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STO BETTER
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We are a trio of gamers and engineers who enjoy delving into the deeper math and mysteries of Star Trek Online! Check us out at www.stobetter.com!
Star Trek Online Elite TFO Tutorials: Gateway to Gre'Thor Tank
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Star Trek Online Elite TFO Tutorials: Gateway to Gre'Thor Kinetic
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Star Trek Online Elite TFO Tutorials: Gateway to Gre'thor Single Target
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Star Trek Online Elite TFO Tutorials: Gateway to Gre'thor Exotic
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STOBETTER Behind the Scenes: Event Torpedo Testing
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Star Trek Online Elite TFO Tutorials: Gateway to Gre'thor Fire at Will
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STOBetter Investigation: What are the best energy weapons in STO?
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Brotherhood of the Sword Elite Tutorial
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"Hull on Fire" - Fractal Integrity Bleed (Princeton) Console Combo & Hull Capacity Record
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Star Trek Online Elite TFO Tutorials: Guillotine Tank
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Star Trek Online Elite TFO Tutorials: Guillotine CSV
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Star Trek Online Elite TFO Tutorials: Guillotine Single Target
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Star Trek Online Elite TFO Tutorials: Guillotine Kinetic
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Star Trek Online Elite TFO Tutorials: Guillotine FAW
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Star Trek Online Elite TFO Tutorials: Guillotine Exotic
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STOBetter Investigation: Team Abilities and Firing Delay
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STOBetter Investigation: Team Abilities and Firing Delay
Star Trek Online Elite TFO Tutorials: Infected Space Single Target
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Star Trek Online Elite TFO Tutorials: Infected Space Single Target
Star Trek Online Elite TFO Tutorials: Infected Space CSV
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Star Trek Online Elite TFO Tutorials: Infected Space CSV
Star Trek Online Elite TFO Tutorials: Infected Space Exotic
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Star Trek Online Elite TFO Tutorials: Infected Space Exotic
Star Trek Online Elite TFO Tutorials: Infected Space FAW
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Star Trek Online Elite TFO Tutorials: Infected Space FAW
Star Trek Online Elite TFO Tutorials: Infected Space Tank
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Star Trek Online Elite TFO Tutorials: Infected Space Tank
Star Trek Online Elite TFO Tutorials: Infected Space Kinetic
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Star Trek Online Elite TFO Tutorials: Infected Space Kinetic
Star Trek Online Elite TFO Tutorials: Herald Sphere CSV
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Star Trek Online Elite TFO Tutorials: Herald Sphere CSV
"Fans of Flanking" - Subspace Jumper & Computer Assisted Flight Algorithms Console Combo
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"Fans of Flanking" - Subspace Jumper & Computer Assisted Flight Algorithms Console Combo
Star Trek Online Elite TFO Tutorials: Herald Sphere Tank
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Star Trek Online Elite TFO Tutorials: Herald Sphere Tank
Star Trek Online Elite TFO Tutorials: Herald Sphere FAW
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Star Trek Online Elite TFO Tutorials: Herald Sphere FAW
Star Trek Online Elite TFO Tutorials: Herald Sphere EPG
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Star Trek Online Elite TFO Tutorials: Herald Sphere EPG
Star Trek Online Elite TFO Tutorials: Herald Sphere Kinetic
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Star Trek Online Elite TFO Tutorials: Herald Sphere Kinetic
Thank you! I wish Advanced Disruptors came in dual beam banks. And I wish Spirals had an omni. And other jokes I tell myself.
If you wait until a group of transports are about 12km away from a radiation gateway before you start to close it, by the time they arrive it will be closed. It's beneficial to wait because no other radiation gateways will spawn in your lane while you leave it open.
That's a pretty neat trick! We've found that in general content play, simpler is better. It's very often we play Gateway to Grethor and players simply don't close gates. We'd rather teach "close the gates" than "Wait to close them until transports are closer", though probably in a coordinated team run, we'll try out the 12km trick.
I think there are a little too many Gateway to Gre'Thor videos in a row.
Hey, appreciate the feedback! We try to make sure we cover all the flying types on a TFO, and when we have time, intersperse other videos. We'll have a new TFO tutorial rotation coming up soon!
