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Fumbl Around
United States
Приєднався 18 жов 2022
A channel looking at things related to Dungeons and Dragons and the Dragonlance setting
Lego D&D Minifig Unboxing! Part 2!!
More of my unboxing of Lego D&D minifigs, including a new custom figure I created.
Lego D&D CMF: www.lego.com/en-us/product/dungeons-dragons-71047
If you are able to help the channel out financially, consider heading over to my DMs Guild page and picking up one of my lost cost products (and don't forget the freebies while your there!)
bit.ly/EddieG_DMsGuild
Lego D&D CMF: www.lego.com/en-us/product/dungeons-dragons-71047
If you are able to help the channel out financially, consider heading over to my DMs Guild page and picking up one of my lost cost products (and don't forget the freebies while your there!)
bit.ly/EddieG_DMsGuild
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Відео
Lego D&D Minifig Unboxing!
Переглядів 3592 місяці тому
An unboxing video of the new Lego D&D minifigs, including info and demo of the minifig scanning app to help you find just the figures you want. Lego D&D CMF: www.lego.com/en-us/product/dungeons-dragons-71047 If you are able to help the channel out financially, consider heading over to my DMs Guild page and picking up one of my lost cost products (and don't forget the freebies while your there!)...
D&D News Desk
Переглядів 632 місяці тому
A collection of D&D related news stories that might have fallen through the cracks, or crowded out by the latest WotC scandal. Enjoy! D&D 2024 PHB Videos: ua-cam.com/play/PLfS8QgUdeGYpn45fuBlyZ5sIumpKOdJe1.html Wizkids Minis: shop.wizkids.com/collections/dungeons-and-dragons D&D Worlds & Realms: www.amazon.com/Dungeons-Dragons-Worlds-Realms-Adventures/dp/0593835506 Lego D&D CMF: www.lego.com/en...
Unboxing... The Complete Larry Elmore
Переглядів 623 місяці тому
An unboxing video of my recent kickstarter, with volumes 2 & 3 of the complete works of Larry Elmore, renowned fantasy artist, famous for may product and magazine covers, include the original Dragonlance novels
Companies that Understand D&D, and One that Doesn't...
Переглядів 5 тис.6 місяців тому
On the heals of Cynthia Williams leaving WotC, I look back on some of the lows of her time at the head of the table, and two companies that really seem to be understanding the D&D brand better than Hasbro If you want to support the channel, consider picking up one of my low cost products on my DMs Guild page: bit.ly/EddieG_DMsGuild Links mentioned in this video: D&D Aloha Shirt: www.reynspooner...
Lego Mimic Gift with Purchase - Sold OUT!
Переглядів 447 місяців тому
The Mimic GWP purchase that was offered as a free gift with purchase for the new Lego D&D set sold out after only one day! Hope you were able to get one for yourself. #Shorts
Lego D&D - Details You Don't Want to MISS
Переглядів 1327 місяців тому
A bunch of new details on the upcoming Lego D&D set, from confirmation to a bunch of rumors, to new details like a free PDF adventure and a Gift with Purchase. Check out this video or risk missing out on some important details! Links Mentioned * D&D Beyond: www.dndbeyond.com/posts/1685-the-lego-group-and-d-d-partner-for-a-dungeons * Lego Insider Join: www.lego.com/en-ca/insiders * Lego Twitter ...
Three Different Types of D&D Campaigns
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Three Different Types of D&D Campaigns
Campaign Case - Terrain - Just the good stuff
Переглядів 68810 місяців тому
Campaign Case - Terrain - Just the good stuff
D&D Campaign Case - Creatures - The only review you need!
Переглядів 11 тис.11 місяців тому
D&D Campaign Case - Creatures - The only review you need!
D&D's Practically Complete Guide to Dragons
Переглядів 49211 місяців тому
D&D's Practically Complete Guide to Dragons
Plot Twists to Add to Your Next D&D Game
Переглядів 107Рік тому
Plot Twists to Add to Your Next D&D Game
Dragonlance Minis Review - The Big Three
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Dragonlance Minis Review - The Big Three
Three Secrets to Running Cities in D&D
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Three Secrets to Running Cities in D&D
Make Your Own D&D Dragonlance Boilerdrake Miniature!
