GoldScope
GoldScope
  • 4
  • 25 177
How 10 HUGE Trails Titles Were Localized in 12 Years
From Trails in the Sky to Trails into Reverie, the Trails series' localization history is cruel, unforgiving and not for the faint hearted.
Join me as we explore exactly how the series' localizers were able to turn one niche JRPG for the PSP to a flourishing and successful franchise among the JRPG community. This video will explore how the series' localizers achieved the impossible by localizing 10 gigantic Trails games, all of which posed great challenges, in the span of 12 years.
If you enjoyed this video, it would mean the world to me if you subscribed to my channel. I'd also love to know your thoughts on anything Trails (please keep it spoiler-free for others who might stumble across it) and its insane localization history in the comments. Let me know at what point in the history you were introduced to Trails, and if you've been around since the beginning like I have, I'd love to hear your thoughts on the whirlwind that was Second Chapter's localization.
If you want to see more of my content, you can check out my video on how Zero Time Dilemma ruined the Zero Escape series: ua-cam.com/video/voncyrXiifY/v-deo.html
Important Note: In consideration of the sensitivity of the topics in this video, I've purposely avoided referencing SpaceDrake's real name. Although the information I speak to is publicly available, I have referred to him via his online handle.
List of music used in order (all by Falcom Sound Team jdk):
Silver Will (Super Arrange Version)
Seaport City of Ruan
Confession
The Dream Continues
The Truth Behind the Tragedy
The Whereabouts of Hope
Back to Dorm
The Hermit's Garden
Lacrimosa of Dana
Shattered Heart
Beneath the Bright Sky
Afternoon in Crossbell
Heiyue Trade Company
Raindrops with the Wind
Timestamps:
00:00 Introduction
01:13 Trails in the Sky
04:55 Trails in the Sky Second Chapter
12:23 Trails of Cold Steel 1 & 2
15:08 Trails in the Sky the 3rd
17:33 Ys 8 Lacrimosa of Dana
20:12 Trails of Cold Steel 3 & 4
23:02 Trails from Zero & Trails from Azure
25:03 Trails into Reverie
25:59 Conclusion
Переглядів: 8 781

Відео

How Final Fantasy 16’s Quests RUIN the Game
Переглядів 32711 місяців тому
There is one awful game mechanic that ruined Final Fantasy XVI. In this video I'll look into exactly why structuring FFXVI around quests, for both its side content and main storyline progression, was an awful decision that held Final Fantasy XVI back from being a masterpiece of a video game. I'll explain exactly what bothered me and how it took away from the vision FFXVI tried to achieve. If yo...
Will Ace Attorney Investigations 2 Ever Be Localized?
Переглядів 541Рік тому
Will Ace Attorney Investigations 2 (AAI2), the last unlocalized Ace Attorney game, ever be localized? Why didn't the highly acclaimed sequel to AAI: Miles Edgeworth receive an official English release? For the past 12 years, hardcore fans of the series have been asking themselves the same questions. Join me as we pursue the truth behind this mystery! In this video, I'll uncover exactly what Ace...
Zero Time Dilemma RUINED The Zero Escape Trilogy
Переглядів 16 тис.Рік тому
Synonymous with perfection, Nine Hours, Nine Persons, Nine Doors (999) and Virtue's Last Reward (VLR) were the most beloved visual novels of its generation. Together they established the Zero Escape video game series as a masterpiece. That would all change when the highly anticipated third and final game of the trilogy, Zero Time Dilemma (ZTD), came into existence. To celebrate the 7 year anniv...

КОМЕНТАРІ

  • @srhyse
    @srhyse 19 годин тому

    I’d agree that the biggest problem with the game is that you’re going between relatively random fragments of story trying to piece together where they are in the story and why. I still really liked the game but it does ruin the pacing of it. Memory loss between fragments is also why most of the characters don’t typically grow at all until the end game. It makes sense but it’s also pretty anti-narrative. I can see what they were trying to do in having the game ascend beyond the linear story choices grid, but that’s also counter to what makes narratives work. A lot of endings being pointless also slowed down some parts, like when you can decide whether or not to push a button that says don’t press it. It’s funny but doesn’t add anything to the game. Still loved it and want a sequel but they’d need to go back to their roots, or make a different kind of mechanic to continue the series based on what you find out about one of the characters and what they can do at the end of the game. Didn’t see the reason for the art style change, either, if they were making both games at the same time.