Amazing channel you guy’s have made here thank you for this and the website . You rock 🤟
Thank you! We enjoy making these videos and sharing our knowledge.
dont want to be that guy, but seeing how many weapons werent reengineered to dmg triggers my ocd. Also i think the viridian plasma is better than the isolytic. the 8472 weapons can be boosted to 5% proc with a set bonus so should be among the better ones in all types avalible. the protonic polaron proc is 25% on crit so with a decent build you will get that to 10% at least + with the pavon set protonic damage isnt as useless as earlier.
appreciate the spread of information <3 , STO Better makes everything better :)
Thank you for your kind words!
Advanced Disruptor Beam array? I thought that that was the Spiral Wave disruptor. I cannot find the Advanced disruptor on the STO Wiki.
stowiki.net/wiki/Advanced_Disruptor_Beam_Array
Cool video! is it recommended if i mix a lot of weapons?
You can mix different weapons within the same type, like Terran Phaser and Wide Angle Phaser Beam Bank. It is not best to mix Phaser and Disruptor, for example. You would then have to use +Beam or +Cannon consoles, which give less damage overall, and there are many other non-Tactical consoles that only give one flavor or another. It can be done, but you lose whatever benefits you gain just from not being able to use the higher-output specific flavor consoles.
So if i have a spam bar, the recommendation would be not to mash it like crazy but in a controlled pulse every like, 3 seconds?
3 seconds might be a bit long. I make sure to watch my weapons, and if they are in a firing cycle, every 1/2 second or so is fast enough. If I notice my weapons not firing, I hold off for a moment to let them get going again, then go back to a gentle rhythm. Also doesn't do any good to hit spacebar if all the abilities it can trigger are on cooldown. Don't mash it if you don't have to.
@@stobetter oh okay cool thanks. I kind of do a "rolling press" or something every second or so then check the cooldowns so it looks like that's the right approach.
A suggestion for a future video, maybe even a quick tips, would be for the battle zones, specially the one with the 3 planet killers...It gets annoying to be the one taking out a planet killer by yourself while people hang around to the sides or behind it doing zero damage, as it only take damage from the front. The worst is that anyone can see their attacks shows immune, but they still don't get the hint. There's even a story mission, the Doomsday "something" that explain it but I guess people ain't doing the old missions anymore lol
Appreciate the suggestion! Probably will fall in after TFOs so it might be a while before we could get to anything on battlezones.
How do we get the Advanced weaponry they are talking about here?
Advanced Phasers: stowiki.net/wiki/Advanced_Phaser_Beam_Array
Everyone gives tutorials on the easy elites like Grethor, but not on the hard ones like Korfez or Gravity Kills.
They're on our to-do list, just can only make videos so fast. We tend to start with ones that show up for events, but our plan is to showcase them all eventually.
@@stobetter I assumed it was because those were simply a bridge too far for the majority of the player base to handle.
@@needparalegal I think of others more highly than that. We'll get there.
FY| normal difficulty actually lowers your base stats compared to advanced, this is why some people struggle more with normal over advanced at level 65. Your Hp and crit chance and crit D get lower base stats, not sure about base weapon damage but it seems to be a flat stat reduction for else
your stats on your spreadsheet are all going to be off and incorrect for this testing
That's simply not true. We haven't heard of this before, so I went into both a Normal difficulty queue and an Advanced difficulty queue, and there was no difference in Hull capacity, CrtH, or CrtD. Now, there is one case that this happens in, and that is when you are level-matching with someone not at level 65, your stats can get de-rated to whatever the system chooses as the "level match", somewhere between the lowest and highest level characters. This can happen in Normal content, but not in Elite content. Some queues require level 10+, while others 50+, and Elite 60+.
Thank you for making these! these are great guides.
Thank you! We enjoy making these videos and sharing our knowledge.
For my friend who doesn't have any maelstrom torps which would you recommend? The Hypermass or the Dark matter from the discovery rep?
Dark Matter by far - its inexpensive by game standards, part of a super strong 2pc set, and shells out plenty of damage, and the Dark Matter Dissolution gets extra points with Kemocite Laced Weaponry. Hypermass is fine - it's like vanilla ice cream. Very good, I'd eat vanilla ice cream if given, but why have vanilla when you can have a full ice cream sundae?
@@stobetter Interesting. I've been using the Enhanced Bio-Molecular Photon Torpedo from the 8472 rep and that thing hits hard.
Thanks for the video, very interesting. Is this spreadsheet publicly available? I would like to take a closer look at the formulas
We'll have to talk about it as a team. There's nothing secretive about our methods, its just not very polished for general consumption. LINEST is your friend, though it does a lot more than just LINEST.
