Tachyon Lance
Tachyon Lance
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Stellaris New Ship Class - Nanite Battleship
Stellaris New Ship Class - Nanite Battleship. In this video we look at the New Nanite Battleship, we test it in large scale battles and smaller battles, look at strengths and weaknesses.
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_______Contents_______
00:00 - Introduction & 1st Battle
20:35 - 2nd Battle
25:12 - 3rd Battle
26:40 - 4th Battle
37:45 - Conclusions
Переглядів: 9 264

Відео

KHAN DEFEATED Multiplayer Madness - The Machine Age || Part 03
Переглядів 422Місяць тому
KHAN DEFEATED Multiplayer Madness - The Machine Age || Part 03 After 3 players became satrapies, the Khan finally met his end at the hands of a Fallen Empire doing battle to rid this galaxy of the menace, the threat to the galaxy had ended but not prior to numerous empires being wiped out and the galactic map changed forever. Consider joining this channel to show your support for the video's th...
Stellaris - Massive Fleet Battles - Plasma vs Artillery Battleships Large Scale Testing
Переглядів 2,1 тис.Місяць тому
Stellaris - Massive Fleet Battles - Plasma vs Artillery Battleships Large Scale Testing. In this video we test out large scale battles between Plasma vs Artillery Battleships and also include screening ships to see how this changes the battle outcomes. Consider joining this channel to show your support for the video's that I make. It helps me to keep this channel growing and providing more cont...
KHAN!!! - Stellaris Multiplayer Madness - The Machine Age Part || 02
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KHAN!!! - Stellaris Multiplayer Madness - The Machine Age Part || 02
Manor Lords Extreme Survival Hard Mode || Part 04
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Manor Lords Extreme Survival Hard Mode || Part 04
A NEW BEGINING - Stellaris Multiplayer Madness - The Machine Age || Part 01
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A NEW BEGINING - Stellaris Multiplayer Madness - The Machine Age || Part 01
The NEW WORLD - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge || Part 05
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The NEW WORLD - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge || Part 05
Stellaris - 5600 Nanites Swarmers & 560 Escort Ships vs 3000+ Corvettes
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Stellaris - 5600 Nanites Swarmers & 560 Escort Ships vs 3000 Corvettes
BANDIT SCUM - Manor Lords Extreme Survival Hard Mode Part || 3
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BANDIT SCUM - Manor Lords Extreme Survival Hard Mode Part || 3
GROWING STRONGLY - Manor Lords Extreme Survival Hard Mode || Part 02
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GROWING STRONGLY - Manor Lords Extreme Survival Hard Mode || Part 02
GROWING PAINS - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge || Part 04
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GROWING PAINS - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge || Part 04
A PERFECT Start - Manor Lords Extreme Survival Hard Mode || Part 01
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A PERFECT Start - Manor Lords Extreme Survival Hard Mode || Part 01
Stagnation & Bandit Raids - Manor Lords Extreme Survival Hard Mode || Part 05
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Stagnation & Bandit Raids - Manor Lords Extreme Survival Hard Mode || Part 05
EXPANSION - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge Part 03
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EXPANSION - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge Part 03
Stellaris - Plasma Is King - Artillery Is Dead - The Machine Age
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Stellaris - Plasma Is King - Artillery Is Dead - The Machine Age
The First ATTACK - Manor Lords Extreme Survival Hard Mode || Part 04
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The First ATTACK - Manor Lords Extreme Survival Hard Mode || Part 04
Early Expansion - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge Part 02
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Early Expansion - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge Part 02
Preparing for WAR - Manor Lords Extreme Survival Hard Mode || Part 03
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Preparing for WAR - Manor Lords Extreme Survival Hard Mode || Part 03
Starting With NOTHING - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge Part 01
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Starting With NOTHING - Anno 1800 SURVIVAL || HARDMODE City Builder Challenge Part 01
Anno 117 Pax Romana - Introduction
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Anno 117 Pax Romana - Introduction
Stellaris Artillery Meta - The Machine Age
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Stellaris Artillery Meta - The Machine Age
Stellaris Giga Cannon Meta - The Machine Age
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Stellaris Giga Cannon Meta - The Machine Age
Stellaris - Laser Auto Cannon Battleships - The Machine Age
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Stellaris - Laser Auto Cannon Battleships - The Machine Age
Synaptic Lathe Meat Grinder- Multiplayer Madness - The Machine Age || Part 6
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Synaptic Lathe Meat Grinder- Multiplayer Madness - The Machine Age || Part 6
Stellaris - Laser & Auto Cannon Battleship - The Machine Age
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Stellaris - Laser & Auto Cannon Battleship - The Machine Age
We Wage War - Multiplayer Madness - The Machine Age || Part 5
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We Wage War - Multiplayer Madness - The Machine Age || Part 5
Cosmogenesis - Multiplayer Madness - The Machine Age || Part 4
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Cosmogenesis - Multiplayer Madness - The Machine Age || Part 4
Nanites & 4 x Arc Furnaces - Multiplayer Madness - The Machine Age || Part 3
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Nanites & 4 x Arc Furnaces - Multiplayer Madness - The Machine Age || Part 3
First Look Republic of Pirates - The New ANNO Style Game
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First Look Republic of Pirates - The New ANNO Style Game
Multiplayer Madness - The Machine Age || Part 02
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Multiplayer Madness - The Machine Age || Part 02