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Make Your Own D&D Dragonlance Boilerdrake Miniature!
Unboxing Dragonlance: Shadow of the Dragon Queen bricks
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Unboxing Dragonlance: Shadow of the Dragon Queen bricks
Stealing (the good kind) for Your D&D Games
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Stealing (the good kind) for Your D&D Games
A D&D Grab Bag featuring Dragonlance creatures, god... and some thoughts on AI Art
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A D&D Grab Bag featuring Dragonlance creatures, god... and some thoughts on AI Art
Unboxing - Two Different Dragonlance Warbands
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Unboxing - Two Different Dragonlance Warbands
Dragonlance Clerics and Medallion of Faith 3D Project
Переглядів 55Рік тому
Dragonlance Clerics and Medallion of Faith 3D Project
The Gamemaster and The Truth About Dungeons and Dragons - Book Reviews
Переглядів 36Рік тому
The Gamemaster and The Truth About Dungeons and Dragons - Book Reviews
Shadows of the Dragon Queen - Review - Pt3
Переглядів 60Рік тому
Shadows of the Dragon Queen - Review - Pt3
Solid
It is not Due Es Machina. That may or may not be latin. It is Deus (Day-ooze) Machina.
The latin is "Deus ex machina", and it's pronounced "dö ex mackina". It means "God from machine," and refers to mechanical "acts of god" in theatres.
@@Enfors I think it's pronounced more like "day-us eks mah-kin-ah", with the two-syllable "day-us". Sometimes it's pronounced more like "day-oos" but I think that's more strained than almost any natural English speaker actually says it if they use it day-to-day. I'm basing this on having heard a bunch of people say it and having looked it up a few times (including just now)
This guy reminds me of Kyle Gass, but in the beginning of the movie when he still has the long, lustrous hair. "They calls me KG-SoloMan-5000. And I aims to keep it that way! This place is tapped; I'm outta here. . ."
I understood that reference.
"I like big Cities and I can not lie!" Waterdeep: "Hold my Skullport." Sigil: "Hold my Portals" Ravnica: "Hold my Guilds"
Hey this is great advice, and I appreciate your straightforward and brief format. You get to the meat, give some examples, and then get out. This is very effective short form content, and I'm glad you're making it.
This video got recommended to me, and it really is a breath of fresh air. It's a practical bit of DM advice that is actually helpful. I'm going to check out more of your stuff and hope to find more like this. I'm tired of the usual "here's another tier-list" DND channel stuff.
Another tip to running cities: Most of them have a kind of personality, almost like a character unto themselves. The process of becoming a city entails a shared history of the region. This can flavor encounters in the city itself, and should certainly influence descriptive text. A city with high natural defenses augmented by a wall might have a very insular feel to it, where the PCs have to spend a lot of effort to become settled, but once they are accepted by the locals, they find doors suddenly opening for them--and when in conflict with outsiders, the locals are more likely to have their back. Meanwhile, a bustling port and trade center may have a very commercial tone to almost every transaction; if you have gold, you are welcome almost everywhere, right from the start. But at the same time, that cuts both ways--residents will cheerfully sell you out, or even accept contracts against you (not necessarily lethal).
This was really helpful! I've been looking at these videos all day and this one was both helpful and non-judgmental (like it just gave tips instead of criticizing some viewpoints) and I really liked it! Do you have any tips on how to come up with good NPCs?
Good stuff! Don't try to plan out every building in the entire city. Have a few key locations and NPCs. Handwave the rest. Caution the players about the local laws and who is in charge. They should not ruffle feathers in town, that could get very dangerous. Don't save the party often. Let the chips fall where they may. There are other options besides killing them.
I just stumbled on this review. You are a great reviewer and i m picky. Subscribed! 👍🏻
Nice Soth!
I haven't got the Time, apologies.
Town guards can be a great tool for DM'S to regulate a party IN GAME the idea a a major city with no police force is unlikely so they are constant looming threat to unruly players that won't ever be questioned.
Thx for the tips!
