Absurdicube
Absurdicube
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DE Is Hiding A Secret From You Behind This Door
Join me from some Primed Hyperfixation. A Warframe edit/essay dedicated to the subject of set design (both planned and improvised) and of Warframe's doorways, their history, their secrets, and their potential. What lies deeper within the Sanctum Anatomica?
More Warframe Videos Coming Soon - SUBSCRIBE: www.youtube.com/@Absurdicube?sub_confirmation=1
Channel Updates: @absurdicube
TWITCH: www.twitch.tv/absurdicube
MONDAYS & WEDNESDAYS @ 9 AM (EST)
00:00 - Introduction
00:55 - The Orbiter
02:35 - The Open World Hubs
04:07 - The Zariman
05:29 - More Possibilities
07:04 - Planned vs. Improvisation
08:52 - Duviri
12:24 - The Sanctum Anatomica
16:47 - The Big Risk
18:19 - Warframe and its Doorways
19:41 - Teaser: PRIMED SOON
Correction: 02:50 This door in the Quills Command was introduced with the Cetus reskin in the New War update, so players did not actually have to wait years. Today, new players will only have to wait the length of time it takes for them to unlock Cetus and then the New War.
Correction: The Personal Quarters room was introduced with the Ghoul Purge update, not the War Within update. It is awarded for completing The War Within quest.
Music:
Warframe - Duviri OST
Warframe - Whispers in the Walls OST
Warframe - Original OST
Переглядів: 32 532

Відео

Orbiter GI Lighting: Before vs. After
Переглядів 14 тис.2 місяці тому
A closer look at Warframe's retrofitting of GI Lighting before and after to the player's Orbiter, examining both its beauty and specific areas that may be need of improvement. New Warframe Videos Soon: SUBSCRIBE: www.youtube.com/@Absurdicube?sub_confirmation=1 TWITCH: twitch.tv/Absurdicube TWITTER: @Absurdicube Video Sections: Intro - 0:00 Helminth & Color - 0:16 T-Section & Texture...
nonsensical and obscure warframe bit (no I won't explain it) | Memeframe
Переглядів 5663 місяці тому
now featuring dante from the devil may cry series subscribe: www.youtube.com/@Absurdicube?sub_confirmation=1 more warframe memes and videos primed soon, first actual longform video out early next week
warframe recruit chat: the relic sharing experience | Memeframe
Переглядів 8503 місяці тому
every new prime release, this always happens. protea prime my beloved subscribe: www.youtube.com/@Absurdicube?sub_confirmation=1 more warframe memes and videos coming Primed soon
green banshee: a warframe origin story | Memeframe
Переглядів 7 тис.3 місяці тому
how green banshee came to be and her opinions on the (orokin) government subscribe: www.youtube.com/@Absurdicube?sub_confirmation=1 more warframe memes (and other cool stuff) coming soon the infamous post: www.reddit.com/r/Warframe/comments/1ccwbxf/last_week_i_had_a_weird_dream_where_i_got_a_super/ original audio: ua-cam.com/video/MyvwacFNPxc/v-deo.html

КОМЕНТАРІ

  • @zakyng3172
    @zakyng3172 21 день тому

    it could lead to the mall from 1999, because while common sense says no, void says F yeah!

  • @toxicsneeze
    @toxicsneeze 26 днів тому

    I really enjoyed your video. Thanks for making it. :)

  • @iffyfox9749
    @iffyfox9749 Місяць тому

    "But why hyper fixate on this?" Because what will I watch if you don't?! 😭

  • @bazukata3734
    @bazukata3734 Місяць тому

    14:00 You figured it out loid is they working on time machine but for now he can only help you transfer to the protoframe in the past

  • @bazukata3734
    @bazukata3734 Місяць тому

    6:40 war room, void spase that what i thing

  • @alex_s.9978
    @alex_s.9978 Місяць тому

    If I remember correctly there is a closed orokin door underground in orb vallis that was uncovered by the corpus, you never know

  • @Gingysnap
    @Gingysnap Місяць тому

    behind the door in the Albrecht labs is actually just his stash of dr pepper from one of his time travelling trips

  • @SmallishPoppy6
    @SmallishPoppy6 Місяць тому

    Rip the 3rd orb Also, the door in the quills room appeared after the new war quest. I assume it was made while the operator or drifter weren’t present in the physical world

  • @lilianbergeron3850
    @lilianbergeron3850 Місяць тому

    Probably will is hiding a portal from 1999

  • @capt.peehype
    @capt.peehype Місяць тому

    Ever since they added the infested door in the orbiter, I've been very suspicious about the doors I can't open

  • @pewkiil7235
    @pewkiil7235 Місяць тому

    ok but the visual editing of this whole video is just *chef’s kiss* What a treat for the eyes. Amazing visuals

  • @DenisK3000
    @DenisK3000 Місяць тому

    Very nice :)

  • @Jarniwan
    @Jarniwan Місяць тому

    if only helminth ask me such confirmation before i ACCIDENTALLY PURGED THE CYST.

