Zach Voaden
Zach Voaden
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Wayshrine asset kit - Demo UE5
I tasked myself to remaster a modular game-ready wayshrine asset kit from the Video game Skyrim Dawnguard DLC. Appearing throughout the Forgotten Vale map.
Here is some gameplay of a demo environment I setup in Unreal engine to showcase my Wayshrine asset kit in game. I added two different lighting sublevels and set the ability to switch between them at runtime (Input key N). Along with the ability to raise and lower the shrine simultaneously to be above or below ground functioning as a lift (Input key U) I also setup a first and Third person camera switch. (Input key C) I have kept the level basic to show off my asset kit so not wanted to included any third party assets.
Soundtrack: For Blood, for Glory, for Honor
The Elder Scrolls Online™ Original Game Soundtrack
Check out the full project on my Artstation: www.artstation.com/artwork/YBDvB6
Переглядів: 47

Відео

Skyrim Wayshrine Game ready asset kit remastered (Showcase)
Переглядів 7Місяць тому
I tasked myself to remaster a modular game-ready wayshrine asset kit from the Video game Skyrim Dawnguard DLC. Appearing throughout the Forgotten Vale map. I captured In game reference images using tfc console command, so I could fly around the environment and inspect closely and gain as much knowledge as possible of the stuctures form and texture qualities. This modular kit was textured using ...
Septimus Signus' Outpost - Cinematic UE4 Environment 2022
Переглядів 4210 місяців тому
Workflow: Modeling/ Retopology, UV's done in Maya, Z-brush, Terrain generated in World Creator. Texturing in Substance Painter and Designer. The Aurora borealis, night sky, and fog shaders were built by me. I also built the fire using the Niagra system. The water Is procedurally generated using a UE4 water system, where I made adjustments to the shader to my scope. This scene is lit using Ray-t...
Snow Shod Farm - Cinematic UE4 Environment 2022
Переглядів 12810 місяців тому
Workflow: Modeling/ Retopology, UV's Done In Maya, Z-Brush. Rocky Banks And The Mountain Was Generated In World Creator. Texturing In Substance Painter And Designer. I Built The Landscape Shader In UE4. Also, A Vertex blend Material Shader For The Rocky Mud Banks. Smoke Was Created Using Niagara. I Used The Following Assets From Quixel: Texture Maps, Trees: Europe, Foliage, Small Rocks And Boul...