КОМЕНТАРІ

  • @LordSgtSavy
    @LordSgtSavy День тому

    So are neutron launchers back? I thought they were dead? lol The meta changes soooo much!

  • @conflictzone1
    @conflictzone1 2 дні тому

    How about a mixed battleship fleet of 50/50 of saturator/plasma & artillery/tachyon. I'm curious to see how fleets would perform with a mixture of ship designs in the same class

  • @tedmartin7121
    @tedmartin7121 3 дні тому

    Editing goes a very long way. It was about 10 mins in, and i just wanted to turn it off. It's so boring to watch. When you mention that you want to show us something(one example;the tech for habitats), just edit you to the next screen instead of having us wait while you look for it. Also, you kept mentioning habitability and then pointing towards stability, just made me face plam

  • @one_for_one
    @one_for_one 3 дні тому

    Been loving the new megastructure origin. Im fairly new to the game, but ive gotten to the point where im producing over 3k energy credits a month by the midgame.

  • @Dryrubbersock
    @Dryrubbersock 6 днів тому

    Why do you only use armor? You have no sheilds on your ships

  • @animewarrior3
    @animewarrior3 7 днів тому

    My go to battleship is FAE+hangar core. Its just so versatile and only lacks the raw power vs 25x crisis fleets. Even then it does well enough. I do mix in some artillery battleships with tachyon lances, and fill the rest with missile/hangar cruisers and destroyers.

  • @brokengamer9675
    @brokengamer9675 14 днів тому

    If I somehow got 100% shield hardness would my ship be immune to missiles and strikecraft?

  • @sladescorpio
    @sladescorpio 22 дні тому

    My friend i loved your video. So much clarity. Can you make a video expaining and showing the different combat computers and how it affects the behaviour of the ships? Like swarm computer and interpector computer

  • @rubisco9190
    @rubisco9190 23 дні тому

    How do you unlock this ship? the tradition tree only unlocks the swarmer.

  • @eddieisfiction442
    @eddieisfiction442 24 дні тому

    personally my go to is all armor plus disruptor corvettes with disruptors and cloak. Once you get psionic shields add those. the cloak is so you can start the fight up close and not lose ships chasing the enemy through missile volleys.

  • @timothylang741
    @timothylang741 28 днів тому

    why use all armour on quite a few of the late game ships?

  • @aceshigh8238
    @aceshigh8238 Місяць тому

    How good are these Interdictor compared to Riddle Escorts (not taking the upkeep and initial cost into account)?

  • @julylost4074
    @julylost4074 Місяць тому

    thanks a lot for this, it's flexible enough to let me figure out things on my own, and I even came up with personal designs which I found to be quite effective! i appreciate you explaining how things tie together rather than just giving us the image of the setup to copy paste it.

  • @mb-electricalservices
    @mb-electricalservices Місяць тому

    In my play through copying your empire settings, I got two pre-ftl planets nearby and not pre-sapient. Does that matter? When I sent my armies it said it's a hostile act.

  • @colecook834
    @colecook834 Місяць тому

    The ai produces far to many arc furnaces to make total war empires viable anymore. I had -300 energy after a few wars

  • @Theory222222
    @Theory222222 Місяць тому

    So, as we can understand through video, that is better combo is Nanite Carrier and Nanite Torpedo, because Neutron launchers dies like thrash.