I am kinda surprised they did that
Cool Strahd is my favorite I only have have of them, my son has them all
100% agree. Great tips that I've been using for years. I'll add a couple from my own experiences- 1. You don't need to detail most of a city. I promise you that most people don't know the cities they've actually lived in very well. You only need details for areas you'll spend significant time in. 2. One of the opportunities offered in larger population centers is the use of rumors as quest hooks. Instead of clumsily giving clues directly from an obvious NPC, have your rumors be overhead while moving through the city. I generally have a list of 20 or so tidbits to overhear, that I break into 3 categories: useless, referential, and direct. By randomly selecting them, you'll get some repetition and that's OK. But more importantly, news of the situation you want the group to look into will be scattered about the city in a very organic feeling way, regardless of what else the party is doing.
You're making me want to dive into Fallen London again and get a better feel for how rumors can work. I remember that game having some intriguing mechanics involving gathered social data.
OK, Time is finaly kaput. I do like D&D though. :)
I rum my game like a gritty crime drama. The fighters are in the role of Inquisitors working for the city guard captain. The wizards are employed as "Scribes" recruited from their guild to record significant events. Rogues are "Purveyors" of specialty items to the 9 affluent Houses. Of course the clerics are assigned to the sheriff's office as coroners, experts on causes of death and identification of diseases. They collect bodies and have records on births, deaths and marriages. The Almshouse is the emergency room and the orphanage is a great source of mischeif and intrigue. Sending the team out on missions drives the surface activity while I maintain the background factioins in response. There will be consequences - always. Not coupling the campaign or story to a player allows them to miss a session and the campaign goes unaffected. So it might be viewed as a sequence of one-shots, except that those who play every session are more aware of the underflow and its protagonists.
Sounds well thought out. I like hearing about cities being used as more than just rest and restock.
Time to roll on the Random Harlot table! 😆
I'd like the D&D Red dragon Lego set, but $350 is a bit steep and I'd probably take me a month to put it together LOL
It is a steep price. I ended up using all my previous Lego reward points to knock about a $100 of the price
Nice I have 5 of them My son got the whole set I’m not that big into Lego and suck at putting them together
@@RIVERSRPGChannel do you have a favorite one?
I have some of the Lego minis. Good news show.
Thanks. Hope you like the new Lego minifigs. Stay tuned for my upcoming unboxing video of the whole series
How???
How did I get the print version? If you were a Lego VIP member (membership is free) you could redeem points (earned from previous Lego purchases) for this limited print run when the Red Dragon's Tale set was first released. It ended up selling out after the first day and, unlike the Gift with Purchase Mimic chest, it hasn't appeared since.
Thanks for showing.
Thanks. I look forward to sharing a few favorites after I get a nice lazy day with them
Nice I saw him at origins and he signed a book for me. Awesome stuff I need to get some more of his stuff I need a print or two
Yeah, I saw him at GenCon a few years ago, and he's great. Loves talking to the fans and has great stories about the old TSR days
And they are ONLY USD 107 in my country ❤.
Like the thoughts. Generally speaking I start with regions and a few ideas for each. I try to start with a rumour table that can be picked up through social interaction. Depending what thread the players tug at decides what I'll build for them, within a general framework.
That's certainly a great approach and one I use many times. for my recent big city game, I ran a series of low level one shots, each with implications for larger campaigns. Based on their feedback, some were dropped, others are more important. Others still happening in the background with other groups picking up the "work"
@@fumblaround I think my first attempt at a city adventure was done 40-50 years ago and we built a lot of locations in a city. The players avoided the city like the plague wandering the wilderness and basically playing the adventure while never entering the city. It reminded me a little of keep on the borderland and secret of bone hill where the barons castles and castellans quarters were detailed at some level but the party never got there. A lot of unutilized material. I wish I still had the material I generated for that first city adventure because I had a lot of locations I could slot into a city now. But I try not to prebuild too much now and the stuff I do make I try to insert at a logical point if possible.
