BassGaming
BassGaming
  • 121
  • 72 074
Collision for 3d trees (TreeFX) - Assetto Corsa Track Building [Tutorial]
Tutorial on how to give 3d trees collisions quickly. It takes about one minute of work.
Python script by Karsiary: pastebin.com/5xuZqG7s
Halifax GP (my track): www.racedepartment.com/downlo...
Track Building Discord: discord.gg/gARZaJzvFw
Переглядів: 200

Відео

Rise and Shine Mr. Brendon Pywell
Переглядів 655 місяців тому
Race Track Builder is abandonware. His software ain't bad, but I thought this was funny.
VAO Patch Tutorial - Assetto Corsa Track Building (RTB)
Переглядів 8776 місяців тому
How to create a vao-patch for your Assetto Corsa track! Links: RaceTrackBuilding Discord: discord.gg/gARZaJzvFw Halifax GP: www.overtake.gg/downloads/halifax-gp-streets-of-aachen-turned-into-a-race-track.42910/ Written Tutorial: assettocorsamods.net/threads/creating-a-vao-patch.1858/ Optix Bakery: github.com/ac-custom-shaders-patch/acc-bakeryoptix CustomBakery (Outdated&CPU based): mega.nz/file...
Forgive me Lord for I have BUS (Assetto Corsa Drift)
Переглядів 977 місяців тому
The original mod is the "Alpus 260S". Engine by me: Engine swapped for a 3317cc V6 producing 590hp. The twinturbo with 1.9bar boost each brings it up to 2500bhp with 2164Nm peak torque. Sound is from the Kunos Moby Dick. Weight: 8900kg empty, 1000L fuel Music: An unnamed song I made. This video is obviously a shitpost but the mod turned out quite nice.
Custom Sounds Tutorial - Assetto Corsa Trackbuilding
Переглядів 847Рік тому
How to make custom soundbanks and add custom sounds to your Assetto Corsa track You'll need fmod studio 1.08.12. Don't forget to add your soundbank to the ext_config!! In my case it'd be: [SOUNDBANK_0] BANK = sfx/halifax_gp.bank GUIDS = sfx/GUIDs.txt My track "Halifax GP": www.overtake.gg/downloads/halifax-gp-streets-of-aachen-turned-into-a-race-track.42910/ Race Track Building Discord: discord...
Track Texture Tutorial - Assetto Corsa Track Building
Переглядів 4,2 тис.Рік тому
Tutorial on how to make high quality track textures for your Assetto Corsa map. You'll learn how to create your own normal maps, the whole process, masks and how to use them both with and without RTB/Race Track Builder. Written Tutorial by luchian: assettocorsamods.net/threads/photo-quality-road-surface.834/ Halifax GP (my track): www.racedepartment.com/downloads/halifax-gp-streets-of-aachen-tu...
Halifax GP 1.5 WIP
Переглядів 109Рік тому
Halifax GP 1.5 WIP
Nürburgring Photofinish (LFM)
Переглядів 119Рік тому
Nürburgring Photofinish (LFM)
Nürburgring SEND IT - 45min LFM
Переглядів 93Рік тому
Licked the stamp and went for it. Track limits are there to find the limit.
Random Star Citizen Encounters (BUGS NOT INCLUDED)
Переглядів 482 роки тому
Random clips made randomly funny... hopefully.
Returning to Public Lobby after LFM be like... - Assetto Corsa Competizione (ACC)
Переглядів 1982 роки тому
Returning to Public Lobby after LFM be like... - Assetto Corsa Competizione (ACC)
Genji Ball is the only good thing Overwatch 2 has to offer
Переглядів 28 тис.2 роки тому
As Blizzard decided to make the competitive balancing even worse I've decided to make a video on the only good and balanced mode left in this game: Genji Ball!
When CrewChief gives you ALL the data
Переглядів 3382 роки тому
When CrewChief gives you ALL the data
Assetto Corsa Competizione - Public Lobby be like...
Переглядів 382 роки тому
Assetto Corsa Competizione - Public Lobby be like...
F1 2021 - Silverstone Training (Feb 21)
Переглядів 332 роки тому
Bruh
Golf with your Frienemies
Переглядів 222 роки тому
Golf with your Frienemies
Track Building - Physical Track Mesh (Assetto Corsa & Race Track Builder)
Переглядів 17 тис.3 роки тому
Track Building - Physical Track Mesh (Assetto Corsa & Race Track Builder)
RTB + Blender - Split .kn5 files, , multiple layouts, add assets, spectators and more [TUTORIAL]
Переглядів 8 тис.3 роки тому
RTB Blender - Split .kn5 files, , multiple layouts, add assets, spectators and more [TUTORIAL]
Halifax GP - GT3 Rain Racing (v0.6.2)
Переглядів 9 тис.3 роки тому
Halifax GP - GT3 Rain Racing (v0.6.2)
Assetto Corsa - Halifax GP v0.4.1 Rain Demo
Переглядів 2,1 тис.3 роки тому
Assetto Corsa - Halifax GP v0.4.1 Rain Demo
TTT 19-05 random scenes
Переглядів 213 роки тому
TTT 19-05 random scenes
AC Halifax GP v0.1
Переглядів 2183 роки тому
AC Halifax GP v0.1
"Ich will keine Namen nennen Kilian" - "Höö meinste mich?"
Переглядів 773 роки тому
"Ich will keine Namen nennen Kilian" - "Höö meinste mich?"
Einmal in der Woche hat ein Mädchen ihre Tage
Переглядів 213 роки тому
Einmal in der Woche hat ein Mädchen ihre Tage
Public Mobbing Stau Edition
Переглядів 363 роки тому
Public Mobbing Stau Edition
Ervin and Patty at 4am
Переглядів 153 роки тому
Ervin and Patty at 4am
Cola "lässt" überholen (F2 Training)
Переглядів 333 роки тому
Cola "lässt" überholen (F2 Training)
TTT - Kilians handeln zieht Konsequenzen mit sich
Переглядів 103 роки тому
TTT - Kilians handeln zieht Konsequenzen mit sich
Jules wenn er ein Mädel in die WG bringt
Переглядів 163 роки тому
Jules wenn er ein Mädel in die WG bringt
Yoooooo Clan Wars
Переглядів 43 роки тому
Yoooooo Clan Wars