  • @goldpeen2661
    @goldpeen2661 Місяць тому

    I'm curious about a couple of things, in particular about the Riddle escort: 1. Wouldn't a missile+torpedo combo be more effective? Since you're already using shield bypassing torpedos, adding in marauder missiles seems like a pretty good choice as compared to autocannons+plasma. Plus they would make a good distraction for the PD. 2. Bypass weapons+torpedos. Since disruptors are so powerful, adding in four small ones should be very strong vs high evasion ships and in general. My concern is how would that build fare vs other FAs. Since the armor on the Battlecruisers is so thick and since they love running PD on their escorts, does that hard counter the torpedos?

  • @husher2527
    @husher2527 Місяць тому

    Can you do the fallen empire ships designs?

  • @ryanvick8812
    @ryanvick8812 Місяць тому

    Im new to stellaris, and wanted to know how your spawning these fleets. I'd like to try out some stuff on my own. Can you spawn crisis ships and ascended factions too?

  • @nufh
    @nufh Місяць тому

    I wish the video was shorter and more concise.

  • @GHopper-uf7mt
    @GHopper-uf7mt Місяць тому

    Fus ro dah

  • @KhazadMoria
    @KhazadMoria Місяць тому

    What visual mod you use on battles? Thanks

  • @asudhdhabei1051
    @asudhdhabei1051 Місяць тому

    It sounds like you are on 2% volume at the start of the video, can barely make out a voice

  • @jpmanning2966
    @jpmanning2966 Місяць тому

    Picket corvettes with auto cannons, destroyers running kinetic weapons, hanger cruisers and battleships with plasma works just fine. Might add a missile slot to one or both. Unless the enemy is running lots of PD they cant defeat the strike craft and missiles by numbers alone and whatever shields get chewed through. Take the reduced efficiency on armor at the short range and just wait for them to get chewed through so plasma can do their thing. I like it and it’s simple. Plus a mod gives me access to 2 additional tiers of weapons that make it even better if I tech rush. So my late game extermination campaign against the lag goes off smoothly

  • @parkmojo6168
    @parkmojo6168 Місяць тому

    Why is it that whenever I have upgraded to some of the weapons and proceeded to upgrade the nanite fleet, all of the ship class (Torpedoes, Corvette, Destroyer, if I'm remembering it correctly) turn into cruiser class? Can anyone explain it to me, I'm very confused.

  • @theDemolisher13
    @theDemolisher13 Місяць тому

    How do you setup these mock fights?

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      I use console commands, whole bunch to build things quickly and get the resources, then use attackallfleets and they will attack each other.

  • @mandulundu7934
    @mandulundu7934 Місяць тому

    Great video! What do you think about giga cannon and ww missile battleship instead of plasma?

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      No sure on the WW missile battleships, I prefer more alpha strike firepower, that big punch DPS. Giga Cannon is pretty good, even more so against ships with a lot of shields, maybe not so much against human players as we tend to use more armor.

  • @user-wq2tz5uz7d
    @user-wq2tz5uz7d Місяць тому

    Thanks for the great guide! I recently returned to Stellaris and your guide was very useful. Could you tell me what proportions of ships you use in the late game? Would it be normal to take 35% of corvettes, 15% of cruisers with a computer to rendezvous with missiles with corvettes fleet, 50% with battleships, half of which are artillery and half aircraft carriers and titans with them? Thank you in advance.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Alot of my fleet will be Battleships, I would say 60-70% at least, mix of Artillery and Carriers. You need that X slot firepower. Maybe 15-20% Cruisers, I like to use Torpedo Cruisers to rush in and unleash massive firepower with devastator torps. They also help to tank the damage from enemy fleets as they are much closer to them. The rest is Corvette fleets, disrupters with a mix of Flak/PD to swarm the enemy tank the alpha shots as they have 90% evasion so most miss, leaving your battleships free from too much damage earlier on. This also helps to reduce enemy strike craft, missiles, torps as the corvettes are swarming them shooting many down prior to reaching your Battleships.

  • @samaelsyfer
    @samaelsyfer Місяць тому

    Found a neat trick, if you take astro-miners as third civic, it gives you time to instead expand and look for perfect arc systems, while you upgrade every shitty systems with energy starbase, the civic only prevents you from building them, it does not remove them when their already constructed 😏 Did a tactical algoryth, gardian matrix and astro-miners in third, rolled the cybrex and nanotech upgraded, end game was a blast, even with all 25x crisis.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      That is a neat trick, I will give that a go in my next multiplayer game.

