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What is the Appeal of Sonic (Frontiers)?
This video took a bit as you might imagine. It's a game I hold quite dear to my heart, hence the length.
Sorry about the loud sound at 1:31:11, we all make mistakes sometimes. See you all next year!
(Timestamps)
0:00:00 - Intro: Is Sonic Good?
0:02:39 - 1. I Forgot About This Part
0:04:56 - 2. The Tutorial
0:07:36 - 3. The Open-Zone
0:17:06 - 4. Cyber Space, or Freedom in Linearity
0:32:10 - 5. Strange Combat & Boss Fights
0:41:32 - 6. A Familiar Adventure (and minigames)
0:55:55 - 7. The End (Of The Ancients)
1:01:36 - 8. One More Trudge
1:06:43 - 9. Finale (The End, The End?)
1:14:43 - 10. "Content" That "Can" Be "Downloaded"
1:21:48 - 11. Another Story is Bad
1:27:03 - 12. Another Story is Good
1:38:03 - Conclusion: Past, Present & Future
Переглядів: 5 318

Відео

An Excerpt of Klonoa: Door to Phantomile
Переглядів 754 місяці тому
The last video I made was pretty long, so I wanted to make a shorter "filler" video in-between that and the next "real" video. I failed the assignment as you can tell. Klonoa is cool. Also, today marks a full year having passed since I uploaded my first video, wahoo! Uploaded, not completed, I finished it like 2 months prior lol. (Timestamps) 00:00 - Intro 05:56 - 1. Daydream 12:44 - 2. Another...
Pokémon Happened to Me.
Переглядів 8366 місяців тому
Finally got around to making a Pokémon video, a series I've been wanting to talk about for a long time now. So, here's some thoughts I had about it. Also, I finally set up closed captions for every video now, including this one. Yippee!!! Though, just for English because I haven't learned the other 7,150 languages yet. Sorry chat. (just realized after nearly 2 months i forgot to directly link t...
Late But, What Did Sonic Origins Bring to the Table?
Переглядів 469 місяців тому
i had an itchy nose when i recorded the voiceover for this sorry if i sound like i have itchy nose voice 🥲
Game Worlds That Are Chill, Small, Or All of the Above
Переглядів 1510 місяців тому
NGL a lot of these are JRPG-coded. But the framing device of my videos has always been to talk about games I'm interested in, so I don't think it matters too much. lol
Wait, Did Nintendo Accidentally Make The Best F-ZERO Game?
Переглядів 14Рік тому
I wanted to get this out earlier in the month, but some things got in the way. Merry Christmas! Also, this game is obviously testing the waters for a new traditional F-ZERO lol. Just pointing that out for those less familiar with Nintendo's shenanigans.
Sonic and the Automation of Momentum
Переглядів 101Рік тому
I learned the hard way after spending over an hour uploading this video that you need to be verified for videos longer than 15 minutes to process, otherwise they break. Fun time. Sonic is fun. Also, remember to be respectful to anyone that uses these terms in discourse/videos/whatever. Don't go harassing people over their use of "Momentum" and "Automation." I believe it's possible to have a hea...
How Playing Super Mario Bros. Differently Made Me Like It More
Переглядів 22Рік тому
Or "How I Unlearnt Always Holding B In This Game, And It Spiraled From There." I sort of feel there's a bit of corniness to talking about a game like this, because it's so ingrained in pop culture. Anyways, here's a personal analysis/review(?) of SMB1. Not sure what to call it, to be honest.

КОМЕНТАРІ

  • @Best_Mate455
    @Best_Mate455 58 хвилин тому

    1:30:50 Tails lazar attack

  • @mad0kensh1
    @mad0kensh1 2 години тому

    Damn the twist at 1:27:03 caught me off guard so hard lmao. I was ready to come away thinking "damn this guy had a really bad time" and what a shame that was.

  • @JonSuper-zn1lk
    @JonSuper-zn1lk День тому

    Never forget they made a short mini episode on knuckles for sonic frontiers and prologue on what he was doing and how he got there

  • @flanskii
    @flanskii День тому

    Came from your Sonic Frontiers essay and have been digging through your other videos. I am shocked you don’t have more subscribers or views because this shit is like candy to me! Your analysis and discussion is some of the most nuanced I’ve seen in a while. Genuinely excited to see whatever you release next.

