Bizarre Self-Production
Bizarre Self-Production
  • 35
  • 416 259
Tutorial - Procedural Alien Eggs in Houdini
Another "quick" for you guys, lol.
I apologize for not movie quality this time, i didn't have time to refine the shader, but I hope, you got the idea behind it.
Thank you for watching.
Переглядів: 1 968

Відео

VEX Exercise that helped me understand it better
Переглядів 5523 місяці тому
Heyo, sorry for not doing something really fancy, my ideas are currently all being applied for making tools at work. But allow me to share with you the idea behind one of my first tools that I made in VEX that helped me understand the logic of how to work with it. I won't show the exact code, as it defeats the purpose - you have to figure it out yourself, but when you do hopefully that will giv...
Tutorial - Procedural Planet Lookdev in Houdini Karma
Переглядів 3,7 тис.10 місяців тому
Very quick and easy way to populate a system with some procedural planets without using any textures (as always). With larger time investment the same setup could be used to create very realistic looking planets for cinematics or feature films.
Quick Tutorial - Procedural Lava Terrain in Houdini
Переглядів 11 тис.Рік тому
Heyo, this time I'm gonna show you how you can quickly create solidified lava terrain in Houdini and use it in the background or as a proof of concept. P.S. When you already have Renderman's It viewer running, it can bug out the Solaris Viewport ^^`
Tutorial - Hogwarts Legacy Animated Staircase in Houdini
Переглядів 8 тис.Рік тому
An overview of simple but important principles of creating procedural assets in Houdini and animating them, inspired by Grand Staircase from Hogwarts Legacy. Adrien Lambert's Mystic Tower series: ua-cam.com/video/afHVjiNeH7A/v-deo.html
Tutorial - Summer to Winter Tree in Houdini
Переглядів 2,3 тис.Рік тому
Quick and hopefully informative tutorial on how you can assemble a setup for presenting a tree asset in summer and winter settings. You can use it with any render engine. 00:00 - Intro 02:00 - Using SpeedTree Importer 04:15 - Mesh Part 11:25 - Shader Part 20:20 - Conclusion
Tutorial - Procedural Lookdev in Houdini - Asphalt Road Material
Переглядів 8 тис.Рік тому
Here is an example of procedural lookdev in Houdini. We're not using any textures at all. And the purpose of this exercise is to develop our approach for creating complex materials. I'd encourage you guys to play around with it and come up with new ways of achieving certain look. 00:00 - Intro 04:05 - Analyzing Reference 05:00 - Road Lines 17:30 - Base Texture 24:15 - Unevenness of the paint 27...
Quick Tutorial - Procedural Icicles in Houdini
Переглядів 3 тис.2 роки тому
Quick and easy way to create procedural icicles in Houdini. If you have any questions or suggestions leave them in the comment section below. Also check out other videos on this channel. Please support if you enjoy channel's content: ko-fi.com/bizarre_self_production
Quick Tutorial - Procedural Cliff in Houdini
Переглядів 28 тис.2 роки тому
Quick and easy way to create procedural cliffs in Houdini. If you have any questions or suggestions leave them in the comment section below. Also check out other videos on this channel. Please support if you enjoy channel's content: ko-fi.com/bizarre_self_production
Quick Tutorial - Procedural Minecraft Mode in Houdini
Переглядів 2,4 тис.2 роки тому
Quick and easy way to achieve Minecraft-ish cubic look for your environment. Please support if you enjoy channel's content: ko-fi.com/bizarre_self_production
Freeport-7: Fan Made Freelancer (2003) Cinematic Teaser
Переглядів 3 тис.2 роки тому
Hey, guys. Another challenge for myself, this time on a larger scale modelling-wise. I present you my re-imagining of a cut scene from Freelancer (2003) videogame. As usual all done from scratch in Houdini, rendered with Redshift, composited in Nuke and edited in Vegas. Sound design is done by myself in Audition (recording a hair drier to make it sound as jet engine later was fun) and voices ar...
Quick update [12.07.2021]
Переглядів 2253 роки тому
Quick update [12.07.2021]
Bizarre Self-Production Channel Intro
Переглядів 3 тис.3 роки тому
Bizarre Self-Production Channel Intro
Quick Tutorial - Procedural Desert Dunes in Houdini
Переглядів 54 тис.3 роки тому
Quick Tutorial - Procedural Desert Dunes in Houdini
Freeport 7 (Making Of) - Part 2
Переглядів 5073 роки тому
Freeport 7 (Making Of) - Part 2
Freeport 7 (Making Of) - Part 1
Переглядів 1,7 тис.3 роки тому
Freeport 7 (Making Of) - Part 1
Good Date!! - Fanmade Gaming Anime Opening
Переглядів 3,1 тис.4 роки тому
Good Date!! - Fanmade Gaming Anime Opening
Curious Probe - Fanmade Starcraft Cinematic Short
Переглядів 268 тис.4 роки тому
Curious Probe - Fanmade Starcraft Cinematic Short

