Wounded on Sixes
Wounded on Sixes
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Warhammer 40k: Adeptus Mechanicus list review | Carl the Conqueror
#warhammer40000 #warhammer40k #gamesworkshop40k #adeptusmechanicus
Latest Skitari Hunter list leaning in the Conqueror doctrine.
Переглядів: 115

Відео

Warhammer 40k: List review Tau Mont’ka (Pariah Nexus)
Переглядів 61421 годину тому
#warhammer40000 #warhammer40k #gamesworkshop40k #tauempire
Warhammer 40k List Review: Tau Empire Kauyon
Переглядів 441День тому
#warhammer40k #warhammer40000 #gamesworkshop40k #tauempire Being a patient hunter sometimes means running headlong into the enemy with Krootox Rampagers.
Warhammer 40k collection Review
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#warhammer40k #warhammer40000 #gamesworkshop40k #tauempire #deathguard #adeptusmechanicus #ultramarines In celebration of hitting 200 subs I present my full painted collection so Far.
Warhammer 40k Tournament Recap: Tau Empire: Mont’ka
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#warhammer40k #warhammer40000 #gamesworkshop40k #tauempire Recap of my results from a recent RTT I attended at FlipSide Games In Albany, NY.
Warhammer 40k: Ad Mech Skitari Hunter Cohort List Update
Переглядів 50821 день тому
#warhammer40k #warhammer40000 #gamesworkshop40k #adeptusmechanicus Update to my Skitari Hunter Cohort List. Boy are the new buffs electric if you don’t mind the pun. Really are Ad Mech too strong? Only time will tell.
Warhammer 40k List Review: Retaliation Cadre 2.1 (June Balance Data slate)
Переглядів 1,1 тис.28 днів тому
#warhammer40k #warhammer40000 #tauempire #gamesworkshop40k Updated list for the Retaliation Cadre. Battle suit focused after the new balance data slate. The new mission layouts leave a lot to be desired for shooting armies. Is RT the answer?
Warhammer 40k List Review: Ad mech Skitari Hunter Cohort (New Dataslate Rules)
Переглядів 484Місяць тому
#warhammer40k #warhammer40000 #gamesworkshop40k #adeptusmechanicus My latest Skitari Hunter Cohort List using the updated Rules. This went up almost 300 points but is a board control power house now, although the damage output is still a little light.
Warhammer 40k Balance Data Slate Update for Tau Empire
Переглядів 1,7 тис.Місяць тому
#warhammer40k #warhammer40000 #tauempire
Warhammer 40k Tournament Recap: Tau Empire Mont’ka
Переглядів 1,3 тис.Місяць тому
#warhammer40k #warhammer40000 #gamesworkshop40k #tauempire Here's a recap of my games from the Atlantic City Open. a 209-person event where my Tau placed #100 and 3rd best Tau army. FACTION: T'au Empire DETACHMENT: Mont'ka TOTAL ARMY POINTS: 2000pts 1x Cadre Fireblade (50 pts): Close combat weapon, Fireblade pulse rifle, 2x Twin pulse carbine 1x Cadre Fireblade (50 pts): Close combat weapon, Fi...
Warhammer 40k Tournament List update: Tau Mont’ka 3.4
Переглядів 517Місяць тому
#warhammer40k #warhammer40000 #tauempire #gamesworkshop40k As The Atlantic City Open approaches I make the final updates to my Mont’ka list, Game Play recaps, upcoming video discussions and More. Also Big thank you to everyone who has liked and Subscribed we are almost at 100 subs in less than two months. Thanks so much for your support.
Warhammer 40k List Review: Tau Empire Retaliation Cadre
Переглядів 978Місяць тому
#warhammer40k #warhammer40000 #tauempire #gamesworkshop40k My current Take on the retaliation Cadre. A powerful yet glass cannon detachment that requires a high level of skill to play. Knowing where to move, what to shoot and how to use your CP are rewarded in this battle suit centric list.
Warhammer 40k Tournament List Review: Black Templar
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#warhammer40k #warhammer40000 #gamesworkshop40k #blacktemplars Woundedon6’s teammate Alex’s Black Templar List we will be bringing to the Atlantic City Open. This was filmed post a practice game vs my Death Guard. Despite the Death Guard win which is a bad matchup for Black Templar the list is a powerful mix of shooting and unrelenting melee.
Warhammer 40k List review: Death Guard “The Walking Dead”
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#warhammer40k #warhammer40000 #gamesworkshop40k #deathguard Let’s try to make Poxwalkers and Blightlords great again. List breakdown and game strategy.
Warhammer 40k Tau Tournament List updates: Mont’ka 3.3
Переглядів 3 тис.Місяць тому
#warhammer40k #warhammer40000 #tauempire #gamesworkshop40k Updated list review of my Tournament Mont’ka list. Gameplay updates and some meta-analysis. Do we have game against Orks, is Green Tide a big problem for Tau? Like and Subscribe for more.
Warhammer 40k tournament list review: Tau Empire Mont’ka 3.1
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Warhammer 40k tournament list review: Tau Empire Mont’ka 3.1
Warhammer 40k List Review, Ultramarines
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Warhammer 40k List Review, Ultramarines
STar Wars Armada Fleet Build : Grand Admiral Thrawn
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STar Wars Armada Fleet Build : Grand Admiral Thrawn
Warhammer 40k Tournament review, Tau Empire 1500pts
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Warhammer 40k Tournament review, Tau Empire 1500pts
Warhammer 4Ok Tournament List review: Tau Empire
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Warhammer 4Ok Tournament List review: Tau Empire
Star Wars Armada Battle Recap
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Star Wars Armada Battle Recap
Warhammer 40k Tournament List Review: Death Guard
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Warhammer 40k Tournament List Review: Death Guard
Warhammer 40K Tournament List Review Tau Empire 1500 points.
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Warhammer 40K Tournament List Review Tau Empire 1500 points.
Star Wars Armada List Review… May the 4th be with you.
Переглядів 862 місяці тому
Star Wars Armada List Review… May the 4th be with you.
Warhammer 40k Battle Recap Orks vs Tau 2000 Points.
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Warhammer 40k Battle Recap Orks vs Tau 2000 Points.
Warhammer 40k Death Guard List review for 10th edition.
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Warhammer 40k Death Guard List review for 10th edition.
Warhammer 40K Tau Empire Mont’ka List 2000pts 10th edition.
Переглядів 1,8 тис.2 місяці тому
Warhammer 40K Tau Empire Mont’ka List 2000pts 10th edition.
Warhammer 40K Ad Mech Skitari Hunter Cohort List Review
Переглядів 1222 місяці тому
Warhammer 40K Ad Mech Skitari Hunter Cohort List Review