  • @genyakozlov1316
    @genyakozlov1316 2 дні тому

    1:42:55 I'm being acknowledged! High five!!!

  • @robertwyatt3912
    @robertwyatt3912 2 дні тому

    Not much. Sonic Frontiers is bad Edit: well actually okay it’s not BAD it’s just not GREAT

  • @Astreon123
    @Astreon123 2 дні тому

    Can we get one of these for ff16

    • @encomiapand
      @encomiapand 2 дні тому

      be the change in the world you wish to see (...ive never played that game lol)

  • @Leo-ms8gm
    @Leo-ms8gm 3 дні тому

    Great video frontiers is one of my favourite Sonic games; in fact, it was my favourite until Shadow gens My point is I loved this game a lot, and your video helped remind me why it’s definitely flawed, but it showed a level of effort Sega hasn’t tried in years when it came out. Anyway, great video; keep up the good work. Also, I’m guessing someone already commented this, but you destroyed the blue boxes by using the gun on the plane. It says how to activate it in the skill tree.

  • @Hyp3rSonic
    @Hyp3rSonic 3 дні тому

    I had a lot of fun playing Forces! Still mediocre, tho (imo)

  • @Hyp3rSonic
    @Hyp3rSonic 3 дні тому

    Imo, Sonic 1 is a great game!

  • @PICPWN
    @PICPWN 3 дні тому

    Great video 🤘

  • @Hyp3rSonic
    @Hyp3rSonic 3 дні тому

    Cyberspace is my favorite part of Frontiers!!!

  • @Hyp3rSonic
    @Hyp3rSonic 3 дні тому

    I love Sonic Frontiers! I still prefer other Sonic games, tho. (Like Sonic Generations!)

  • @ghoulgirl99
    @ghoulgirl99 3 дні тому

    It is a sonic game

  • @heroicgangster9981
    @heroicgangster9981 3 дні тому

    I do agree with how stiff animations do convey a slice of life. To me, it's kinda why I don't like great amounts of animation ALL THE TIME as an indicator of quality. It's kinda like Pokemon animes before Sun/Moon, yeah the animations were stiff, but the stiffness conveys the every day life of characters and made the way the characters were posed more important. And it made the scenes where it is needed to have greater animation seem all that much more important. It also makes for an visual experience that is more digestible to have for long stories.

  • @heroicgangster9981
    @heroicgangster9981 3 дні тому

    Tbh I thought the Parry wasn't even supposed to be a parry in the first place. I thought Sonic Team just used the term because it's a trendy term to be used in le awesome action games. And instead was just a block button in practice.

  • @EdgyQueen
    @EdgyQueen 3 дні тому

    This video is longer than Forces

  • @Sergo6272
    @Sergo6272 3 дні тому

    This video is criminally unseen

  • @Tygjc
    @Tygjc 3 дні тому

    Im so sorry, this video was so good i had to turn your 69 subs into 70

  • @liviupetre9561
    @liviupetre9561 3 дні тому

    Your video is well made. Hope you'll get more attention over time. Subscribed

  • @FirstName_LqstName
    @FirstName_LqstName 3 дні тому

    15:40 literally most of cyberspace. Hell SA2's camera has plenty of moments where i wonder why they zoom in on his crack. This wouldn't be a problem if you could move it yourself or it ZOOOMED OUT

  • @NandoReviews
    @NandoReviews 4 дні тому

    bro is SO underrated, this is genuinely one of the best videos on frontiers I've ever seen, keep up the good stuff man!

  • @camocaplamo
    @camocaplamo 4 дні тому

    I disagree about the spin dash being overpowered considering that you have to be skilled at the game in order to abuse it and using your move set in creative ways to complete challenges in unique ways will always be part of Sonic’s innate appeal While I think the spin dash could be toned down a bit it’s still a drastic improvement to the games movement While the fact that those improvements had to be added later rather than being in the game from the beginning is kind of frustrating Losing your speed every time you jump should have never made it into the final game

    • @AYTM1200
      @AYTM1200 2 дні тому

      I disagree, using the spin dash in Frontiers requires very little skill or spacial awareness like SA1.

    • @camocaplamo
      @camocaplamo 2 дні тому

      @AYTM1200 it requires the same amount of special awareness as in SA1 as you need to take into account the environment and terrain in order to find something to launch off of

    • @AYTM1200
      @AYTM1200 2 дні тому

      @@camocaplamo no it doesn't, SA1 has ramps and slopes cleverly woven into its level design so much so you might even miss it. You need to really look around your environment and scan for any slope you can use. In Frontiers on the other hand, these slopes have no specific purpose. You just choose 1 to spin dash off and hope for the best.

