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Goose Flinger (GooseFlinger)
Australia
Приєднався 18 чер 2017
My aim is to produce the highest quality content.
I like sophisticated memes that remain funny.
I like sophisticated memes that remain funny.
MegaDood's NPC Pack 1.6
The next update to my SMBX2 NPC Pack is here!
Lots of new blocks and NPCs have been added for you to use in your level!
Featuring things from SMW, NSMB and even from Mega Man!
Download here: www.smbxgame.com/forums/viewtopic.php?t=27285
Lots of new blocks and NPCs have been added for you to use in your level!
Featuring things from SMW, NSMB and even from Mega Man!
Download here: www.smbxgame.com/forums/viewtopic.php?t=27285
Переглядів: 920
Відео
Powerup Pack Guide
Переглядів 1,4 тис.2 місяці тому
A guide on how to use the new powerups in your levels. Check the original forum post and trailer before watching.
[SMBX2] The Powerup Pack - Over 50 powerups!
Переглядів 2,4 тис.2 місяці тому
From the people who brought you The Online GFX Pack, an extensive GFX pack for SMBX, comes a true labor of love, powerups from all across the Mario series have finally arrived for you to use in your levels and episodes! Made by so many people, in many ways of helping out, be it graphics, code, beta testing or just general ideas, we hope you all enjoy this project, available right now for you to...
[SMBX2] MegaDood's Critter Pack
Переглядів 1,5 тис.4 місяці тому
Here's a small NPC pack I made, critters from YI, Terraria and some original ones too. www.smbxgame.com/forums/viewtopic.php?p=401480#p401480
SMBX2: A Guide on Using Custom Stuff
Переглядів 1,3 тис.5 місяців тому
People have asked me in the past to do a tutorial on how to add my npcs to their levels, here's a guide on doing so. Links mentioned: ua-cam.com/video/jBly6qwokdY/v-deo.html www.smbxgame.com/forums/viewtopic.php?t=23744 docs.google.com/spreadsheets/d/12Ax2h-QNn9EL_h7dAxEWwYLaV97Q3XxesP0UHQ-5XrM/edit?gid=1014877093#gid=1014877093
MegaDood's NPC Pack 1.5
Переглядів 2,2 тис.5 місяців тому
The next installment of my NPC pack is here, the biggest update to date! Download it now at: www.smbxgame.com/forums/viewtopic.php?p=387582#p387582
MegaDood's NPC Pack 1.4
Переглядів 3,5 тис.Рік тому
The next installment of my NPC pack is here! Featuring a ton of new NPCs, some from Mario games, some from Kirby, Ultimate Chicken Horse, and some completely made up! Full credits are included, and the link to the pack can be found here: www.smbxgame.com/forums/viewtopic.php?p=387582#p387582
A NEW SMBX2 Custom Boss (WIP)
Переглядів 803Рік тому
Coming soon, my best SMBX boss to date. Featuring 25 unique attacks, customizable features such as a boss bar and the ability to place on moving layers and trigger events, along with four tough new enemies, this one took me a week to make and I couldn't be prouder.
MegaDood's DKC Pack - Update 2
Переглядів 1,5 тис.Рік тому
Like the first video, this is a trailer for my next update of NPCs from the Donkey Kong Country series. The pack be downloaded here: www.smbxgame.com/forums/viewtopic.php?p=376700#p376700
MegaDood's DKC Pack
Переглядів 1,1 тис.Рік тому
The Kremlings are here! Featuring lots of NPCs from all across the DKC series. Sprites were made from three main people, FireSeraphim, SuperAlex and electro_kun. All of them worked hard on them so please credit each user. With that out of the way, download here! www.smbxgame.com/forums/viewtopic.php?t=26192
MegaDood's NPC Pack 1.3
Переглядів 3,7 тис.Рік тому
The next update to my NPC pack is here! Featuring many new enemies, a boss, and even a tank! I hope you enjoy using them. This pack is for use with SMBX2. Download: www.smbxgame.com/forums/viewtopic.php?t=27285
MegaDood's NPC Pack 1.2
Переглядів 7 тис.2 роки тому
The next version of my NPC pack is here! Download: www.smbxgame.com/forums/viewtopic.php?t=27285
The SMBX2 Super Mario Land Pack!
Переглядів 4,9 тис.2 роки тому
The ultimate Mario Land NPC pack is finally here! Enjoy using enemies, powerups, mounts and bosses from the first two Super Mario Land games, all in the robust SMBX2 engine! This pack wouldn't be made possible without the help from our amazing team. Special thanks to 9thCore, MegaDood, lucstar06, Inferno and Dynamo, as these guys did so much for the pack. There were many more people who helped,...
MegaDood's NPC Pack 1.1
Переглядів 3,2 тис.2 роки тому
This is a collection of general and non specific NPCs I have made over the last year or two. This video aims to showcase most of the new ones. Download link: www.smbxgame.com/forums/viewtopic.php?t=27285
I need to get back to smbx2 And this motivates me to go back
Wow! Actual conkdors!