КОМЕНТАРІ

  • @rickdriver0
    @rickdriver0 8 днів тому

    Beautiful army, love the colour scheme 🤘🏻

  • @rathstar
    @rathstar 8 днів тому

    Thanks, I really like the list run through, particularly as it comes from reworld play experience with the list. Although broadsides are good and mont'ka allows you to mitigate the slow movement, do you think you may have gone too heavy on broadsides. Its worth seeing if you think you have enough anti tank (when you consider all the seeker missiles as well) as the one of the rail broadside units along with the 10 points you have spare could be swapped for an enforcer and 3 starscythe crisis suits. Gives some nice anti infantry firepower than can deepstrike, move faster than and be tougher than the breachers once they are outside the devilfish shooting. Alternatively you could swap a cadre fireblade+breacher+devilfish combo and the 10 points you have spare (245 points in total) for the aforementioned enforcer+starscythes plus a 3rd piranha. (Edited for spellings)

    • @Woundedon6s
      @Woundedon6s 8 днів тому

      Had a unit of Starscythe in here but wanted to rock the 3rd Broadside unit. It may come back in with more testing.

  • @skyguy0021
    @skyguy0021 9 днів тому

    Would you consider running fireknife with missiles or starscythes with burst cannon instead of the sunforges? I feel like that’s a lot of antitank with the broadsides and all the seeker missiles already. I guess the enforcer commander would be useless on the sunforges because they have invuln saves but if you switched to another team you might as well use enforcer because montka already gives you assault instead of coldstar.

    • @Woundedon6s
      @Woundedon6s 8 днів тому

      I ran the Fireknives with missles for a while. Enjoyed the rerolls to hit, but didnt like the damage output for the cost. The crisis suits need a commander which inscreases the cost and I wanted the extra points for more stealths and infantry.