  • @KrisPawz
    @KrisPawz 6 днів тому

    After finishing the game today, I can see why it’s the fan-least favorite. ZTD was something else. The convoluted storyline, the fragments, and the fact that it was created on a low budget-it was a hot mess. But hey that didn’t deter my enjoyment of the game, let alone the series.

    • @GoldScope
      @GoldScope 6 днів тому

      Glad you still managed to enjoy the game!

  • @sentamericuna
    @sentamericuna 8 днів тому

    I loved this video. I love this trilogy so much and ZTD was so sad i remember cuz i played them in real time saw a cancellation and then a revival. One thing i hated about D Team though was Phi's lack of presence. Most of their storylines happen in the reality where she burns. I think it happened too early and you didn't get to see the cool kickass Phi you grew to love in VLR because she's dead for most the game

    • @GoldScope
      @GoldScope 6 днів тому

      Similar issue to Quark in VLR! Really takes away from them being able to have any meaningful role.

    • @sentamericuna
      @sentamericuna 6 днів тому

      @GoldScope yeah. I think the issue I had was VLR stipulates so much that it isn't JUST Sigma that they need. They need Phi too. But then she's dead for most the game so why exactly do they need Phi? That i remember really annoying me

  • @YumikoYouku
    @YumikoYouku 16 днів тому

    Thank you for voicing everything that bothered me about the game, but could not quite grasp until now.

    • @GoldScope
      @GoldScope 6 днів тому

      Thank you for watching! Always nice to connect with fans who feel the same way!

  • @andyman9255
    @andyman9255 17 днів тому

    Watching this right before the release of Daybreak!!!!

    • @GoldScope
      @GoldScope 6 днів тому

      I'm still waiting on my copy but I can't wait!

  • @shinronvaynex5900
    @shinronvaynex5900 20 днів тому

    ZTD is the hodgepot to create the new timeline. where everything deviated. Delta is literally the same as Akane. but only he is looking from a distance a detached point of view. free the soul is a weird organization which goes against its self for its self. akane being one of them. this is all for creating the Perfect world. or rather the perfect timeline. where 999 was pretty stand alone. VRL had a direct effort in to creating timelines. so that that single perfect time line could exist. ZTD is doing the same thing but 100 times more aggressively. plot wise it makes sense. but all that is swept under the rug with the ending. as it never happened in the perfect timeline. the thing is its a weird feedback of cause and effect. looping back in to a new cause and effect. how what when happen we never know. cause we never even seen the Zero`th timeline where it all started. where there was no akane, phi and delta. where humanity has been wiped out.

  • @MeldinX2
    @MeldinX2 21 день тому

    Xseed was so much better than NIS. They are more faithful to the original Japanese text. Aswell as adding more voice lines than the Japanese version had in English. NIS have had it's ups and downs when it comes to accurate localization and translations. Many times they add or change the context of whats said unnecessarily.

    • @GoldScope
      @GoldScope 6 днів тому

      I do agree that XSEED really were incredible, but NIS has come a long way as well. They seem to be making an incredible effort to get the scripts right and out as quickly as they can.

    • @MeldinX2
      @MeldinX2 6 днів тому

      @@GoldScope For sure NIS have gotten alot better. And it seems like they acually do care about delivering a quality translation/Localization with these games now. They did even add more english lines in Trails into Reverie. I do think it would be nice if they did the same with the new games aswell but it is what it is.

  • @luxrayblast
    @luxrayblast 22 дні тому

    Welp, good time to see this video in recommended, huh?

    • @GoldScope
      @GoldScope 6 днів тому

      Funny how UA-cam works hey!

    • @luxrayblast
      @luxrayblast 6 днів тому

      @@GoldScope yup. Can't wait to see the fully localized names for Knight, Rook & Lloyd.