Is it hard to change the name file for it like npc 751 for green lui to npc-752
Nah just rename files and change the contents of the .ini files a little bit
@ oh
normal Wario is not real he can’t do stuff like crimes normal Wario:
Great update and I can’t wait to mess around with these new toys
THOMAS IS REAL
Yes! Love that intro!
I LOVED THE BONE GOOMBA (and it have the versions of NSMB2 and SMBW!!!), awesome update!!!
THOMAS THE TANK ENGINE IS HERE 🔥🔥🔥🔥🔥
What do you mean nobody made the weird SMW mushroom alternating lifts
Megadood returned!
Hello
is this smbx1.4 or 2.0?
2.0
WHERE IS THE LEVEL FOLDER AND THE LUNALUA TESTING FOLDER I LOOKED SO HARD I CANT FIND IT 😢
Please check the pinned comment
Hello! As of 2.0.0 of the pack, adding powerups to your level/episode has been made much easier now! All you have to do it simply place the files of the powerup you're using in your level/episode folder & the .lua file of the respective powerup's powerup npc should automatically register itself! Do note that some powerups still need a luna.lua file for special cases, so copy the contents of that to your clipboard, then paste it your own luna.lua file of your level.
how do you make your own block? i dont know how to convert my jpeg into an ini
What? Why are you trying to turn a jpeg into an ini file? Just make a new txt file and change the file extension to .ini, and follow the template over in smbx2 -> data -> _templates -> block-n.ini
Hey, i added the Boomerang Flower, but when i test it shoots the boomerang but with hammers too, same with the Super Bell, but instead of hammers it's fireballs...
Try refreshing the editor, a guide is shown on the forum page
@@gooseflinger8114 i've fixed it, it was a script that i was using in my levels (fastFireballs), removing it i can use the power-ups normally, is there some way to use the two scripts without any bug?
ho i got the hang of it but can you show me the drill powerup
Just copy everything from a luna.lua file and follow the guide, I can't help much beyond that
can any one see this
hey i followed your instructions to add a enough power up but did nothing and the code shows a orange line
You'll have to provide more information, I can't really help without any meaningful information. Sounds like you're missing some files
@@gooseflinger8114 i love your tutorials ho and got the hang of it but can you show me the drill powerup if you can do that would be good😃
hey i loved that you made this but i am have trouble with adding enough power ups can you help me
bro the power ups is killing me
can someone help me? I want to use several power ups in my episode, I already added the map.lua but it appears that there is a file missing, can anyone help me?
Hmmm, could you show what the error is saying when it says the file is missing?
@@MrJohnNamelesssays that ==> scripts/base/engine/testmodemenu.lua:4: attempt to index global ffi (a nil value) stack traceback: ..eta de samuel\SMBX2\data/scripts/base/engine/require.lua:150: in function require ..esktop/carpeta de samuel/mario spring/customPowerups.lua:40: in function func ...eta de samuel\SMBX2\data/scripts/base/engine/require.lua:150: in function require' .ers/altre/Desktop/carpeta de samuel/mario spring/map.lua:1: in function 'codeFile main.lua:742: in function 'loadCodeFile main.lua:907: in function < main.lua:792> [C]: in function '__xpcall' main.lua:792: in function < main,lua:791> And when i accept the debug and try a level with a power up, the power up appears but when i take it it doesn't work
@@MrJohnNameless Debug ==> scripts/base/engine/testmodemenu.lua:4: attempt to index global ffi (a nil value) stack traceback: ..eta de samuel\SMBX2\data/scripts/base/engine/require.lua:150: in function require ..esktop/carpeta de samuel/mario spring/customPowerups.lua:40: in function func ...eta de samuel\SMBX2\data/scripts/base/engine/require.lua:150: in function require' .ers/altre/Desktop/carpeta de samuel/mario spring/map.lua:1: in function 'codeFile main.lua:742: in function 'loadCodeFile main.lua:907: in function < main.lua:792> [C]: in function '__xpcall' main.lua:792: in function < main,lua:791> But when the power up appears at a level and when i touch it nithing happens
==> scripts/base/engine/testmodemenu.lua:4: attempt to index global ffi (a nil value) stack traceback: ..eta de samuel\SMBX2\data/scripts/base/engine/require.lua:150: in function require ..esktop/carpeta de samuel/mario spring/customPowerups.lua:40: in function func ...eta de samuel\SMBX2\data/scripts/base/engine/require.lua:150: in function require' .ers/altre/Desktop/carpeta de samuel/mario spring/map.lua:1: in function 'codeFile main.lua:742: in function 'loadCodeFile main.lua:907: in function < main.lua:792> [C]: in function '__xpcall' main.lua:792: in function < main,lua:791> but when I enter a level the power up appears and when I take it nothing happen
@@MrJohnNameless i can show you in discord or another social platform?
can someone help me? I want to use several power ups in my episode, I already added the map.lua but it appears that there is a file missing, can anyone help me?