  • @tdunk11
    @tdunk11 9 днів тому

    Have you tested a ghostkeel to be a nuisance or tie up resource to remove from a side object? I wonder if that could be potentially effective or it could be too much of a loss in firepower? I tried out your previous list with fireknife swapped for starscythe (my favorite) and had a blast playing!

    • @Woundedon6s
      @Woundedon6s 9 днів тому

      I have been a big fan of ghostkeels this edition. Most of my list have had at least one in them. They are a bit pricey and don't have the greatest damage output so using them to perform actions is a bit of a feels bad. I think they are way better in Kauyon and RT where buffs and stragems work better for the datasheet.

    • @tdunk11
      @tdunk11 9 днів тому

      @@Woundedon6s Thanks, those are very good reasons. Thematically I love the ghostkeel and am still adjusting to the riptides being viable and very strong. I'm really enjoying seeing your lists and thorough explanations of your thought process! Looking forward to more videos!

  • @jazzj2
    @jazzj2 12 днів тому

    I still think you have better options than rampagers. Farstalkers or pathfinders are cheaper, infiltrate further ahead and can occupy more space. And with the horrible save on the rampagers, they die just as easily as our infantry. Only thing rampagers have going for them is slightly more wounds and toughness, but they don't even have the regular kroot stealth

    • @Woundedon6s
      @Woundedon6s 12 днів тому

      @@jazzj2 could be correct. I like to start my process with a strategy first units that fit that strategy second and then adjust accordingly. And yes I do wanna make them work as I think k they unlock something tau does not have.

  • @victor-emmanuelchauvet6474
    @victor-emmanuelchauvet6474 12 днів тому

    beautiful paint job

  • @rathstar
    @rathstar 13 днів тому

    Always good to experiment. I have some concerns, which I think you should initially ignore to try out the list as it is, as I could easily be wrong. Although you mentioned you are light on anti tank, I think its a big issue, as I also don't see the ion riptide as good anti tank. In Kauyon its essential to not be overrun early and I find having the anti tank to kill transports and key enemy firepower tanks gives Tau the room to move. Turn 1 you only have the ion riptide and the devilfish seeker missiles and the sunforges (while excellent) will generally be coming turn 2 from deepstrike (the enemy will have had 2 full turns of movement before the sunforges arrive 50% of the time). I didn't hear you mention the Exemplar of Kauyon enhancement, I would put it on the sunforge commander to further improve your best anti tank unit. For long ranged anti tank I still like the Hammerhead, a 10" move followed by the rail gun and 2 seeker missiles hitting vehicles and monsters on a 2+ when guided is a nice turn 1 punch. Personally I would swap the burst riptide and one of the ghostkeels for 2 Hammerheads. I have reservations about the rampagers, but look forward to hearing how they do, as I haven't seen them in action. Its a lot of wounds for the points.

  • @williamsopko7019
    @williamsopko7019 13 днів тому

    Love your content man! Wondering why you don't run more breachers. Keep up the great work

    • @Woundedon6s
      @Woundedon6s 13 днів тому

      Thanks for watching. I only have 2 units of breachers with a strike team I could use as a proxy. I do not have a 3rd Devilfish, which I feel is essential for running breachers due to their short range.

    • @micha1205
      @micha1205 10 днів тому

      @@Woundedon6stry 1 breacher in reserve and ingress them For free (stealth suits). Its awesome .

  • @NearPerfectGaming40K
    @NearPerfectGaming40K 14 днів тому

    Please learn how to use a camera before continuing on UA-cam.

  • @lewishillier2115
    @lewishillier2115 15 днів тому

    Great collection, thanks for sharing!

  • @elcawlinferior
    @elcawlinferior 15 днів тому

    What a four armies!!! You must be proud of you! Well done!! 😊

  • @tdunk11
    @tdunk11 15 днів тому

    Very nice collection! I enjoy all the armies you collect quite a bit. Thanks for sharing!

  • @RaggiDrex
    @RaggiDrex 16 днів тому

    Hi, I like the colour combination you are using. I am considering Tau as my second army but I don't like the typical white. Can you advice what colours you used?