1:17 You know you can just right click on the trait icon themselves to clear them?
...I had no idea. That's amazing. I booted up the game just to try it. Thank you for teaching me! 🤯
@@stobetter mate, learned a lot the other way ;) I'm flying around in a fek'ihri interceptor based on your USS Vishnu :p
Go outside and touch some grass man :P
Testing stuff in STO is better
You know, I'm (Tilor) planning on doing a lot outside when its not a 110°F+ Heat Advisory every day.
Seeing how committed and somewhat tedious the testing process is, makes me appreciate you testers even more. Thank you for taking the time and bother to test stuff like this. I couldn't be bothered to maybe run a parser a couple of times and be done with it.
Thank you! I am glad it was insightful. Didn't even get into the hours of building the tool to analyze the data. It took a long time to get to this point. I even cut out some stuff I did as the video was getting quite long.
@@stobetter Well, job well done. I hope you're also enjoying the game too!
It's nice seeing the testing methodology. Also when did they fix the dimensional hypermass torp upgrade bug?
7/25 patch on PC: www.playstartrekonline.com/en/news/article/11570382
On console never
I have both normal and superior Subterfuge, but those - for some reason - do not stack, I am still at 30% with both equipped, instead of 40%.
So Subterfuge doesn't work quite like that. My base Ambush is 15% right now. If I equip a Subterfuge, it goes up to 25% (+10%). Then, if I equip a Superior Subterfuge, it goes up to 30% (+15%). Only the highest one applies. To get to 40%, you need Maquis Tactics - 15% base, 15% Superior Subterfuge, 10% Maquis Tactics. Just checked again in game to make sure.
yes, terran task force are one among the best but you can slot only one of that type (as with any reputation weapon). so, no big deal in general sense on a ship of (on average) 8 weapon slots. but your analysis is well done, thank you.
While true you can only slot one, there are several other weapons you can slot as part of a larger composition. And, even if you slot just plain Phasers in all 8 slots (though we advise a token torpedo as well generally), you can beat any Elite content as long as the rest of the build is solid.
What are the best new story episodes? What are the best new clothing bug fixes?
So story episodes are a personal preference, and since we are a team, its hard to speak for the whole team. As far as clothing bugs - I think Tilor's main has the same costume he's had for 5+ years. Not sure we're the best ones to ask there.
One thing I felt like was missed is Dominion Polaron weapons are free (Boldy They Rode mission) and some of the best filler for the Polaron energy type because of their innate Crit Chance. Also a mention for anyone else in here is that Plasma is extremely variable. It is either on the same playing field as Polaron or it is the strongest damage type. This all comes down to if you have the Gorn Pilot Raider and it's equipment and trait for plasma.
So I only found out about the Dominion Polaron from the comments after this video. While they do have extra CrtH, that mission is brutal to rerun. Certainly agree on the filler, though it is limited in its types. However, when it comes to Plasma, it has some really solid options that just don't exist with Polaron, such as the Altamid lobi set and Experimental Romulan plasma, not to mention more gear that buffs plasma than does Polaron. Both will get you solid Elite capable builds.
I do miss the old FAW days, when it was bugged and it calculated proc chance per shot. They really need to improve the proc chance for weapons. Also, the problem with Polaron and Tetryon isn't that the weapons themselves are weak, because they are not. It's that they don't get as much stuff to boost their damage output as Phaser, Disruptor, and Plasma. Though Plasma isn't getting a big increase over Polaron and Tetryon. So, the devs need to also stop focusing on making Phaser and Disruptor top damage, and work on bringing the others up to where they are by giving them as much stuff that can boost their damage. Razar.
Plasma has become king of DPS purely because of the Gorn. The Quads, experimental weapon, lure, and complex plasma fires.
The devs probably focus on Phaser and Disruptor since those are the most popular. Case in point: Isomags. Look up the price of any Isomag, and Phaser is far more expensive than any of the others, even though Plasma is pushed as "META" right now. Reason? Phasers are the classic weapon from the show. But regardless of the focus, any weapon flavor is Elite capable.
"META" or king of DPS is a pretty narrow niche. Plasma does just fine without the Gorn goodies, but if you want maximum plasma damage, then the Gorn goodies are really strong. By the same token, Disruptor is boosted strongly by the Hysperian console and trait. Any well-built ship with standard weapons will clear Elite content.