  • @hopewrld
    @hopewrld 27 днів тому

    honestly, ive hated this game since release and VLR is my second most favorite game ever. ZTD was just so shallow and weird compared to 999 and VLR. and there were so many things unexplained. i know its never going to happen, but i wish uchikoshi had the budget to remake the game in a more cohesive way with the rest of the trilogy :/ maybe i dislike the game so much because i really care about the series a lot..

  • @bluebow5014
    @bluebow5014 28 днів тому

    A JRPG series I can think of that has a lot more sidequests than main quest objectives, that’s gotta be Xenoblade Chronicles-those games are LOADED with side content that actually helps fill out the world, further develop established characters, or both, I’d recommend playing Xeno 1 and 3 personally, I think they do really well with these things (Xenoblade 2 has its own host of problems that I’m not getting into here lmao)

  • @ikeepwalkin
    @ikeepwalkin 29 днів тому

    WE MADE IT Y'ALL 🙏

    • @GoldScope
      @GoldScope 23 дні тому

      Christmas came early fam

  • @davepanpa5787
    @davepanpa5787 Місяць тому

    :)

  • @thesilentangel8299
    @thesilentangel8299 Місяць тому

    How does it feel to have predicted the future? *nudges mic towards you*

    • @GoldScope
      @GoldScope Місяць тому

      Unbelievable, I am BEYOND excited for this. Inject it into my veins

  • @whyareallofthegoodnamestaken
    @whyareallofthegoodnamestaken Місяць тому

    G FUCKING G

  • @TheNameIsSR
    @TheNameIsSR Місяць тому

    Here after the localization got announced

    • @GoldScope
      @GoldScope Місяць тому

      What a time to be alive

  • @BottleofJarritos
    @BottleofJarritos Місяць тому

    Lmao

  • @Daichi82
    @Daichi82 Місяць тому

    I found out about the Trails games thanks to a sale on STEAM for Cold Steel I and II, i already play all 4 CS games, then Zero and now i'm playing Azure and it didn't ruin my experience at all, after Azure i will play Reverie and some day i will play the 3 Sky games.

  • @AppleOfThineEye
    @AppleOfThineEye Місяць тому

    No it didn't lol

  • @luluzin5022
    @luluzin5022 Місяць тому

    The existence of Delta is such a meaningless plot twist. "Whodunnit" stories are way more interesting when the culprit can be discovered among the cast of characters. Even 999 and VLR knew that, with Akane and Sigma being the Zero of those games respectively. But in ZTD, the kidnapper is a secret 10th person the player never meets until after the reveal. It doesn't even make sense that Delta would include himself as a participant in the Decision Game. The only thing it accomplishes is preventing Mira and Eric from figuring out that Q was Zero due to his disappearance, but they're not Shifters, so they couldn't alert the other teams even if they learned the truth. The plot twist exists solely for the player, which breaks the immersion of the narrative.

    • @GoldScope
      @GoldScope Місяць тому

      Completely agree, there's just no satisfaction in figuring out Zero's identity because there's no way to identify Zero until he's revealed. I'd take it a step further and say there was also no point in Delta including himself in the test mission. What did that achieve? On that last point though, Mira and Eric could've technically communicated to the other teams via Gab.

  • @WarHelmetCombine
    @WarHelmetCombine Місяць тому

    They could definitely port Investigations 2 to a worldwide audience if they managed to localize TGAAC since they had way more problems. Like the racism and Sherlock Holmes.

    • @GoldScope
      @GoldScope Місяць тому

      100% Feel like this would be such an easy way to make money for Capcom, so not sure why they aren't doing it yet! Switch ports please.

  • @khalidjiwandono164
    @khalidjiwandono164 Місяць тому

    never heard trails series until they realese kuro no kiseki

    • @GoldScope
      @GoldScope Місяць тому

      Lots to catch up on!

  • @ym5989
    @ym5989 Місяць тому

    I personally think this was all budget. That's why it felt like some corners were cut, and this game only came out after a lot of requests from fan.