    • @camocaplamo
      @camocaplamo 2 дні тому

      @AYTM1200 okay? Just because the slopes weren’t put there with the spin dash in mind doesn’t change the fact that it works flawlessly

    • @AYTM1200
      @AYTM1200 2 дні тому

      @@camocaplamo my issue isn't about whether it works flawlessly, my issue is that it requires no gameplay and is bad level design. How can people complain about "boost to win" in Forces where you press 1 button and blast past a chunk of the level with no skill and say that's bad then turn around and press 1 button (sometimes 2) to basically do the same thing with the spin dash and say it's perfectly fine ?. In SA1 it wasn't nearly as broken so you still had to mostly engage with the level design and it was integrated into the level and not slapped in front of the player forcing them to use their brain to decide which surface to spin dash off.

  • @MrMichaelisaacs1
    @MrMichaelisaacs1 4 дні тому

    I absolutely loved frontier’s and shadow generations just improved on what frontier’s started.

  • @xofi.
    @xofi. 4 дні тому

    ONE HOUR and not even ONE HUNDRED SUBS??? HOW?

  • @MaxsAnimations22
    @MaxsAnimations22 4 дні тому

    After just finishing watching the video in its entirety, I can confidently say that this is without a doubt the most underrated channel I’ve EVER seen before, and I truly hope u grow to have a HUGE fan base and channel. Wishing u luck on success and growth!

  • @bmildert
    @bmildert 4 дні тому

    the next big main series game has already been confirmed to be the successor to frontiers. that game is a lot closer to being revealed and released than you think. they didn't have stuff for an open zone game to work with during frontiers development, but now they have frontiers, the 3 free DLC updates, and Shadow gen to work with. side note: we already know a human character who will probably have a big role in that game, she was seen in a TailsTube video between a picture of the unleashed humans and she can also be seen in a big screen in the movie version of Tokyo in one of the movie 3 trailers

  • @joshwillcox7141
    @joshwillcox7141 4 дні тому

    Instead of Mario 64 I'd say Sonic Frontiers has far mor ein common with yhe design philosophy of Spyro 2 and 3. Several large areas where you're insensitivized to collect stuff and defeat enemies for progression and auch but with a bunch of pace breaking minigame challenges. I prefer the Spyro 1 approach if that's not obvious.

  • @llulabeee
    @llulabeee 4 дні тому

    My main gripe with the end boss fight, was the fact that I didn’t know there was a fight at all. They really shouldn’t have locked it behind hard mode. Also, subscription be upon ye. This was a really well made video

  • @Ran-zi7iu
    @Ran-zi7iu 4 дні тому

    You deserve more subs

  • @sol-ym5he
    @sol-ym5he 4 дні тому

    2:08 I have 300+ hours in this game god help me. Playing vanilla Sonic Frontiers is fun. Playing modded Sonic Frontiers is habit-forming. The changes to momentum and combat with mods makes this game incredible. (I used a blend of true physics and hedgehogmaycry). edit: thanks for the tip about bounce height in the settings menu!

  • @JulOverHeaven
    @JulOverHeaven 4 дні тому

    so those blocks you couldnt break can only be broken by tail's mech when you use that cannon ability

  • @playbossthebest936
    @playbossthebest936 4 дні тому

    You can break the force fields in final horizon with the big tornado laser you can unlock in tails' skill tree. You're welcome

  • @wolf_mongress
    @wolf_mongress 5 днів тому

    this video is so good that i thought that you were a multi thousand sub channel with how high quality the editing and sound is, well done, hope you get more views on this vid

  • @Astreon123
    @Astreon123 5 днів тому

    It was clearly just a test demo for future sonic games that just happened to be good. The combat was terrible,super sonic was clunky and none of his moves link unless you do them halfway through the animation

    • @Water90435
      @Water90435 4 дні тому

      No one can even argue with this point. The director himself literally described the game as a “global play test” a play test that they charged full price for…….but I guess it was still fun.