  • @PinkswiftieTaylorsVersion
    @PinkswiftieTaylorsVersion Місяць тому

    I came across your video on my recommended page, and i just have to leave this here. SInce the man in the wall quest, I still think the void trader, Baro ki'teer has something to do with deimos as well. Go listen to what he says sometimes

  • @ordumbra5175
    @ordumbra5175 Місяць тому

    why were the prime archwings abandoned

  • @leemattox7665
    @leemattox7665 Місяць тому

    A never ending game is bad for your health Js ,, i took 5 years off from this game and i still dare myself to return

  • @Absurdicube
    @Absurdicube Місяць тому

    VIDEO POST-MORTEM: This might be a somewhat unusual sight, but I've always done postmortem on all my projects, analyzing how they turned out, go over mistakes/errors, seeing what I can improve in the future. I find them fun and hope to try and get good insights from then, so I figured I would share a few of those here. Thank you for those who commented corrections and added critiques - Something I've always love about making stuff is getting feedback and learning from them and using them to get better at what I do. So, I appreciate you! First, CORRECTIONS: "For years, this door in the Quills Command Center remained a mystery." -- Actually, this door was not present in the Quills Command Center at launch. It was made available during the Plains reskin when the New War update launched. That means it only remains a mystery for as long as a new player reaches Cetus and until they reach the New War. That is, if the new player's pre-New War Cetus actually has this version of the Quills room. I will have to do another new account to test this. "Personal Quarters released with The War Within" - This room was not released with the War Within, but rather Ghoul Purge. It is given as a reward for completing The War Within. Second, IMPROVEMENTS: The first and foremost is of course accuracy. Getting Warframe lore/history is very much annoying for me lol - and so I already deleted the most offending portion of the video. Going forward, better research must be done to counteract faulty memory/incomplete research in the future. Consider it a much-needed lesson in TRIPLE checking my research next time and not trusting my memory, no matter how obvious something I believe might be. But on the bright side, after I realized my mistakes, I realized I could improve the storytelling of my videos is by focusing more on how the player experiences these doors in warframe's CURRENT state rather than its historical states. Which would not only help limit errors from the limits of memory and research, but also this approach interests me more anyway, since I think talking about Warframe's present and future is more interesting that its past (which is NOT to say that the past isn't interesting). Second, I can work on articulating my points by adding more supporting details, restatements, and disclaimers throughout the video. To be specific, I believe that in this video I understated the importance and usage of re-purposing and improvisation when it comes to DE implementing these doorways, leading to an over-emphasize/over-generalization that these doorways were being purely planned. Which is certainly not the case. In fact, I can only point one direct statement about improvisation at 07:53: "When DE implements these set design choices, there are two paths they take..." Looking over my 20 minute video, I realized I barely dedicated any time to this point, and I should have emphasized it both earlier and throughout the video (whoops, who would have guessed that 20 seconds over a major point of your video is not enough lmao). To re-cap that point here: DE can implement some of these doors NOT with a planned purpose but rather as a way to improvise an entrance to future content should a new idea strike them. One example of how I could have done this would have been to included my internal listing of these doorways and how I theorized/categorized their implementation, so here that is: (Likely) PLANNED: Helminth Somatic Chamber Dormizone Duviri Closet Deck 12 Door (also, this was at first technically a door-shaped hole, not a door proper, but I feel like the difference is negligible and so I still counted it. Still, I also should have mentioned this) Duviri Underground Palace (theorized cut content - cut hub or encounter perhaps?) (Likely) NOT PLANNED, but rather implemented as decoration that could be later re-purposed with a lil bit of improvisation: Zariman Chrysalith doors Dry Dock Second Level (Also, I should've specified this this video specifically refers ONLY to the Relay version of the Dry Dock, as any addition from that point would mess with a Clan's Dojo's Dry Dock) Duviri Buildings (Archarbor, Amphitheater, future islands, etc.) Fortuna 3rd Floor Door (theorized cut content - cut vendor/NPC perhaps?) Earth and Mercury Front End Side Entrances Saturn and Pluto Shielded Blockage Albrecht's Empty Grave Blocked Clearing (this was cut from the video - there is a small clearing in the Drifter's Camp, blocked by a fallen tree. It's from the New War cut-scene where you and (Eidolon) Lotus cross the beams. I theorized that DE might expand the Camp and add something like Kahl's camp if they ever went something like that route again. It's a neat little area with a nice view and just about the right size for a NPC and some set dressing, but I cut it because it just wasn't feeling particularly engaging) Sanctum Sandy Area Side Hollows (this was theorized by the community as potentially being a part of the Operation: Gargoyle's Cry. This was also cut, but for reasons you'll find out in the future :) UNSURE (could be/have been either planned or re-purposed): Sanctum Door Cosmic Clock Room Personal Quarters Room And of course, due to my error, I should have talked about a fourth category, which is NEITHER (Implemented Immediately): Quills Command Center Door In hindsight, this actually might have been an interesting category to talk about because, like I said earlier, it would have given me to opportunity to talk about how a new player experiences these doors prior to unlocking them. Anyways, this concludes the post-mortem! I am surprised but deeply fortunate to see all the new viewers who have found this channel. I did not expect it at all. It was kinda overwhelming having so many eyes on me like that for the first time ever, but I was really happy to read all the constructive and kind comments I've received. So, thank you, and see you in the future! Swaz-do-lah, Tenno!