Hey rip lair can I use the power ups for my smbx episode?
Of course
@@gooseflinger8114 so look there are like credits?
@@Matheus2009usa Refer to the included credits in the download link for each powerup. Also credit Marioman2007 and Emral for customPowerups.lua
I'm attempting to make a Yoshi's Island NPC Pack (idk if i'll make it public), but i kinda need help.
Yeah sounds pretty neato, if you would like to contact me on discord that'd be easier. My username is MegaDood and you'll find me in the main smbx server
alright
Is there any way to add the power ups you want in all levels at once in one singular game/episode or do we have to add them for each level individually ? Anyway you've all done a great work with this pack and I can't wait to add many new power ups to my future levels and stuff, especially the mini mushroom as it can have many interesting uses in a traditional level.
@@outradinabat if you do the steps but put the files in the folder of your episode rather than a level, including the steps with the Luna.lua file, it will load for your episode yes
@@gooseflinger8114 Thank you !! I wasn't expecting an answer this quick !
Good but you cant put more then one powerup a level
The guide explains how to do that. Copy the contents of the new powerup's luna.lua file into the one in your level
@@gooseflinger8114uhhh goose is it why I can’t add more smb forever powerup in there
This mod pack is really good and has kind of helped me get into the basics of "lua coding". Anyways I have been having a bit of trouble with wall jump mushroom, in my level I have already placed 4 of your amazing power ups by coping the luna.lua but in the wall jump mushroom I see this: local cp = require("customPowerups") local wallJumpShroom = cp.addPowerup("Wall Jump Mushroom", "powerups/wallJumpShroom", 842) local aw = require("anotherwalljump") aw.registerAllPlayersDefault() function onStart() for _,p in ipairs(Player.get()) do p.data.noWallJumpByDefault = true aw.disable(p) end end Now I see the thing that im supposed to put in my lvl (local wallJumpShroom = cp.addPowerup("Wall Jump Mushroom", "powerups/wallJumpShroom", 842) but when I added it i got an error. So after that I decide to add the rest in starting from local aw = require("anotherwalljump") but still got another error... Do you know how I can fix this? (I also use Notepad++)
NEWS FLASH!!!! I actually somehow fixed it myself. I realized that I was missing aw.registerAllPlayersDefault() so I plugged that in and I'm not getting the error anymore!!!!
@@adeelky1452 Great to hear you got it working!
bloons from btd 😳
it would be cool to see terraria bosses in smbx
No matter how hard I've tried I haven't managed to add more than one power up to my level. And I don't know why, since I followed the guide to the letter. But thanks anyway for taking the time to make this video so useful, I liked it. 💙
Make sure you open the luna.lua file that your level contains, and paste the contents of other luna.lua files into that one, not removing what's already there just adding to it.
@@gooseflinger8114 i tried that but all it did is nothing and it shows a orange line
How do I unzip the rar file
7-Zip works
Please do the megadood npc pack 1.6 with bubble bobble items food and enemies pls
I'm not taking requests, sorry
Hi Gooseflinger, I have always loved the 2Dmario games since I was a kid and had always wanted to make a game of my own. Mario Maker was a blessing, however felt really restricted and was missing key parts that a complete mario game would need. I found out about SMBx2 and was over the moon, but I got confused trying to add custom tiles and blocks and eventually gave up and quit (I struggle with finding motivation or passion.) I recently stumbled upon your NPC pack video and now this powerup pack, and you have reignited my spark for level creation. I watched the custom asset tutorial and it was very easy and simple to follow so I’m going to give everything another shot and hopefully I will get somewhere :) Please keep up the good work and if there is a link or place anywhere we can support you then be sure to send it !
Thank you for the kind words! It means a lot to me when I'm able to help others. Good luck with everything!
Amazing work Rip Lair Team :)
Another one
good
when 2 channels release the same trailer
3*
@@gooseflinger8114 even better
For some reason, when I load up the level it says that “register asset” is a non existing value
@@raelcastillo7865 what powerup were you trying to load?
Bee shroom
Did you watch the custom powerup guide found in the forum page & follow it step by step?
Yes
Hmmm, All I can say with the limited info I have is that you may be missing a file or 2 in the right place
what is the song in the back? btw thank you for showing me how to input the power ups!
No problem, the first song is the sky theme from mario vs luigi online, and the second song is from gyromite on the nes
what is unknown?
It's a mystery on what's locked away within that archive...
@@MrJohnNameless i will remeber this forever ty
I will unlock it one day
@@supercooky9714 Hint: Frog with an mid-life crisis.
Ty
I knew it could be possible
@@supershyguylogan7859 You sure did my guy
Oo yeag! woo yeag!!
Thank you!
Lonkey Bong
hello i am a new smbx gamer you can create a npc pack in smbx38a?
I don't use 38A, sorry
@@gooseflinger8114 oh too bad then😢
MARIO’S GOAL CALAMITY
That turtle looks adorable
bro realiza en smbx 38 A :,c
I don't use 38A, sorry