Aw dude no way I'm totally FOR the upscaling of dragon sizes! I think the issue becomes when 2 "young" figures are of different sizes XD but then again you can always just say "one is older but not quite an adult yet" I suppose
For display, I totally like the upsizing, but as I have a lot of older dragon minis I have the size issues. I either try to avoid mixing or I say one is an ‘alpha’ - hence larger size, a few more hp, and a bit more damage on attacks
Something ive started doing is letting my players come up with a few of the locations or rumors of the town and then i flesh them out. Helps us all feel like we're making the story together.
Great idea. Like you said, they get to contribute and you get to know the areas that really interest them! I’m stealing this for my games
I divide my city into districts and give them names like Cheapside, harbor district, academic, etc. Then I give them district information that differs such as City Guard Reaction Time, Pickpocket table based on average wealth for a given district and a Encounter table for both day and night cycles. I further set up each district like a hex crawl where the more a player looks and stays, the more likely they will find something they haven't seen or noticed before. These usually include 3 or 5 room [room used loosely here], adventures. This does take some time to setup my city took about a week to make and then another three for the hex crawl part of it. The advantage is that I can run this city for years of gameplay if the players want to. thanks for sharing your ideas.
super smart!
Thank you. And thanks for sharing your ideas, especially City Guard Reaction Time. I can see this as both their response time and their reaction to "adventurers" in a given part of the city
@@fumblaround I wish I could take credit for the guard reaction times thing, I think I found that in grewhawk adventures decades ago. Most of the ideas I have shown you I have stolen from other more talented DM's than me. I tend to be Romanesque in that if I see a good idea I steal it and use it for my own campaign. [That's why I watch youtube afterall, lol.] As for those guards you can modifiy them to have slower reaction times in less desirable places and higher level in more influential districts. I am working on my weather tables now. Thanks again for your ideas too.
I would of liked to hear specifically how you were able to save the party
I as an old school player prefer long form campaigns where the character stays the same and the adventures change over time. I used both premade and written for the world adventures but if using a premade I altered it to fit the world the pc's where in
I know I end up altering, or at least tweaking pre-mades for my PCs and my own style. I trying running one as written, and it was soul draining for me (even if the players were having fun most of the time)
nice! good practical tips. i run an urban centered campaign and have done so for 3 decades. agree a city is way more interesting than a dungeon or wilderness. factions, guilds, city guards, crime-lords, plots to overthrow the ruler, underground cults, spies, assassins, street gangs, con-men, sailors, muggers, sewers, mysterious priests, smugglers, prison breaks, crime-ridden districts... etc etc. I use Sanctuary Thieves World which is a city campaign with unlimited adventure hooks and unlimited potential for NPC social encounters. Hard to find now but highly recommended. Id buy a second copy of the Thieves World boxed set if i came across it for a good price, its that good.
Wow. Thieves World / Sanctuary. Haven't heard that mentioned in a while. I'll have to pull out some of my old books. And yes, it had a great flavor well suited for RPG campaigns. I vaguely recall the Box set, but don't recall who put it out?
@@fumblaround Chaosium
I never had the sanctuary thieves world book or guide. I will have to scrounge the internet and see if I can find anything on it. For myself, I have used the greyhawk gem of the flaness, grewhawk people, feuds and factions The citybook from blade. The one advantage of being a old DM is that I have a bunch of resources from the 80's. I have to agree with you, there are a ton of things you can do as both player and DM in a city. Thanks for sharing about the thieves world, I will definitely keep my eye open for it.
Some of my best campaigns revolved around urban settings.
Thanks. I love cities, with the occasional wilderness excursion
Great video!
Glad you enjoyed it
Definitely worth a re watch next city I build
Thanks!
Greed. Plain and simple.
Sad, but true
I enjoy a good non-tragic backstory! I had a character whose brother died but was brought back to life in his backstory, leaving my character as a folk hero off to fulfill his destiny while occasionally sending money back to his large farming family. My most recent character is an apprentice wizard who returned to his hometown to visit his family and met up with other adventurers there.
Nice. We need more non-tragic backstories. Superheroes and fantasy are littered with enough of them
As a lifelong lego fan. And a recent dnd fan. The lego set is special to me. I do NOT understand the hate for it. With people from both fandoms not understanding things that are obvious to the other and unwilling to listen. The set is amazing and the story behind it is great
It's because the company that owns D&D are disgusting hypocrites that hate their fan base.