    • @br0sine
      @br0sine Місяць тому

      I want to access the Unum Tower so baaaaad 😭 Also, insane work you did there O.o from editing to the visuals to the mass of research you did...just...wow. ❤❤❤

  • @PetroklosZDM
    @PetroklosZDM Місяць тому

    There's is a childish wonder when one reaches the edges of a videogame world or level. What is that over there? What is beyond where I am? Can I get there? Was something supposed to be there? As people grow up and as players gain literacy in the medium of videogames, these questions start to die down. That over there is just vague lore. Beyond where I am is just the skybox. I cannot get there without breaking the game. If anything was supposed to be here then it's been cut. But Warframe manages to keep this wanderlust alive. Vague lore might become relevant plot threads. The skybox might become a gameplay element. Where we currently can not go might be a future addition. If something was supposed to be here, it might get added later. Great video.

  • @CErra310
    @CErra310 Місяць тому

    Behind the door is a weapon that doesn't get powercrept out of relevancy within a single update

  • @AntiCaesarReal
    @AntiCaesarReal Місяць тому

    I hope we get more duviri content eventually. Duviri is genuinely so pretty, but theres also more than a fair share of questions. But the most intriguing one to me comes from Albrecht, the scholar, where he says tha time will come where duviri will be needed.

  • @hauntedshadowslegacy2826
    @hauntedshadowslegacy2826 Місяць тому

    Neat theories, I admit. I'd always thought the door just led to Loid's personal quarters. Y'know, bed, food, shower, etc. Remember, Loid is fully human. He's not infested like his family members above, nor is he wearing one of those 'look at us, we're so much better than everyone else' shiny Orokin fleshbags (not talking about warframes here- look at Ballas). He needs stuff to live, and I doubt a facility designed for a wealthy man to occupy for days on end (designed before the age of warframes, mind you) would have no luxury or comfort for the occupant(s).

  • @the_mashman2145
    @the_mashman2145 Місяць тому

    i managed to glich into here but it was all hollow and nothing under there so what i did was i spoke to the fish and stared a bounty then you go to the telleporting orb and then you have a split second to move back and speak to him again and then you will somehow be under the floor. it sounds weird but yeah this was before the jade shaddows and i think the dante unbound aswell im not fully sure tho

  • @stealthcobra1525
    @stealthcobra1525 Місяць тому

    Some ppl seem to forget that the Orbiter used to stop right behind the Arsenal console, they expanded it and added the three doors later in the game's lifecyle because the team realised you need room for expansion if you intend to add new game systems and components down the line. I don't necessarily think DE always has a clear plan when creating these doors to nothing, but if you're a level designer it's easier to pre-place a couple of blocked door or defective elevator in a location if you ever intend to add new gameplay systems in there, otherwise you'll have to remake the map many years later if you want to add new stuff in there. Hence why most most tilesets and open worlds nowadays have dead ends and blocked pathways they can use later if they need to... Also probably why there's still countless super cool locations in open world like Fortuna caves that never got used for any quests or anyhting... They just planned cool entrances and areas that could be used for quests or events yet most of them never will get made sadly... Since DE tends to focus on the "next new thing" and rarely revisit old content island with much meaningful content. Still ,I still hope one day we get the third orb mother, to visit the buried orokin structures underneath fortuna's caves, to take the middle elevator in the Zarimann to some unexplorate part of the ship and take these small staircases down Albrecht''s lab to find some cool secrets and easter eggs... Btw I used to clip in the relays and it's interesting to note there's a entire unused top floor on top of the elevator shaft with at least room for 6+ doors there if they ever need ot add more syndicates or vendors. And I remember before we hit MR30 I would clip through the wall at the end of the coridor and notice there was room there to expand if they ever went beyond MR30... Planning ahead is smart when it comes to map design basically. Also it seems the door underneath the Lab currently doN't have any rooms in there, at least I was able to clip my camera and look through them and there wasn't any structure there.