    • @KOTEBANAROT
      @KOTEBANAROT 4 дні тому

      What makes me hopeful is that Shadow Gens actually utilizes those elements theyve built. Heres hoping for Frontiers 2

  • @cryx0zz859
    @cryx0zz859 5 днів тому

    i loved the boss fight musics it even features kellin quinn (frontmann of sleeping with sirens and featured in pierce the veils "King for a day") i love the idea of those epic fast metalcore songs

  • @broccolidood5695
    @broccolidood5695 7 днів тому

    I really enjoyed this

  • @Poyostar
    @Poyostar 4 місяці тому

    Always happy to see more video essays covering the Klonoa series. Great to hear your thoughts on Door To Phantomile; I'd love to hear your thoughts on the other games in the series at some stage!

  • @pbowman4232
    @pbowman4232 6 місяців тому

    I’m a simple man. Homestuck refrence gotta sub

  • @laggingdragons
    @laggingdragons 6 місяців тому

    Nice Homestuck reference in the first line.

  • @oghostt_
    @oghostt_ 6 місяців тому

    pokefreak 👅👅

  • @tonyplaysguitar101
    @tonyplaysguitar101 6 місяців тому

    Great video!

  • @sweetkuridreamer
    @sweetkuridreamer 6 місяців тому

    Thank you for doing subtitles. Know that it did not go unappreciated.

  • @churchdog
    @churchdog 6 місяців тому

    Dude ur quality is insane for only 10 subs

  • @charnalk5572
    @charnalk5572 6 місяців тому

    Surprised it's called Thanathos and Not booty tickler

  • @broccolidood5695
    @broccolidood5695 6 місяців тому

    How do you have so few subs? I watched this and the rest of your videos and they were all great?

  • @FeliciathaGOAT
    @FeliciathaGOAT 6 місяців тому

    great video! i subbed

  • @guyerinostefanson9181
    @guyerinostefanson9181 11 місяців тому

    This is the kind of video I want to blow up with a million views so I can angrily argue with people using the word "determinism" and shitfling over automation and such in Sonic games. That said, I never saw a problem with the m word, I thought it was generally accepted (in the context of Sonic) to mean you go faster as you go down a slope, and slower as you go up one. This is related to the pinball physics the classic games had so that the way Sonic moves is responsive to the terrain. In a bit of a broader context there are also momentum-based platformers like Mario and Sonic where you build up speed instead of instantly going full speed with an input on the d-pad like megaman, which is also an accepted (and related, because going down a slope faster can't happen if movement is fixed) use of the term. The reason some people don't like the boost is because you can press a button to go full speed at any time, which is contrary to momentum based gameplay and arguably dumbs the game down if you don't have to work to build up speed. "Automation" is of course more tricky, I usually think of it in its strictest sense where the player just pretty much has no control, like in the Chemical Plant pipes, and it gives me the impression that there's not really a gameplay purpose. And of course people say "scripted sequence" as a replacement sometimes. Some stuff like the pipe in Green Hill you go through takes some control away from you, but you also have input over Sonic throughout it at the same time, and can launch Sonic out of the pipe however you choose, and it serves a gameplay purpose, so I don't think of it as automation. Those waterslides in Labyrinth zone I don't think of as automation either since you can jump, and in act 3 they definitely serve a gameplay purpose. Neither do I think of that section with the flying ship in 3&K that drops bombs on you in Angel Island Act 2 as automation since you technically have full control, but that's a different issue since it's shallow gameplay spectacle. I'm sure there are people who'd disagree though, and yeah it can definitely get pretty vague and depend on the definition. That's why I also hear people just talk about things in terms of overall control. It's not like there's an official Sonic the Hedgehog dictionary that precisely defines what these words mean. I think "determinism" is kind of interesting and I get it's trying to be less vague but I also think there's no real point to it. Player agency is already a thing and I think it works well enough, as do other things like "shallow gameplay" or just "control" or "freedom of movement" or "options" which don't really need a special word that's unintuitive. All of these should be able to either describe what you're trying to describe, or the lack of it. Besides, determinism has already been taken by philosphers a long time ago, so it feels kind of weird to use it here. Anyways, if you're reading this, nice video.

    • @encomiapand
      @encomiapand 11 місяців тому

      yea true i already knew about the more "philisophical" context for the word determinism going in but thats simply the best way i felt i could describe what i was getting at honestly. thanks for the feedback by the way, this was a really good take on this!

  • @jarrett2513
    @jarrett2513 Рік тому

    Promo'SM

  • @S.omeone618
    @S.omeone618 Рік тому

    I ran into this by accident