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Приєднався 24 тра 2019
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The First Battle of Psyche (Part-2) — A space CG【SAVAGES Asteroids Part Ep3】
A Simple Introduction to Satellite Adversarial Warfare, Electronic Warfare, and Orbital Gaming
3rd part is in progress
3rd part is in progress
Переглядів: 41 763
Відео
The First Battle of Psyche (Part-1) - A space CG【SAVAGES Asteroids Part Ep3】
Переглядів 28 тис.4 місяці тому
A Simple Introduction to Satellite Adversarial Warfare, Electronic Warfare, and Orbital Gaming 2&3 part is in progress
A flght to Space Island - A space CG【SAVAGES Asteroids Part Ep2】
Переглядів 28 тис.10 місяців тому
A flght to Earth-Moon Lagrange point L4 These 2 episodes are introducing how Asteroid War start, between Ceres and Vesta, and the forces behind them. But it's sitll going to take a few more episodes for the worldview to fully unfold
【SAVAGES】A near future space war series
Переглядів 340 тис.Рік тому
My space war series- BGM: Sea Wall -Hans Zimmer
Vesta-Mars transfer orbit - A space CG【SAVAGES Asteroids Part Ep1】
Переглядів 35 тис.Рік тому
A space CG Vesta-Mars transfer orbit, Asteroids Part
Asteroid part trailer - 【SAVAGES】
Переглядів 9 тис.Рік тому
Start to make Asteroid part! The latter videos will be produced in the form of short films
Orbit Traffic Controller - A Space CG【SAVAGES】
Переглядів 35 тис.Рік тому
New video and try to put it on UA-cam...
Прелесть
An amazing video and amazing series thus far. I am binging all your videos and only one left. I look forward to seeing more of what you got coming down the line. Now I would like to just give a little constructive criticism. I had no idea who was who in this video. Most shots of the ships and satellites went by so quick, and coupled with me being an English speaker, I was too busy reading the subtitles and thus couldn't read much else. I actually thought the ships were from Earth. Some people are saying the ships were from Vesta. The crew seemed entirely too calm and professional to be separatists. Even in a future this far out, colonies like that wouldn't be able to train - let alone maintain - professional level crews. Those guys would all be amateurs and or zealots for a cause and thus their speech and levels of calm would be wildly different from a professional crew. Its this professionalism and calm that had me convinced they were crew on Earth warships. Other than that, still an amazing series. Well done!
The 2 sides fighting one another are Vesta and Ceres, they are full fledge nations and politcal powers as the setting takes place in 2400-ish
More! More!
love your work!
孩子们有JR的地方就有我XWX
This was fantastic and very realistic. Amazing job. Would love you could make a pc game with these designs.
I remember years and years ago, a few people got together and did this exact kind of warfare in Kerbal Space Program. As it was (and I'm pretty sure still IS) the most accurate space flight simulator, the battles were pretty dang accurate to real life.
What a great thing. It would be very interesting to hear some kind of creator commentary, your inspiration and ideas/materials for weapons and different systems!
I see the symbol of United Earth represents Terra's Lagrange points in the Sol System. That is a really nice detail.
I am happy to see harder sci-fi space battles, especially with more near future tech Don't get me wrong, the Expanse and games like Elite Dangerous do well for harder sci-fi space combat, but this is the magnum opus of what hard sci-fi space battles should look like.
did u make this in blender if so tell me how
so that was intense
Hier der Darcho J Battelfield Space Ship Auge Star Gate 1987 Jahr - der jemand sagte mit ein Tropfen Heilmittel stellt sich die Organ Leber selber wieder her die fragten mich ob das möglich ist jahr 1987 Zeuge vor Ort Staat USA US ARMY President Automobil / Boss ich fahre dann weiter nach Staat Polen Jahr 1987
So glad this series is still active! My only complaint is the cutting is a bit aggressive at the end and makes it difficult to keep all the ships and missiles aligned in my head.
I think that was intentional to convey how chaotic it is. Also I think it is all a single missile and Joan Roni?
I really love these videos. My only problem is that I can't really make out who is against who. Maybe some colour coding in the background ( like in the hunt of the red october: the USS Dallas, blue; October yellow, and Tupolevs Alpha red). Could help.
I'm willing to excuse the giant window on the station for how absolutely gorgeous these visuals are. I've seen blockbuster movies that don't look half as good as this. Absolutely phenomenal work.
You're my hero
做的真好啊,B站号名一样嘛,三连了
Incredibly tense, I can't wait to see the full series!!! Great job!!!
A space war is going to be the most expensive and the most dangerous, one hole in the ship migth just kill the entire crew
Strong Expanse vibes
This rivals melodysheep in quality.
Who animates these?
ThATS IncrEDIBLE
Half of this video screams to be a background picture on our computers.
I love the way you are using this conversation as exposition. There is SO much worldbuilding in just this short piece, that frames and contexualizes everything else going on in all of the episodes I also love the reveal shot of the Oneal Cylinder space station, when the ship going into docking maneuvers suddenly gives you scale as to just how massive this station must be.
bro cooked 👍
Boundary на максималках
I definitely don't think there is a sci-fi battle in space that causes more terror than this. 10/10
This is such an underrated series, watching this for free makes me feel bad. Keep up the good work ❤
Space battles like this, where it's hours or even days of maneuvering into position, scouting and finally launching an attack. Followed by a lot of waiting and then only a few minutes of intense and adrenaline fueled combat is what I love. Also nice detail with the missile launch. Launching dozens or hundreds of missiles and having them sync and move in a group rather than firing them in sequence and in a line to be easily intercepted is a perk you can do in space combat. So many sci-fi shows and books never use missiles and the physics and dynamics of space to their fullest.