  • @jakobluckeneder1672
    @jakobluckeneder1672 Місяць тому

    the game has so many visually-great scenes, especially in your gameplay. why use some haunting generative snot as a thumbnail then?

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Oh, I liked the image, but sometimes I use in game images but often I have spent so much time making the videos it is just easier to find an image online then try and go back through countless hours of video footage or wander through random save games trying to find the right image. It is very time consuming of which I only have limited time to devote to making a thumbnail. When I see a good image in game, I take a screen shot, but I get carried away making the videos I often forget.

    • @jakobluckeneder1672
      @jakobluckeneder1672 Місяць тому

      @@tachyonlance1969 it just doesnt look like a "found" image. and if you did find it, it is sickening how far this low effort generative garbage has invaded every day life. in a few years people will look back at those glowy oversaturated dalle crap and belittle it.

  • @Metallicahardrocker
    @Metallicahardrocker Місяць тому

    How do i get the new nanotech battleship? I have all dlc...is it a tech? Do i have 2 research it?

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      You have to get the Nanotech Ascencion. You can pick Synetics as your 4th Ascencion Perk, this unlocks a situation to complete in which you get a number of events, the last one is where you can pick from the 3 new Machine Age Ascensions being Nanotech, Virtuality or Modularity, if you want the new Nanite Battleships (Interdictor) you need to pick Nanotech and then complete the Nanotech Ascencion tree or at least most of it, I forget which one if anyone of them give you the actual tech to research but I'm sure you can find it from here. Make sure you are on the 3.12.5 version which is the latest version of the game which you need to get the Nanite Battleship.

    • @Metallicahardrocker
      @Metallicahardrocker Місяць тому

      @@tachyonlance1969 Yeah, i have played 2 nanotexch games now. With cosmogenese as last perk. I cant build nanotech battleships. I See the ship in the ship Designer. But there is a Bug. I cant equip energy (reactor.. The first Module on the right sight) so i cant build one...i have All dlc, the latest Patch, no Mods....

  • @jack1best
    @jack1best Місяць тому

    Do you think you could make a summary video for the current meta build for each ship class and rank them vs each other? I just got into the game with the sale/free weekend and probably am not alone in being super confused on how to design ships and what to put on them Edit: i see you made one 2 months ago, if we could get another one with the latest dlc, it would be crazy appreciated! But the other is hopefully up to date enough!

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      That is a pretty good idea to give my opinion of what is the best weapons in each class. Only issue is each class can perform multiple roles which require different weapons. Such as a Cruiser which can be a close in Torpedo boat or it can be a long-range artillery ship or even a Carrier. I can try and get one done just not sure it will be done that soon as it would take some time to work it all out, test it. Certainly, a good idea though.

    • @jack1best
      @jack1best Місяць тому

      @@tachyonlance1969 thanks! Yeah the ships are definitely complicated, at least planetary automation is decent so I can focus on learning this first lol

  • @stryxen3565
    @stryxen3565 Місяць тому

    Isn't this just valefisks video

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      valefisks? sorry I do not know what or who that is, you would need to provide more detail.

    • @DreadfulTiresome
      @DreadfulTiresome Місяць тому

      @@tachyonlance1969 Its an content creator who had the same idea as you

  • @TrueXyrael
    @TrueXyrael Місяць тому

    War exhaustion system needs a rework. Battle isn't even over and yet the war is.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Yes, they need to adjust it to account for Nanite losses which you can end the war in one battle if you lose a lot which is almost impossible not to do.

  • @justgoodvibes1500
    @justgoodvibes1500 Місяць тому

    Did you have the archeotch perk when you did this? I want to know because that perk makes archeotch weapons better.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      No I did not. I wanted to see how it goes without these kind of buffs.

    • @justgoodvibes1500
      @justgoodvibes1500 Місяць тому

      @@tachyonlance1969 ok. I loved the vid tho. I can only assume that this info will lead to a new type of archeo weapon rush like the menacing corvette swarms of the Become The Crisis. Just imagine an artillery battery with a full set of driller drones and archeotech nano missiles on the interdictor. That is prob the new meta.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Very likely could be with the plus 33% damage. Plus, I think there is an Astral Plain option that gives another 15% damage to Archeotech weapons from memory.

    • @justgoodvibes1500
      @justgoodvibes1500 Місяць тому

      @@tachyonlance1969 I didn’t know that. I have to try that now. Thank you.

