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GameDevLuuk
Netherlands
Приєднався 24 бер 2020
A very warm welcome to my UA-cam channel. My name is Luuk, an enthusiastic Dutch guy and I have been making games for over 10 years.
Starting out in the modding scene in Unreal 3, I entered the game industry as a game and level designer and worked on games for publishers like Microsoft, EA Games & Warner Bros. I started my own indie game studio and in 2018 my biggest dream became reality; I was invited to the Nintendo HQ to publish my own game on the Nintendo Switch!
Besides releasing a game for Nintendo I have another dream, one where I can share my love and passion for game development through teaching others.
Let's make the world a better place by making people smile through our games!
Starting out in the modding scene in Unreal 3, I entered the game industry as a game and level designer and worked on games for publishers like Microsoft, EA Games & Warner Bros. I started my own indie game studio and in 2018 my biggest dream became reality; I was invited to the Nintendo HQ to publish my own game on the Nintendo Switch!
Besides releasing a game for Nintendo I have another dream, one where I can share my love and passion for game development through teaching others.
Let's make the world a better place by making people smile through our games!
Artillery shooting in Unity using Angle, Power & Trajectory
In the previous tutorial we made a destructible terrain. In this tutorial we focus on the tank shooting projectiles artillery style like you see in Worms. The player can set the angle and the power with his mouse and fire a projectile that follows this trajectory.
0:00 Intro
0:45 Tank prefab setup
01:30 Aiming script
07:32 Shoot script
09:00 Projectile script
12:44 Outro
-------------------------------------
Support GameDevLuuk on Patreon!
patreon.com/gamedevluuk
♥ Subscribe: bit.ly/3gIbu7W
BE PART OF THE COMMUNITY
-------------------------------------
● Join the Discord: discord.gg/p5VQZKN
● Instagram: gamedevluuk
● Twitter: gamedevluuk
0:00 Intro
0:45 Tank prefab setup
01:30 Aiming script
07:32 Shoot script
09:00 Projectile script
12:44 Outro
-------------------------------------
Support GameDevLuuk on Patreon!
patreon.com/gamedevluuk
♥ Subscribe: bit.ly/3gIbu7W
BE PART OF THE COMMUNITY
-------------------------------------
● Join the Discord: discord.gg/p5VQZKN
● Instagram: gamedevluuk
● Twitter: gamedevluuk
Переглядів: 8 426
Відео
How to optimize your Unity game for Mobile, PC & WebGL: from 230MB to 3.7MB
Переглядів 93 тис.4 роки тому
How to optimize Unity Mobile, PC & WebGL to reduce build size? Is your Unity build as small as possible? Information about optimizing a Unity Mobile, PC & WebGL build is very limited, but not anymore! In this tutorial we take a look at optimizing the textures of a Unity build with incredible results. I started at 230MB and brought it back all the way to just 3.7MB. 0:00 Intro 1:34 Finding Bottl...
Weapon Generator inspired by Borderlands using Unity: Dropping weapon physics, raycast to enable UI
Переглядів 2,3 тис.4 роки тому
Borderlands is known for their randomised weapons and having a 'gazillion' guns. Do you want your game to have a near endless amount of weapons or just interested in how it works? Let's take a look at how they did it and create a random weapon generator from scratch ourselves in Unity! This is the final part. Part 1 - Generating the weapon ua-cam.com/video/uUcPccXTtE4/v-deo.html Part 2 - Statis...
Weapon Generator inspired by Borderlands using Unity: Equipping, Firing & Particle FX
Переглядів 2,9 тис.4 роки тому
Borderlands is known for their randomised weapons and having a 'gazillion' guns. Do you want your game to have a near endless amount of weapons or just interested in how it works? Let's take a look at how they did it and create a random weapon generator from scratch ourselves in Unity! This is part 3 of a series. Part 1 - Generating the weapon ua-cam.com/video/uUcPccXTtE4/v-deo.html Part 2 - St...
Weapon Generator inspired by Borderlands using Unity Part 2.
Переглядів 7 тис.4 роки тому
Borderlands is known for their randomised weapons and having a 'gazillion' guns. Do you want your game to have a near endless amount of weapons or just interested in how it works? Let's take a look at how they did it and create a random weapon generator from scratch ourselves in Unity! This is part 2 of a series. Part 1: ua-cam.com/video/uUcPccXTtE4/v-deo.html Part 2 topics: 0:00 Intro 1:30 Add...
Weapon Generator inspired by Borderlands using Unity.
Переглядів 16 тис.4 роки тому
Borderlands is known for their randomised weapons and having a 'gazillion' guns. Do you want your game to have a near endless amount of weapons or just interested in how it works? Let's take a look at how they did it and create a random weapon generator from scratch ourselves in Unity! This is part 1 of a series. Support GameDevLuuk on Patreon 😎 patreon.com/gamedevluuk ♥ Subscribe: bit.ly/3gIbu...