КОМЕНТАРІ

  • @FcoEnriquePerez
    @FcoEnriquePerez Місяць тому

    That is awesome!!

  • @raoulraoul7129
    @raoulraoul7129 Місяць тому

    8:12 the clouds texture must be tileable or doesnt matter ? I dont use blender and i have to search for a texture. I am using 3ds max.

    • @IBassGaming
      @IBassGaming Місяць тому

      Doesn't have to be tileable since the displacement value is so low, that you shouldn't be able to tell where the transition between the texture is.

  • @john2ndname
    @john2ndname Місяць тому

    how can i remove objects and add crowds to empty grandstands?

  • @besogociridze
    @besogociridze 2 місяці тому

    hi <3 thanks for video :( question! i used your bank on my map and it is working! but it does not work on my bank witch i made :( any ideas? :(

    • @IBassGaming
      @IBassGaming 2 місяці тому

      Ask in the discord linked in the description. Hard to offer support through UA-cam comments.

  • @Liu_I_AM
    @Liu_I_AM 2 місяці тому

    thx man... But I have a problem with car spawn, it will spawn in the air like with the hood pointing upwards and it starts falling....

  • @john2ndname
    @john2ndname 3 місяці тому

    Is there a way to add objects and delete them using ks editor or blender? how do you load a track with these editors

    • @IBassGaming
      @IBassGaming 3 місяці тому

      Tutorial on how to use blender + RTB together is on my channel.

  • @john2ndname
    @john2ndname 3 місяці тому

    is there a way to delete objects from a track without using any editors?

  • @BoodyAtGames
    @BoodyAtGames 3 місяці тому

    I just found this video. This man speakin straight up facts. Gb is the thing i load into when i play ow2 i dont play anything else

    • @IBassGaming
      @IBassGaming 3 місяці тому

      Haven't played since I dropped this video. Is there still a Genji Ball community? If so, great stuff! Glad to hear!

  • @wokowen
    @wokowen 4 місяці тому

    No luck here!!!!! When I recreate exactly your tutorial, my GUIDs.txt lines export as: (event:/birds) instead of: (event:/halifax_gp/birds1). Even if I edit the txt files to match yours, still wont work. Again if I use other tracks SFX file, I am able to listen to the sounds in my track. I just cant figure out how did you made it work.

    • @IBassGaming
      @IBassGaming 4 місяці тому

      Ask on the discord linked in the description. Someone will be able to help you :) It's almost impossible to give good support over youtube comments.