  • @alexalbrecht5768
    @alexalbrecht5768 Місяць тому

    I’ve begun mixing in carrier interdictor fleets with my FE mixed battlecruiser and escort fleets. The sheer number of strike craft they can dump into an engagement is ridiculous.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Oh yes it would be insane, get the best of both worlds with using nanites with FE fleets, one using nanite resources the other alloys.

  • @Sepaedius
    @Sepaedius Місяць тому

    Having tested these extensively, I can say that nanite battleships with the Archaeotech ascension perk are god-tier. The Torpedo build is still best, but instead of disruptors you run nanomissile cloud launchers, because in addition to the range (and only costing nanites) they do something VERY well, which is making sure your torpedoes make it through enemy point defense by oversaturating them with missiles. If you have the upgraded Ancient Pulse armor, you have more raw HP than dragonscale, and you're not as vulnerable to specific counters. Armor hardening on the utility slot seals it, closing of the ship's major vulnerability to armor bypass weapons. I run the PD build on the nanite swarmers with tier 4 flak not just because it does decent dps, but because it makes your fleet immune to torpedoes and missiles, of which cloaked frigates are the only counter to a monofleet of them. The torpedo combat computer enhances explosive damage, so that goes for the nanomissiles as well. Keeping your fleets of nanite interdictors and swarmers separate helps, since you can stack admirals that get bonuses to explosive weapon damage to really launch the killing potential of the fleet into the stratosphere. Compliment the interdictor fleet with a titan. Subspace Snare really helps offset Nanomissiles forcing disengages.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Yes, I did not use the Archaeotech ascension for this test as I wanted to see how it went with no big bonuses. But yes, those Strike Craft and Missiles will be 33% more effective in terms of damage with this ascension. Very powerful build. The PD for the Swarmers is great, they don't last that long but long enough to give you a decisive edge in battles, if you even needed. I like the idea of using the nano missiles to saturate enemy PD.

  • @doubt3430
    @doubt3430 Місяць тому

    was hoping it was a great confluence mothership than just... a bigger interdictor

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Oh, only a mothership, why not. I guess a Nanite version of a Titan or Juggernaut. Imagine that, giving aurora buffs on Nanites as well, which we can do with normal Titans or FE Titans, the offensive Aurora's apply to all enemy ships. You can always add a Titan to a Nanite fleet to get defensive buffs.

  • @halseyactual1732
    @halseyactual1732 Місяць тому

    I've not seen any good playthrough of the Nanite ascension. But the Nanite Interdictors are pricey at 7.5k each. Do you have recommended benchmarks for monthly nanite gain by what year ? And at what year would you realistically be able to start pumping out a sizeable number of Interdictors ?

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      No, I don't, they only been out a few days. Others who have commented have said it is no problem getting a lot of nanites, I know some players get millions. The basics is rushing unity early, forgot tech rush, it is now unity rush to get to your ascension early. Then rush more tech and expand out once you have you ascension as if you expand to much too early you increase tradition costs too much, making it too expensive and too long to get.

  • @user-hw9ug8ln4c
    @user-hw9ug8ln4c Місяць тому

    Hello! It’s immediately obvious that the video will be interesting and the choice of high difficulty immediately shows the player’s experience! I also have a channel where there are only videos with maximum difficulty. This game is in the Betta stage, after release I hope you will please us with a new video, just not for the beta version of the game!!!)))

    • @user-hw9ug8ln4c
      @user-hw9ug8ln4c Місяць тому

      ua-cam.com/video/eHzThvOt1C0/v-deo.htmlfeature=shared

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Thanks for that! Yes, I will be continuing to play Manor Lords regularly, will be playing more next week with more videos continuing this playthrough. It is going very well so far. I look forward to keep playing as they expand and update the game.

  • @shiodan1208
    @shiodan1208 Місяць тому

    Ever since The Machine Age DLC was released, combat seems to be favoring fleet diversity a lot more. It seems to be beneficial to have a mix of artillery & heavy weapons with screening fleets that can tank enemy artillery and fight enemy screening fleets. I find that picket disrupter corvettes are pretty good at countering torpedo cruisers and fulfilling basic screening roles but I've also been mixing carriers into my fleets. Carriers fill the high-evasion anti-large slot role really well like the corvettes do at the end of the final battles and I've been using them 1:1 with my artillery fleets to a surprisingly good result.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Yes, it has, and I will be doing a series of videos on it in the near future when I get some time, got a busy week this week but hope to fit a few videos in. Will focus more on mixed fleets in large battles, see how they go against more mono fleets mixes of battleships and cruisers to see which is truly better.