КОМЕНТАРІ

  • @sureztv5836
    @sureztv5836 Місяць тому

    Awesome

  • @peterpejanovic2652
    @peterpejanovic2652 Місяць тому

    Nice,thänx! Looks really cool!

  • @edgubaev
    @edgubaev Місяць тому

    Thanks, great tutorial 👍

  • @cg-school
    @cg-school Місяць тому

    Interesting result and cool English ))

  • @dreamsprayanimation
    @dreamsprayanimation 2 місяці тому

    How do your shadows look so smooth? Mine look choppy and artifacty.

  • @meme_tunnel
    @meme_tunnel 3 місяці тому

    I barely hear u. Please increase your volume a bit.

    • @BizarreSelfProduction
      @BizarreSelfProduction 3 місяці тому

      I do apologize, I usually check the sound volume while wearing headphones, so it might be a tad shy yes.

    • @user-sl309jd90
      @user-sl309jd90 2 місяці тому

      @@BizarreSelfProductionI can hear very well even at low volume with nice voice though

    • @bondell1840
      @bondell1840 Місяць тому

      i think smth worng with your speaaker man

    • @meme_tunnel
      @meme_tunnel Місяць тому

      @@bondell1840 👍

  • @NathanTekaya
    @NathanTekaya 3 місяці тому

    Those waves of blue squares when you use the IPR do not bother you ?

    • @NathanTekaya
      @NathanTekaya 3 місяці тому

      Great tutorial btw !

    • @BizarreSelfProduction
      @BizarreSelfProduction 3 місяці тому

      @@NathanTekaya you can hide bucket squares, if i'm not mistaken. Thanks.

    • @NathanTekaya
      @NathanTekaya 3 місяці тому

      @@BizarreSelfProduction Oh ok !

  • @vazelevz
    @vazelevz 3 місяці тому

    This is the way )

  • @spectrewashere
    @spectrewashere 4 місяці тому

    Is there a way to scale the planet without scaling each noise individually?

    • @BizarreSelfProduction
      @BizarreSelfProduction 4 місяці тому

      you can transform the planet after the material assignment, if that's what you're referring to.

    • @spectrewashere
      @spectrewashere 4 місяці тому

      @@BizarreSelfProduction ah that didnt work unfortunately. The noise pattern becomes too small :(. Any other suggestions?

    • @BizarreSelfProduction
      @BizarreSelfProduction 4 місяці тому

      @@spectrewashere try adding transform node inside the shader right after you take P from globals, and set it to from camera to object space.

    • @spectrewashere
      @spectrewashere 4 місяці тому

      @@BizarreSelfProduction It works! Thanks so much, really appreciate the help. Have a great day.

  • @authenticmuffin
    @authenticmuffin 5 місяців тому

    It appears you're using the VEX Material Builder, but when I apply a material made using the VEX Material Builder, it doesn't show up for some reason. Any idea why?