  • @wokowen
    @wokowen 4 місяці тому

    Hi awesome tutorial, but I can´t seem to get my sounds to work in game. I'm able to copy sounds from other tracks but my Fmod sounds wont play in game. Is there any other plugin I need to have installed apart from Fmod 1.08.12? Thanks :)

    • @IBassGaming
      @IBassGaming 4 місяці тому

      Wait, no sounds in general work? On no track? If so, then it's a bug within Assetto on your end and has nothing to do with the soundbanks.

    • @wokowen
      @wokowen 4 місяці тому

      @@IBassGaming All native and moded sound works great in my game. What doesn't work in game, are the audio files I create using this tutorial! Could it be related to the source of the wav files?? in that case can you tell me where did you get your birds sound so I can test? Thanks for quick reply:)

  • @Tyb53rotax
    @Tyb53rotax 4 місяці тому

    Time mr Brendon? Is it really.... That time again.

  • @benovichboucharenski
    @benovichboucharenski 6 місяців тому

    Soooo interresting. I've been using an external shader (SSDO, Gloom AO or MXAO) for getting the same results. Didn't know there was a way to include them directly with CSP. Happy owner of a Radeon so i can't do anything about it, but good to know

  • @highabovetn
    @highabovetn 7 місяців тому

    I just got RTB and was wondering where you learned the intricate details of using RTB to make a circuit? Is there certain resources you used for tutorials besides youtube?

    • @IBassGaming
      @IBassGaming 7 місяців тому

      It's a mix of assettocorsamods forum, our discord, looking through documentations, a lot of fucking around and finding out and asking track creators whenever I see something specific which I can't find a tutorial for online. And sometimes stuff just turns out to be plain impossible, after which I ask Ilja to implement features ^^

  • @xlChanceGames
    @xlChanceGames 7 місяців тому

    Great tutorial 🔥 Perfect timing as I'm making a track while watching this lol

  • @IBassGaming
    @IBassGaming 7 місяців тому

    Don't forget to add the soundbank in the ext_config!! So in my case it's: [SOUNDBANK_0] BANK = sfx/halifax_gp.bank GUIDS = sfx/GUIDs.txt

  • @raoulraoul7129
    @raoulraoul7129 7 місяців тому

    Bro,please, if i give you 5 sounds, can you create a bank and guid file for me ? I will use for my map, the sounds are free from the internet. Thank you. I already tried everything for 8 hours but i can not manage to hear my sounds from my .bank. My version of Fmod is correct and i tried in all absolute ways to make it working,including your way which is supposed to be correct, but without results. Thank you.

    • @wokowen
      @wokowen 4 місяці тому

      Hi, same problem here... did you manage to get it to work in game?

  • @kantz7375
    @kantz7375 7 місяців тому

    POV: you didnt thank the bus driver (now theyre on their villain arc)

  • @iamkillball3000
    @iamkillball3000 7 місяців тому

    SHIT SHE DO BE GETTIN SIDEWAYS BOI

  • @mikerusby
    @mikerusby 9 місяців тому

    i was thinking , rather than using a bumpy track, would it not be more efficient to randomly affect in the suspension in code is Unity? Re the track, seems very high res, what is the total tri count for the scene?

  • @MoTivE-pw9hb
    @MoTivE-pw9hb 10 місяців тому

    Looks cool dude love the lighting relections on the road from the fireworks ! Just learning the ins and outs of building tracks in AC myself your videos are a great 👍

  • @베르사이드
    @베르사이드 10 місяців тому

    How do you manipulate the ball with movement lmaoo can’t figure it out

    • @IBassGaming
      @IBassGaming 10 місяців тому

      The ball moves in the direction of your crosshair and towards the closes enemy to your crosshair. So aim next to an opponent while deflecting and the ba will curve towards them. Stand at the edge and deflect downwards and the ball will fly towards the opponent outside of the map, etc...

    • @베르사이드
      @베르사이드 10 місяців тому

      @@IBassGaming oh thanks

  • @კრიტიკოსი-ჰ2ღ
    @კრიტიკოსი-ჰ2ღ 10 місяців тому

    Hello, as i know your are using blender for assetto corsa mapping , i have one question about that , please let me know how to make transition between textures for example between grass and dirt

  • @F1WestCoast
    @F1WestCoast 10 місяців тому

    Who knew Jesus built race tracks?