    • @GoldScope
      @GoldScope Місяць тому

      Yeah most likely + timing constraints.

  • @clientlee991
    @clientlee991 Місяць тому

    I think the story wraps up what is meant to be following as VLR has foretold and peaks the trilogy. But the way this story is told deviates too much from the previous visual novel format and therefore loses its immersive nature and compelling rhythm. It focuses too much on how complex and clever the plot is but not as impressively delivered. Every character's share is too equal and no real focal point like Junpei and Sigma rendered each character's performance less impressive the story significantly less immersive. Still, scheme-wise it is the most clever and complex of the trilogy and deserves to be called climax closure.

    • @GoldScope
      @GoldScope Місяць тому

      Yes I agree with the sense that it's a very interesting concept, just very poorly delivered.

  • @khoring7890
    @khoring7890 Місяць тому

    The Trails Series did dethrone Final Fantasy VII (original) from my personal list and that had no game ever done before.

    • @GoldScope
      @GoldScope Місяць тому

      It's too good, isn't it?! The series as a whole is definitely my top JRPG.

  • @RuberDildo
    @RuberDildo Місяць тому

    The fanatic guy wasn't introduced at the end, it was revealed during Q-Team's lab escape in the form of the symbolic virus "Fanatic Bio R", which had a 100% mortality rate (just like the fanatic terrorist, killing 8 billion people), which could only countered by Radical 6 (75% mortality rate, 2 billion people saved). Also, D-team did have an epilogue, just not for the current timeline but for VLR's timeline, and it described Sigma and Diana's life in the future before she died.

  • @RuberDildo
    @RuberDildo Місяць тому

    LOL not at all. ZTD absolutely didn't ruin anything, it was peak Zero Escape and my favourite of the three.

    • @AppleOfThineEye
      @AppleOfThineEye Місяць тому

      Unpopular opinion, but based. It's hard for me to pick between 999 and ZTD, but I think ZTD might barely win out. The complexity and the commitment to sci-fi -- maybe with the exception of the alien mention -- makes it one of my favorites. I especially love how tense the ending is.

  • @daphnis1550
    @daphnis1550 2 місяці тому

    As someone who started ZTD, played 1 hour (got the toss coin endings), stopped and picked up the game months later to finish it, i totally forgot Sean was not with everyone at the start of the game, so when i had the reveal of Delta/Q being there with Q-team i was just completly confused? when sean pointed the crossbow at the camera I was persuaded he was talking to me/the player and he was breaking the 4th wall LMAO and then delta/zero talked and the game just assumed i knew there was 4 people in Q-team since the beginning and it was so hard to understand what was happening. Same goes for the ending where Sean, Eric, Diana, Sigma and Carlos are all together and they turn to Q/Delta and say 'hey you're zero' and you see an old man pop from nowhere and I was ????????????? who is that!!!! why is there an old man where does he comes from! am i supposed to know who that is ? i guess if you followed the plot enough you would be like oh so it was the offscreen handicapped man all along! but for me i didnt even know he was supposed to be deaf, paraplegic etc it was just some random man popping from nowhere LMAOO ngl i played the ZE trilogy for the puzzles more than the story, i really liked 999 but kind of hated VLR, the puzzles were bad and the story did not appeal to me, the revelations at the end were soooooo out there that i couldnt take the game seriously. for ZTD, the game is bad but it's so bad that it's good ? the game made me laugh from start to finish with it's bad animations and dialogues that makes every tense moment just stupid? the plot twist of phi being diana and sigma's daughter made me scream really hard, and the puzzles were actually better than VLR! the ending is shitty but i didnt like VLR either so i knew i wouldnt like this one. i agree with you that the fragments system made things overly confusing, there is sooo many things that fell flat bc they were kind of hinted in other fragments you unfortunately did before. the decision game is totally useless! no tense moments bc every choice is kind of obvious and bc of how fragmented the story is i just made random choices knowing i could go back at that point really easily in like 5 mins.