I run random pub as a support tanks using beta3 as well as suppresse3 using repulsor1 for the pull instead of gravity1 so i can use photonic2 working hand in hand with boimer. I only use this build for random pub unless i get korfez then i use more of an adaptive build to make up for random rng
There are many ways to do it, and many builds that will work. If you find it working well for PUGs, great! PUG runs need support tanks too.
@@stobetter that they do. I know when i enjoy seeing new people playing elites.
This math is all very cool and all, but have you considered I just like making my ship look like a disco ball?
That's what rainbow builds are for! Don't forget the flashbang Bacon of Kahless! In all seriousness, rainbow builds can work, but aren't optimal. And please do forget the Beacon of Kahless, it flashbangs your team.
used to play this a long time ago, and I remember that Pink Lasers are best. Because Pink.
I know we've made some decisions on our builds based on the color of the weapon when there isn't much else to differentiate!
And as I keep saying AP beams are the best. CALLED IT! haha I run Herald beams mostly in combination with beam overload and the toothpaste torpedo (front slotted) which uses torp spread. This combination is a true killer, even the torps with torp spread (if used correctly) can insta kill multiple borg ships in 1 shot. Now add to that the beam overload AP part and you melt anything pretty much.
Sounds like a fun combination! Thanks for sharing.
I'm a little confused on how to get BOs with the standard Infiltrator. The chapter in the video titled Standard Infiltrator just shows how to get a Basic Infiltrator, and how to upgrade them to Superior Infiltrator. The next section of the video starts with "if you don't have or don't want to use a token, the last way to get standard infiltrator..." so did I miss how you get standard infiltrator outside of the doff mission?
You can occasionally get one from levelling-up a Romulan Faction character, but yeah mostly the DOff mission is the way to get them. I know this video could be more clear, but some of that footage would take months to be able to retake (since that DOff mission is so rare). Sorry its a little confusing.
I've only been playing about 6 months, but realized early on that the procs for most weapons are borderline-useless simply because of rarity of them going off. I went with Anti-proton simply because they're consistent at least and it's possible to 'boost' their chances through CtrH and other means. This video just reinforces that thought line. Was awesome to see the math though and you presented it well honestly. Thanks a bunch for your work, both here on YT and the website! Always grateful for Spencer recommending you guys!
Thank you it's obvious you spent a lot of time putting everything together.
This video series is exactly what the game needs.
if the advanced beam array are the best then why does the trinity tool show that normal phasers do more famage, all else being equal, 15.5% in the case of my build. Which is correct or am I missing something?
TRINITY isn't perfect. Did you select Advanced Phasers in all the right places? It's one of the ones that shows up in the very bottom in the weapon procs section. If you don't put in the right amount there, it won't count at all.
You can easily use combinatorics here. 1 - (0.9725*0.9725*...) to know if you want to know the prob. of getting at least one.
Does the Ba'ul Refraction allow a proc to be passed to all hit ships?
In general, no. There are some exceptions but it's honestly been long enough that I've forgotten and some were patched/changed after they were discovered.
@@stobetter Ok. Thank you for the reply.
My brain saw numbers, it rebelled. Spent a good 10 minutes with brain leaking out of ears, solid 5 minutes of drooling.
You must be a math wiz. I am just using crafted phaser weapons. serves me fine. And a test by Spencer showed they outperformed all others.
I'm all about the "Canon" and "Space-Barbie" tbh, plus I've not really noticed any outrageous differences between the type energy weapons on a beam vs beam comparison, and the difference usually comes from the amount of buffs applied upon them from consoles, space gear, set bonuses, bridge officer skills... basically just how much buffs you can apply to the beam or cannon etc. Sure, you'll want to max the crits % chance on each beam, but that's kinda a moot point since you'd do that to any type of beam bank, regardless of it being a phaser or polaron or anti-proton etc so it still comes back to which energy weapon has the most powerful buffing space gear that can be crammed onto your starship. A lot are universal so moot since they can be applied to any energy weapon, but there's also plenty that are very specific to just one energy type. I don't know which energy type weapons have the most powerful buffs available specifically to them. My guess would be phasers.