I agree to the extent that Hasbro doesn't care and doesn't really want to care, but they are like this with all of their lines. Look at all the hate from the toy community over Hasbro price gouging. Many people, like Chris P and Jeremy C have a great love of the game, but have to abide by corporate overseers, who in turn are slaves to generating profit for their stakeholders
I love it myself. In fact, I've used Lego, one way or another, in my D&D games for years... I even gave a talk about it at GenCon back in 2015
Great Video (I subscribed) 😁
Thanks!
It's Pa i(ee) zo, not pie-ay-zo, payaso🤡.
It's a greek word for "play", so it's pronounced Pa-zo (a as in "and"). "Ai" is a digraph.
Everyone pronounces it "pie-zo" in English.
@@kevinbarnard355 not everyone...
Are you serious!? The LEGO D&D set is just a singy and dumbed down version of the winning fan-design for way to much money. And on top of that you even have to pay extra, if you want to get the print version of the adventure. Maybe this hits the taste of the D&D-Audience who got their last LEGO set as a kid, but as someone who is both a long time D&D player and a collector of LEGO I find this set ugly and outrageously overpriced!
Ideas sets rarely make good models. The part usage adjustment and license cost tends to make the price shoot up for what you get. But it does what people wanted very well and has a reasonable part count for the price. The collectable lego figures is a much better contribution but the 50th anniversary set is great for what it is.
I don't know if I'd call it dumb down... in fact, the official version has over 700 more pieces, and the price per piece count is .096 (US), which is actually in line with many license sets, especially considering the number of minifigs, new molds, new prints, etc. Not a fantastic deal (2024 Town Square for that), but not grossly overpriced in this new Lego pricing age
3:44 Deus, not Do
Thank you, I listened up for the correct pronunciation. I don't be making that mistake again
DAY-oos
@@fumblaround Yeah, my first reaction was "oh, he's never heard the term spoken before" and then "hang on, theatre kid? how did he not hear it spoken, or is he from a dialect that says it differently?" and then I looked it up and while Merriam-Webster has some variations, they all start with "DEY-us" (I learned it "DEY-oos"). Liked the tips, though! Also a reminder that if I want to cut down on social encounters as a GM I'm gonna have to design a world where cities just aren't a thing 😅 that or stick the players on a deserted island for half the campaign.
Good to know these would be cool
Yes, I'm hoping to get a box, and sell off the extras I don't one
Yes You can always learn, especially while playing
Agreed!
Nice backstories
Hope it give you some inspiration
Thanks for the info
They have a bunch of new bundles and some old ones returning recently
God, it's so refreshing to see somebody mention that Lego set in a positive light. Every Lego UA-camr I have seen has trashed it saying assorted nonsense like 'too bright and colorful', 'they changed the dragon color', 'it's childish', 'it looks like a toy'... I bought it, and I have to say that it may be my favorite Lego set period, bar none. Not a single Lego product I have ever purchased got my brain running like it did. As I completed every element of the set I was thinking 'oh that's a neat little encounter' which just got me to think of stuff that I could build myself. It is the PERFECT merging of two brands built on a core of creativity and expression. Lego didn't just get it right, they got perfection. When I was done building the set, I just wanted to play with it. That night I started making my own designs in Studio, which innevitably trailed off into my own brand of insanity. Then later, I invited a couple of friends over and we ran the module. It was FUN. I had fun playing with a Lego set for the first time since I was in middle school, rather than just getting a big impressive thing to stick on my shelf. They nailed it, and if Lego plays their cards right, this could rival Star Wars or Ninjago as one of their most successful lines. 10/10, no notes, perfection, those crazy Danes get D&D better than the people who own the IP.
Thanks for the comment. The complaint about the dragon's color is so silly. D&D fans know that Red (and Blue) are at the top of the evil dragon hierarchy, not to mention a nicely needed splash of color. I have to admit, I haven't built mine yet, but watched the creator interview on Tiago's channel... in fact, I think I'm going to do a series showcasing more lego elements and minifigs to add to your D&D... stay tuned
Cool
Thanks. I was so happy/lucky to stumble on this