  • @Bedinsis
    @Bedinsis 2 місяці тому

    34:50 Actually, I would argue that the main antagonist in all the games are masterminds who at the end of the day had not unreasonable motivations for what they did. 999: Akane might have locked 9 people in a situation of life and death but that was only because she knew that would be the only way for her to survive and because the only people that would die were people that had done the same thing. VLR: Sigma might have locked 9 people in a situation of life and death but that was only because it was needed to stop the end of humanity. ZTD: Delta: might have locked 9 people in a situation of life and death but that was only because it was needed to stop an even worse viral outbreak. That final piece of characterization is incidentally one of the weaker aspects of the game: not only is it thrown in in the last second leading us to question if there was any truth to it, not only is it a repeat of the previous main villains having good reasons, it also can be read as a sequel tease leaving the game not feeling like it is complete. Maybe Uchikoshi sympathizes too much with the characters that set up this whole scenario and therefore is more willing to give them some nuance?

    • @GoldScope
      @GoldScope Місяць тому

      Interesting way of looking at it. It's probably why I loved 999 and VLR so much because while Zero is meant to be an antagonist, Akane and Sigma are co-protagonist and protagonists respectively. Whereas Delta is just non-existent, as you've pointed out.

  • @jesserivera2043
    @jesserivera2043 2 місяці тому

    I actually really loved this game when it came out, but you also get the sense that it feels disconnected from the other two titles. Even the quirky toned down anime style of the characters is absent-not that it's required, but it feels like the plot to another game at points. I will say that the gruesome ways in which they die in most cases feels like rejected Itchy and Scratchy skits

    • @RuberDildo
      @RuberDildo Місяць тому

      Funny, I think VLR was the one that was toned down and less anime-like. I found its lack of blood pretty jarring after playing 999, as well as its stiff 3D models and scarce animations. Also the whole stage was very repetitive, unlike the Titanic. It felt like being trapped in a huge metal box that always looked the same.

    • @GoldScope
      @GoldScope Місяць тому

      Haha I now cannot stop thinking about how closely Akane in ZTD resembles Itchy with the chainsaw in certain scenes

  • @Bobbelbeat
    @Bobbelbeat 2 місяці тому

    amazing recap of the localization history! I didn't know there were that many issues back then :/ I'm also very grateful about the amount of love the series is getting now with amazing ports. And I think NIS is doing well with the translations now, even though there were some issues with Ys VIII. Only 2 months left for Kuro/Daybreak :)

    • @GoldScope
      @GoldScope Місяць тому

      I cannot wait for Daybreak! So excited!

  • @RomiiPringle
    @RomiiPringle 2 місяці тому

    What are each of the games called? I've only seen one

    • @GoldScope
      @GoldScope Місяць тому

      All three are mentioned in the video ;)

  • @mark_eire
    @mark_eire 2 місяці тому

    Nice video. Always fun to hear someone explain thoughts on these games, even when I really like ZTD, ending and all. Been a bit since I finished, but my take was Delta's perception really made the meta text the main text, and in a 999 like moment where the twist revealing itself initially comes across like "I knew" the player themselves, then its actually Akane. In VLR I think it really is the player. We see. We pick options, and to avoid a Schrödingers car type paradox "we" cannot see the ending. Head cannon Carlos could just lower the gun, and the non-player perceived post game where D team prevent the deaths is specifically why they don't get a post text. We can't see it. My thoughts anyway. Love this series!

  • @NinetyOne999
    @NinetyOne999 3 місяці тому

    literally the one problem i have with the first two games is theres like no fucking deaths in the canon endings (ive not played ztd yet)

  • @shu6042
    @shu6042 3 місяці тому

    22:36 Didn't know that Tio is a practitioner of 8 leaves 1 blade school

    • @GoldScope
      @GoldScope 3 місяці тому

      That's an incorrect translation from NIS, which was subsequently fixed in a patch update.

  • @nosferiazafora
    @nosferiazafora 3 місяці тому

    Garbage woke translations, don't care.