    • @Woundedon6s
      @Woundedon6s 15 днів тому

      Basalt Grey, Neutral and Sky Grey highlight, Scarlett for the orange/red all Vallejo paints.

  • @xshinsanity
    @xshinsanity 20 днів тому

    Subbed. Getting into Warhammer and gonna go spend a bunch of money rn. Thx

  • @josephkokkinos9326
    @josephkokkinos9326 20 днів тому

    Great video, infectious energy. Informative. Thanks! 🎉

  • @Roylevis
    @Roylevis 20 днів тому

    No matter how they try do make other units viable in admech, they always end up with the same unit meta. Such shame

  • @jmaccsarmiesofmiddleearth
    @jmaccsarmiesofmiddleearth 21 день тому

    Fun list love me some burst cannon suits

  • @trile93
    @trile93 22 дні тому

    Please fix the audio at the beginning, your start is extremely loud, while the normal speaking volume is low.

    • @Woundedon6s
      @Woundedon6s 21 день тому

      New intro scene coming for all videos in the future.

  • @milkandcereal111
    @milkandcereal111 22 дні тому

    love the video, what colors did you use for your units. love the look.

    • @Woundedon6s
      @Woundedon6s 22 дні тому

      My tau are mostly painted in Vallejo paint. basalt Gray, Neutral and sky grey, cold white and Scarlett over black primer.

    • @milkandcereal111
      @milkandcereal111 20 днів тому

      @@Woundedon6s Thanks! Looks great!

  • @In_Purple_Clad
    @In_Purple_Clad 22 дні тому

    Seems switching to Kauyon is a very wise choice. Feels like GW saw the way 'Jail' lists were dominating the meta and chose to make an entire faction/ detachment purposefully designed to punish that kind of list. I'm seeing lots of people use the holo field projector Enhancement &/or kroot shaper shenanigans to put tons of infiltrating units into the mid board to deny the opponent's infiltrators, then either teleport those units back to safety before the game begins via that Enhancement/ Shaper shenanigans -or purposfully keep some sacrificial kroot out in no-mams-land to move-block the wolves and force 'em to waste a turn charging and shooting trash chaff mob screens. That playstyle lets you actually score some Primary points early, and it's great when you power up and absolutely decimate them when they finally get to the mid-board/ past your hounds and move blockers. 🙂

    • @Woundedon6s
      @Woundedon6s 22 дні тому

      This is exactly the strategy I am looking at now as well. Had a chance to speak with gentleman from the xenos petting zoo team this weekend who gave me the 411 on how to jail the jailers.

  • @rathstar
    @rathstar 22 дні тому

    Thanks for the tournament recap. Jail lists are strong. Having more deepstrike and reserve to threaten their backfield switch the line of scrimmage. Plus your lack of cheap trading pieces means it's hard to distract them. Looking forward to seeing what you come up with for Kauyon.

  • @jazzj2
    @jazzj2 22 дні тому

    I went 1-3 this week with a similar enough list, but my highlight was killing 2 armigers and a knight in one single shooting phase. Montka lethals can go hard. I'm still not enjoying throwing breachers at stuff and then losing them next turn though

  • @ebacyes
    @ebacyes 23 дні тому

    God I love this dark grey color scheme, what paint is the base color?

    • @Woundedon6s
      @Woundedon6s 22 дні тому

      It’s Basalt Grey by Vallejo

  • @The_Penguin_8964
    @The_Penguin_8964 24 дні тому

    One question: any ways to defeat C'tan/Great Unclean One with FnP 4+ enhancement when you use this list🤔 I'm also fixing Admech's list recently (For me is Cohort Cybernetica, love those robots👍🏻) and I find it's REALLY HARD to take one of these down by only Admech, which I have to put Rex in it to face them🤔 I assume that Admech have a solution, it's just I don't know🙈

    • @stalordinator287
      @stalordinator287 9 днів тому

      Yo lo he derribado con kataphron breecher. También unos Kastelan robot con la estratagema superioridad mecánica lo tumban

  • @limitless811
    @limitless811 25 днів тому

    What basing material are using use on your Ad Mech army?

    • @Woundedon6s
      @Woundedon6s 24 дні тому

      That is actually crushed up sea shells. I call it shell mulch.

