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BioBirb
Приєднався 18 жов 2017
this mechanic isn't fun - Rivals of Aether 2
Floorhugging has been confusing new players, frustrating competitors, and above all else it's just not fun. Here's why
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Відео
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This is literally when you try to play the game but the game just says you're the one getting played. (Pls remove floorhugging)
watched this video before i got the game and thought floor hugging and cc would be busted but now i think its great skill expression, its saves you from a lot of combos that you otherwise would be helpless to, and it can still be countered with grabs or a quick second attack, or propper spacing
The thing is whether intentional or not melee actually had a good balance to crouch cancelling by making it not work after a certain percent. The mechanic is fine when it’s an option vs an all encompassing solution. Also getting punished for a jab when your opponent is at 200% does not feel great.
low key a self report ngl.
I've never opened my jaw so wide while watching a video that it actually hurts afterwards... that poor loxodont as the last example.
How early can you do it? Will you floorhug automatically if you were already holding down when you got hit but not crouching?
they added CC and FH because a lot of characters would have infinites like doing the first part of lox F-tilt then turn around and do it again
I don't see this as a problem.
Ya I think that crouch cancelling and this other nonsense is just so stupid, I would love to play this game but floor hugging is just stupid.
Dude I’m bronze and I feel like this game is early stages of fortnite. Right now people haven’t mastered the mechanics, but soon I feel like it will be similar to build wars. Just a bunch of wave dashing, floor hugging, sweaty tryhards that makes the game just to much. Like I’d like to believe I’m better than bronze but everybody I’m going against are already learning these mechanics. Soon, very soon. The game is going to be unplayable at a casual level because it lies to heavily on movement mechanics. I really don’t want to be mashing jump, shield, analog stick multiple times a sec just to get an opening at bronze level. Also lvl 9 cpus are trash. I can already 3 stock a lvl 9, but have a losing record in bronze. A lot of things ain’t right. But I’ve only had one sit down session with it. So let’s see where it goes
Yeah that was the big worry for me. As someone competing in this game professionally I can deal with stuff that's not fun, but most people don't want to and shouldn't be expected to to be able to enjoy the game. Rivals has always been a hard game with a steep learning curve, but to me Rivals 1 felt rewarding to improve in, where this game can feel less fun the better you get. There's still a lot of good things about it, and the devs are listening, so at the very least I'd recommend keeping an eye on the patch notes. First update drops December 3rd
@@BioBirb i genuinely hope the devs come in clutch cause Nintendo and the way it treats the competitive scene is depressing.
This was an incredibly succinct video. I deliberately avoided watching any videos about Rivals 2 strategies because I wanted to get a vanilla feel for the game so I could compare with context. I have been trying to figure out exactly why it seemed like others were just not getting lambasted as hard as I was, and this is absolutely 90% of the reason. Going back in for a couple matches after this, I can see where this is getting me, which has been helpful. Idk how much I'll enjoy this game with this mechanic, but I'm now at least aware of it.
This video is a really bad take. Floorhuging is percent dependent and also weight dependent. You only going to care about it for the initial portion of the way beside that Amsa teching from a mechanic that cannot be buffered is really hard most of your opponents are not going to tech every hit you do. Besides that when someone Floor tech your aerial you gain an inmense amount of frame advantage were you can just follow the tech. That is the same reason that Amsah tech is not broken. Melee has this mechanic and is sincerely more powerfull there and it doesnt represent an issue. Is just a learning curve that makes the game more interesting.
Bud, if a Clairen player wifs a fully charged nutural attack I shouldn't have to be fearful them fully uno reversing me just because I wanted to set up a simple combo. Considering we have melee players complaining about the same issue now I think this is something the rivals team needs to look into changing.
As a competitive smash player with many years of experience and grinding under my belt, THANK YOU for this video. My friend and I have so many hours in this game already and we both could tell off the rip something felt off. So many instances of "how did you get out of that combo at that %?" "how did you punish that?!". Thank you for clarifying! haha. Hope the devs fix this soon because this game is sweet.
I think we're being babies by complaining for CC and floorhugging. Melee players have been developing meta and counterplay for 20 years and have no problem with an even more powerful version of those techs. Particularly in this game CC is just fine and already has counterplay, floorhugging is something i could see becoming a problem in the future, but at the same time I still have to see someone use it, like, ever💀, so let's just wait and see how the meta develops and stop dooming on a game that JUST came out.
Stop telling lies on the internet the ROA 2 discord hates me now
@@jackdouble8399 Honest advice, I'd recommend not worrying about what public discord servers think of you lol.
I don't know if they fixed it already, but I hear that the developers are very receptive to criticism, so I think floor hugging will be fixed in the future.
nice clickbait, in your example with krag the zetter could have just shield and punish later
@@KamiSanzo fun fact you can't shield during end lag :)
What I dislike is that shields are too good at air attacks
Ngl it wouod be best if crouch canceling/floor hugging was straight up removed…. it would be strictly better.
And I was wondering why nobody parried in this game, this is *so much better* than that in every way possible, it really belittles every other defensive option out there
SDI is gay
mmm! reversal central! it's the same thing in melee tbh
It's not the same thing, It does have crouch cancelling as well though. The main difference is this is done in reaction to getting hit, not as a read/safety option before getting hit. It's due to how the engine makes wavedashing/wavelanding easier, the ASDI on hit just makes you cling like a short mostly downward waveland but without the lag of jumpsquat/airdodge landing.
