay with me here, something that happened in Necropolis either; a). led to the creation of the Pale City {due to a need for escapism}, which itself led to the creation of the Maw {because eating can be a form of escapism}, or b). led to the creation of the Maw in itself {hunger? not enough food in the desert? perhaps the kids weren't the only ones starving and those bodies hanging were from that}, with the Pale City forming independently. And, whichever way it happened, the Necropolis ended up eventually falling due to something that happened on the Maw, a vessel created who knows how long after the city had already fallen. So, basically an endless time loop of: Necropolis exists -> Necropolis falls -> Fall of Necropolis leads to the existence of the Pale City -> Existence of Pale City leads to the creation of the Maw -> Existence of the Maw leads to the downfall of Necropolis -> Fall of Necropolis leads to the existence of the Pale City, which then leads to the creation of the Maw, which leads to the fall of Necropolis.. over and over again. But all of this is happening outside of the flow of time, with the past, present, and future co-existing together, hence why it all seems to be out of order.
Signalis, Alan Wake, Bioshock Infinite, Zero Escape... Cause and consequences, constants and variables... Loops that might as well go on forever (?) I'll never stop loving games like these !
23:38 that was a pretty amazing theory you got there Really that was amazing theory crafting you got there And also, I believe that some residents are born in the nowhere as well. I’ll call them (the naturally born residence. )
If the elster in Sierpinski is S2301 and the one in nowhere and rotfront is unknown since the number is corrupted on the death screen, who is the elster of the beginning of the game (the one on the penrose with the missing ariane)?
I believe that is LSTR-512, the original - or more specifically, the final memory/identity of Elster that is being transmitted by Ariane through the Magpie Signal. I touch on this in my Part 1 video, about 47 minutes & 20 seconds in.
The “collector” is actually a tosher, as explained by the episode’s writer ItsJustJord! It was a real occupation from the Victorian era where workers excavated lost items from the sewers.
Good theory, and finally, you're back!