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Javad Rajabzade
Приєднався 18 лют 2015
Texturing a leather bag in Substance 3d Painter - Tutorial
In this video, I’ll show you how to texture a realistic leather pouch bag in Substance Painter from scratch! Whether you're a beginner or a pro, this tutorial will help you master the process of texturing and adding lifelike details to your 3D models.
📥 Download the Materials Pack : www.artstation.com/a/44566884
Texturing Essentials_Filter Smart Materials vol 01 www.artstation.com/a/33515285
🔥 Follow me for more tutorials on Substance Painter, PBR materials, and 3D modeling tips!
Don't forget to like, subscribe, and hit the notification bell for future content. Let me know in the comments what other materials or textures you'd like to see next!
Post-Apocalyptic Cloth Smart Materials Vol 03 (30% Coupon Code: PA-FABRIC )
www.artstation.com/a/34273215
Cloth Damaged Smart materials Vol 01
www.artstation.com/a/33040608
Medieval Fabric & Leather Smart Materials for Substance 3D Painter
www.artstation.com/a/26818192
High-Detailed Fabric Smart Materials for Substance Pianter vol 02
www.artstation.com/a/19051695
Post-Apocalyptic Smart materials Vol 02 (Fabric & Leather)
www.artstation.com/a/25953736
#SubstancePainter #3DTexturing #SmartMaterials #RubberMaterial #GameDevelopment #CGI #TexturingTutorial
📥 Download the Materials Pack : www.artstation.com/a/44566884
Texturing Essentials_Filter Smart Materials vol 01 www.artstation.com/a/33515285
🔥 Follow me for more tutorials on Substance Painter, PBR materials, and 3D modeling tips!
Don't forget to like, subscribe, and hit the notification bell for future content. Let me know in the comments what other materials or textures you'd like to see next!
Post-Apocalyptic Cloth Smart Materials Vol 03 (30% Coupon Code: PA-FABRIC )
www.artstation.com/a/34273215
Cloth Damaged Smart materials Vol 01
www.artstation.com/a/33040608
Medieval Fabric & Leather Smart Materials for Substance 3D Painter
www.artstation.com/a/26818192
High-Detailed Fabric Smart Materials for Substance Pianter vol 02
www.artstation.com/a/19051695
Post-Apocalyptic Smart materials Vol 02 (Fabric & Leather)
www.artstation.com/a/25953736
#SubstancePainter #3DTexturing #SmartMaterials #RubberMaterial #GameDevelopment #CGI #TexturingTutorial
Переглядів: 3 503
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is it only because of the youtube compression or is there a setting in substance that I dont know about to make the textures higher res? I downloaded the same pouch, but the height map for example looks much more pixelated than urs. Would love to know if I am missing something! Great video, am learning alot :D
Блин мужик! выглядит шикарно!
Fantastic work as always! Is there a reason you don't use highpass filter for the effect at 25:18 ?
So cool process of texturing! Thanks!
Damn this is impressive! Very useful to watch your process as well :)
that's great, thank you. Could you provide/sell the models you are using in your tutorials? I'd like to follow along
substance3d.adobe.com/assets/allassets/b52606d6f0094a4f4eeda015727f0838b12bf88c?assetType=model&q=pouch+bag&sort=-searchScore
@@javadrajabzade7192 thank you
Which version of substance painter is?
@@nastywallas2105 9.1
sicky, thanks javad
@@perception5 ❤️🙏
Why are you so talented?
why he is not famous.
@@БорисХалтаев thanks 🙏
CAN I GET THE TUTORIAL TO MAKE IT IS THERE A PROJECT NAME OR VIDEO ON THESE SIR ? I WOULD LOVE TO KNOW IT
Is the full breakdown up on the channel? Looks awesome
Thank you brother ))
@@Rakhmatillayevvvvvv Thanks 🙏
Instead of creating a leather texture using a smart material in Substance Painter, would it be a better approach to create a leather material in Substance Designer and use that instead? This topic is a bit confusing for me.
even the 10 minute already good
@@mas-daym 🙏
That’s beautiful! Thank you!
looks great keep it going !