    • @Ronin.97
      @Ronin.97 2 дні тому

      The 1:1 ratio of carrier to battleships is how I've been playing the game since nearly release. Hasn't ever failed me.

  • @nodignity21
    @nodignity21 Місяць тому

    We need the same video without Disruptors since they are banned in every lobby now. And a solid fleet comp tips for early/mid/late in PvP.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Not in my lobby it is not, as disrupters has counters, try going all missiles, artillery destroyers they wipe the floor with them. I think it is just a knee jerk reaction to ban disrupters but up to each group. Hardeners from mid to late game make them near useless. You can have destroyers by 15-20 years in the game, stick missiles on them and they counter disrupters, use StarBase's with strike craft, shred corvettes. Disrupters are strong but certainly not overpowered.

  • @RiwenX
    @RiwenX Місяць тому

    I lowkey enjoy your unmistakable Aussie accent

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Thanks, I recently updated my mic, so it's a bit clearer, sounds a bit better. So good to get some feedback.

  • @Zan-tx6jv
    @Zan-tx6jv Місяць тому

    Screw planets have you seen space mining automata stacked up with nanites? Place your arc furnaces good as well and planets are for the weak.

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Yes, I love Arc Furnaces, great for this reason.

  • @bazadaemon
    @bazadaemon Місяць тому

    Anyone else got a problem with being unable to equip a power component to the nanite battleship?

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Never tried, will have a look when I get time back in the game.

    • @bazadaemon
      @bazadaemon Місяць тому

      @@tachyonlance1969 I have everything else equipped, just can't equip a power component and thus can't use the battleship at all :(

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Are you using a mod of some type. I was able to put power on no problems, change it to what I wanted too, Dark Matter Power. Do an integrity check on your game files, sounds like something not right with your game.

  • @suriil9875
    @suriil9875 Місяць тому

    FINNNNNAAAALLLYYYY.....Nanite build is tier 1 now.

  • @dragnus12
    @dragnus12 Місяць тому

    In my most recent game back ive had good returns from kinetic torps and autocannons on torpedo comp cruisers. Of course ive run away on economy compared to the ai so losses and mistakes arent as big an issue but i think ill be using them for a while as i crank up the difficulty. Edit: also armor, 1 regen, reactive armor

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Yes, it can be a good combination, Autocannons are very nice at close range, give the nanite auto cannons a try if you go down the Nanotech path, plus check out the New Ship Class, Nanite Battleships, I just did a video on it yesterday, very powerful.

  • @Douglas-nt7jd
    @Douglas-nt7jd Місяць тому

    Don't underestimate a swarmer fleet full of point defense. 200 point defense swarmers will prevent basically the entire enemy missile/torpedo volley. They will also have 90% evasion. So your enemy has to chew through 90% evasion point defense ships before they can really harm your battleships

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      That is a very good idea, Swarmers can use 4 PD or Flak points, so having a few hundred flies at say at medium range would shoot down a lot of the enemies strike craft/missiles/torps for a while. They won't last that long but long enough to make sure you win the battle and very cheap to replace. I would also use them as Carriers, 1 strike craft per swarmer and leave the nanite battleships for pure long-range firepower and close range torpedo barrage.

  • @Douglas-nt7jd
    @Douglas-nt7jd Місяць тому

    A lot of people complain they don't have enough nanites. I only have 27 planets about 40 systems, i make so many i literally can't spend them

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Yes, if you play it right you will have millions in time.

  • @willianlussin8981
    @willianlussin8981 Місяць тому

    nanite ascension is just the third crisis now

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Hahaha, that is a good way to look at it, 3rd player crisis that is. But hard to beat Virtuality, it gives you such a massive early game lead they would kill you prior to having many nanites.

    • @willianlussin8981
      @willianlussin8981 Місяць тому

      @@tachyonlance1969 you can curbstomp a virtual player pretty easily with proper planet sniping and tatics, but a wide Empire is harder to topple and stop, even more with free ships every 5 years, even If They work more as Canon fodder

    • @tachyonlance1969
      @tachyonlance1969 Місяць тому

      Yes, if you see a player not building any ships, staying very small, hit them early and hit them hard and keep doing it so they can't just snowball into virtuality.