  • @hedgehogshill3522
    @hedgehogshill3522 Місяць тому

    The lightning with the flowers makes me sad. I do agree on the general lightning in there but the flowers are just ugly now. Most of the colours on them at least. also i agree on the door from outside. But also I absolutly prefer the contrast before the change. I feel like the new lightning makes it quiet hard to identify the true colours of the warframes and in generall the colours on the ship. Sometimes some of the colours just seem broken by now. I agree with the rest of what u said. And sadly I end up prefering the old lighning (but probably that is also because I have my graphics on the mid and now half my orbiter seems foggy... or if I have eye issues lol)

  • @hedgehogshill3522
    @hedgehogshill3522 Місяць тому

    Oh yeah. lets play happy zephyr lol

  • @moondog548
    @moondog548 Місяць тому

    TL;DW: "use your damn imaginations!" And frankly, that's a powerfully NECESSARY message lately, especially in this game's fandom. Thank you. This was beautiful.

  • @Signupking
    @Signupking Місяць тому

    great video, i love it

  • @someguy2347
    @someguy2347 Місяць тому

    Sub cause zephyr enjoyer

  • @BlazingNuggets13
    @BlazingNuggets13 Місяць тому

    I believe that the door in the Sanctum might be a rank locked room like the storeroom in Fortuna. It'd probably be to start an attack on Wally.

  • @thenigerundayooooguy2752
    @thenigerundayooooguy2752 Місяць тому

    absolutely amazing content .....the amount of hardwork and editing is mind blowing youtubers like you are what keeps the community alive and interested in the game.....respect

  • @itsKimi
    @itsKimi Місяць тому

    tldr: this guy like locked doors

  • @riceniceman548
    @riceniceman548 Місяць тому

    I so desperately want DE to keep putting in the work to make the quests replayable. I love replaying the quests but I don't want to make a new account.

  • @riceniceman548
    @riceniceman548 Місяць тому

    I don't mean to frighten you, but that room is symmetrical, there is, another door..!

  • @derpmorederp1417
    @derpmorederp1417 Місяць тому

    The door leads to the fourth deimos syndicate lmao

  • @dfordesmondg
    @dfordesmondg Місяць тому

    did i hear her say "saint 14 is gonna kill us all" XD

  • @PxNxWxGxW
    @PxNxWxGxW Місяць тому

    Is that unused monstrosity still out in Orb Valis doing nothing? I heard there was plans for it but haven't been there in a few years.

  • @Volkuth
    @Volkuth Місяць тому

    There are a number of doors within the game where I just stopped mid-mission (having a barrage of weapon fire hit me) and wondered what's beyond it. I can't name any other game that I've ever played that had me stop at a door just curiously wondering what's beyond it, knowing full well that I don't have any means to open it. It's the little things that pique my curiosity!

  • @burz
    @burz Місяць тому

    Great job on this video it must have taken forever to complete.

  • @KingTheAlba
    @KingTheAlba Місяць тому

    “De is hiding a secret from you behind this door” Its the return of vault keys

  • @Voicelesstuba72
    @Voicelesstuba72 Місяць тому

    I'm interested to see how we gain regular access to 1999, whether it's the locked door in the sanctum or using albrect's computer

  • @ValanxWF
    @ValanxWF Місяць тому

    Loved this video. I barely play Warframe anymore, regrettably. Fallen out with its gameplay loop. You sound like a Minecraft UA-camr with your particular way of speaking, and I'm all for it. Good luck :D

  • @KebradesBois
    @KebradesBois Місяць тому

    Will the phone near the edge of the cliff in Albrecht's lab will be a portal/key to 1999... or will it be the train? 🤔

  • @Romanian901
    @Romanian901 Місяць тому

    im pretty sure the drydock doors are just more places to link rooms in your dojo

  • @yonnel9571
    @yonnel9571 Місяць тому

    Wonderful video! Good work! I'm gonna follow your work! I hope you go far <3

  • @azx8115
    @azx8115 Місяць тому

    You could say that DE is leaving the door open to future updates

  • @prevanant9768
    @prevanant9768 Місяць тому

    you gona be famous boy

  • @Bat0541
    @Bat0541 Місяць тому

    If we don't ever get the lake spider I'm gonna be pissed......

  • @caseytenebris1979
    @caseytenebris1979 Місяць тому

    small channel, good video, if you ever make anything else don't let the pressure of all these new eyes way ya down. take your time nd stuff, we ain't going anywhere!

  • @GGGlitchGaming
    @GGGlitchGaming Місяць тому

    you're so right with every detail in the game is a hint in future concept releases, i just finished Apostasy Prologue and i found Jade Warframe in the middle of the room and its my first time in the game to hear the used the name of Jade Light in the story in their.

  • @akui-exe3652
    @akui-exe3652 Місяць тому

    At this point I'm certain the door in sanctum will be another way to access Warframe 1999 seeing as it's meant to be connecting to Albrecht