- 21
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Aiden Asmara Soedjarwo
Australia
Приєднався 31 тра 2019
I post content about game dev, AI and simulation.
squarerfive.com
squarerfive.com
Terrain Roads - Metaplanets
Roads are now super smooth on Metaplanets, much less of a bumpy ride!
Generating game worlds from real world data:
Learn more: starmatrix.io/
Join our Discord community: discord.gg/5PfKNezCSg
Generating game worlds from real world data:
Learn more: starmatrix.io/
Join our Discord community: discord.gg/5PfKNezCSg
Переглядів: 72
Відео
Dynamic weather system UE5
Переглядів 7114 днів тому
A new system in VirtuWeather (UE5), took me ~2 weeks to build and handles real-world time-based data from across the globe with spatial accuracy
Forest flythrough - Metaplanets UE5
Переглядів 18014 днів тому
Made some big optimizations to my foliage system to spawn 1 million vegetation instances across the planet without hitches. The normals were also fixed on my terrain to look super sexy Learn more: starmatrix.io Join our community: discord.gg/5PfKNezCSg
AI-driven foliage spawner (WIP) - Metaplanets UE5
Переглядів 13714 днів тому
Metaplanets can now populate the planet with vegetation and ground scatter in real-time. A very WIP system driven by an AI model that classifies satellite imagery, with support for procedural/synthetic generation on custom environments. Learn more: starmatrix.io Join our community: discord.gg/5PfKNezCSg
High-fidelity terrain lighting test - Star Matrix HFDT
Переглядів 5621 день тому
Testing different lighting scenarios on my high-fidelity terrain system in my digital twin project. Metaplanets is a runtime based terrain generator allowing for both procedural & real-world data to be represented with centimeter accuracy, processing up to terabytes of data across the globe. It's a combination of all the technical approaches I've experimented with over the past years, bringing ...
Super-res terrain WIP - Metaplanets UE5
Переглядів 159Місяць тому
Turned it up further this time... Flythrough of planetary terrain generated in real-time with Metaplanets & Unreal Engine 5, derived from a 90GB 288186x126153 heightmap. Our website: starmatrix.io Discord: discord.gg/5PfKNezCSg
Ultra-resolution heightmap - Metaplanets
Переглядів 355Місяць тому
Globe projected terrain derived from a 86400x43200 heightmap at runtime - as of now Metaplanets is capable of generating up to 10k geometry tiles per second. PS: Normals are still wacky, i'm working on it :P Find out more at: starmatrix.io or join our discord at discord.gg/5PfKNezCSg
Metaplanets - Game optimized global terrain
Переглядів 802 місяці тому
Metaplanets is our game-ready global terrain solution that works with Cesium and many other providers. In this preview we've made a series of optimizations enabling the use of frustum culling on multiplayer servers while maintaining consistent collisions - preventing players from falling through the ground! Website: starmatrix.io Our Discord Server: discord.gg/5PfKNezCSg
Aiden Portfolio 2024
Переглядів 1772 місяці тому
Portfolio of the many projects I'm working on and some of the past. I specialize in developing advanced simulations, digital twins and deep AI integration across apps and games. Feel free to contact me below: email: aiden@starmatrix.io discord: pheonixaiden
WIP Procedural Weapon Sway - UE5 FPS Game
Переглядів 1 тис.Рік тому
Added some procedural animations into the project, left hand grip still needs some improvement Join my discord server for updates on this project: discord.gg/x98DEFy Join my personal discord server: discord.gg/DE4PpVnkt8
FPS Controller - Operation Spearhead
Переглядів 175Рік тому
A very initial implementation of the fps controller, with various FX. Animations done by me, looks stiff at this stage but we're looking into adding procedural sway and aiming.
GenericFoliage Install Tutorial (Cesium for UE5)
Переглядів 6322 роки тому
Installation and setup tutorial of the GenericFoliage plugin, see the links below for downloads: github.com/SquarerFive/GenericFoliage github.com/SquarerFive/CesiumGenericFoliage Requires Unreal Engine 5 and the latest version of the Cesium plugin.
UE5/Cesium Foliage Clustering
Переглядів 1,8 тис.2 роки тому
My new spawning system using geometries to sample and spawn the foliage instances. A lot faster and simpler than the raster based approach :) A standard GeoJSON is used as an input here. Plugin available at github.com/SquarerFive/GenericFoliage Join my discord server: discord.gg/DE4PpVnkt8
UE4 Hyperdrive Test
Переглядів 622 роки тому
From my school project few years back, using VoxelPlugin to generate the planets. Reupload from my other channel [SquarerFive]
Cesium UE4 + WIP procedural foliage spawner
Переглядів 1,8 тис.3 роки тому
Cesium UE4 WIP procedural foliage spawner
[Dev #0] UE4 Inaccurate Plague Simulator
Переглядів 604 роки тому
[Dev #0] UE4 Inaccurate Plague Simulator
you distribute them based on the map or random?