@scrubquotes
man im so old and jaded by the fact ive done this for 15 years that I cant see your point. even if it wasn't there you'd still get farmed. you would go to the next thing that (you think)keeps you from winning. most players who played smash for two decades instantly know how to beat CC the moment they see you do it.
this isn't CC, old man
your youtuber's punish was terrible lol
This is more like reactive CC, you do it after you've gotten hit, the engine treats it like a waveland basically.
Crouch cancel should be removed, but floor hugging needs to be removed.
Get good
almost af is it was intended to whiff punish with grab. Also you showed a shield grab when you wanted to demonstrate a floorhug grab punish. That was probably a mistake. also comparing it to street fighter is not a good example imo because it is not intended to combo off regular throws there and the game has slower movement and no platforms. There are much more floorhug safe moves when your opponent is on a platform. opinion not really thought out imo.
Bad game design is still bad game design. Whiff punishes can be avoided through wavedashing, jumping or spot dodging. The fact that floorhugging ads another defensive/offensive option makes it harder to punish & breaks the rock paper scissors formula what a fighting game is known for. You are blind af to see that cuz you love the game too much Critisms are needed to help the game live longer
I do not understand! Why can't I just Falcon punch my opponents in neutral? Damn you developers of the game, I want to use my moves the way I want!
You know what feels bad? Kragg spamming jab jab ftilt the whole game. I'm in favor of anything that makes kragg worse
Came back to recomment… stay strong brother, they’re coming after you now. Even Leffen lol. Tbh, I like my fighting games where if you get hit, you take your friggin’ lumps. Too many fighting games have “stop hitting me” mechanics that shut down offense, promote camping/turtling, and make me genuinely question why their supporters are playing fighting games at all. The “melee has it” argument doesn’t hold water either, as that game was never designed for competitive play. Just because people are used to something doesn’t mean it’s a good mechanic. Look at it this way: Fighting games have to prioritize offense. The game ends when one player is hit enough times. Prioritizing defense accomplishes nothing, since defense delays that inevitable end.
play smash 64 then! pretty much every platform fighter has defensive options after getting hit (smash 64 too, but it is very limited)
@@SickGamer45327 never heard that one before, lol. Let me explain that strawman for you… prioritizing offense over defense does not mean “get rid of defensive options”. It means ensuring defensive options bend and conform to offensive play, as opposed to the opposite. Repeat: There is nothing wrong with defense, it’s part of the attack > defend > grab triad.
Jokes on you I suck at this game too much to care about this as is 😎
ok but sliding across the entire stage is kinda funny looking
When you right you right
They say Loxodont is still tech rolling across the entire fire capital to this day. The future is saved...
Gotta abuse this until its patched
This video blows it way out of proportion, it’s an intentional mechanic. Without floorhugging, every single character is capable of performing infinites
@@Astar72439 then add end lag to some of the moves to prevent that, done. Don't excuse any dev when they do bad game design
This was actually amazing editing, can't even imagine how long it took to get all of those clips
So I can't punish anything? Just get punished for punishing my opponent?........ Yeah they need to remove that bulshit or I'm uninstalling the game
Nope! This video exaggerates it to an extreme level. You’ll be fine
it is intended to punish with grab. This isn't smash ultimate.
@@IsaacG97 this comment brought to by a Rivals Defender who can't take legit criticism from a game. Back to you Bob
Omg so I was not tripping when I was like “your at 60 and I just hit you with a high knock back move. Why did you go nowhere and hit me?????”
That prob was rollback if you used a high knockback move at 60. This vid blows it way out of proportion, without floorhugging every single character in the game is capable of doing an infinite or true combining you till over 100
yeah, to be fair the official ressources are incomplete on that. But that sounds more like a crouch cancel example to be honest. I can't think of high knockback moves that can be floorhuugged at 60.
@scrubquotes
I get that it’s worse for floor hugging but isn’t Street Fighters delayed tech also a “block while throwing” move like you said?
Thanks for this notice, I fought my first opponent in ranked doing this and was instantly deflated to lose on my offense for 10 minutes like I'm only 890 man please!!
I agree but I would also like to state that if Aether Studios can find a way to successfully remove it, or nerf it severely, I think the game would hands down best the best plat fighter.
this is likely why most combo starters send directly upward, it would cancel out the little SSDI teleport distance
I am by no means a high level fighting game player, but I feel any time you can be punished FOR HITTING YOUR OPPONENT, there is a major gameplay issue.
not necessarily. Think of beneficial trades or fox lasers in smash games (excluding 64) or armored moves
@@SickGamer45327 You are trying to split hairs. You know exactly what I meant. 😑
Had a lot more fun going back to Rivals 1 honestly lol
Its so crazy how all my worries and complaints about Rivals 2 early on were proven right. Melee players like mango hate Floorhugging and thinks shields are too strong and good which i thought shields would be an issue. taking inspiration from the most flawed platfighters might have been a bad move. If anything Rivals 2 made me appreciate Ultimate so much more. Platfighters are harder to make than they look and even those that make one good game don't really know how to make a successful fun one at this point. This genre is doomed to always live in the shadow of its inspiration.
Mango was making fun of people for complaining about ASDI, what are you talking about
Skill issue unironically
“I would also think floorhugging is broken if I didn’t have thousands of hours in this game” lollll