    • @BizarreSelfProduction
      @BizarreSelfProduction 5 місяців тому

      Hard to tell just from this description, you can always try rendering with Mantra and see if that works and then switch to Karma.

    • @authenticmuffin
      @authenticmuffin 4 місяці тому

      @@BizarreSelfProduction Figured out the issue. The VEX Material Builder is only compatible with Karma CPU and not XPU.

    • @BizarreSelfProduction
      @BizarreSelfProduction 4 місяці тому

      ​@@authenticmuffin well, yeah, I assumed you tried it with Karma CPU) for XPU use matX shading, approach will be the same.

    • @authenticmuffin
      @authenticmuffin 4 місяці тому

      @@BizarreSelfProduction Thanks yea sorry, this was kinda my first time diving into Solaris. It's funny how simple things can stump you for a minute haha.

  • @lijingzhang3872
    @lijingzhang3872 5 місяців тому

    Noise result only X + Z and -X + -Z , is right?

    • @BizarreSelfProduction
      @BizarreSelfProduction 5 місяців тому

      Depends if you want a variation in that direction. You can use Zero Centered Perlin to go both ways on + and -

    • @lijingzhang3872
      @lijingzhang3872 5 місяців тому

      @@BizarreSelfProduction OK , i try , thx

  • @StrongmanLi-pz7sl
    @StrongmanLi-pz7sl 6 місяців тому

    Really amazing tutorial, I got attracted from the first 1 min to the end.

  • @metaturnal
    @metaturnal 6 місяців тому

    Awesome stuff, thank you! Would be nice if the potholes had water in them too.

  • @rishikinesis
    @rishikinesis 6 місяців тому

    I recently discovered your channel. The sheer bulk of information I am taking in for houdini, is sometimes overwhelming. Although, I love Solaris and Karma. And cool work. If you can link your twitch or something else in the description will be nice. So, just case of live, would like to follow along :)

  • @kamelben_abdelhadi4233
    @kamelben_abdelhadi4233 6 місяців тому

    Thanks!

  • @cg_machine
    @cg_machine 6 місяців тому

    Thanks! Solaris looks hard :D

  • @agujustice658
    @agujustice658 6 місяців тому

    You're basically one of those instructors that forgot about entry level or don't care but all the best it's a free tutorial. 3DS max user here, will definitely check Houdini out someday

    • @BizarreSelfProduction
      @BizarreSelfProduction 6 місяців тому

      There are dedicated beginners training even on SideFX website. This is not one of them. If you want entry level tutorials you need to look explicitly for them.

    • @adarnia
      @adarnia 2 місяці тому

      or your mind simply can't handle it. 😂

  • @Ali-pi6mn
    @Ali-pi6mn 7 місяців тому

    Hey, Can we animate this to move like lava?? Thanks

    • @BizarreSelfProduction
      @BizarreSelfProduction 7 місяців тому

      Heyo. You can potentially just animate noise offset, but it's probably not gonna move in a realistic way you would expect real lava to move. Might be enough for BG, but for hero shot you would definitely need a proper FX simulation.

  • @_toms3d_
    @_toms3d_ 7 місяців тому

    Hi :) thanks a lot for this tutorial, I followed along to the end and now I'm wondering how would I map this setup onto a winding road? (using a curve and a sweep node) Is that possible with this setup? I've managed to use 'rest' in both the SOP and vex shader, which seemed to work when using a bend node on the grid.. but wondering if its possible with curve and sweep? Thanks!

    • @_toms3d_
      @_toms3d_ 7 місяців тому

      I found a solution, not sure if it's the best approach(?). I have 2 separate sweep nodes, 1 is for a winding road curve (the design I want), and the other is for a straight line in Z (like in your tutorial) that is the exact total length of the other curve, and the same number of points. In the straight 'line' node I use the expression 'arclen' in the length parameter and reference the winding road curve's length, and for the number of points I use the expression 'npoints' and again reference the other curve. I connected both into a 'rest' node afterwards, and combined with a 'restpos' node in the material- connecting it directly after 'P' from the surface globals.. then it works!