How did you do it?
Whaaaaaaaaaaaaaaat?!!!! incredible work, I could not find a solution for the landscape collision because it keeps culling outside camera :( do you sell your level prototype?!.....the landscape only I mean.
Thx!! indeed I plan to sell a global landscape solution with distant collisions
@@AidenSoedjarwo I hope I can afford it <3
How do you populate foliage on the landmass. I tried drag and dropping on my land mass and I could not figure it out?!
So very close to maybe getting this updated to work with current Cesium for Unreal plugin and UE version. Stuck on how to convert a glm::dmat4 to an FMatrix and back again.
Hello, do you have convert your project cesiumFoliageGeneric with last cesium version ? Ther is many functions with syntax changed. I me try to correct them in local to try your work. this one seem like very interresting 😉
Found this after fighting with the tutorial posted on Cesium's site that was for UE4. Ran into the same issues. If I find an answer, I'll come back to share unless someone else does first.
Unfortunately, adding some includes for objects that can't be found and removing the conversion of an enum to a byte error that came up. This one ends up at the same place as the tutorial. Calls to convert unreal to lat/lon that are no longer in GeoReference.
Tried inserting calls to the GeoTransforms version of the transformations. Thought I'd get somewhere until finally one file refused to find the #include that all other files can find. Trying to fix a thing I don't understand to make it work in a way I don't yet understand is a super difficult task.
I have managed to be able to update the member calls to the new names, but as of today it crashes hard on reading the geoJSON. EDIT: Seems the site I used to generate the geoJSON had missed some keys that this plugin expects to find. The test shapes are floating in the air right now, but I think I'll get this eventually.
was this ever released or put up somewhere would love to see a tutorial on this
I'm trying to import an actual city geo date into Unreal engine, can you please help?
Hi, any way to get code or know how to do that ?
so how do i find a geojson to use is it included with cesium or how do i use it without one
How did you do that ?
Hello, where do i get the geoJSON files?
a show case in the future would have been nice. So how did you do with the texture of the ground? did you put an extra layer on top of the celsium layer?
This is so awesome
Putting this in my wishlist
tutorial pls
@aidensoedjarwo9795 HI, I am having a hard time using your plugin in our existing UE 5.0.3 project. Can you please tell me how to install / use this plugin in our project and see it's magic work ?
sure, I'll upload a tutorial on my channel today
woooooooooooooooooooooooooooooooooooooooooooooow incredible work....UE5 or 5.1?
thanks! UE 5.0.3 on this one
@@AidenSoedjarwo Ooooh, I hear they added nanite to foliage in 5.1 ....since am a total noob regarding cesium, if u had the chance to test its' performance, kindly share a video :)
Hi Aiden Is this game logic available to work with/ are you planning to put it in the marketplace? We are working with a running a company supporting energy in emerging markets and would love to try it out. Is there a way to contact you?
I may consider putting this onto the marketplace once it's more solid, you can contact me on discord: SquarerFive#1887
@@AidenSoedjarwo hey im having trouble adding you on discord. Did you ever upload this anywhere for download?
@@2tired2sleep2 It's not on the marketplace yet, I've decided to get the game into a playable state first. My discord is now PH3ON1X#1887
May I ask for the tree density settings and how to edit them? I made a mistake and used highly detailed trees that my GPU unplugged itself and said "nah man, Fuck it, am outa here"
god damn this is insane
Looks very nice
Hi, Aiden.Your product is really amazing, I downloaded your project on github, but when I put it to the ue4.27 plugin, it mentioned me that the engine version is different, I cannot figure out what is going on, can I connect to you?
Hi aiden. I tried the github project of this but the foliage spawner is not as smooth as i see in this video. It flickers everytime it calculates the terrain placement and cannot achieve proper lighting and shadows like this. can you please share this project file is possible and help me through email personally if i can contact you somehow?
Looks really good, are you using niagara to spawn the foliage?
Heyy, can you upload a example version of this? I am new with unreal engine. It looks really cool!!
Hello. How you find position for trees in Cesium?
Hi, I’ve written an in-depth tutorial here: cesium.com/learn/unreal/unreal-procedural-foliage/ I’m basically just capturing the tileset onto a render target, then reprojecting the pixels above a threshold into UE space to spawn the foliage instances. Greener pixels are assumed to be trees
Hey, that is some amazing work man! I would like to hear more about your technique if you are okay with it. Can we connect on discord or something?
Cool, hopefully they'll add more features where you can really manipulate the Cesium stream,and make it look like it's from another world.
Amazing!!! For the LODs of trees in bird eye view try using imposter Baker. It will give a good FPS.