  • @jamevie7979
    @jamevie7979 3 місяці тому

    great video! for the most part i agree with everything you’ve said. i just finished the series very recently. as in like a week ago almost. bought them when they were on sale on steam and binged it for majority of march+the first few days of april. before playing ZTD i already vaguely knew about its ..poor reputation, mostly from my friend who was already a part of the fanbase, and so i went into it just really trying to give it the benefit of the doubt. how bad can it really be? that’s what i thought. and .. well. i certainly think that the high expectations fans had played a big part in how negatively they view the game, and that’s completely fair. but even still..for me, the thing that stood out to me the most was how much nothing i felt at the end. it’s hard to explain. but.. with both previous games, they made me feel so intensely that finishing gave me such a strong wave of emotions. from sadness to intrigue to joy and everything in between. but i had none of that with ztd. i was hyped up in the moment, hoping they’d let me choose to shoot delta because he’d been annoying me, and then credits rolled and i was just like…… that’s it? after learning about the circumstances around the games release, i am more grateful. the fact we got a ze3 at ALL feels like a miracle. it IS a miracle. but it doesn’t get rid of that feeling of just.. i wish we’d gotten something better. i’ve only known it for a month and yet already this is such a deeply cherished series to me, and i wish that it got a more fitting end like it deserves. because this game really felt like a massive let down compared to those before it. all we can do now is hope there’s a billionaire zero escape fan out there who can fund a zero escape 3 remake i suppose😭

    • @GoldScope
      @GoldScope 3 місяці тому

      You've captured the post-completion feeling of ZTD perfectly - It really did feel like a whole bag of nothing. Regardless, it's so nice to see people still coming across the series in 2024!

  • @connor804
    @connor804 3 місяці тому

    Q-Team was uniquely awful and should have been removed from the game, and this is excluding the fourth hidden member of Q-Team and all of the baggage associated with THAT character and the associated twist. I'd rather they be replaced by Alice and Clover (through time travel bullshit or some other contrivance aside) who were built up over the course of the prior game(s), and have a unique stake in stopping Delta and his schemes. Them being so dead set on stopping Delta only to unwittingly release the Radical-6 plague in the bad-end (VLR connecting) route would have been more tragic because we at least have been following those characters throughout the series prior to ZTD. Carlos was surprisingly good, but I maintain that his visual similarity to Dio and the rest of the Myrmidons should have been expanded upon, either with the reveal of him being a clone of Delta or an unwilling genetic progenitor/template for the rest of the cult by the time VLR picks up. Alien fax machines are dumb and will never not be dumb. If left between an unsolved/unexplained mystery on how body jumping/the kooky shit in this series works and a poor explanation to those mysteries, I'd prefer the former. The whole plotline about a fanatic determined to wipe out all of humanity rather than the slaughter we see from Radical 6 is dumb and stinks of sequel bait, which is horrible since most fans expected ZTD to be the final game in the series. I'm glad Uchi went onto other projects, but ZTD burnt me on following the rest of his work.

    • @GoldScope
      @GoldScope 3 місяці тому

      Haha couldn’t agree more with your comment on alien fax machines!!

  • @TallTapper
    @TallTapper 3 місяці тому

    i like the nissan 350z

  • @thebman468
    @thebman468 3 місяці тому

    Just finished the zero escape series myself, and i basically agreed with almost all of this video. These are the things that really bugged me the most: Overall, I really hate that Santa just stopped existing in terms of the main plot after 999. He was a crucial part of 999’s plot, being one of the two people behind the second Nonary Game along side Akane, and then just not being involved with the rest of the story???? Next complain I have is Clover and Alice. What the hell were they yapping about in the alternate ending of VLR????? Then we get to ZTD, which I will admit I kinda had to force myself to play due to how much I hated the animations. I know that they had really big production issues and that the game was barely made, it just still sucked. I also just really don’t like ZTD’s characters, outside of D-team and Carlos. Akane is “Boy oh boy Junpei you changed a lot. Also WHO HURT MY JUNPEI RAH!!!!” Junpei is “You should really just kill everyone. They are obviously going to betray us at any chance they get. Also I only care for Akane now.” And I’m not even gonna mention Q team.