Knowing nothing about COADE, stumbling upon this is so amazing. The attention to detail is insane and the cgi is really great.(especially for being one person)
3:53 - "Spin the drum!" - Klaus Ashford
Thx for the video!
Amazing! Keep going! Thx for the 11/10 video!
Brilliantly made 💜
Keep going my G.
Up there with Patlabor 2's interception scene, good stuff.
May I know the music soundtrack? Lit Track
This is indeed yet evem MORE excellent "NASApunk" near future SF out-Expansing the Expanse. My only stylistic suggestion might be to add cuts to tactical displays with line/vector art that helps the audience better understand what's happening. For SF "hardness" plotting out realistic space battles is very very difficult. There’s not really any actual "stealth," ever. Putting effort into optical & radar stealth is plausible, but potentially wasted effort, as there's still thermal to contend with. And astronomical instruments with tech now already decades old, can detect fractional differences of 1°K against the CMB. An "umbrella" pointed at one's expected direction of enemy observation, with active cooling using an open-loop refrigerant is "plausible," but very time limited, and ineffective if enemy observations are possible from several angles against the 360° spherical sweep of space... And, any kind of active cooling is ultimately more energy, work, conversion losses, more heat rejection budget, etc. And its more mass that propulsion must push. More fuel, or if nuclear, more reaction mass to heat & squirt... And, even an arbitrarily advanced "supercivilization" or superintelligence of some sort, capable of absolute perfect 1:1 atomic assembly for... everything it has and uses, it just won't get much past 85% thermal efficiency. Ian Banks had "The Culture" tapping and pulling unlimited energy from "the grid." A kind of mashup concept of a parallel universe and the Planck-scale quantum noise floor/background "foam," and used it for propulsion, energy, and weapons. Frankly, if they could dump any arbitrary amount of waste heat there, that would have been an even bigger deal. And, the sucky part is that watching for blinking stars is another cheap & easy "early 21st century tech" that already exists too. Non space capable nations can, and do, have banks or arrays of sensitive HD cameras that just stare, unblinking, "straight up at the stars" on clear nights looking for "dark satellites." And software can filter out bugs & bats. 100 years from now, that too will obviously be even better, and there’s no bugs or bats in little spacesuits out there to worry about. And, any spacecraft in hard SF is subject to being mass-limited. The "Tyranny of the rocket equation" applies always. Chemical or nuclear, ion, plasma, fission, fusion... any reaction motor will "need more fuel to push more fuel" or reaction mass/working fluid thats heated & shot out, just to carry more to "do more." And Specific Impulse, how fast/hard (efficiently) you squirt reaction mass to move, is not the same thing as Thrust. Blasting a lot of mass, whether its at good efficiency or bad, out to accelerate NOW. And even messing with very exotic high energy physics, say antimatter catalyzed fusion, there's not much of anything that gets good Specific Impulse and is high Thrust combined. If there was, say something that threw a beam of iron nuclei near 99% c at a rate of a few tons per second to really get your craft scootin' the other way... its also your best weapon, as it outclasses any laser, missile, railgun, and can send a nice "F.U." at pretty much any distance in the Solar System. "Nuclear Salt Water Rockets" are kinda-sorta this, 66 km/s exhaust velocity, and the exhaust is "heavy" being full of what was Uranium or Plutonium, Bromine, & water making an "Intentional Chernobyl Blowtorch" that is thrusting about as hard as a Saturn V 1st stage F1 engine at. ~25x the Specific Impulse. But, for now, that's "pie in the sky" as someone making 10,000x mini-nukes for an Orion battleship. And the Orion is easier. How to no-touch the angry fission jet but have it push is not easy... I kinda think "space war" will probably bifurcate into extremes. Over the top spacecraft, kind of a mashup of todays 5th gen figters like an F22 & an Iowa class battleship that just plows in, wherever it wants, as there's no hiding. And just daring anyone to try something, in a permanent "Wish a mo'fo would!"-posture. Or... flinging clouds of the cheapest concievable "smart trash" possible. Thats ultimately what blows about SF "hardness." Follow it all the way, and there’s nothing to write or show at all.
FUuuuuuck dude It's like Vesta Overkill all over again!
Amazing job this whole series! This is the best and hardest sci-fi I have ever seen. It would be awesome to see more episodes!:) If only it could be a game, similar to Children of Dead Earth but with this graphics and quality I would buy it defenetly!
Woow. These videos are amazing. Please keep making more.
I want, you to know I also envisioned a mesh bell like that once and I love it
How did you make this on your own? This is insane! Great work.
Did you know almost every commercial pilot speaks English when working.
This was excellently made, I adore it. I do wonder why the railguns weren't used as the range closed though. Free power for other systems I guess?
They are purely for anti-ship purpose and was fired to suppress Ceres ships
This is fantastic
Now we know what the attack ships on fire off the shoulder of Orion looked like
I think I understand everything in that video, but I might have missed something. Can you write a blog post or make a break down video, because I know me or someone else might have missed something?