  • @chrisvoss4465
    @chrisvoss4465 25 днів тому

    Piranhas and riptides have been my vips in Any detachment

  • @sodabru1764
    @sodabru1764 27 днів тому

    This portrait crop... It would have been ok if you blacked out the white fill, this is near blinding.

    • @WildAce001
      @WildAce001 15 днів тому

      Actually just rotating the video counter clockwise would be better

  • @jamesteal8253
    @jamesteal8253 28 днів тому

    For the Algorithm!!!

  • @In_Purple_Clad
    @In_Purple_Clad 28 днів тому

    Great to see some experimentation going on. Always good to try out new ideas and see if things go beyond our expectations 😊

  • @jazzj2
    @jazzj2 29 днів тому

    If youre itching for kroot, maybe consider a trail shaper, farstalkers and some other cheap kroot unit for the trail shaper redeploy as screening units. Granted the redeploy is worse now, but it still seems more reliable than hopng rampagers live long enough to get to melee

    • @Khobai
      @Khobai 28 днів тому

      problem with kroot is they dont synergize at all with retaliation cadre. they cant even spot for your units. youre better off just taking devilfish with breachers or pathfinders. two breacherfish can move a tremendous amount of firepower up the board on turn 1 or turn 2. thats hard to pass up in any tau detachment.

    • @jazzj2
      @jazzj2 28 днів тому

      @@Khobai neither can krootox rampagers, I'm just suggesting the other kroot as better alternatives to the rampagers

  • @admiralkun8996
    @admiralkun8996 29 днів тому

    Just for clarification, for the conqueror imperative you get an additional -1ap when you make an attack not just in melee. Dune rider with full squad of skitarii + marshal, 18 attacks from transports ap -1 and then vanguard with 21-30 shots Ap -1 with full reroll to hit from Marshall and full reroll to wound from transport, can’t wait to try it

    • @Woundedon6s
      @Woundedon6s 29 днів тому

      Correct. I had that wrong when I made the video and realized my mistake after…

    • @TriforceofJacob
      @TriforceofJacob 26 днів тому

      This is such a fun combo! I realized this too. Too bad I don't have a dunerider yet.

    • @tonyclark6091
      @tonyclark6091 26 днів тому

      Hi. I discovered you while searching for Admech content. Nice video; I think the Skitarii Hunter is an interesting idea, and definitely has potential. A couple of other things to note. The 4++ on the battleline is on a model basis; any model that's wholly within 6" of the Dunecrawler gets it, which makes it easier to apply (you don't need to whole unit within 6", although you have to allocate the damage to the models that are). Also, you implied that only the Ruststalker Princep has dev wounds and precision, but the whole unit gets them (if you give them the Transonic blades, and there's no reason not to). This makes the Ruststalkers a pretty powerful unit, although, as you say, it requires the Commander Doctrina. 50 attacks, hitting on 3s, S5, AP-2, with dev wounds and precision is no joke! 😁. (I wouldn't want to be a character in a unit when they charge in...) Unfortunately I can't play for several weeks, but I'm looking forward to trying blocks of Vanguard, Ruststalkers and a Dunecrawler, on each flank, with shooting support from Breachers (with reroll hits they don't need +1 BS and the extra AP is very nice on them, and if they charge in their combat is going to be much better).

    • @Woundedon6s
      @Woundedon6s 25 днів тому

      @@tonyclark6091 thank you for the ruststalker weapon clarification. I was actually use the ant-infantry razors . Which I still believe do not have dev wounds so I think k I payed it correct and phrased it incorrectly in the video.

  • @cecomasta
    @cecomasta 29 днів тому

    Nice list but i dont like krootox and sky rey. I would swap them for something that can do action like strike teams or kroot warriors. I dont think you need sky rey becouse you could just give one ghoskeel fusion and you have amazing anti-tank.

    • @Khobai
      @Khobai 29 днів тому

      I agree the krootox and skyray probably dont belong in the list. The pirahna should get cut too. Ghostkeel fusion is also pretty lousy anti-tank as well. Id get rid of krootox, skyray, pirahna, both ghostkeels, then bring in two more riptides and two or three missile broadsides. Missile broadsides are absolutely incredible right now.