Yoo Thank you so much you are the best!!
how you get all this good qyality. when i create a cricle on scene, and play on my phone (in unity remote)my quality is low and my fps is down why ??
funny how a man out of nowhere drop some tutorials on what I really need, then just disaprear. If you're reading this, thanks man
Still here👀 , thanks for the comment, keep creating 🎲
@@GameDevLuuk any chance you'd be back and make some new tutorials ? I like your contents
Took my game from 2.6 GB to 0.7GB, loads about 4 times as fast now and of course is much smaller. Very great and informative video actually.
Thanks for the comment and very happy for your result :)
Still waiting for that audio optimization video ;)
the best! thanks!
very helpful thanks for sharing!
cool
Well done mate
what about sounds? .s3m .xm .it .mod = are not playble in webGL=((( it's huge problem=(
Will it work if the player's side is to the right or left?
Can you optimize files directly from asset folders with other app. So that when you save the file, lets say using photoshop, then the next time you start Unity, it automatically loads that (newly modified) file on startup?
Super nice tips! Thank you!
is it even posible to make low mb game like 5 MB etc, cause from what I see in my build editor log my small game that's pixel art takes Total User Assets 8.6 MB but it says Complete build size 71.6 MB? what are those other 63 mb?
6:00 You should increase the game preview scale to 1.0 to get an actual representation of what your assets will look like in the specified resolution.
For the start this should be enough.
This tutorial is absolutely fantastic and I cannot thank you enough for it. I wanted to make a borderlands type game. If it were possible, I’d love to see how to animate the various guns, since different guns will have different reloads. Its been a while since youve uploaded to this channel, so I hope youre doing okay!
how to make Unity display the texture weight like yours?
Thanks so much! I had the aiming part down of my project, but I was trying to figure out a way to shoot at an angle and your projectile and shoot scripts helped.
Wow NICE !
When is the optimizing audio video :(
very appreciated your hard work and understandable tutorial thank you so much
How can we optimise it without diminishing the quality?
Lower it just enough
im using only UI elements IDK why even im using unity
Unity can be very versatile ;)
The change to the power of 2 seems to have a reverse effect in my project. While I had to reduce the width of my sprites slightly I also had to increase the height (added transparency) on most of them and after the changes the project is slightly bigger. Has anyone got any ideas about this? Not a big problem though I still reduced the size of the project significantly by: * lower the quality of sounds and music. * change compression from gzip to brotli (my new server supports it, it works well) * change texture format from DXT to ASTC * strip unused code (high)
am very impressed on how this simple system with a good pack can create over 15 thousand unique weapons Great work
Really impressive! I just reduced my build from 46mb to 12mb and still have more assets to change.
This is amazing. Thank you
the outline asset dosnt work for URP :' (
amazing!!! appreciate it man!
this is really helpful thank you !
Thanks bro!
cant seem to find the previous tutorial :o
me to
Dude! I was trying to apply this into a concept of my own but I noticed you didn't show the "UIWeaponStat" script! It does seem simple but I can't manage to do it. Could you show the script anywhere?
Duude! That was awesome! Thank you!
I can't figure out the script UIWeaponStat, and its missing in the video. does anybody know the content?
how do I add firemode for different weapons? like randomize between burst fire mode or automatic?
Best texture size optimization video ever
is possible to make a script that catches the target position and the projectile start position and angle and calculate the power? I made many calculations and nothing works!
Hello, can this optimization be used only on Ui, can it be used on model mapping?
Wow. Unity is much easier for this than unreal. i quit unreal and learn unity (:
Hi I know you haven't uploaded in a while but I have found this set of tutorials really useful my only difficulty is that I understand I am to specify the stat type and use the UiWeaponStat list to outline and change the number value in the UI card. I uncertain on how you formatted the list to cover the image, the stat name and then the value. or if you only done the value and left the rest of the Stat info as static
Also left me confused about the part covering the setstatvalue within the foreach loop and i was just wondering whether or not that is running as a seperate function and you are calling the function or if that is part of the list where the values as held and it just replaces them when this is called as long as the name space is the same
My Lord, this man just got another subscriber
Sprite atlas WILL FIT ALL! Do not mislead people! There is #1 in the top right over the atlas previre - this is the number of atlas it generated. It will generate as much atlases as needed to fit all!
Mipmap will occupy memory, webgl lack of memory,Is this ok?
You're a good teacher. Thank you, friend. I don't make games, but I love Borderlands and was curious how their system can make so many weapons.
nice work mate :)
I'm having an issue, when applying the weapon stats, I can't have more than 1 part give the same stat, I get an error saying that the key already exists.
Thanks for the series, it made my transition from GameMaker to Unity so much more easier.
How would you handle this if you had sockets on other parts? For example, I have a muzzle socket on my barrels for things like suppressor, etc. This code only works if all sockets are attached to the body.
You would just need to repeat the same thing for the barrels. Save each barrel as a prefab with a socket for the suppressors (or other attachments). Then you can control the generation similar to the video. I would handle attachments (that aren't required for a functional weapon) to have a smaller chance of being generated. Let's say 40% chance to get an attachment. Then pick one attachment from an array and slap it on the weapon. If it's an attachment that changes how the weapon handles or sounds, then you will just simply have to find a nice way to handle that. Let's say you get a silencer, then you want to set "isSilenced" to true and switch out what sounds the gun will have when it shoots somewhere in the script.