Can u share fbx for follow?
substance3d.adobe.com/assets/allassets/b52606d6f0094a4f4eeda015727f0838b12bf88c?assetType=model&q=pouch%20bag&sort=-searchScore
@@javadrajabzade7192 Thank you!
@@javadrajabzade7192 Thank You!
Hello! I bought this pack, but I don't have the layer settings shown in your video for setting up the height map at 2:45. Could you help me with that, please?
@@Viktor-z7w Hey victor can you dm me on Artstation i share my email with you to discuss the problem
currently doing some books for our video game that helped a lot thanks!
Can yu publish tutorials where you talk about why what is being done in order to be understood
Great skill!
Hey, do you do texture commissions?
Good ❤❤❤
Go tutorial
Such a tutorial is very necessary for beginners.
Tutorial ?
lovely.. just bought this and it's so easy to use.. great job.. I bought a few of your things on artstation. all great stuff. You are incredible in Substance Painter.
y como lo exportas para Unreal o unity?
if i want to export an design to Photoshop in a form of png why is it exporting every layer alone? How can i export it exactly how it looks as an png so i can use it in photoshop?
This is amazing, love the mesh details. Is it baked from high poly or using face weighted normals?
Amazing! Also I have a question related to texturing in general and I'd love to have your advice. If you have a complex hardsurface model with a lot of parts (1000+), like machinery, a lot of objects will be intersecting eachother. Like pipes, screws, and all sorts of metal pieces. Usually these intersecting edges where these objects go through eachother look very ugly so I kinda want to fix that in substance with edge wear, rust, damage on those edges to make it blend more. How would you do this? Because when I use the ambient occlusion map to determine the intersections, those parts do get edge wear but also random other flat parts of the mesh with no intersections at all because other parts are casting ambient occlusion on those places, even though they're not directly intersecting, but just close to eachother. This is with the AO set to everything in the bake mesh maps screen, when I turn the setting "only same mesh name" on for the AO during baking mesh maps, those random edge wear areas are gone, but also the edge wear on my intersecting edges because Substance is not using the AO of seperate objects anymore. What can I do in this situation?
You can fix some of those unwanted AO with cage distance. otherwise, you can export both AO and mask Unwanted parts in Photoshop.
Just 21 seconds to know that you are a very talented artist. I will subscribe it. Blessings.
🙏
Do you have a link to your brushes?
My arstation store
My POV ❌ Javad POV ✅
😅
جناب رجب زاده سپاس گذارم بابت کارهای فوقالعاده تون ممنون 🙏
Você poderia fazer vídeos ensinando como você faz as coisas, gosto muito dos seus vídeos, mas não consigo aprender nada com eles, todas as técnicas que você utiliza você não ensina, então do que adianta os vídeos.
Are u planning to do a tutorial with this material?🙌🏿 It will be a great opportunity to learn how to create amazing texture
You're a professional for a reason. It'd be nice to see the opacity and blending modes though.
Vai fazer algum tutorial ensinando?
Can u create a course how to make it from scratch ,i really love that
Are these usable w blender?
Is this physical mesh displacement? or just a height map? It looks like theres real geo being manipulated 🤯🤯
@@Muzack-MYOMA there is no mesh
Omg, what is this? Pls make a tutorial video 🙇
awseome...can we get elaborated tuto..and its substance painter right
Hello! I have some trouble importing spsm into substance. All of them have an error. When I try to move them directly to Smart Materials folder it says "invalid preset resource". Maybe you know what I can do to make it work : ) AND ADOBE IS AN EVIL CORPORATIOOONNN!!!
@@balva you need to update your substance painter
@@javadrajabzade7192 Adobe is truly an evil corporation :D Here I am thinking I would be fine with the 2022 Steam version
@@javadrajabzade7192 Thank you! Your smart materials really help me out and Adobe is an evil corporation
Too fast in some places, too slow in some places, Dude, how about you be a little more professional.
Thank youuuu
Link please
amazing.. link to get them
Best texture artist