Oh hey an andorian ship! They’re my fav race since I grew up watching enterprise! Love it
Have you seen the T6 Obelisk specs? 1.65 hull mod (tied for third highest hull), full Commander Command and lt. Comm MW. I have no idea why you'd want MW on a 3/3 carrier, but 1.65 hull and Command too, it almost seems like it was made with this video as a guide. I have no idea what I'd do with other than that, but its console will likely get stripped for my AP builds for the two-set and possibly carrier builds for the three-set.
Actually, saw the stats on it and did some math: it has a higher hull potential than the Vedcrid, but gonna be a month before I even have it.
@@stobetter Yeah, I wouldn't rush it since it takes Lobi to buyout. Just kinda bemusing that it seems almost made to do this.
Proc = Programmed Random OCcurance :)
Hmm. Useful food for thought here. I really need to sit down and optimize my loadout a bit, (trying to get as much coverage around as I can) and then figure out what missions I need to re-run and reps to push to collect the weapons and consoles I need. Not to mention what set bonus(es) I want to hang on to. Especially considering I'm going with the f2p route, as buying store ships just to get consoles/traits is too expensive, and I'm not touching the loot box stuff.
This is exactly why I exclusively use Antiproton. Antiproton is a GUARANTEED effect. I outright refuse to use anything with "% chance." 5% does NOT mean "1 every 20." No. The first shot is 5%. The 20th shot is 5%. The 100th shot is 5%. So, you can literally NEVER trigger it.
my current focus is a Plasma cannon build on the Gorn Hunter Raider. Edit: i feel like you should do other videos like a cannon one and torp one.
On Plasma What about Viridian Plasma? It has a self buff Proc. Or is it to small compared to the existing plasma options presented?
It's still a 2.5% proc, so you're better off with other options. If you have some equipped and upgraded, the difference isn't too bad since there's not enough really good plasma weapons to fill out slots.
Nice video ty. On my main i am using dis wide angle dbb, terran tf ba, piezo pol ba and 5x AP [crtd/dm] [crtd3] [pen], on an alt i have 5x tet beam array with [Over] proc
i was expecting "the best tetryon weapon is none of them because tetryon weapons are worthless"
No weapon type is so bad off you can't clear elite content with it. Tetryon is pretty poorly served, but still playable. Just not really anything besides procs to choose from, and those are pretty low impact.
Its hard to call any weapon type "good" or "bad" since they've been balanced so much they're practically all the same. They used to be different...but the nerf went through and suddenly they're ALL the same. You didn't even mention the best of the best, the Coalition Disruptors which makes your opponent even more susceptible to disruptor damage. The polarized disruptors which have 2x procs, the nanite ones which can take down 5 off their entire damage rating and the Krieg Wave ones that boost your control. You get a bunch of these guys on the same disruptor build and you're having a fun time!
Well, the point is that even with those amazing procs, the 2.5% chance really kills it. Even a full set of Coalition Disruptors will only go off maybe a dozen times in a 5 minute run. And while -20 DRR for Disruptor is nice, anything else that isn't disruptor damage gets 0 benefit, and as soon as the target dies, that DRR goes away. If you are mix & matching a bunch of different procs, you'll be lucky to see it go off once per TFO. The whole idea is that the best weapons don't rely on this 2.5% chance, such as Terran Task Force Disruptor which every shot has scaling damage based on how much hull is on the target hit. It outdamages a Dual Beam Bank for the Beam Array even! The procs simply don't matter for general content.
I prefer builds that fit the Established Star Trek Canon that means every build has Phaser Arrays or a mix of Pulsed Phaser Cannons (if applicable to the ship’s armament), and either Photon, Quantum or Transphasic Torpedoes for the Federation starships. Just changing the beam equivalent for the Klingons and the Romulans but also for the Romulans Plasma Torpedoes. All my builds proc off perfectly and deal serious damage and unless in TFOs the other players are idiots I never ever get my ships destroyed or even under 95% damage (and that’s a rarity in itself). The only time my ships ever get destroyed is when teammates in TFOs don’t carry their weight and actually do their jobs for then I’m getting all enemies all on me and even multiple phasers (or Disruptors) firing at targets still isn’t even enough… even with extra support ships (consoles/carrier).
There's nothing wrong with canon builds! We tend to fly elites, and team composition makes a large difference for elite. What difficulty do you fly?
@@stobetter elites! My builds work far better than everyone’s posted builds for elites. They do circles around their builds and I don’t even use the trash known as Isomags because they’re not needed when you actually read what other consoles do.