    • @Woundedon6s
      @Woundedon6s 29 днів тому

      My reasons for trying these less then meta choices is really due to the new mission layouts as I have found it hard to get reliable long range firing lanes . This makes the shooting much more close quarters. Having a good melee charge option or a lone op that can remain in one of the many terrain cubby holes the new missions have feels like a better strategic options even if the data sheet is inferior to others on the paper.

    • @Khobai
      @Khobai 29 днів тому

      ​@@Woundedon6sI just find ghostkeels a bit counterintuitive with retaliation cadre since they want to stay more than 12" away and retaliation cadre wants everything within 12". Retaliation cadre needs to play a lot like montka where you play very aggressively with your battlesuits. I think the best retaliation cadre lists put as many battlesuits in your opponents face as quickly as possible. i definitely think triptide is the way to go for that reason.

    • @Reqqles
      @Reqqles 29 днів тому

      in my experience fielding both riptides and ghostkeels: both have swingy damage output, but the ghostkeel tends to live for far longer. maybe it's just bad luck on my part but I have yet to have a game where the riptide doesn't immediately fold once it has to start making invul saves. imo the ghostkeel is a little pricy, but it's a unit that forces your opponent to come out and deal with it or risk the ghostkeel scoring points all game.

    • @Khobai
      @Khobai 29 днів тому

      ​@@Reqqlesghostkeels are very easy to deal with if your opponent is just the tiniest bit aggressive though. the ghostkeel is really only good against non-aggressive opponents and those are games tau should win regardless. the ghostkeel is a unit that helps you win harder if youre already winning anyway. It doesnt help you hold the board against aggressive opponents or aggressively push back. Riptides are much better at that. Riptides statistically do over twice as much damage as ghostkeels. Id feel a lot better about ghostkeels if they were 140 points instead of 160. 160 is just way too much.

  • @Khobai
    @Khobai 29 днів тому

    do you really think ghostkeels are worth it? I dont think they pack enough firepower to justify their high points cost. And lone operative is easily countered by an opponent that just plays aggressively. Shadowsun on the other hand is great and a much better option all around for lone operative, good to see her in the list. But I think id much rather have 3 riptides than 2 ghost keels and 1 riptide. 40 points isnt that hard to free up.

    • @Woundedon6s
      @Woundedon6s 29 днів тому

      The Tripetides are great. Not doubting that for a second. But I like the ghostkeel , Ghostkeel fanboy. I think its better with changes to tank shock rules. I think its better with the new layouts. I think the points I saved giving me enhancments on my crisis suits gives me more options. I have only played 2 games with new points, maps and missions so very much a work in progress but whenever testing begins it starts with my stealthy friends.

  • @craigbrown3778
    @craigbrown3778 29 днів тому

    Love the list !

  • @mandemulus6196
    @mandemulus6196 Місяць тому

    Which commander is better, coldstar or enforcer?

    • @andr05s85
      @andr05s85 Місяць тому

      depends on purpose. enforcer in ret cadre with with star flare is still quite mobile, but overall he's designed to sit on a point or maybe in your backline the added tank and reduced points has its perks. coldstar is great for high mobility shooting. personally, I run one of each, but overall would say coldstar is stronger and its points reflect that.

    • @Khobai
      @Khobai 29 днів тому

      coldstar is best with sunforge. enforcer is best with fireknife. and starscythes you shouldnt even take because theyre awful and do nothing that your breachers and pathfinders dont already do better.

  • @In_Purple_Clad
    @In_Purple_Clad Місяць тому

    Great paint job on the Tau. Loved how you got straight into the points with a short intro - no faffing about. Sticky notes were cute

  • @jazzj2
    @jazzj2 Місяць тому

    I'd dump the piranhas or the riptides for some kroot to screen with

  • @efrainjerezblanco6754
    @efrainjerezblanco6754 Місяць тому

    Good analysis. Tk

  • @mysteriousgoop5516
    @mysteriousgoop5516 Місяць тому

    Honestly, I feel ion is way better than the rail because once you start going up against things with involves that’s basically useless can argue that it’s stronger but it also has a lot of weaknesses because it’s either you super delete something or it has an invuln and you have a very high risk of completely whiffing your shot, which is devastatingbut tanks across the board got a bump so it’s not really that big of a deal for our fraction