    • @IBassGaming
      @IBassGaming 10 місяців тому

      And know that I am with you always; yes, to the end of time; even when RTB crashes.

  • @JonnyMrBeanEnglish
    @JonnyMrBeanEnglish 11 місяців тому

    where can i find that mouse pos tool

  • @Diglet817YT
    @Diglet817YT 11 місяців тому

    blade ball or deflect were not copying each other due to the fact there was another game called genji ball from 2020 or 2022.

  • @AussieDaves
    @AussieDaves 11 місяців тому

    Put this to great use tonight on a project I'm working on - thanks again Bassgaming! 👍

  • @Votr
    @Votr 11 місяців тому

    Fantastic. Quality know how. Thank you for sharing your knowledge.

  • @Racer-X-090
    @Racer-X-090 11 місяців тому

    Thank you! your tutorials have helped immensely! Would you be able to make a engine reverb effect in tunnels with .ini settings?

    • @IBassGaming
      @IBassGaming 11 місяців тому

      You need reverb nodes which are just spheres you place around your track. Then you can adjust the reverb through the audio_sources.ini. You can check out my track and go through the files to check out how I did it.

    • @patts_garage
      @patts_garage 8 місяців тому

      @@IBassGaming Hello, How you are making sphere node ? or which software u are using THANKS!

    • @IBassGaming
      @IBassGaming 8 місяців тому

      @@patts_garage Blender. Import your RTB track into blender to have a reference. Add some spheres where you want reverb. Export the spheres as fbx, convert to kn5. Then do your audio_sources.ini. You can find tutorials online. Edit: Also make sure they have some texture. KsEditor can't export stuff without textures. Which texture doesn't matter as you set visible to false anyways so use a small random texture.

  • @skidpigsil8051
    @skidpigsil8051 Рік тому

    thankyou very much nice tute ^^b

  • @racerider6477
    @racerider6477 Рік тому

    Thanks for all the explaination in a neat and consise manner. That text tutorial is good but still not for dummies. Please do more of these on other features that are needed to make a track complete. (including but not limited to vegetation, lights, animated elements etc). Also include how to add rubberized tire marks etc.

    • @IBassGaming
      @IBassGaming Рік тому

      You can add vegetation (GrassFX) and lights (LightsFX) through CSP. The documentation on github and the lightmaker app make this process stupidly simple. You can add rubbarized tire marks by driving on the track and enabling persistent tire marks in CM. The tire marks are then saved inside a file as a texture which you can then use as an asset/overlay over the track. I might make a tutorial on it at some point but it'll probably take a while until I have time so I'd advice you looking those things up yourself. It's waaaay easier than texture work. Thanks for the feedback, have a great day!

    • @JavitoU2
      @JavitoU2 10 місяців тому

      where can I find the tire marks texture creaed by csp? @@IBassGaming

  • @m1l068
    @m1l068 Рік тому

    Bro the guy from metro 2033 menu music replied to you if you didnt know

  • @olf9290
    @olf9290 Рік тому

    Thank you Base Gaming! Now my life has completely changed and is better than ever!

    • @IBassGaming
      @IBassGaming Рік тому

      Thank you that's my job. Making your life better.

  • @QuiemRe
    @QuiemRe Рік тому

    Nice !

  • @Theferrariguy
    @Theferrariguy Рік тому

    Never though of this! Have you got any tips for making AI? mine keep crashing into walls

  • @einweiesblattpapier2676
    @einweiesblattpapier2676 Рік тому

    Can you link th e mod please? Id like to give it a try!

    • @IBassGaming
      @IBassGaming Рік тому

      Sportsland Yamanashi: assettocorsa.club/mods/tracks/sportsland-yamanashi.html There's also a newer version but it's pretty scuffed/buggy for me for whatever reason: www.racedepartment.com/downloads/sportsland-yamanashi.59881/ The E30 is the stock Kunos E30 Drift.

  • @twerkingallday
    @twerkingallday Рік тому

    kids: OMG UR PLAYING THE COPY OF BLAEDEA BALAL😡😡😡😡😡😡😡😡😡😡😡😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭

  • @Squiggly.Noodle
    @Squiggly.Noodle Рік тому

    Thank you for the help!