    • @astery5410
      @astery5410 3 місяці тому

      Finally someone acknowledging how weird it is for Santa to just... disappear after 999 I was baffled to see he was never relevant in any of the sequels. Did they all just forget about him ?

    • @thebman468
      @thebman468 3 місяці тому

      @@astery5410 Honestly. The fact that Junpei didn’t question Akane on Santa in VLR confused me to start, but I thought it would be answered in the third game. And then it just… wasn’t?????

  • @wristcontr0l
    @wristcontr0l 4 місяці тому

    The localization on the entire Trails series is a travesty. The XSEED localizations injected dialogue, personality or slant all over the place, where it didn't exist, often changing the tone or meaning of entire exchanges. Estelle is almost cringeworthy to read in English. NISA additionally can't even speak or write correct English, apparently. And GeoFront... "motorboat them titties"...

  • @sunrisesparkle6363
    @sunrisesparkle6363 4 місяці тому

    People keep complaining about official translation, but I am sorry to say fantranslation is just as bad. Like when I can hear in the Japanese in a voiced line that they call Goddess by the name specifically and the translation says Goddess, then I will call it shit. So in short all I can say is, shut the fuck up, I don't care.

  • @MsSiwy96
    @MsSiwy96 4 місяці тому

    The one thing the game sets up perfectly with all gameplay, story, writing even production is the main slogan. "Life is unfair, don't you think?". If they rewrote the story to match that line i personally think they succeeded.

    • @GoldScope
      @GoldScope 3 місяці тому

      Too true! We’re lucky enough as it is to even get ZTD, so I’ll count my blessings

    • @arindammishra2329
      @arindammishra2329 2 місяці тому

      ​​@@GoldScope my biggest problem that it went from visual novel to a 3d game The first game 999 is Visual novel Also I like it's visual It remains me early 90 animes I wonder why developers don't do that in second and third I didn't play second game yet because it seems it have same problem

  • @SmashuFlashu
    @SmashuFlashu 4 місяці тому

    I played the three games back to back during the pandemic, and seeing all of this discussion regarding ZTD has been fantastic. You helped me understand why I felt so great after finishing 999 and VLR, but so "Meh" after that final shot of Carlos (no pun intended) Great video!!

    • @GoldScope
      @GoldScope 4 місяці тому

      Playing the trilogy for the first time during the pandemic would've been absolutely surreal! Thanks for watching and glad you enjoyed the video!

  • @Shibanu_
    @Shibanu_ 4 місяці тому

    Man i genuinely loved ZTD, only critique for me is the ugly art style.

  • @KittyKatty999
    @KittyKatty999 4 місяці тому

    The fanbase desperately trying to work together to change fate (getting a third game made), only for it to end up with unexpected negative consequences, *couldn't be MORE Zero Escape pilled!* This gives me two main takeaways: -We are all the *True Mastermind* of ZTD. We created the circumstances for this death game, and every timeline that comes from -We could apply the "Motorcyclist Analogy" from VLR here: Would you rather live in a timeline where ZTD never happened? Or does ZTD have enough value and consequences IRL, to make it worth it's existence?

    • @GoldScope
      @GoldScope 4 місяці тому

      I'll always take ZTD over nothing. But I'll also always think about the timelines out there where they managed to get the perfect version of ZTD :(

  • @victorvandermilte5857
    @victorvandermilte5857 4 місяці тому

    The #1 rule of hating on ZTD is acknowledging that the bonus end scene in VLR is literally not canon, and should not have been written. It was an unbelievably mammoth blunder on Uchikoshi's part to add that scene with Kyle, and his decision to do so, despite apparently not having any actual story idea backing it up, pretty much ruined Zero Escape as a series. I remember waiting for ZTD to come out and theorycrafting about it -- there was so much community expectation riding on the foreshadowing of that extra scene. So that when ZTD ended and there was no Kyle, it felt like all of those years and months being hyped for ZTD were met with a big middle finger from Uchikoshi. These days you can just play VLR and ZTD back-to-back and the disappointment does not sting so much. If you simply memoryhole that final VLR scene, I did actually like most of the premise of ZTD. imo where it majorly failed was not with the new story ideas, but the inability to integrate and resolve the ideas from the other games. This might not even be so fatal if only this were not so specifically the final game in the series. But knowing that THIS is the ending we got, one that is not only unsatisfying, one that leaves so much unresolved, but also IRREVERSIBLY RUINS certain beloved aspects of characters and plot, is a tragedy, and like you said, makes the other entries retroactively worse. Uchikoshi needs to pull an Anno and make the "End of Evangelion" for ZTD. Also I will never not believe that Snake is Brother and there is nothing that will ever convince me otherwise. There is no way "You will know him by the sign" is an accident.