    • @BizarreSelfProduction
      @BizarreSelfProduction 7 місяців тому

      In case of a curving road I would recommend using a nurbs curve to drive the paint. Then in shader you will need to use minpos + distance and use global position and the position of a curve.

    • @_toms3d_
      @_toms3d_ 7 місяців тому

      @@BizarreSelfProduction Thanks! I'll give this a go, and sorry- I've seen you've already answered this question before from another comment 👍

  • @bhavinmachhi1999
    @bhavinmachhi1999 8 місяців тому

    Omg i have been looking for this since the game released. Thanks a bunch for this tutorial.

  • @anonimterminstor4179
    @anonimterminstor4179 8 місяців тому

    this is mod or will be mod?

  • @cyraxvisuals6203
    @cyraxvisuals6203 8 місяців тому

    how would I go about growing the icicle as mentioned in the vid?

    • @BizarreSelfProduction
      @BizarreSelfProduction 8 місяців тому

      Not sure I understand a question. Do you mean an actual simulation of it growing? You try searching for dop net sims videos on that topic or animate the base shape and apply the same treatment i show here.

  • @MrZakaliaka
    @MrZakaliaka 8 місяців тому

    Great tutorial! Thank you. But version 19.5 does not have a copystamp node. How can I apply the attributes specified in the video at ua-cam.com/video/rQ1vU8eRaLU/v-deo.html ? I tried adding them through the attribute create or attribute randomize nodes, but nothing works. I would appreciate your help.

    • @BizarreSelfProduction
      @BizarreSelfProduction 8 місяців тому

      Heyo, sorry for late reply. You can put attribrandomize on to points before copying to points. And make one for each attribute you want to have (pscale, orient, etc.) Or for rotation use a simple VEX expression for quaternion transform like in this video: ua-cam.com/video/hd9uMUz-nQA/v-deo.html

  • @-rage-blackout9145
    @-rage-blackout9145 8 місяців тому

    Dont abuse cute Probe ❤

  • @reelinspirations
    @reelinspirations 9 місяців тому

    Love this tutorial, however, I'm having a challenge creating the texture in Redshift. Any tips on how I can make that work? Curvature isn't working well for me.

    • @BizarreSelfProduction
      @BizarreSelfProduction 9 місяців тому

      Heyo, you can try using AO nodes: help.maxon.net/r3d/houdini/en-us/Default.htm#html/Ambient%252bOcclusion.html

    • @reelinspirations
      @reelinspirations 9 місяців тому

      @@BizarreSelfProduction Thanks, so would that be using the AO node as a mask or 'material blend' to show the glow areas?

    • @BizarreSelfProduction
      @BizarreSelfProduction 9 місяців тому

      @@reelinspirations yes, you can also mix it with the noise, so that it won't be too uniform.

  • @rd-cv4vm
    @rd-cv4vm 9 місяців тому

    thank you

  • @anonimterminstor4179
    @anonimterminstor4179 9 місяців тому

    beutifull story, i still lvoe freelancer

  • @erikm9768
    @erikm9768 9 місяців тому

    How does this at all resemble a dune? its like just basic lidar terrain of heavily eroded mountains

  • @minratos6215
    @minratos6215 10 місяців тому

    looks very good and easy to set up. i'll definitely try some of these techniques soon.

  • @ItIsOri
    @ItIsOri 10 місяців тому

    Absolutely incredible! What did you do for the atmosphere? material wise?

  • @shivdholakia
    @shivdholakia 10 місяців тому

    Really nice, please could you share the hip file on Gumroad?

    • @BizarreSelfProduction
      @BizarreSelfProduction 10 місяців тому

      I showed all of the settings you need to recreate it, why do you need the file? Try making it!