    • @Khobai
      @Khobai 29 днів тому

      railgun ignores invulnerables on a 6 to wound and gets a wound reroll. which means you should completely ignore invulnerables about 30% of the time. Even if you dont ignore the invulnerable they still have a 50% chance of failing a 4+ invulnerable. Your overall odds are pretty good (~60%) of getting through an invulnerable save. As for the ion cannon, it doesnt fill the same role as the railgun at all. Theres only three (arguably four) units in tau that reliably pop vehicles. Ion hammerhead isnt one of them. And the +15 point cost makes ion hammerheads pretty bad compared to other options.

  • @DavidQuiram
    @DavidQuiram Місяць тому

    I really enjoyed the format of showing the models and point changes together. It helped the association of the point changes with models while getting your insight. Thanks for sharing!

  • @Khobai
    @Khobai Місяць тому

    skyray seems better than the hammerhead now

    • @Woundedon6s
      @Woundedon6s Місяць тому

      Think I may run 1 and 1 in my Mont'ka list.

    • @beilno2890
      @beilno2890 29 днів тому

      The skyray was always better. just far more consistent damage

    • @Khobai
      @Khobai 29 днів тому

      @@beilno2890 it wasnt always better. railgun did more damage to anything with a 2+ save like a rogal dorn. but the railguns not worth the extra 15 points now.

    • @beilno2890
      @beilno2890 29 днів тому

      @@Khobai Of course some targets will be better or worse depending on many factors, But in general when you have to balance against multiple armies and what they can take the skyray will just come out on top (Like those with 4+ invuln) , or be close behind with consistent damage on those the hammerhead will be better at. The hammer head can do great damage but it is swingy. I would prefect things that can do stable damage.

    • @Stillfrosty_Gaming
      @Stillfrosty_Gaming 25 днів тому

      They have always been better.

  • @pajugarline6121
    @pajugarline6121 Місяць тому

    Broadsides got 20 points drop, unless you take 3, you will pay 300. in that case you pay 30 points extra. hahahah just GW things

    • @Khobai
      @Khobai Місяць тому

      makes sense a strategem on a unit of 3 broadsides is 50% better than on a unit of 2 broadsides. so they make you pay more for it. they might not want people spamming 7+ broadsides either so it kindve discourages taking more than three units of 2.

  • @Khobai
    @Khobai Місяць тому

    massive points decrease on crisis suits, got my wish haha. theyre super worth it now.

    • @Woundedon6s
      @Woundedon6s Місяць тому

      Major bump up for the Retaliation Cadre!

  • @XSnowmanXNinjaX
    @XSnowmanXNinjaX Місяць тому

    Would be cool to see a video on your Necron Matchup and what you learned from them. Great video!

  • @pajugarline6121
    @pajugarline6121 Місяць тому

    I think the sunforge crisis unit is best to kwep it in reserves and rapid ingres it. You can do that for 0cp also with the stealth boys. Good job!!!

  • @shadizzo4593
    @shadizzo4593 Місяць тому

    I like this list, I ran it last weekend and ended up beating green tie in a close game. Going to run it in a RTT in a few weeks.

    • @Woundedon6s
      @Woundedon6s Місяць тому

      That’s great to hear. I’m working on a Kauyon list for an RTT next weekend. Hoping the models I ordered arrive in time.

  • @robotsaysyes8804
    @robotsaysyes8804 Місяць тому

    What was different between your list and the top tau player for that tournament? Could be good to check out for some insight.

    • @Woundedon6s
      @Woundedon6s Місяць тому

      The top ranked tau list was running 3 breachefish, and a big brick of broadsides with mussels. Also they ran no crisis suits.

    • @Khobai
      @Khobai Місяць тому

      @@Woundedon6s crisis suits dont seem very good to me. hopefully they get a points reduction in the next balance slate. I definitely think missile broadsides are the way to go right now. I really like skyrays and ion hammerheads as well with the -1 ap strategem. railgun hammerheads just dont seem to put out enough shots and they just feel bad into horde armies.

  • @knoib2
    @knoib2 Місяць тому

    Great as a new tau player to get some insight, thanks for the video!