    • @SacchieILU
      @SacchieILU 4 місяці тому

      This!!!! VLR, specifically that sequence, set ZTD up for failure. And while ZTD definitely has its own issues, I feel like it is often unfairly judged. Its not on the same level of the other two games, but it doesnt deserve the hate.

    • @GoldScope
      @GoldScope 4 місяці тому

      You're spot on and I love the point of the years of 'theory-crafting' and ultimately being disappointed. The wait between the two titles and the expectations we set up for ourselves as fans was definitely our own doing.

    • @RuberDildo
      @RuberDildo Місяць тому

      That whole bonus scene can easily be explained acknowledging one single fact: Gab was Kyle.

  • @craig581
    @craig581 4 місяці тому

    This video makes me appreciate every single text from the games now.

  • @26dollar
    @26dollar 5 місяців тому

    ZTD is perfect ending u noob

    • @GoldScope
      @GoldScope 4 місяці тому

      my motives are complex :(

  • @nevoro1950
    @nevoro1950 5 місяців тому

    In my opinion, Junpei is a wonderful character because you can recognize him as the same Junpei from the very first game. In 999, Junpei also deceived everyone and lie in many places, for example, the moment where everyone was going to decide which door to go through, 1, 2, or 8 (I don’t remember exactly the number) and Junpei did a little trick to go to other doors, or the moment where he declassified Ace by playing on his disease. DON'T FORGET, HE LEFT THE LOTUS AND MAKE MIND GAME WITH OTHERS TO GO DOOR 3 TO BE WITH AKANE(That bro is a such genius). In VLR, the kind good grandfather Tenmyoji could easily betray Sigma almost killing him. Junpei was a cunning bastard in all three games, but he also had his moments of heroism. In the first game, he was ready to do anything to save Akane, in the second......also......And in the third...um....I just want to say he's a good guy with the habits of a vile person. Ordinary, good person, but such scum. I feel this Junpei in ZTD is the same character that I remember in 999 and VLR because of that I love him

  • @nerdzone
    @nerdzone 5 місяців тому

    I am halfway there. Comment is up to 21st minute. I mostly agree with what you had to say but my response to it seem to be different. I really disliked the new characters in ZTD and also was not too fond of the dramatic moments. However, I mostly liked how it tied the plots of the other games and "mostly liked" is way more than I expected in a series like this one. Ending series like Zero Escape (massively loved for their complexity and out of the box ideas) is very, very hard and historically had been done with almost assured failure. I saw ZTD's lacking characters as ironically fitting the series perfectly. 999 started with great drama and characterization but was overall lacking in plot complexity and interesting subplots. Santa and dead Akane somehow made all that to save Akane but how? To what end did we get all the conspiracies in the game etc. I felt that VLR had a tremendous plot and addressed most of 999's issues but somewhat paid in the characters department. So it is more of a balance between the two and was my favourite entry by a country mile. ZTD completely ramped up the overarching structure's strangeness, the plot is even more tangled (in a good way in my opinion) but the characters suck. It went completely the oposite way compared to 999.

    • @GoldScope
      @GoldScope 4 місяці тому

      I really liked how you've put this and I mostly agree! I agree that as the plot in each game got bigger, the writing of the characters definitely took a hit. 999 had a massive benefit of being the 'simpler' game and having the room to focus on most of the characters, something that was lost in VLR (despite also being my favourite) and even more so in ZTD.