    • @shivdholakia
      @shivdholakia 10 місяців тому

      @@BizarreSelfProduction It’s good to have it as a reference so was just wondering. No big deal. Thanks anyways! 😊

    • @Todd_Manus
      @Todd_Manus 9 місяців тому

      @@shivdholakia It is a big deal... I can't understand why people ask for the project file. The software is right there waiting for you to play with it? If you need the project file so badly, maybe 3d isn't for you.

    • @shivdholakia
      @shivdholakia 9 місяців тому

      @@Todd_Manus I only meant to say it’s no problem if he doesn’t want to share the scene file. Sometimes it’s good to have the scene file so you can use it as a reference and compare with your scene file. Also, it’s good to see exactly what settings he was using to reproduce the effect faithfully. Anyways, all good. No worries. Now let’s leave it at that 😊

  • @BizarreSelfProduction
    @BizarreSelfProduction 10 місяців тому

    Completely forgot to show you guys the ATMOS material, but it's basically just ClassicShaderCore with: 1. Disabled Diffuse, 2. Refl rough at 0.85. 3. Refraction enabled. The rest is at default.

  • @vectorhunter4659
    @vectorhunter4659 10 місяців тому

    looks cool! love your tutorials

  • @paoloricaldone6273
    @paoloricaldone6273 10 місяців тому

    thanks!

  • @kir11
    @kir11 10 місяців тому

    Very cool!

  • @a.n.1167
    @a.n.1167 10 місяців тому

    Which software is this?

  • @Ugly_Baby_Gaming
    @Ugly_Baby_Gaming 11 місяців тому

    This is mega good, even the quick slung together job looks great. I'm just trying to figure out how to fill the holes with water but still have the holes under it. Thanks for this

  • @philippwelsing9108
    @philippwelsing9108 11 місяців тому

    PERFECT So much to learn here, thank you very much. Would you suspect any obstacles if you changed to Karma XPU for this workflow?

    • @BizarreSelfProduction
      @BizarreSelfProduction 11 місяців тому

      Nodes might be different, not sure if MatX has exactly same ones, as last time i checked it was fairly limiting compared to native VEX nodes.

  • @MichaelHalsell
    @MichaelHalsell Рік тому

    These types of discussions improve my creative and technical IQ. Thank you for the time investment and share. Looking forward to the next installment.

  • @paoloricaldone6273
    @paoloricaldone6273 Рік тому

    Thanks, good work very useful to me

  • @monocore
    @monocore Рік тому

    the critical thinking is essential. Getting to know how to approach things. Tweaking existing shaders is fun and all but tackling a difficult problem knowing exactly where too look is where is at. I really appreciate when people take the time to explain the road to get there. Thank you, subscribed.

  • @Nicolas-lm6ic
    @Nicolas-lm6ic Рік тому

    Awesome

  • @incrediblebat
    @incrediblebat Рік тому

    still out here hoping blizzard gives starcraft another expansion

  • @musayazar3069
    @musayazar3069 Рік тому

    hello great lesson thanks. can you make a fluid version of lava? There are no lessons on this.

  • @benjaminsmelov3797
    @benjaminsmelov3797 Рік тому

    Freelancer - это лучший космос!!!

  • @RMAFIRE
    @RMAFIRE Рік тому

    Keep going 💪✌💥

  • @arnaudclement6192
    @arnaudclement6192 Рік тому

    Hello thx for your tutorial ! I have error copy Stamp Unable to evaluate expression (Bad data type for function or operation (/obj/sphere_object1/copy1/val1)). what is a problem ?

    • @BizarreSelfProduction
      @BizarreSelfProduction Рік тому

      Heyo, seems like you've made a mistake in the expression you've put in there. Maybe missing a bracket, or a coma.

  • @RMAFIRE
    @RMAFIRE Рік тому

    you are an expert at this👀

  • @RMAFIRE
    @RMAFIRE Рік тому

    Terrific !!✨⚡

  • @morgan6563
    @morgan6563 Рік тому

    Great tutorial! It would be more helpful if you walked through it step-by-step rather than simply displaying the nodes.