  • @Slapnutz_XD
    @Slapnutz_XD Рік тому

    Ow1 genji ball was great. If you got enough kills u could use dragon blade

  • @BelleDelfiini
    @BelleDelfiini Рік тому

    a roblox dev copied this and the game has 250k+ active players rn...

    • @IBassGaming
      @IBassGaming Рік тому

      Lol funny. I'm guessing it's got micro transactions and the dev is earning a good amount of cash?

    • @universaltoons
      @universaltoons Рік тому

      ​@@IBassGamingit was supposed to be f2p-friendly, but after the halloween update they added p2w items and lootboxes which caused a lot of drama lol

    • @universaltoons
      @universaltoons Рік тому

      ​@@IBassGamingbut you still need skill (and good ping) since it has a ranked mode

    • @BelleDelfiini
      @BelleDelfiini Рік тому

      @@IBassGaming It's called BIade BaII btw

  • @truckerbrat7005
    @truckerbrat7005 Рік тому

    Yes yes it is i love genji ball

  • @brappineau4161
    @brappineau4161 Рік тому

    Can you do a tutorial on how to fix intersecting tracks. I'm recreating local tracks drift areas & theres lots of intersecting loops.

  • @overundersteer5953
    @overundersteer5953 Рік тому

    Everything worked for me, except that the asphalt now has such strong sun reflections that I can barely see the track. The tarmac basically went from dark grey to very light grey now. Any idea how I can chane this?

    • @IBassGaming
      @IBassGaming Рік тому

      You can change how mmaterials interact with the light through kseditor. I think the relevant ones here are ksAmbient and ksSpecular or whatever it was called. I'm writing from memory ^^

    • @overundersteer5953
      @overundersteer5953 Рік тому

      @@IBassGaming I tried that and while its sometimes good for clear weather, the track is too dark for overcast, or when its good for overcast its way too bright for clear weather

  • @rawbase8393
    @rawbase8393 Рік тому

    Thank you for the awesome video! At around 11 minutes you seem to suggest that I can export an FBX file from Blender into RTB. Is this possible? Or from kseditor to RTB?

    • @IBassGaming
      @IBassGaming Рік тому

      Create a new xpack with the fbx file, then use it as you'd use any other xpack in RTB.

  • @lisagoodyear3306
    @lisagoodyear3306 Рік тому

    HOW!!!!!!!!

  • @LBMartin_
    @LBMartin_ Рік тому

    Hi there, do you know any Blender method to create the fastlane (or ai splines) for a track, better than drive the track and save the file with AI app? I heard about some kind of process but I can't find any info. Thank you for the tutorial, really valuable information here.

    • @IBassGaming
      @IBassGaming Рік тому

      You can create the spline in blender but I have never done it this way. So no, I make my sidelines and fastlane inside of the game by driving through the ai helper app on racedepartment. In other words, can't help ya mate. You can join the linked discord (description) and ask there.

    • @LBMartin_
      @LBMartin_ Рік тому

      ​@@IBassGaming no problem. Thanks anyway. My track is more than 250 km so it is complicated to manage. I tried several times using that method and I'm still fighting with it.

  • @КостяИсаков-м2у

    just play vs vega, king, xpyro, danman, waldemar, antidote

  • @tomasmenezes3683
    @tomasmenezes3683 Рік тому

    Hey man! Awesome tutorial, i just wanted to know how you had your road mesh with those half divided quads? Thanks in advance!

  • @0NEH1T_
    @0NEH1T_ Рік тому

    HOW DO YOU IMPORT TO BLENDER

    • @IBassGaming
      @IBassGaming Рік тому

      I HAVE ANOTHER TUTORIAL ON THAT ON MY CHANNEL. ALSO STOP SHOUTING!!

    • @0NEH1T_
      @0NEH1T_ Рік тому

      @@IBassGaming I wasn’t shouting I was just unknowingly typing in cap and I couldn’t bother to to clear and retype

    • @IBassGaming
      @IBassGaming Рік тому

      @@0NEH1T_ I know, I was joking ^^

  • @hotel_arcadia
    @hotel_arcadia Рік тому

    Ich weiß, wie man die Strecke selbst macht, aber wie macht man das _Gelände um die Strecke herum?_ Wie gehst du dabei vor?

    • @IBassGaming
      @IBassGaming Рік тому

      I built everything in Race Track Builder. Blender was only used to add some assets and the physical road mesh.

  • @simracingchannel9891
    @simracingchannel9891 Рік тому

    🤣